I suppose this was done to reduce then dependencies. However, most nodes already depend on UI code so this isnt too useful.
168 lines
4.7 KiB
CMake
168 lines
4.7 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2021, Blender Foundation
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# All rights reserved.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../
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../intern
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../../blenkernel
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../../blenlib
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../../blentranslation
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../../depsgraph
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../../editors/include
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../../functions
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../../gpu
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../../imbuf
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../../makesdna
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../../makesrna
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../../render
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../../windowmanager
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../../../../intern/guardedalloc
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../../../../intern/sky/include
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)
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set(SRC
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nodes/node_shader_add_shader.c
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nodes/node_shader_ambient_occlusion.c
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nodes/node_shader_attribute.c
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nodes/node_shader_background.c
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nodes/node_shader_bevel.c
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nodes/node_shader_blackbody.c
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nodes/node_shader_brightness.c
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nodes/node_shader_bsdf_anisotropic.c
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nodes/node_shader_bsdf_diffuse.c
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nodes/node_shader_bsdf_glass.c
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nodes/node_shader_bsdf_glossy.c
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nodes/node_shader_bsdf_hair.c
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nodes/node_shader_bsdf_hair_principled.c
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nodes/node_shader_bsdf_principled.c
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nodes/node_shader_bsdf_refraction.c
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nodes/node_shader_bsdf_toon.c
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nodes/node_shader_bsdf_translucent.c
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nodes/node_shader_bsdf_transparent.c
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nodes/node_shader_bsdf_velvet.c
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nodes/node_shader_bump.cc
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nodes/node_shader_camera.c
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nodes/node_shader_clamp.cc
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nodes/node_shader_common.c
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nodes/node_shader_curves.cc
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nodes/node_shader_displacement.c
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nodes/node_shader_eevee_specular.c
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nodes/node_shader_emission.c
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nodes/node_shader_fresnel.c
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nodes/node_shader_gamma.c
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nodes/node_shader_geometry.c
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nodes/node_shader_hair_info.c
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nodes/node_shader_holdout.c
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nodes/node_shader_hueSatVal.c
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nodes/node_shader_ies_light.c
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nodes/node_shader_invert.c
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nodes/node_shader_layer_weight.c
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nodes/node_shader_light_falloff.c
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nodes/node_shader_light_path.c
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nodes/node_shader_map_range.cc
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nodes/node_shader_mapping.c
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nodes/node_shader_math.cc
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nodes/node_shader_mix_rgb.cc
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nodes/node_shader_mix_shader.c
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nodes/node_shader_normal.c
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nodes/node_shader_normal_map.c
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nodes/node_shader_object_info.c
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nodes/node_shader_output_aov.c
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nodes/node_shader_output_light.c
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nodes/node_shader_output_linestyle.c
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nodes/node_shader_output_material.c
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nodes/node_shader_output_world.c
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nodes/node_shader_particle_info.c
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nodes/node_shader_rgb_to_bw.cc
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nodes/node_shader_rgb.c
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nodes/node_shader_script.c
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nodes/node_shader_sepcomb_hsv.c
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nodes/node_shader_sepcomb_rgb.cc
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nodes/node_shader_sepcomb_xyz.cc
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nodes/node_shader_shader_to_rgb.c
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nodes/node_shader_squeeze.c
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nodes/node_shader_subsurface_scattering.c
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nodes/node_shader_tangent.c
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nodes/node_shader_tex_brick.cc
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nodes/node_shader_tex_checker.cc
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nodes/node_shader_tex_coord.c
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nodes/node_shader_tex_environment.c
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nodes/node_shader_tex_gradient.cc
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nodes/node_shader_tex_image.cc
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nodes/node_shader_tex_magic.cc
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nodes/node_shader_tex_musgrave.cc
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nodes/node_shader_tex_noise.cc
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nodes/node_shader_tex_pointdensity.c
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nodes/node_shader_tex_sky.c
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nodes/node_shader_tex_voronoi.cc
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nodes/node_shader_tex_wave.cc
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nodes/node_shader_tex_white_noise.cc
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nodes/node_shader_uv_along_stroke.c
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nodes/node_shader_uvmap.c
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nodes/node_shader_value.cc
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nodes/node_shader_vector_displacement.c
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nodes/node_shader_vector_math.cc
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nodes/node_shader_vector_rotate.cc
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nodes/node_shader_vector_transform.c
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nodes/node_shader_vertex_color.c
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nodes/node_shader_volume_absorption.c
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nodes/node_shader_volume_info.c
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nodes/node_shader_volume_principled.c
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nodes/node_shader_volume_scatter.c
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nodes/node_shader_wavelength.c
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nodes/node_shader_wireframe.c
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node_shader_tree.c
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node_shader_util.cc
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node_shader_util.h
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)
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set(LIB
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bf_functions
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bf_intern_sky
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)
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if(WITH_PYTHON)
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list(APPEND INC
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../../python
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)
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list(APPEND INC_SYS
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${PYTHON_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${PYTHON_LINKFLAGS}
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${PYTHON_LIBRARIES}
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)
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add_definitions(-DWITH_PYTHON)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_FREESTYLE)
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add_definitions(-DWITH_FREESTYLE)
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endif()
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blender_add_lib(bf_nodes_shader "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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