As described in T91186, this commit moves mesh vertex normals into a contiguous array of float vectors in a custom data layer, how face normals are currently stored. The main interface is documented in `BKE_mesh.h`. Vertex and face normals are now calculated on-demand and cached, retrieved with an "ensure" function. Since the logical state of a mesh is now "has normals when necessary", they can be retrieved from a `const` mesh. The goal is to use on-demand calculation for all derived data, but leave room for eager calculation for performance purposes (modifier evaluation is threaded, but viewport data generation is not). **Benefits** This moves us closer to a SoA approach rather than the current AoS paradigm. Accessing a contiguous `float3` is much more efficient than retrieving data from a larger struct. The memory requirements for accessing only normals or vertex locations are smaller, and at the cost of more memory usage for just normals, they now don't have to be converted between float and short, which also simplifies code In the future, the remaining items can be removed from `MVert`, leaving only `float3`, which has similar benefits (see T93602). Removing the combination of derived and original data makes it conceptually simpler to only calculate normals when necessary. This is especially important now that we have more opportunities for temporary meshes in geometry nodes. **Performance** In addition to the theoretical future performance improvements by making `MVert == float3`, I've done some basic performance testing on this patch directly. The data is fairly rough, but it gives an idea about where things stand generally. - Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms), showing that accessing just `MVert` is now more efficient. - Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight change that at least shows there is no regression. - Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small but observable speedup. - Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms), shows that using normals in geometry nodes is faster. - Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms), shows that calculating normals is slightly faster now. - File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB), Normals are not saved in files, which can help with large meshes. As for memory usage, it may be slightly more in some cases, but I didn't observe any difference in the production files I tested. **Tests** Some modifiers and cycles test results need to be updated with this commit, for two reasons: - The subdivision surface modifier is not responsible for calculating normals anymore. In master, the modifier creates different normals than the result of the `Mesh` normal calculation, so this is a bug fix. - There are small differences in the results of some modifiers that use normals because they are not converted to and from `short` anymore. **Future improvements** - Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier already retrieves normals if they are needed anyway. - Copy normals as part of a better CoW system for attributes. - Make more areas use lazy instead of eager normal calculation. - Remove `BKE_mesh_normals_tag_dirty` in more places since that is now the default state of a new mesh. - Possibly apply a similar change to derived face corner normals. Differential Revision: https://developer.blender.org/D12770
714 lines
22 KiB
C++
714 lines
22 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup collada
|
|
*/
|
|
|
|
#include <sstream>
|
|
|
|
#include "COLLADABUUtils.h"
|
|
#include "COLLADASWPrimitves.h"
|
|
#include "COLLADASWSource.h"
|
|
#include "COLLADASWVertices.h"
|
|
|
|
#include "GeometryExporter.h"
|
|
|
|
#include "DNA_meshdata_types.h"
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "BKE_customdata.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_lib_id.h"
|
|
#include "BKE_material.h"
|
|
#include "BKE_mesh.h"
|
|
|
|
#include "collada_internal.h"
|
|
