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blender-archive/source/blender/io/collada/BCMath.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

111 lines
2.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup collada
*/
#pragma once
#include "BlenderTypes.h"
#include "BKE_object.h"
#include "BLI_math.h"
class BCQuat {
private:
mutable Quat q;
public:
BCQuat(const BCQuat &other)
{
copy_v4_v4(q, other.q);
}
BCQuat(Quat &other)
{
copy_v4_v4(q, other);
}
BCQuat()
{
unit_qt(q);
}
Quat &quat()
{
return q;
}
void rotate_to(Matrix &mat_to);
};
class BCMatrix {
private:
mutable float matrix[4][4];
mutable float size[3];
mutable float rot[3];
mutable float loc[3];
mutable float q[4];
void unit();
void copy(Matrix &r, Matrix &a);
public:
float (&location() const)[3];
float (&rotation() const)[3];
float (&scale() const)[3];
float (&quat() const)[4];
BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis);
BCMatrix(const BCMatrix &mat);
BCMatrix(Matrix &mat);
BCMatrix(Object *ob);
BCMatrix();
/**
* We need double here because the OpenCollada API needs it.
* precision = -1 indicates to not limit the precision.
*/
void get_matrix(DMatrix &matrix, bool transposed = false, int precision = -1) const;
void get_matrix(Matrix &matrix,
bool transposed = false,
int precision = -1,
bool inverted = false) const;
void set_transform(Object *ob);
void set_transform(Matrix &mat);
void add_transform(Matrix &to,
const Matrix &transform,
const Matrix &from,
bool inverted = false);
void apply_transform(Matrix &to,
const Matrix &transform,
const Matrix &from,
bool inverse = false);
void add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from);
void add_transform(const Matrix &matrix, bool inverted = false);
void add_transform(const BCMatrix &matrix, bool inverted = false);
void apply_transform(const BCMatrix &matrix, bool inverted = false);
bool in_range(const BCMatrix &other, float distance) const;
static void sanitize(Matrix &matrix, int precision);
static void sanitize(DMatrix &matrix, int precision);
static void transpose(Matrix &matrix);
};