Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
326 lines
9.0 KiB
C
326 lines
9.0 KiB
C
/**
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <limits.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_math.h"
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#include "BLI_listbase.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BKE_global.h"
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#include "BLF_api.h"
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#include "UI_interface.h"
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#include "ED_datafiles.h"
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#include "interface_intern.h"
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/* style + theme + layout-engine = UI */
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/*
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This is a complete set of layout rules, the 'state' of the Layout
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Engine. Multiple styles are possible, defined via C or Python. Styles
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get a name, and will typically get activated per region type, like
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"Header", or "Listview" or "Toolbar". Properties of Style definitions
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are:
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- default collumn properties, internal spacing, aligning, min/max width
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- button alignment rules (for groups)
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- label placement rules
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- internal labeling or external labeling default
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- default minimum widths for buttons/labels (in amount of characters)
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- font types, styles and relative sizes for Panel titles, labels, etc.
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*/
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/* ********************************************** */
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static uiStyle *ui_style_new(ListBase *styles, const char *name)
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{
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uiStyle *style= MEM_callocN(sizeof(uiStyle), "new style");
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BLI_addtail(styles, style);
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BLI_strncpy(style->name, name, MAX_STYLE_NAME);
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style->panelzoom= 1.0;
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style->paneltitle.uifont_id= UIFONT_DEFAULT;
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style->paneltitle.points= 12;
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style->paneltitle.kerning= 1;
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style->paneltitle.shadow= 1;
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style->paneltitle.shadx= 0;
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style->paneltitle.shady= -1;
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style->paneltitle.shadowalpha= 0.15f;
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style->paneltitle.shadowcolor= 1.0f;
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style->grouplabel.uifont_id= UIFONT_DEFAULT;
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style->grouplabel.points= 12;
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style->grouplabel.kerning= 1;
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style->grouplabel.shadow= 3;
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style->grouplabel.shadx= 0;
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style->grouplabel.shady= -1;
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style->grouplabel.shadowalpha= 0.25f;
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style->widgetlabel.uifont_id= UIFONT_DEFAULT;
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style->widgetlabel.points= 11;
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style->widgetlabel.kerning= 1;
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style->widgetlabel.shadow= 3;
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style->widgetlabel.shadx= 0;
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style->widgetlabel.shady= -1;
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style->widgetlabel.shadowalpha= 0.15f;
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style->widgetlabel.shadowcolor= 1.0f;
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style->widget.uifont_id= UIFONT_DEFAULT;
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style->widget.points= 11;
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style->widget.kerning= 1;
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style->widget.shadowalpha= 0.25f;
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style->columnspace= 8;
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style->templatespace= 5;
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style->boxspace= 5;
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style->buttonspacex= 8;
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style->buttonspacey= 2;
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style->panelspace= 8;
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style->panelouter= 4;
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return style;
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}
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static uiFont *uifont_to_blfont(int id)
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{
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uiFont *font= U.uifonts.first;
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for(; font; font= font->next) {
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if(font->uifont_id==id) {
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return font;
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}
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}
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return U.uifonts.first;
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}
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/* *************** draw ************************ */
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void uiStyleFontDraw(uiFontStyle *fs, rcti *rect, char *str)
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{
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float height;
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int xofs=0, yofs;
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uiStyleFontSet(fs);
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height= BLF_height(fs->uifont_id, "2"); /* correct offset is on baseline, the j is below that */
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yofs= floor( 0.5f*(rect->ymax - rect->ymin - height));
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if(fs->align==UI_STYLE_TEXT_CENTER)
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xofs= floor( 0.5f*(rect->xmax - rect->xmin - BLF_width(fs->uifont_id, str)));
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else if(fs->align==UI_STYLE_TEXT_RIGHT)
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xofs= rect->xmax - rect->xmin - BLF_width(fs->uifont_id, str) - 1;
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/* clip is very strict, so we give it some space */
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BLF_clipping(fs->uifont_id, rect->xmin-1, rect->ymin-4, rect->xmax+1, rect->ymax+4);
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BLF_enable(fs->uifont_id, BLF_CLIPPING);
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BLF_position(fs->uifont_id, rect->xmin+xofs, rect->ymin+yofs, 0.0f);
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if (fs->shadow) {
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BLF_enable(fs->uifont_id, BLF_SHADOW);
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BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha);
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BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
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}
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if (fs->kerning == 1)
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BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
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BLF_draw(fs->uifont_id, str, 65535); /* XXX, use real length */
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BLF_disable(fs->uifont_id, BLF_CLIPPING);
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if (fs->shadow)
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BLF_disable(fs->uifont_id, BLF_SHADOW);
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if (fs->kerning == 1)
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BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
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}
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/* drawn same as above, but at 90 degree angle */
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void uiStyleFontDrawRotated(uiFontStyle *fs, rcti *rect, char *str)
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{
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float height;
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int xofs, yofs;
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float angle;