#include "collada_utils.h"
|
|
|
|
void GeometryExporter::exportGeom()
|
|
{
|
|
Scene *sce = blender_context.get_scene();
|
|
openLibrary();
|
|
|
|
GeometryFunctor gf;
|
|
gf.forEachMeshObjectInExportSet<GeometryExporter>(
|
|
sce, *this, this->export_settings.get_export_set());
|
|
|
|
closeLibrary();
|
|
}
|
|
|
|
void GeometryExporter::operator()(Object *ob)
|
|
{
|
|
bool use_instantiation = this->export_settings.get_use_object_instantiation();
|
|
Mesh *me = bc_get_mesh_copy(blender_context,
|
|
ob,
|
|
this->export_settings.get_export_mesh_type(),
|
|
this->export_settings.get_apply_modifiers(),
|
|
this->export_settings.get_triangulate());
|
|
|
|
std::string geom_id = get_geometry_id(ob, use_instantiation);
|
|
std::vector<Normal> nor;
|
|
std::vector<BCPolygonNormalsIndices> norind;
|
|
|
|
/* Skip if linked geometry was already exported from another reference */
|
|
if (use_instantiation && exportedGeometry.find(geom_id) != exportedGeometry.end()) {
|
|
return;
|
|
}
|
|
|
|
std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
|
|
geom_name = encode_xml(geom_name);
|
|
|
|
exportedGeometry.insert(geom_id);
|
|
|
|
bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
|
|
|
|
create_normals(nor, norind, me);
|
|
|
|
/* openMesh(geoId, geoName, meshId) */
|
|
openMesh(geom_id, geom_name);
|
|
|
|
/* writes <source> for vertex coords */
|
|
createVertsSource(geom_id, me);
|
|
|
|
/* writes <source> for normal coords */
|
|
createNormalsSource(geom_id, me, nor);
|
|
|
|
bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
|
|
|
|
/* writes <source> for uv coords if mesh has uv coords */
|
|
if (has_uvs) {
|
|
createTexcoordsSource(geom_id, me);
|
|
}
|
|
|
|
if (has_color) {
|
|
createVertexColorSource(geom_id, me);
|
|
}
|
|
/* <vertices> */
|
|
|
|
COLLADASW::Vertices verts(mSW);
|
|
verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
|
|
COLLADASW::InputList &input_list = verts.getInputList();
|
|
COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
|
|
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
|
|
input_list.push_back(input);
|
|
verts.add();
|
|
|
|
createLooseEdgeList(ob, me, geom_id);
|
|
|
|
/* Only create Polylists if number of faces > 0 */
|
|
if (me->totface > 0) {
|
|
/* XXX slow */
|
|
if (ob->totcol) {
|
|
for (int a = 0; a < ob->totcol; a++) {
|
|
create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
|
|
}
|
|
}
|
|
else {
|
|
create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
|
|
}
|
|
}
|
|
|
|
closeMesh();
|
|
|
|
closeGeometry();
|
|
|
|
if (this->export_settings.get_include_shapekeys()) {
|
|
Key *key = BKE_key_from_object(ob);
|
|
if (key) {
|
|
KeyBlock *kb = (KeyBlock *)key->block.first;
|
|
/* skip the basis */
|
|
kb = kb->next;
|
|
for (; kb; kb = kb->next) {
|
|
BKE_keyblock_convert_to_mesh(kb, me);
|
|
export_key_mesh(ob, me, kb);
|
|
}
|
|
}
|
|
}
|
|
|
|
BKE_id_free(nullptr, me);
|
|
}
|
|
|
|
void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
|
|
{
|
|
std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
|
|
std::vector<Normal> nor;
|
|
std::vector<BCPolygonNormalsIndices> norind;
|
|
|
|
if (exportedGeometry.find(geom_id) != exportedGeometry.end()) {
|
|
return;
|
|
}
|
|
|
|
std::string geom_name = kb->name;
|
|
|
|
exportedGeometry.insert(geom_id);
|
|
|
|
bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
|
|
|
|
create_normals(nor, norind, me);
|
|
|
|
// openMesh(geoId, geoName, meshId)
|
|
openMesh(geom_id, geom_name);
|
|
|
|
/* writes <source> for vertex coords */
|
|
createVertsSource(geom_id, me);
|
|
|
|
/* writes <source> for normal coords */
|
|
createNormalsSource(geom_id, me, nor);
|
|
|
|
bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
|
|
|
|
/* writes <source> for uv coords if mesh has uv coords */
|
|
if (has_uvs) {
|
|
createTexcoordsSource(geom_id, me);
|
|
}
|
|
|
|
if (has_color) {
|
|
createVertexColorSource(geom_id, me);
|
|
}
|
|
|
|
/* <vertices> */
|
|
|
|
COLLADASW::Vertices verts(mSW);
