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blender-archive/source/blender/blenkernel/BKE_fluidsim.h
Brecht Van Lommel 093ff8202c 2.5: Physics Buttons
All kinds of changes to get it ready for UI layouts. This means RNA
and operators should be working correct, but most buttons are still
not actually there yet.

* Added near empty soft body, fluid, field and collision panels,
  tweaks to cloth panels.
* Fluid bake works, but without escape or showing any progress.
* Fluid/Softbody/Cloth/Collision can now be both added as modifiers
  or in the physics panels.
* Missing: fields & soft body for particles.
* Missing: proper updating softbodies, guess this code still needs
  updates after pointcache refactor?
2009-07-02 19:41:31 +00:00

67 lines
2.2 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_FLUIDSIM_H
#define BKE_FLUIDSIM_H
struct Object;
struct Scene;
struct FluidsimModifierData;
struct DerivedMesh;
struct MVert;
/* old interface */
struct FluidsimSettings *fluidsimSettingsNew(struct Object *srcob);
void initElbeemMesh(struct Scene *scene, struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles,
int useGlobalCoords, int modifierIndex);
/* new fluid-modifier interface */
void fluidsim_init(struct FluidsimModifierData *fluidmd);
void fluidsim_free(struct FluidsimModifierData *fluidmd);
struct DerivedMesh *fluidsim_read_cache(struct Object *ob, struct DerivedMesh *orgdm,
struct FluidsimModifierData *fluidmd, int framenr, int useRenderParams);
void fluidsim_read_vel_cache(struct FluidsimModifierData *fluidmd, struct DerivedMesh *dm,
char *filename);
struct DerivedMesh *fluidsimModifier_do(struct FluidsimModifierData *fluidmd,
struct Scene *scene, struct Object *ob, struct DerivedMesh *dm,
int useRenderParams, int isFinalCalc);
/* bounding box & memory estimate */
void fluid_get_bb(struct MVert *mvert, int totvert, float obmat[][4],
float start[3], float size[3]);
void fluid_estimate_memory(struct Object *ob, struct FluidsimSettings *fss, char *value);
#endif