The evaluated mesh is a result of evaluated modifiers, and referencing other evaluated IDs such as materials. It can not be stored in the EditMesh structure which is intended to be re-used by many areas. Such sharing was causing ownership errors causing bugs like T93855: Cycles crash with edit mode and simultaneous viewport and final render The proposed solution is to store the evaluated edit mesh and its cage in the object's runtime field. The motivation goes as following: - It allows to avoid ownership problems like the ones in the linked report. - Object level is chosen over mesh level is because the evaluated mesh is affected by modifiers, which are on the object level. This patch allows to have modifier stack of an object which shares mesh with an object which is in edit mode to be properly taken into account (before the change the modifier stack from the active object will be used for all objects which share the mesh). There is a change in the way how copy-on-write is handled in the edit mode to allow proper state update when changing active scene (or having two windows with different scenes). Previously, the copt-on-write would have been ignored by skipping tagging CoW component. Now it is ignored from within the CoW operation callback. This allows to update edit pointers for objects which are not from the current depsgraph and where the edit_mesh was never assigned in the case when the depsgraph was evaluated prior the active depsgraph. There is no user level changes changes expected with the CoW handling changes: should not affect on neither performance, nor memory consumption. Tested scenarios: - Various modifiers configurations of objects sharing mesh and be part of the same scene. - Steps from the reports: T93855, T82952, T77359 This also fixes T76609, T72733 and perhaps other reports. Differential Revision: https://developer.blender.org/D13824
252 lines
8.6 KiB
C
252 lines
8.6 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2019, Blender Foundation.
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*/
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/** \file
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* \ingroup draw_engine
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*
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* Engine for drawing a selection map where the pixels indicate the selection indices.
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*/
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#include "BKE_editmesh.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "DNA_mesh_types.h"
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#include "DNA_scene_types.h"
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#include "ED_view3d.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "DRW_select_buffer.h"
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#include "draw_cache_impl.h"
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#include "select_private.h"
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/* -------------------------------------------------------------------- */
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/** \name Draw Utilities
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* \{ */
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void select_id_object_min_max(Object *obj, float r_min[3], float r_max[3])
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{
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BoundBox *bb;
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BMEditMesh *em = BKE_editmesh_from_object(obj);
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if (em) {
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bb = BKE_editmesh_cage_boundbox_get(obj, em);
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}
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else {
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bb = BKE_object_boundbox_get(obj);
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}
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copy_v3_v3(r_min, bb->vec[0]);
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copy_v3_v3(r_max, bb->vec[6]);
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}
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short select_id_get_object_select_mode(Scene *scene, Object *ob)
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{
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short r_select_mode = 0;
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if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_TEXTURE_PAINT)) {
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/* In order to sample flat colors for vertex weights / texture-paint / vertex-paint
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* we need to be in SCE_SELECT_FACE mode so select_cache_init() correctly sets up
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* a shgroup with select_id_flat.
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* Note this is not working correctly for vertex-paint (yet), but has been discussed
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* in T66645 and there is a solution by @mano-wii in P1032.
