This patch implements the vector types (i.e:`float2`) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the `blender::math` namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. ####Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: `float3::reflect()`). ####Upsides: - Still support `.x, .y, .z, .w` for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. ####Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call `len_squared_v3v3` in `math::length_squared()` and call it a day. - Type cast does not work with the template version of the `math::` vector functions. Meaning you need to manually cast `float *` and `(float *)[3]` to `float3` for the function calls. i.e: `math::distance_squared(float3(nearest.co), positions[i]);` - Some parts might loose in readability: `float3::dot(v1.normalized(), v2.normalized())` becoming `math::dot(math::normalize(v1), math::normalize(v2))` But I propose, when appropriate, to use `using namespace blender::math;` on function local or file scope to increase readability. `dot(normalize(v1), normalize(v2))` ####Consideration: - Include back `.length()` method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches `delaunay_2d.cc` and the intersection code. I would like to know @howardt opinion on the matter. - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed. But according to @JacquesLucke it is not a real problem for now. I would like to give a huge thanks to @JacquesLucke who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: https://developer.blender.org/D13791
295 lines
11 KiB
C++
295 lines
11 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <iomanip>
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#include <sstream>
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#include "BLI_math_vec_types.hh"
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#include "BKE_geometry_set.hh"
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#include "spreadsheet_column_values.hh"
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#include "spreadsheet_layout.hh"
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#include "DNA_collection_types.h"
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#include "DNA_object_types.h"
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#include "DNA_userdef_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "BLF_api.h"
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namespace blender::ed::spreadsheet {
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class SpreadsheetLayoutDrawer : public SpreadsheetDrawer {
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private:
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const SpreadsheetLayout &spreadsheet_layout_;
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public:
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SpreadsheetLayoutDrawer(const SpreadsheetLayout &spreadsheet_layout)
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: spreadsheet_layout_(spreadsheet_layout)
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{
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tot_columns = spreadsheet_layout.columns.size();
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tot_rows = spreadsheet_layout.row_indices.size();
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left_column_width = spreadsheet_layout.index_column_width;
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}
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void draw_top_row_cell(int column_index, const CellDrawParams ¶ms) const final
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{
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const StringRefNull name = spreadsheet_layout_.columns[column_index].values->name();
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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name.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Center-align column headers. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_disable(but, UI_BUT_TEXT_RIGHT);
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}
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void draw_left_column_cell(int row_index, const CellDrawParams ¶ms) const final
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{
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const int real_index = spreadsheet_layout_.row_indices[row_index];
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std::string index_str = std::to_string(real_index);
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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index_str.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align indices. */
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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}
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void draw_content_cell(int row_index, int column_index, const CellDrawParams ¶ms) const final
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{
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const int real_index = spreadsheet_layout_.row_indices[row_index];
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const ColumnValues &column = *spreadsheet_layout_.columns[column_index].values;
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if (real_index > column.size()) {
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return;
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}
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const fn::GVArray &data = column.data();
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if (data.type().is<int>()) {
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const int value = data.get<int>(real_index);
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const std::string value_str = std::to_string(value);
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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value_str.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align Integers. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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}
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else if (data.type().is<float>()) {
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const float value = data.get<float>(real_index);
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std::stringstream ss;
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ss << std::fixed << std::setprecision(3) << value;
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const std::string value_str = ss.str();
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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value_str.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align Floats. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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}
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else if (data.type().is<bool>()) {
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const bool value = data.get<bool>(real_index);
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const int icon = value ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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icon,
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"",
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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UI_but_drawflag_disable(but, UI_BUT_ICON_LEFT);
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}
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else if (data.type().is<float2>()) {
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const float2 value = data.get<float2>(real_index);
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this->draw_float_vector(params, Span(&value.x, 2));
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}
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else if (data.type().is<float3>()) {
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const float3 value = data.get<float3>(real_index);
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this->draw_float_vector(params, Span(&value.x, 3));
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}
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else if (data.type().is<ColorGeometry4f>()) {
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const ColorGeometry4f value = data.get<ColorGeometry4f>(real_index);
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this->draw_float_vector(params, Span(&value.r, 4));
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}
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else if (data.type().is<InstanceReference>()) {
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const InstanceReference value = data.get<InstanceReference>(real_index);
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switch (value.type()) {
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case InstanceReference::Type::Object: {
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const Object &object = value.object();
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_OBJECT_DATA,
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object.id.name + 2,
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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break;
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}
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case InstanceReference::Type::Collection: {
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Collection &collection = value.collection();
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_OUTLINER_COLLECTION,
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collection.id.name + 2,
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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break;
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}
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case InstanceReference::Type::GeometrySet: {
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_MESH_DATA,
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"Geometry",
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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break;
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}
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case InstanceReference::Type::None: {
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break;
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}
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}
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}
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}
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void draw_float_vector(const CellDrawParams ¶ms, const Span<float> values) const
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{
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BLI_assert(!values.is_empty());
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const float segment_width = (float)params.width / values.size();
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for (const int i : values.index_range()) {
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std::stringstream ss;
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const float value = values[i];
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ss << std::fixed << std::setprecision(3) << value;
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const std::string value_str = ss.str();
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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value_str.c_str(),
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params.xmin + i * segment_width,
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params.ymin,
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segment_width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align Floats. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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}
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}
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int column_width(int column_index) const final
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{
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return spreadsheet_layout_.columns[column_index].width;
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}
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};
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std::unique_ptr<SpreadsheetDrawer> spreadsheet_drawer_from_layout(
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const SpreadsheetLayout &spreadsheet_layout)
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{
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return std::make_unique<SpreadsheetLayoutDrawer>(spreadsheet_layout);
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}
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} // namespace blender::ed::spreadsheet
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