|
|
verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
|
|
COLLADASW::InputList &input_list = verts.getInputList();
|
|
COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
|
|
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
|
|
input_list.push_back(input);
|
|
verts.add();
|
|
|
|
// createLooseEdgeList(ob, me, geom_id, norind);
|
|
|
|
/* XXX slow */
|
|
if (ob->totcol) {
|
|
for (int a = 0; a < ob->totcol; a++) {
|
|
create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
|
|
}
|
|
}
|
|
else {
|
|
create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
|
|
}
|
|
|
|
closeMesh();
|
|
|
|
closeGeometry();
|
|
}
|
|
|
|
void GeometryExporter::createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id)
|
|
{
|
|
|
|
MEdge *medges = me->medge;
|
|
int totedges = me->totedge;
|
|
int edges_in_linelist = 0;
|
|
std::vector<unsigned int> edge_list;
|
|
int index;
|
|
|
|
/* Find all loose edges in Mesh
|
|
* and save vertex indices in edge_list */
|
|
for (index = 0; index < totedges; index++) {
|
|
MEdge *edge = &medges[index];
|
|
|
|
if (edge->flag & ME_LOOSEEDGE) {
|
|
edges_in_linelist += 1;
|
|
edge_list.push_back(edge->v1);
|
|
edge_list.push_back(edge->v2);
|
|
}
|
|
}
|
|
|
|
if (edges_in_linelist > 0) {
|
|
/* Create the list of loose edges */
|
|
COLLADASW::Lines lines(mSW);
|
|
|
|
lines.setCount(edges_in_linelist);
|
|
|
|
COLLADASW::InputList &til = lines.getInputList();
|
|
|
|
/* creates <input> in <lines> for vertices */
|
|
COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX,
|
|
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
|
|
0);
|
|
til.push_back(input1);
|
|
|
|
lines.prepareToAppendValues();
|
|
|
|
for (index = 0; index < edges_in_linelist; index++) {
|
|
lines.appendValues(edge_list[2 * index + 1]);
|
|
lines.appendValues(edge_list[2 * index]);
|
|
}
|
|
lines.finish();
|
|
}
|
|
}
|
|
|
|
static void prepareToAppendValues(bool is_triangulated,
|
|
COLLADASW::PrimitivesBase &primitive_list,
|
|
std::vector<unsigned long> &vcount_list)
|
|
{
|
|
/* performs the actual writing */
|
|
if (is_triangulated) {
|
|
((COLLADASW::Triangles &)primitive_list).prepareToAppendValues();
|
|
}
|
|
else {
|
|
/* sets <vcount> */
|
|
primitive_list.setVCountList(vcount_list);
|
|
((COLLADASW::Polylist &)primitive_list).prepareToAppendValues();
|
|
}
|
|
}
|
|
|
|
static void finish_and_delete_primitive_List(bool is_triangulated,
|
|
COLLADASW::PrimitivesBase *primitive_list)
|
|
{
|
|
if (is_triangulated) {
|
|
((COLLADASW::Triangles *)primitive_list)->finish();
|
|
}
|
|
else {
|
|
((COLLADASW::Polylist *)primitive_list)->finish();
|
|
}
|
|
delete primitive_list;
|
|
}
|
|
|
|
static COLLADASW::PrimitivesBase *create_primitive_list(bool is_triangulated,
|
|
COLLADASW::StreamWriter *mSW)
|
|
{
|
|
COLLADASW::PrimitivesBase *primitive_list;
|
|
|
|
if (is_triangulated) {
|
|
primitive_list = new COLLADASW::Triangles(mSW);
|
|
}
|
|
else {
|
|
primitive_list = new COLLADASW::Polylist(mSW);
|
|
}
|
|
return primitive_list;
|
|
}
|
|
|
|
static bool collect_vertex_counts_per_poly(Mesh *me,
|
|
int material_index,
|
|
std::vector<unsigned long> &vcount_list)
|
|
{
|
|
MPoly *mpolys = me->mpoly;
|
|
int totpolys = me->totpoly;
|
|
bool is_triangulated = true;
|
|
|
|
int i;
|
|
/* Expecting that p->mat_nr is always 0 if the mesh has no materials assigned */
|
|
for (i = 0; i < totpolys; i++) {
|
|
MPoly *p = &mpolys[i];
|
|
if (p->mat_nr == material_index) {
|
|
int vertex_count = p->totloop;
|
|
vcount_list.push_back(vertex_count);
|
|
if (vertex_count != 3) {
|
|
is_triangulated = false;
|
|
}
|
|
}
|
|
}
|
|
return is_triangulated;
|
|
}
|
|
|
|
std::string GeometryExporter::makeVertexColorSourceId(std::string &geom_id, char *layer_name)
|
|
{
|
|
std::string result = getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR) + "-" +
|
|
layer_name;
|
|
return result;
|
|
}
|
|
|
|
void GeometryExporter::create_mesh_primitive_list(short material_index,
|
|
