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blender-archive/source/blender/render/intern/render_result.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

176 lines
5.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup render
*/
#pragma once
#define PASS_VECTOR_MAX 10000.0f
#define RR_ALL_LAYERS NULL
#define RR_ALL_VIEWS NULL
struct ColorManagedDisplaySettings;
struct ColorManagedViewSettings;
struct ImBuf;
struct ListBase;
struct Render;
struct RenderData;
struct RenderEngine;
struct RenderLayer;
struct RenderResult;
struct Scene;
struct rcti;
#ifdef __cplusplus
extern "C" {
#endif
/* New */
/**
* Called by main render as well for parts will read info from Render *re to define layers.
* \note Called in threads.
*
* `re->winx`, `re->winy` is coordinate space of entire image, `partrct` the part within.
*/
struct RenderResult *render_result_new(struct Render *re,
struct rcti *partrct,
const char *layername,
const char *viewname);
void render_result_passes_allocated_ensure(struct RenderResult *rr);
/**
* From imbuf, if a handle was returned and
* it's not a single-layer multi-view we convert this to render result.
*/
struct RenderResult *render_result_new_from_exr(
void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
void render_result_view_new(struct RenderResult *rr, const char *viewname);
void render_result_views_new(struct RenderResult *rr, const struct RenderData *rd);
/* Merge */
/**
* Used when rendering to a full buffer, or when reading the EXR part-layer-pass file.
* no test happens here if it fits... we also assume layers are in sync.
* \note Is used within threads.
*/
void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
/* Add Passes */
void render_result_clone_passes(struct Render *re, struct RenderResult *rr, const char *viewname);
/* Free */
void render_result_free(struct RenderResult *rr);
/**
* Version that's compatible with full-sample buffers.
*/
void render_result_free_list(struct ListBase *lb, struct RenderResult *rr);
/* Single Layer Render */
void render_result_single_layer_begin(struct Render *re);
/**
* If #RenderData.scemode is #R_SINGLE_LAYER, at end of rendering, merge the both render results.
*/
void render_result_single_layer_end(struct Render *re);
/**
* Render pass wrapper for grease-pencil.
*/
struct RenderPass *render_layer_add_pass(struct RenderResult *rr,
struct RenderLayer *rl,
int channels,
const char *name,
const char *viewname,
const char *chan_id,
bool allocate);
/**
* Called for reading temp files, and for external engines.
*/
int render_result_exr_file_read_path(struct RenderResult *rr,
struct RenderLayer *rl_single,
const char *filepath);
/* EXR cache */
void render_result_exr_file_cache_write(struct Render *re);
/**
* For cache, makes exact copy of render result.
*/
bool render_result_exr_file_cache_read(struct Render *re);
/* Combined Pixel Rect */
struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr,
const struct RenderData *rd,
int view_id);
void render_result_rect_fill_zero(struct RenderResult *rr, int view_id);
void render_result_rect_get_pixels(struct RenderResult *rr,
unsigned int *rect,
int rectx,
int recty,
const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings,
int view_id);
/**
* Create a new views #ListBase in rr without duplicating the memory pointers.
*/
void render_result_views_shallowcopy(struct RenderResult *dst, struct RenderResult *src);
/**
* Free the views created temporarily.
*/
void render_result_views_shallowdelete(struct RenderResult *rr);
bool render_result_has_views(const struct RenderResult *rr);
#define FOREACH_VIEW_LAYER_TO_RENDER_BEGIN(re_, iter_) \
{ \
int nr_; \
ViewLayer *iter_; \
for (nr_ = 0, iter_ = (re_)->view_layers.first; iter_ != NULL; iter_ = iter_->next, nr_++) { \
if (!G.background && (re_)->r.scemode & R_SINGLE_LAYER) { \
if (nr_ != re->active_view_layer) { \
continue; \
} \
} \
else { \
if ((iter_->flag & VIEW_LAYER_RENDER) == 0) { \
continue; \
} \
}
#define FOREACH_VIEW_LAYER_TO_RENDER_END \
} \
} \
((void)0)
#ifdef __cplusplus
}
#endif