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* So OB_MODE_VERTEX_PAINT is already included here [required for P1032 I guess]. */
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Mesh *me_orig = DEG_get_original_object(ob)->data;
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if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) {
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r_select_mode = SCE_SELECT_VERTEX;
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}
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else {
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r_select_mode = SCE_SELECT_FACE;
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}
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}
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else {
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r_select_mode = scene->toolsettings->selectmode;
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}
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return r_select_mode;
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}
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static bool check_ob_drawface_dot(short select_mode, const View3D *v3d, eDrawType dt)
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{
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if (select_mode & SCE_SELECT_FACE) {
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if ((dt < OB_SOLID) || XRAY_FLAG_ENABLED(v3d)) {
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return true;
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}
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if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) {
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return true;
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}
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}
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return false;
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}
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static void draw_select_id_edit_mesh(SELECTID_StorageList *stl,
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Object *ob,
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short select_mode,
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bool draw_facedot,
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uint initial_offset,
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uint *r_vert_offset,
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uint *r_edge_offset,
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uint *r_face_offset)
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{
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Mesh *me = ob->data;
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BMEditMesh *em = me->edit_mesh;
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BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
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if (select_mode & SCE_SELECT_FACE) {
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struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
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DRWShadingGroup *face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
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DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
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DRW_shgroup_call_no_cull(face_shgrp, geom_faces, ob);
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if (draw_facedot) {
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struct GPUBatch *geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
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DRW_shgroup_call_no_cull(face_shgrp, geom_facedots, ob);
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}
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*r_face_offset = initial_offset + em->bm->totface;
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}
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else {
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if (ob->dt >= OB_SOLID) {
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#ifdef USE_CAGE_OCCLUSION
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struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
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#else
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struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_surface(me);
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#endif
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DRWShadingGroup *face_shgrp = stl->g_data->shgrp_face_unif;
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DRW_shgroup_call_no_cull(face_shgrp, geom_faces, ob);
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}
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*r_face_offset = initial_offset;
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}
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/* Unlike faces, only draw edges if edge select mode. */
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if (select_mode & SCE_SELECT_EDGE) {
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struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
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DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
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DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
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DRW_shgroup_call_no_cull(edge_shgrp, geom_edges, ob);
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*r_edge_offset = *r_face_offset + em->bm->totedge;
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}
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else {
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/* Note that `r_vert_offset` is calculated from `r_edge_offset`.
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* Otherwise the first vertex is never selected, see: T53512. */
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*r_edge_offset = *r_face_offset;
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}
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/* Unlike faces, only verts if vert select mode. */
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if (select_mode & SCE_SELECT_VERTEX) {
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struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
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DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
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DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *(int *)r_edge_offset);
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DRW_shgroup_call_no_cull(vert_shgrp, geom_verts, ob);
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*r_vert_offset = *r_edge_offset + em->bm->totvert;
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}
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else {
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*r_vert_offset = *r_edge_offset;
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}
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}
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static void draw_select_id_mesh(SELECTID_StorageList *stl,
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Object *ob,
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short select_mode,
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uint initial_offset,
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uint *r_vert_offset,
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uint *r_edge_offset,
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uint *r_face_offset)
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{
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Mesh *me = ob->data;
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struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
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DRWShadingGroup *face_shgrp;
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if (select_mode & SCE_SELECT_FACE) {
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face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
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DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
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*r_face_offset = initial_offset + me->totpoly;
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}
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else {
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/* Only draw faces to mask out verts, we don't want their selection ID's. */
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face_shgrp = stl->g_data->shgrp_face_unif;
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*r_face_offset = initial_offset;
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}
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DRW_shgroup_call_no_cull(face_shgrp, geom_faces, ob);
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if (select_mode & SCE_SELECT_EDGE) {
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struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
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DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
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DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
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DRW_shgroup_call_no_cull(edge_shgrp, geom_edges, ob);
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*r_edge_offset = *r_face_offset + me->totedge;
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}
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else {
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*r_edge_offset = *r_face_offset;
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}
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if (select_mode & SCE_SELECT_VERTEX) {
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struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
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DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
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DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *r_edge_offset);
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DRW_shgroup_call_no_cull(vert_shgrp, geom_verts, ob);
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*r_vert_offset = *r_edge_offset + me->totvert;
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}
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else {
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*r_vert_offset = *r_edge_offset;
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}
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}
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void select_id_draw_object(void *vedata,
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View3D *v3d,
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Object *ob,
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short select_mode,
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uint initial_offset,
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uint *r_vert_offset,
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uint *r_edge_offset,
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uint *r_face_offset)
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{
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SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
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BLI_assert(initial_offset > 0);
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switch (ob->type) {
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case OB_MESH:
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if (ob->mode & OB_MODE_EDIT) {
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bool draw_facedot = check_ob_drawface_dot(select_mode, v3d, ob->dt);
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draw_select_id_edit_mesh(stl,
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ob,
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select_mode,
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draw_facedot,
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initial_offset,
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r_vert_offset,
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r_edge_offset,
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r_face_offset);
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}
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else {
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draw_select_id_mesh(
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stl, ob, select_mode, initial_offset, r_vert_offset, r_edge_offset, r_face_offset);
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}
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break;
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case OB_CURVE:
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case OB_SURF:
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break;
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}
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}
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/** \} */
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#undef SELECT_ENGINE
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