bool has_uvs,
|
|
bool has_color,
|
|
Object *ob,
|
|
Mesh *me,
|
|
std::string &geom_id,
|
|
std::vector<BCPolygonNormalsIndices> &norind)
|
|
{
|
|
|
|
MPoly *mpolys = me->mpoly;
|
|
MLoop *mloops = me->mloop;
|
|
int totpolys = me->totpoly;
|
|
|
|
std::vector<unsigned long> vcount_list;
|
|
|
|
bool is_triangulated = collect_vertex_counts_per_poly(me, material_index, vcount_list);
|
|
int polygon_count = vcount_list.size();
|
|
|
|
/* no faces using this material */
|
|
if (polygon_count == 0) {
|
|
fprintf(
|
|
stderr, "%s: material with index %d is not used.\n", id_name(ob).c_str(), material_index);
|
|
return;
|
|
}
|
|
|
|
Material *ma = ob->totcol ? BKE_object_material_get(ob, material_index + 1) : nullptr;
|
|
COLLADASW::PrimitivesBase *primitive_list = create_primitive_list(is_triangulated, mSW);
|
|
|
|
/* sets count attribute in <polylist> */
|
|
primitive_list->setCount(polygon_count);
|
|
|
|
/* sets material name */
|
|
if (ma) {
|
|
std::string material_id = get_material_id(ma);
|
|
std::ostringstream ostr;
|
|
ostr << translate_id(material_id);
|
|
primitive_list->setMaterial(ostr.str());
|
|
}
|
|
|
|
COLLADASW::Input vertex_input(COLLADASW::InputSemantic::VERTEX,
|
|
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
|
|
0);
|
|
COLLADASW::Input normals_input(COLLADASW::InputSemantic::NORMAL,
|
|
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL),
|
|
1);
|
|
|
|
COLLADASW::InputList &til = primitive_list->getInputList();
|
|
til.push_back(vertex_input);
|
|
til.push_back(normals_input);
|
|
|
|
/* if mesh has uv coords writes <input> for TEXCOORD */
|
|
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
|
|
int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
|
|
for (int i = 0; i < num_layers; i++) {
|
|
int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, i);
|
|
if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
|
|
|
|
// char *name = CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, i);
|
|
COLLADASW::Input texcoord_input(
|
|
COLLADASW::InputSemantic::TEXCOORD,
|
|
makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings.get_active_uv_only())),
|
|
2, /* this is only until we have optimized UV sets */
|
|
(this->export_settings.get_active_uv_only()) ? 0 : layer_index - 1 /* set (0,1,2,...) */
|
|
);
|
|
til.push_back(texcoord_input);
|
|
}
|
|
}
|
|
|
|
int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
|
|
if (totlayer_mcol > 0) {
|
|
int map_index = 0;
|
|
|
|
for (int a = 0; a < totlayer_mcol; a++) {
|
|
char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
|
|
COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
|
|
makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
|
|
(has_uvs) ? 3 : 2, /* all color layers have same index order */
|
|
map_index /* set number equals color map index */
|
|
);
|
|
til.push_back(input4);
|
|
map_index++;
|
|
}
|
|
}
|
|
|
|
/* performs the actual writing */
|
|
prepareToAppendValues(is_triangulated, *primitive_list, vcount_list);
|
|
|
|
/* <p> */
|
|
int texindex = 0;
|
|
for (int i = 0; i < totpolys; i++) {
|
|
MPoly *p = &mpolys[i];
|
|
int loop_count = p->totloop;
|
|
|
|
if (p->mat_nr == material_index) {
|
|
MLoop *l = &mloops[p->loopstart];
|
|
BCPolygonNormalsIndices normal_indices = norind[i];
|
|
|
|
for (int j = 0; j < loop_count; j++) {
|
|
primitive_list->appendValues(l[j].v);
|
|
primitive_list->appendValues(normal_indices[j]);
|
|
if (has_uvs) {
|
|
primitive_list->appendValues(texindex + j);
|
|
}
|
|
|
|
if (has_color) {
|
|
primitive_list->appendValues(texindex + j);
|
|
}
|
|
}
|
|
}
|
|
|
|
texindex += loop_count;
|
|
}
|
|
|
|
finish_and_delete_primitive_List(is_triangulated, primitive_list);
|
|
}
|
|
|
|
void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
|
|
{
|
|
#if 0
|
|
int totverts = dm->getNumVerts(dm);
|
|
MVert *verts = dm->getVertArray(dm);
|
|
#endif
|
|
int totverts = me->totvert;
|
|
MVert *verts = me->mvert;
|
|
|
|
COLLADASW::FloatSourceF source(mSW);
|
