This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/render/intern/raytrace/bvh.h
Andre Susano Pinto ba3ec58d01 *Added memset's to make sure counters start on zero
*Disabled ray counter (can be enabled on render/extern/include/RE_raytrace.h by commenting out the define)
*marked bvh_node_merge() as static inline (hopping it now compiles on gcc and mingw)
2009-10-06 10:52:14 +00:00

401 lines
10 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "rayobject.h"
#include "raycounter.h"
#include "MEM_guardedalloc.h"
#include "rayobject_rtbuild.h"
#include "rayobject_hint.h"
#include <assert.h>
#ifdef __SSE__
#include <xmmintrin.h>
#endif
#ifndef RE_RAYTRACE_BVH_H
#define RE_RAYTRACE_BVH_H
#ifdef __SSE__
inline int test_bb_group4(__m128 *bb_group, const Isect *isec)
{
const __m128 tmin0 = _mm_setzero_ps();
const __m128 tmax0 = _mm_load1_ps(&isec->labda);
const __m128 tmin1 = _mm_max_ps(tmin0, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[0]], _mm_load1_ps(&isec->start[0]) ), _mm_load1_ps(&isec->idot_axis[0])) );
const __m128 tmax1 = _mm_min_ps(tmax0, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[1]], _mm_load1_ps(&isec->start[0]) ), _mm_load1_ps(&isec->idot_axis[0])) );
const __m128 tmin2 = _mm_max_ps(tmin1, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[2]], _mm_load1_ps(&isec->start[1]) ), _mm_load1_ps(&isec->idot_axis[1])) );
const __m128 tmax2 = _mm_min_ps(tmax1, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[3]], _mm_load1_ps(&isec->start[1]) ), _mm_load1_ps(&isec->idot_axis[1])) );
const __m128 tmin3 = _mm_max_ps(tmin2, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[4]], _mm_load1_ps(&isec->start[2]) ), _mm_load1_ps(&isec->idot_axis[2])) );
const __m128 tmax3 = _mm_min_ps(tmax2, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[5]], _mm_load1_ps(&isec->start[2]) ), _mm_load1_ps(&isec->idot_axis[2])) );
return _mm_movemask_ps(_mm_cmpge_ps(tmax3, tmin3));
}
#endif
/* bvh tree generics */
template<class Tree> static int bvh_intersect(Tree *obj, Isect *isec);
template<class Tree> static void bvh_add(Tree *obj, RayObject *ob)
{
rtbuild_add( obj->builder, ob );
}
template<class Node>
inline bool is_leaf(Node *node)
{
return !RE_rayobject_isAligned(node);
}
template<class Tree> static void bvh_done(Tree *obj);
template<class Tree>
static void bvh_free(Tree *obj)
{
if(obj->builder)
rtbuild_free(obj->builder);
if(obj->node_arena)
BLI_memarena_free(obj->node_arena);
MEM_freeN(obj);
}
template<class Tree>
static void bvh_bb(Tree *obj, float *min, float *max)
{
bvh_node_merge_bb(obj->root, min, max);
}
template<class Tree>
static float bvh_cost(Tree *obj)
{
assert(obj->cost >= 0.0);
return obj->cost;
}
/* bvh tree nodes generics */
template<class Node> static inline int bvh_node_hit_test(Node *node, Isect *isec)
{
return RE_rayobject_bb_intersect_test(isec, (const float*)node->bb);
}
template<class Node>
static inline void bvh_node_merge_bb(Node *node, float *min, float *max)
{
if(is_leaf(node))
{
RE_rayobject_merge_bb( (RayObject*)node, min, max);
}
else
{
DO_MIN(node->bb , min);
DO_MAX(node->bb+3, max);
}
}
/*
* recursivly transverse a BVH looking for a rayhit using a local stack
*/
template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos);
template<class Node,int MAX_STACK_SIZE,bool TEST_ROOT>
static int bvh_node_stack_raycast(Node *root, Isect *isec)
{
Node *stack[MAX_STACK_SIZE];
int hit = 0, stack_pos = 0;
if(!TEST_ROOT && !is_leaf(root))
bvh_node_push_childs(root, isec, stack, stack_pos);
else
stack[stack_pos++] = root;
while(stack_pos)
{
Node *node = stack[--stack_pos];
if(!is_leaf(node))
{
if(bvh_node_hit_test(node,isec))
{
bvh_node_push_childs(node, isec, stack, stack_pos);
assert(stack_pos <= MAX_STACK_SIZE);
}
}
else
{
hit |= RE_rayobject_intersect( (RayObject*)node, isec);
if(hit && isec->mode == RE_RAY_SHADOW) return hit;
}
}
return hit;
}
#ifdef __SSE__
/*
* Generic SIMD bvh recursion
* this was created to be able to use any simd (with the cost of some memmoves)
* it can take advantage of any SIMD width and doens't needs any special tree care
*/
template<class Node,int MAX_STACK_SIZE,bool TEST_ROOT>
static int bvh_node_stack_raycast_simd(Node *root, Isect *isec)
{
Node *stack[MAX_STACK_SIZE];
int hit = 0, stack_pos = 0;
if(!TEST_ROOT)
{
if(!is_leaf(root))
{
if(!is_leaf(root->child))
bvh_node_push_childs(root, isec, stack, stack_pos);
else
return RE_rayobject_intersect( (RayObject*)root->child, isec);
}
else
return RE_rayobject_intersect( (RayObject*)root, isec);
}
else
{
if(!is_leaf(root))
stack[stack_pos++] = root;
else
return RE_rayobject_intersect( (RayObject*)root, isec);
}
