This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/imbuf/intern/divers.c
Jeroen Bakker deb90557ea Fix T95332: Crash loading older files.
Image buffer was visible but buffer wasn't available. In the case
the color only overlay of the render result was displayed the image
buffer was not check to be valid.

This patch adds a null pointer check to check in `IMB_alpha_affects_rgb`
to solve this crash.
2022-01-31 12:25:18 +01:00

901 lines
27 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* allocimbuf.c
*/
/** \file
* \ingroup imbuf
*/
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "IMB_filter.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "imbuf.h"
#include "IMB_colormanagement.h"
#include "IMB_colormanagement_intern.h"
#include "MEM_guardedalloc.h"
/* -------------------------------------------------------------------- */
/** \name Floyd-Steinberg dithering
* \{ */
typedef struct DitherContext {
float dither;
} DitherContext;
static DitherContext *create_dither_context(float dither)
{
DitherContext *di;
di = MEM_mallocN(sizeof(DitherContext), "dithering context");
di->dither = dither;
return di;
}
static void clear_dither_context(DitherContext *di)
{
MEM_freeN(di);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic Buffer Conversion
* \{ */
MINLINE void ushort_to_byte_v4(uchar b[4], const unsigned short us[4])
{
b[0] = unit_ushort_to_uchar(us[0]);
b[1] = unit_ushort_to_uchar(us[1]);
b[2] = unit_ushort_to_uchar(us[2]);
b[3] = unit_ushort_to_uchar(us[3]);
}
MINLINE unsigned char ftochar(float value)
{
return unit_float_to_uchar_clamp(value);
}
MINLINE void ushort_to_byte_dither_v4(
uchar b[4], const unsigned short us[4], DitherContext *di, float s, float t)
{
#define USHORTTOFLOAT(val) ((float)val / 65535.0f)
float dither_value = dither_random_value(s, t) * 0.0033f * di->dither;
b[0] = ftochar(dither_value + USHORTTOFLOAT(us[0]));
b[1] = ftochar(dither_value + USHORTTOFLOAT(us[1]));
b[2] = ftochar(dither_value + USHORTTOFLOAT(us[2]));
b[3] = unit_ushort_to_uchar(us[3]);
#undef USHORTTOFLOAT
}
MINLINE void float_to_byte_dither_v4(
uchar b[4], const float f[4], DitherContext *di, float s, float t)
{
float dither_value = dither_random_value(s, t) * 0.0033f * di->dither;
b[0] = ftochar(dither_value + f[0]);
b[1] = ftochar(dither_value + f[1]);
b[2] = ftochar(dither_value + f[2]);
b[3] = unit_float_to_uchar_clamp(f[3]);
}
bool IMB_alpha_affects_rgb(const ImBuf *ibuf)
{
return ibuf && (ibuf->flags & IB_alphamode_channel_packed) == 0;
}
void IMB_buffer_byte_from_float(uchar *rect_to,
const float *rect_from,
int channels_from,
float dither,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from)
{
float tmp[4];
int x, y;
DitherContext *di = NULL;
float inv_width = 1.0f / width;
float inv_height = 1.0f / height;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
if (dither) {
di = create_dither_context(dither);
}
for (y = 0; y < height; y++) {
float t = y * inv_height;
if (channels_from == 1) {
/* single channel input */
const float *from = rect_from + ((size_t)stride_from) * y;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from++, to += 4) {
to[0] = to[1] = to[2] = to[3] = unit_float_to_uchar_clamp(from[0]);
}
}
else if (channels_from == 3) {
/* RGB input */
const float *from = rect_from + ((size_t)stride_from) * y * 3;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* no color space conversion */
for (x = 0; x < width; x++, from += 3, to += 4) {
rgb_float_to_uchar(to, from);
to[3] = 255;
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
for (x = 0; x < width; x++, from += 3, to += 4) {
linearrgb_to_srgb_v3_v3(tmp, from);
rgb_float_to_uchar(to, tmp);
to[3] = 255;
}
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert from sRGB to linear */
for (x = 0; x < width; x++, from += 3, to += 4) {
srgb_to_linearrgb_v3_v3(tmp, from);
rgb_float_to_uchar(to, tmp);
to[3] = 255;
}
}
}
else if (channels_from == 4) {
/* RGBA input */
const float *from = rect_from + ((size_t)stride_from) * y * 4;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
float straight[4];
/* no color space conversion */
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
float_to_byte_dither_v4(to, straight, di, (float)x * inv_width, t);
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4) {
float_to_byte_dither_v4(to, from, di, (float)x * inv_width, t);
}
}
else if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
rgba_float_to_uchar(to, straight);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_float_to_uchar(to, from);
}