|
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
|
|
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION) +
|
|
ARRAY_ID_SUFFIX);
|
|
source.setAccessorCount(totverts);
|
|
source.setAccessorStride(3);
|
|
|
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
param.push_back("X");
|
|
param.push_back("Y");
|
|
param.push_back("Z");
|
|
/* main function, it creates <source id = "">, <float_array id = ""
|
|
* count = ""> */
|
|
source.prepareToAppendValues();
|
|
/* appends data to <float_array> */
|
|
int i = 0;
|
|
for (i = 0; i < totverts; i++) {
|
|
Vector co;
|
|
if (export_settings.get_apply_global_orientation()) {
|
|
bc_add_global_transform(co, verts[i].co, export_settings.get_global_transform());
|
|
}
|
|
else {
|
|
copy_v3_v3(co, verts[i].co);
|
|
}
|
|
source.appendValues(co[0], co[1], co[2]);
|
|
}
|
|
|
|
source.finish();
|
|
}
|
|
|
|
void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
|
|
{
|
|
/* Find number of vertex color layers */
|
|
int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
|
|
if (totlayer_mcol == 0) {
|
|
return;
|
|
}
|
|
|
|
int map_index = 0;
|
|
for (int a = 0; a < totlayer_mcol; a++) {
|
|
|
|
map_index++;
|
|
MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(&me->ldata, CD_MLOOPCOL, a);
|
|
|
|
COLLADASW::FloatSourceF source(mSW);
|
|
|
|
char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
|
|
std::string layer_id = makeVertexColorSourceId(geom_id, layer_name);
|
|
source.setId(layer_id);
|
|
|
|
source.setNodeName(layer_name);
|
|
|
|
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
|
|
source.setAccessorCount(me->totloop);
|
|
source.setAccessorStride(4);
|
|
|
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
param.push_back("R");
|
|
param.push_back("G");
|
|
param.push_back("B");
|
|
param.push_back("A");
|
|
|
|
source.prepareToAppendValues();
|
|
|
|
MPoly *mpoly;
|
|
int i;
|
|
for (i = 0, mpoly = me->mpoly; i < me->totpoly; i++, mpoly++) {
|
|
MLoopCol *mlc = mloopcol + mpoly->loopstart;
|
|
for (int j = 0; j < mpoly->totloop; j++, mlc++) {
|
|
source.appendValues(mlc->r / 255.0f, mlc->g / 255.0f, mlc->b / 255.0f, mlc->a / 255.0f);
|
|
}
|
|
}
|
|
|
|
source.finish();
|
|
}
|
|
}
|
|
|
|
std::string GeometryExporter::makeTexcoordSourceId(std::string &geom_id,
|
|
int layer_index,
|
|
bool is_single_layer)
|
|
{
|
|
char suffix[20];
|
|
if (is_single_layer) {
|
|
suffix[0] = '\0';
|
|
}
|
|
else {
|
|
sprintf(suffix, "-%d", layer_index);
|
|
}
|
|
return getIdBySemantics(geom_id, COLLADASW::InputSemantic::TEXCOORD) + suffix;
|
|
}
|
|
|
|
void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
|
|
{
|
|
|
|
int totpoly = me->totpoly;
|
|
int totuv = me->totloop;
|
|
MPoly *mpolys = me->mpoly;
|
|
|
|
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
|
|
|
|
/* write <source> for each layer
|
|
* each <source> will get id like meshName + "map-channel-1" */
|
|
int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
|
|
for (int a = 0; a < num_layers; a++) {
|
|
int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, a);
|
|
if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
|
|
MLoopUV *mloops = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, a);
|
|
|
|
COLLADASW::FloatSourceF source(mSW);
|
|
std::string layer_id = makeTexcoordSourceId(
|
|
geom_id, a, this->export_settings.get_active_uv_only());
|
|
source.setId(layer_id);
|
|
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
|
|
|
|
source.setAccessorCount(totuv);
|
|
source.setAccessorStride(2);
|
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
param.push_back("S");
|
|
param.push_back("T");
|
|
|
|
source.prepareToAppendValues();
|
|
|
|
for (int index = 0; index < totpoly; index++) {
|
|
MPoly *mpoly = mpolys + index;
|
|
MLoopUV *mloop = mloops + mpoly->loopstart;
|
|
for (int j = 0; j < mpoly->totloop; j++) {
|
|
source.appendValues(mloop[j].uv[0], mloop[j].uv[1]);
|
|
}
|
|
}
|
|
|
|