while(true)
{
//Use SIMD 4
if(stack_pos >= 4)
{
__m128 t_bb[6];
Node * t_node[4];
stack_pos -= 4;
/* prepare the 4BB for SIMD */
t_node[0] = stack[stack_pos+0]->child;
t_node[1] = stack[stack_pos+1]->child;
t_node[2] = stack[stack_pos+2]->child;
t_node[3] = stack[stack_pos+3]->child;
const float *bb0 = stack[stack_pos+0]->bb;
const float *bb1 = stack[stack_pos+1]->bb;
const float *bb2 = stack[stack_pos+2]->bb;
const float *bb3 = stack[stack_pos+3]->bb;
const __m128 x0y0x1y1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(1,0,1,0) );
const __m128 x2y2x3y3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(1,0,1,0) );
t_bb[0] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2,0,2,0) );
t_bb[1] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3,1,3,1) );
const __m128 z0X0z1X1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(3,2,3,2) );
const __m128 z2X2z3X3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(3,2,3,2) );
t_bb[2] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2,0,2,0) );
t_bb[3] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3,1,3,1) );
const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps( _mm_load_ps(bb0+4), _mm_load_ps(bb1+4), _MM_SHUFFLE(1,0,1,0) );
const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps( _mm_load_ps(bb2+4), _mm_load_ps(bb3+4), _MM_SHUFFLE(1,0,1,0) );
t_bb[4] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2,0,2,0) );
t_bb[5] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3,1,3,1) );
/*
for(int i=0; i<4; i++)
{
Node *t = stack[stack_pos+i];
assert(!is_leaf(t));
float *bb = ((float*)t_bb)+i;
bb[4*0] = t->bb[0];
bb[4*1] = t->bb[1];
bb[4*2] = t->bb[2];
bb[4*3] = t->bb[3];
bb[4*4] = t->bb[4];
bb[4*5] = t->bb[5];
t_node[i] = t->child;
}
*/
RE_RC_COUNT(isec->raycounter->simd_bb.test);
int res = test_bb_group4( t_bb, isec );
for(int i=0; i<4; i++)
if(res & (1<<i))
{
RE_RC_COUNT(isec->raycounter->simd_bb.hit);
if(!is_leaf(t_node[i]))
{
for(Node *t=t_node[i]; t; t=t->sibling)
{
assert(stack_pos < MAX_STACK_SIZE);
stack[stack_pos++] = t;
}
}
else
{
hit |= RE_rayobject_intersect( (RayObject*)t_node[i], isec);
if(hit && isec->mode == RE_RAY_SHADOW) return hit;
}
}
}
else if(stack_pos > 0)
{
Node *node = stack[--stack_pos];
assert(!is_leaf(node));
if(bvh_node_hit_test(node,isec))
{
if(!is_leaf(node->child))
{
bvh_node_push_childs(node, isec, stack, stack_pos);
assert(stack_pos <= MAX_STACK_SIZE);
}
else
{
hit |= RE_rayobject_intersect( (RayObject*)node->child, isec);
if(hit && isec->mode == RE_RAY_SHADOW) return hit;
}
}
}
else break;
}
return hit;
}
#endif
/*
* recursively transverse a BVH looking for a rayhit using system stack
*/
/*
template<class Node>
static int bvh_node_raycast(Node *node, Isect *isec)
{
int hit = 0;
if(bvh_test_node(node, isec))
{
if(isec->idot_axis[node->split_axis] > 0.0f)
{
int i;
for(i=0; i<BVH_NCHILDS; i++)
if(!is_leaf(node->child[i]))
{
if(node->child[i] == 0) break;
hit |= bvh_node_raycast(node->child[i], isec);
if(hit && isec->mode == RE_RAY_SHADOW) return hit;
}
else
{
hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
if(hit && isec->mode == RE_RAY_SHADOW) return hit;
}
}
else
{
int i;
for(i=BVH_NCHILDS-1; i>=0; i--)
if(!is_leaf(node->child[i]))
{
if(node->child[i])
{
hit |= dfs_raycast(node->child[i], isec);
if(hit && isec->mode == RE_RAY_SHADOW) return hit;
}
}
else
{
hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
if(hit && isec->mode == RE_RAY_SHADOW) return hit;
}
}
}
return hit;
}
*/
template<class Node,class HintObject>
void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
{
assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE );
if(is_leaf(node))
{
hint->stack[hint->size++] = (RayObject*)node;
}
else
{
int childs = count_childs(node);
if(hint->size + reserve_space + childs <= RE_RAY_LCTS_MAX_SIZE)
{
int result = hint_test_bb(hintObject, node->bb, node->bb+3);
if(result == HINT_RECURSE)
{
/* We are 100% sure the ray will be pass inside this node */
bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, hintObject);
}
else if(result == HINT_ACCEPT)
{
hint->stack[hint->size++] = (RayObject*)node;
}
}
else
{
hint->stack[hint->size++] = (RayObject*)node;
}
}
}
template<class Tree>
static RayObjectAPI* bvh_get_api(int maxstacksize);
template<class Tree, int DFS_STACK_SIZE>
static inline RayObject *bvh_create_tree(int size)
{
Tree *obj= (Tree*)MEM_callocN(sizeof(Tree), "BVHTree" );
assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = bvh_get_api<Tree>(DFS_STACK_SIZE);
obj->root = NULL;
obj->node_arena = NULL;
obj->builder = rtbuild_create( size );
return RE_rayobject_unalignRayAPI((RayObject*) obj);
}
#endif