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rcti txtrect;
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uiStyleFontSet(fs);
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height= BLF_height(fs->uifont_id, "2"); /* correct offset is on baseline, the j is below that */
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/* becomes x-offset when rotated */
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xofs= floor( 0.5f*(rect->ymax - rect->ymin - height)) + 1;
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/* ignore UI_STYLE, always aligned to top */
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/* rotate counter-clockwise for now (assumes left-to-right language)*/
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xofs+= height;
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yofs= BLF_width(fs->uifont_id, str) + 5;
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angle= 90.0f;
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/* translate rect to vertical */
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txtrect.xmin= rect->xmin - (rect->ymax - rect->ymin);
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txtrect.ymin= rect->ymin - (rect->xmax - rect->xmin);
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txtrect.xmax= rect->xmin;
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txtrect.ymax= rect->ymin;
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/* clip is very strict, so we give it some space */
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/* clipping is done without rotation, so make rect big enough to contain both positions */
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BLF_clipping(fs->uifont_id, txtrect.xmin-1, txtrect.ymin-yofs-xofs-4, rect->xmax+1, rect->ymax+4);
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BLF_enable(fs->uifont_id, BLF_CLIPPING);
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BLF_position(fs->uifont_id, txtrect.xmin+xofs, txtrect.ymax-yofs, 0.0f);
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BLF_enable(fs->uifont_id, BLF_ROTATION);
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BLF_rotation(fs->uifont_id, angle);
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if (fs->shadow) {
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BLF_enable(fs->uifont_id, BLF_SHADOW);
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BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha);
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BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
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}
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if (fs->kerning == 1)
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BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
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BLF_draw(fs->uifont_id, str, 65535); /* XXX, use real length */
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BLF_disable(fs->uifont_id, BLF_ROTATION);
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BLF_disable(fs->uifont_id, BLF_CLIPPING);
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if (fs->shadow)
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BLF_disable(fs->uifont_id, BLF_SHADOW);
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if (fs->kerning == 1)
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BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
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}
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/* ************** helpers ************************ */
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/* temporarily, does widget font */
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int UI_GetStringWidth(const char *str)
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{
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uiStyle *style= U.uistyles.first;
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uiFontStyle *fstyle= &style->widget;
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int width;
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if (fstyle->kerning==1) /* for BLF_width */
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BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
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uiStyleFontSet(fstyle);
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width= BLF_width(fstyle->uifont_id, str);
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if (fstyle->kerning==1)
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BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
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return width;
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}
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/* temporarily, does widget font */
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void UI_DrawString(float x, float y, const char *str)
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{
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uiStyle *style= U.uistyles.first;
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if (style->widget.kerning == 1)
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BLF_enable(style->widget.uifont_id, BLF_KERNING_DEFAULT);
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uiStyleFontSet(&style->widget);
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BLF_position(style->widget.uifont_id, x, y, 0.0f);
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BLF_draw(style->widget.uifont_id, str, 65535); /* XXX, use real length */
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if (style->widget.kerning == 1)
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BLF_disable(style->widget.uifont_id, BLF_KERNING_DEFAULT);
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}
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/* ************** init exit ************************ */
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/* called on each startup.blend read */
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/* reading without uifont will create one */
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void uiStyleInit(void)
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{
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uiFont *font= U.uifonts.first;
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uiStyle *style= U.uistyles.first;
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/* recover from uninitialized dpi */
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CLAMP(U.dpi, 72, 240);
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/* default builtin */
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if(font==NULL) {
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font= MEM_callocN(sizeof(uiFont), "ui font");
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BLI_addtail(&U.uifonts, font);
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strcpy(font->filename, "default");
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font->uifont_id= UIFONT_DEFAULT;
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}
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for(font= U.uifonts.first; font; font= font->next) {
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if(font->uifont_id==UIFONT_DEFAULT) {
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font->blf_id= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
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}
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else {
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font->blf_id= BLF_load(font->filename);
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if(font->blf_id == -1)
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font->blf_id= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
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}
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if (font->blf_id == -1) {
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if (G.f & G_DEBUG)
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printf("uiStyleInit error, no fonts available\n");
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}
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else {
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/* ? just for speed to initialize?
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* Yes, this build the glyph cache and create
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* the texture.
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*/
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BLF_size(font->blf_id, 11, U.dpi);
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BLF_size(font->blf_id, 12, U.dpi);
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BLF_size(font->blf_id, 14, U.dpi);
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}
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}
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if(style==NULL) {
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ui_style_new(&U.uistyles, "Default Style");
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}
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}
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void uiStyleFontSet(uiFontStyle *fs)
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{
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uiFont *font= uifont_to_blfont(fs->uifont_id);
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BLF_size(font->blf_id, fs->points, U.dpi);
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}
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