source.finish();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool operator<(const Normal &a, const Normal &b)
|
|
{
|
|
/* Only needed to sort normal vectors and find() them later in a map. */
|
|
return a.x < b.x || (a.x == b.x && (a.y < b.y || (a.y == b.y && a.z < b.z)));
|
|
}
|
|
|
|
void GeometryExporter::createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor)
|
|
{
|
|
#if 0
|
|
int totverts = dm->getNumVerts(dm);
|
|
MVert *verts = dm->getVertArray(dm);
|
|
#endif
|
|
|
|
COLLADASW::FloatSourceF source(mSW);
|
|
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL));
|
|
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL) + ARRAY_ID_SUFFIX);
|
|
source.setAccessorCount((unsigned long)nor.size());
|
|
source.setAccessorStride(3);
|
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
param.push_back("X");
|
|
param.push_back("Y");
|
|
param.push_back("Z");
|
|
|
|
source.prepareToAppendValues();
|
|
|
|
std::vector<Normal>::iterator it;
|
|
for (it = nor.begin(); it != nor.end(); it++) {
|
|
Normal &n = *it;
|
|
|
|
Vector no{n.x, n.y, n.z};
|
|
if (export_settings.get_apply_global_orientation()) {
|
|
bc_add_global_transform(no, export_settings.get_global_transform());
|
|
}
|
|
source.appendValues(no[0], no[1], no[2]);
|
|
}
|
|
|
|
source.finish();
|
|
}
|
|
|
|
void GeometryExporter::create_normals(std::vector<Normal> &normals,
|
|
std::vector<BCPolygonNormalsIndices> &polygons_normals,
|
|
Mesh *me)
|
|
{
|
|
std::map<Normal, unsigned int> shared_normal_indices;
|
|
int last_normal_index = -1;
|
|
|
|
MVert *verts = me->mvert;
|
|
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
|
|
MLoop *mloops = me->mloop;
|
|
float(*lnors)[3] = nullptr;
|
|
bool use_custom_normals = false;
|
|
|
|
BKE_mesh_calc_normals_split(me);
|
|
if (CustomData_has_layer(&me->ldata, CD_NORMAL)) {
|
|
lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL);
|
|
use_custom_normals = true;
|
|
}
|
|
|
|
for (int poly_index = 0; poly_index < me->totpoly; poly_index++) {
|
|
MPoly *mpoly = &me->mpoly[poly_index];
|
|
bool use_vertex_normals = use_custom_normals || mpoly->flag & ME_SMOOTH;
|
|
|
|
if (!use_vertex_normals) {
|
|
/* For flat faces use face normal as vertex normal: */
|
|
|
|
float vector[3];
|
|
BKE_mesh_calc_poly_normal(mpoly, mloops + mpoly->loopstart, verts, vector);
|
|
|
|
Normal n = {vector[0], vector[1], vector[2]};
|
|
normals.push_back(n);
|
|
last_normal_index++;
|
|
}
|
|
|
|
BCPolygonNormalsIndices poly_indices;
|
|
for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) {
|
|
unsigned int loop_idx = mpoly->loopstart + loop_index;
|
|
if (use_vertex_normals) {
|
|
float normalized[3];
|
|
|
|
if (use_custom_normals) {
|
|
normalize_v3_v3(normalized, lnors[loop_idx]);
|
|
}
|
|
else {
|
|
copy_v3_v3(normalized, vert_normals[mloops[loop_index].v]);
|
|
normalize_v3(normalized);
|
|
}
|
|
Normal n = {normalized[0], normalized[1], normalized[2]};
|
|
|
|
if (shared_normal_indices.find(n) != shared_normal_indices.end()) {
|
|
poly_indices.add_index(shared_normal_indices[n]);
|
|
}
|
|
else {
|
|
last_normal_index++;
|
|
poly_indices.add_index(last_normal_index);
|
|
shared_normal_indices[n] = last_normal_index;
|
|
normals.push_back(n);
|
|
}
|
|
}
|
|
else {
|
|
poly_indices.add_index(last_normal_index);
|
|
}
|
|
}
|
|
|
|
polygons_normals.push_back(poly_indices);
|
|
}
|
|
}
|
|
|
|
std::string GeometryExporter::getIdBySemantics(std::string geom_id,
|
|
COLLADASW::InputSemantic::Semantics type,
|
|
std::string other_suffix)
|
|
{
|
|
return geom_id + getSuffixBySemantic(type) + other_suffix;
|
|
}
|
|
|
|
COLLADASW::URI GeometryExporter::getUrlBySemantics(std::string geom_id,
|
|
COLLADASW::InputSemantic::Semantics type,
|
|
std::string other_suffix)
|
|
{
|
|
|
|
std::string id(getIdBySemantics(geom_id, type, other_suffix));
|
|
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
|
|
}
|
|
|
|
COLLADASW::URI GeometryExporter::makeUrl(std::string id)
|
|
{
|
|
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
|
|
}
|