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
unsigned short us[4];
float straight[4];
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
linearrgb_to_srgb_ushort4(us, from);
ushort_to_byte_dither_v4(to, us, di, (float)x * inv_width, t);
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4) {
linearrgb_to_srgb_ushort4(us, from);
ushort_to_byte_dither_v4(to, us, di, (float)x * inv_width, t);
}
}
else if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
premul_to_straight_v4_v4(straight, from);
linearrgb_to_srgb_ushort4(us, from);
ushort_to_byte_v4(to, us);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
linearrgb_to_srgb_ushort4(us, from);
ushort_to_byte_v4(to, us);
}
}
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert from sRGB to linear */
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_predivide_v4(tmp, from);
float_to_byte_dither_v4(to, tmp, di, (float)x * inv_width, t);
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_v4(tmp, from);
float_to_byte_dither_v4(to, tmp, di, (float)x * inv_width, t);
}
}
else if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_predivide_v4(tmp, from);
rgba_float_to_uchar(to, tmp);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_v4(tmp, from);
rgba_float_to_uchar(to, tmp);
}
}
}
}
}
if (dither) {
clear_dither_context(di);
}
}
void IMB_buffer_byte_from_float_mask(uchar *rect_to,
const float *rect_from,
int channels_from,
float dither,
bool predivide,
int width,
int height,
int stride_to,
int stride_from,
char *mask)
{
int x, y;
DitherContext *di = NULL;
float inv_width = 1.0f / width, inv_height = 1.0f / height;
if (dither) {
di = create_dither_context(dither);
}
for (y = 0; y < height; y++) {
float t = y * inv_height;
if (channels_from == 1) {
/* single channel input */
const float *from = rect_from + ((size_t)stride_from) * y;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from++, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
to[0] = to[1] = to[2] = to[3] = unit_float_to_uchar_clamp(from[0]);
}
}
}
else if (channels_from == 3) {
/* RGB input */
const float *from = rect_from + ((size_t)stride_from) * y * 3;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from += 3, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
rgb_float_to_uchar(to, from);
to[3] = 255;
}
}
}
else if (channels_from == 4) {
/* RGBA input */
const float *from = rect_from + ((size_t)stride_from) * y * 4;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
float straight[4];
if (dither && predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
premul_to_straight_v4_v4(straight, from);
float_to_byte_dither_v4(to, straight, di, (float)x * inv_width, t);
}
}
}
else if (dither) {
for (x = 0; x < width; x++, from += 4, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
float_to_byte_dither_v4(to, from, di, (float)x * inv_width, t);
}
}
}
else if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
premul_to_straight_v4_v4(straight, from);
rgba_float_to_uchar(to, straight);
}
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
rgba_float_to_uchar(to, from);
}
}
}
}
}
if (dither) {
clear_dither_context(di);
}
}
void IMB_buffer_float_from_byte(float *rect_to,
const uchar *rect_from,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from)
{
float tmp[4];
int x, y;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
/* RGBA input */
for (y = 0; y < height; y++) {
const uchar *from = rect_from + ((size_t)stride_from) * y * 4;
float *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* no color space conversion */
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(to, from);
}
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert sRGB to linear */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_uchar4_predivide(to, from);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_uchar4(to, from);
}
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert linear to sRGB */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
linearrgb_to_srgb_predivide_v4(to, tmp);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
linearrgb_to_srgb_v4(to, tmp);
}
}
}
}
}
void IMB_buffer_float_from_float(float *rect_to,
const float *rect_from,
int channels_from,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from)
{
int x, y;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
if (channels_from == 1) {
/* single channel input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y;
float *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from++, to += 4) {
to[0] = to[1] = to[2] = to[3] = from[0];
}
}
}
else if (channels_from == 3) {
/* RGB input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y * 3;
float *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* no color space conversion */
for (x = 0; x < width; x++, from += 3, to += 4) {
copy_v3_v3(to, from);
to[3] = 1.0f;
}
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert from sRGB to linear */
for (x = 0; x < width; x++, from += 3, to += 4) {
srgb_to_linearrgb_v3_v3(to, from);
to[3] = 1.0f;
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
for (x = 0; x < width; x++, from += 3, to += 4) {
linearrgb_to_srgb_v3_v3(to, from);
to[3] = 1.0f;
}
}
}
}
else if (channels_from == 4) {
/* RGBA input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y * 4;
float *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* same profile, copy */
memcpy(to, from, sizeof(float) * ((size_t)4) * width);
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert to sRGB to linear */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_predivide_v4(to, from);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
srgb_to_linearrgb_v4(to, from);
}
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
linearrgb_to_srgb_predivide_v4(to, from);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
linearrgb_to_srgb_v4(to, from);
}
}
}
}
}
}
typedef struct FloatToFloatThreadData {
float *rect_to;
const float *rect_from;
int channels_from;
int profile_to;
int profile_from;
bool predivide;
int width;
int stride_to;
int stride_from;
} FloatToFloatThreadData;
static void imb_buffer_float_from_float_thread_do(void *data_v, int scanline)
{
const int num_scanlines = 1;
FloatToFloatThreadData *data = (FloatToFloatThreadData *)data_v;
size_t offset_from = ((size_t)scanline) * data->stride_from * data->channels_from;
size_t offset_to = ((size_t)scanline) * data->stride_to * data->channels_from;
IMB_buffer_float_from_float(data->rect_to + offset_to,
data->rect_from + offset_from,
data->channels_from,
data->profile_to,
data->profile_from,
data->predivide,
data->width,
num_scanlines,
data->stride_to,
data->stride_from);
}
void IMB_buffer_float_from_float_threaded(float *rect_to,
const float *rect_from,
int channels_from,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from)
{
if (((size_t)width) * height < 64 * 64) {
IMB_buffer_float_from_float(rect_to,
rect_from,
channels_from,
profile_to,
profile_from,
predivide,
width,
height,
stride_to,
stride_from);
}
else {
FloatToFloatThreadData data;
data.rect_to = rect_to;
data.rect_from = rect_from;
data.channels_from = channels_from;
data.profile_to = profile_to;
data.profile_from = profile_from;
data.predivide = predivide;
data.width = width;
data.stride_to = stride_to;
data.stride_from = stride_from;
IMB_processor_apply_threaded_scanlines(height, imb_buffer_float_from_float_thread_do, &data);
}
}
void IMB_buffer_float_from_float_mask(float *rect_to,
const float *rect_from,
int channels_from,
int width,
int height,
int stride_to,
int stride_from,
char *mask)
{
int x, y;
if (channels_from == 1) {
/* single channel input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y;
float *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from++, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
to[0] = to[1] = to[2] = to[3] = from[0];
}
}
}
}
else if (channels_from == 3) {
/* RGB input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y * 3;
float *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from += 3, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
copy_v3_v3(to, from);
to[3] = 1.0f;
}
}
}
}
else if (channels_from == 4) {
/* RGBA input */
for (y = 0; y < height; y++) {
const float *from = rect_from + ((size_t)stride_from) * y * 4;
float *to = rect_to + ((size_t)stride_to) * y * 4;
for (x = 0; x < width; x++, from += 4, to += 4) {
if (*mask++ == FILTER_MASK_USED) {
copy_v4_v4(to, from);
}
}
}
}
}
void IMB_buffer_byte_from_byte(uchar *rect_to,
const uchar *rect_from,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from)
{
float tmp[4];
int x, y;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
/* always RGBA input */
for (y = 0; y < height; y++) {
const uchar *from = rect_from + ((size_t)stride_from) * y * 4;
uchar *to = rect_to + ((size_t)stride_to) * y * 4;
if (profile_to == profile_from) {
/* same profile, copy */
memcpy(to, from, sizeof(uchar[4]) * width);
}
else if (profile_to == IB_PROFILE_LINEAR_RGB) {
/* convert to sRGB to linear */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
srgb_to_linearrgb_predivide_v4(tmp, tmp);
rgba_float_to_uchar(to, tmp);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
srgb_to_linearrgb_v4(tmp, tmp);
rgba_float_to_uchar(to, tmp);
}
}
}
else if (profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
if (predivide) {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
linearrgb_to_srgb_predivide_v4(tmp, tmp);
rgba_float_to_uchar(to, tmp);
}
}
else {
for (x = 0; x < width; x++, from += 4, to += 4) {
rgba_uchar_to_float(tmp, from);
linearrgb_to_srgb_v4(tmp, tmp);
rgba_float_to_uchar(to, tmp);
}
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name ImBuf Conversion
* \{ */
void IMB_rect_from_float(ImBuf *ibuf)
{
float *buffer;
const char *from_colorspace;
/* verify we have a float buffer */
if (ibuf->rect_float == NULL) {
return;
}
/* create byte rect if it didn't exist yet */
if (ibuf->rect == NULL) {
if (imb_addrectImBuf(ibuf) == 0) {
return;
}
}
if (ibuf->float_colorspace == NULL) {
from_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
}
else {
from_colorspace = ibuf->float_colorspace->name;
}
buffer = MEM_dupallocN(ibuf->rect_float);
/* first make float buffer in byte space */
const bool predivide = IMB_alpha_affects_rgb(ibuf);
IMB_colormanagement_transform(buffer,
ibuf->x,
ibuf->y,
ibuf->channels,
from_colorspace,
ibuf->rect_colorspace->name,
predivide);
/* convert from float's premul alpha to byte's straight alpha */
if (IMB_alpha_affects_rgb(ibuf)) {
IMB_unpremultiply_rect_float(buffer, ibuf->channels, ibuf->x, ibuf->y);
}
/* convert float to byte */
IMB_buffer_byte_from_float((unsigned char *)ibuf->rect,
buffer,
ibuf->channels,
ibuf->dither,
IB_PROFILE_SRGB,
IB_PROFILE_SRGB,
false,
ibuf->x,
ibuf->y,
ibuf->x,
ibuf->x);
MEM_freeN(buffer);
/* ensure user flag is reset */
ibuf->userflags &= ~IB_RECT_INVALID;
}
void IMB_float_from_rect(ImBuf *ibuf)
{
float *rect_float;
/* verify if we byte and float buffers */
if (ibuf->rect == NULL) {
return;
}
/* allocate float buffer outside of image buffer,
* so work-in-progress color space conversion doesn't
* interfere with other parts of blender
*/
rect_float = ibuf->rect_float;
if (rect_float == NULL) {
const size_t size = IMB_get_rect_len(ibuf) * sizeof(float[4]);
rect_float = MEM_callocN(size, "IMB_float_from_rect");
if (rect_float == NULL) {
return;
}
ibuf->channels = 4;
}
/* first, create float buffer in non-linear space */
IMB_buffer_float_from_byte(rect_float,
(unsigned char *)ibuf->rect,
IB_PROFILE_SRGB,
IB_PROFILE_SRGB,
false,
ibuf->x,
ibuf->y,
ibuf->x,
ibuf->x);
/* then make float be in linear space */
IMB_colormanagement_colorspace_to_scene_linear(
rect_float, ibuf->x, ibuf->y, ibuf->channels, ibuf->rect_colorspace, false);
/* byte buffer is straight alpha, float should always be premul */
if (IMB_alpha_affects_rgb(ibuf)) {
IMB_premultiply_rect_float(rect_float, ibuf->channels, ibuf->x, ibuf->y);
}
if (ibuf->rect_float == NULL) {
ibuf->rect_float = rect_float;
ibuf->mall |= IB_rectfloat;
ibuf->flags |= IB_rectfloat;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Color to Gray-Scale
* \{ */
void IMB_color_to_bw(ImBuf *ibuf)
{
float *rct_fl = ibuf->rect_float;
uchar *rct = (uchar *)ibuf->rect;
size_t i;
if (rct_fl) {
for (i = IMB_get_rect_len(ibuf); i > 0; i--, rct_fl += 4) {
rct_fl[0] = rct_fl[1] = rct_fl[2] = IMB_colormanagement_get_luminance(rct_fl);
}
}
if (rct) {
for (i = IMB_get_rect_len(ibuf); i > 0; i--, rct += 4) {
rct[0] = rct[1] = rct[2] = IMB_colormanagement_get_luminance_byte(rct);
}
}
}
void IMB_buffer_float_unpremultiply(float *buf, int width, int height)
{
size_t total = ((size_t)width) * height;
float *fp = buf;
while (total--) {
premul_to_straight_v4(fp);
fp += 4;
}
}
void IMB_buffer_float_premultiply(float *buf, int width, int height)
{
size_t total = ((size_t)width) * height;
float *fp = buf;
while (total--) {
straight_to_premul_v4(fp);
fp += 4;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Alter Saturation
* \{ */
void IMB_saturation(ImBuf *ibuf, float sat)
{
size_t i;
unsigned char *rct = (unsigned char *)ibuf->rect;
float *rct_fl = ibuf->rect_float;
float hsv[3];
if (rct) {
float rgb[3];
for (i = IMB_get_rect_len(ibuf); i > 0; i--, rct += 4) {
rgb_uchar_to_float(rgb, rct);
rgb_to_hsv_v(rgb, hsv);
hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], rgb, rgb + 1, rgb + 2);
rgb_float_to_uchar(rct, rgb);
}
}
if (rct_fl) {
for (i = IMB_get_rect_len(ibuf); i > 0; i--, rct_fl += 4) {
rgb_to_hsv_v(rct_fl, hsv);
hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], rct_fl, rct_fl + 1, rct_fl + 2);
}
}
}
/** \} */