initializing Freestyle and specifying contexts, making the API a bit messy. Now FRS_initialize() is only for initialization, and contexts are specified by new FRS_set_context() function just before starting rendering.
		
			
				
	
	
		
			860 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			860 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
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//
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//  Copyright (C) : Please refer to the COPYRIGHT file distributed 
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//   with this source distribution. 
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//
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//  This program is free software; you can redistribute it and/or
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//  modify it under the terms of the GNU General Public License
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//  as published by the Free Software Foundation; either version 2
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//  of the License, or (at your option) any later version.
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//
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//  This program is distributed in the hope that it will be useful,
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//  but WITHOUT ANY WARRANTY; without even the implied warranty of
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//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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//  GNU General Public License for more details.
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//
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//  You should have received a copy of the GNU General Public License
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//  along with this program; if not, write to the Free Software
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//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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// Must be included before any QT header, because of moc
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#include "../system/PythonInterpreter.h"
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#include <string>
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#include <fstream>
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#include <float.h>
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#include "AppView.h"
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#include "AppCanvas.h"
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#include "AppConfig.h"
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#include "../system/StringUtils.h"
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#include "../scene_graph/NodeShape.h"
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#include "../scene_graph/NodeTransform.h"
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#include "../scene_graph/NodeDrawingStyle.h"
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#include "../winged_edge/WingedEdgeBuilder.h"
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#include "../winged_edge/WEdge.h"
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#include "../scene_graph/VertexRep.h"
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#include "../winged_edge/WXEdgeBuilder.h"
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#include "../scene_graph/ScenePrettyPrinter.h"
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#include "../winged_edge/WFillGrid.h"
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#include "../view_map/ViewMapTesselator.h"
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#include "../stroke/StrokeTesselator.h"
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#include "../view_map/ViewMapIO.h"
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#include "Controller.h"
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#include "../view_map/ViewMap.h"
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#include "../winged_edge/Curvature.h"
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#include "../image/Image.h"
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#include "../view_map/SteerableViewMap.h"
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#include "../stroke/PSStrokeRenderer.h"
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#include "../stroke/TextStrokeRenderer.h"
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#include "../stroke/StyleModule.h"
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#include "../system/StringUtils.h"
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#include "../blender_interface/BlenderFileLoader.h"
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#include "../blender_interface/BlenderStrokeRenderer.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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	#include "../../FRS_freestyle.h"
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#ifdef __cplusplus
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}
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#endif
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Controller::Controller()
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{
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  const string sep(Config::DIR_SEP.c_str());
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  //const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE;
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  //_current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true);
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  _RootNode = new NodeGroup;
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  _RootNode->addRef();
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  _SilhouetteNode = NULL;
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  //_ProjectedSilhouette = NULL;
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  //_VisibleProjectedSilhouette = NULL;
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  _DebugNode = new NodeGroup;
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  _DebugNode->addRef();
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  _winged_edge = NULL;
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  _pView = NULL;
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  _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE);
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  _ProgressBar = new ProgressBar;
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  _SceneNumFaces = 0;
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  _minEdgeSize = DBL_MAX;
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  _bboxDiag = 0;
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  _ViewMap = 0;
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  _Canvas = 0;
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  _VisibilityAlgo = ViewMapBuilder::ray_casting;
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  //_VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
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  _Canvas = new AppCanvas;
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  _inter = new PythonInterpreter();
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  _EnableQI = true;
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  _ComputeRidges = true;
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  _ComputeSteerableViewMap = false;
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  _ComputeSuggestive = true;
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  _sphereRadius = 1.0;
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	init_options();
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}
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Controller::~Controller()
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{
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  if(NULL != _RootNode)
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    {
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      int ref = _RootNode->destroy();
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      if(0 == ref)
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	delete _RootNode;
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    }
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  if(NULL != _SilhouetteNode)
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    {
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      int ref = _SilhouetteNode->destroy();
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      if(0 == ref)
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	delete _SilhouetteNode;
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    }
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  if(NULL != _DebugNode)
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    {
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      int ref = _DebugNode->destroy();
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      if(0 == ref)
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	delete _DebugNode;
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    }
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  if(_winged_edge) {
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    delete _winged_edge;
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    _winged_edge = NULL;
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  }
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  if(0 != _ViewMap)
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    {
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      delete _ViewMap;
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      _ViewMap = 0;
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    }
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  if(0 != _Canvas)
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    {
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      delete _Canvas;
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      _Canvas = 0;
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    }
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  if (_inter) {
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    delete _inter;
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    _inter = NULL;
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  }
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  //delete _current_dirs;
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}
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void Controller::setView(AppView *iView)
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{
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  if(NULL == iView)
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    return;
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  _pView = iView;
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  _Canvas->setViewer(_pView);
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}
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void Controller::setContext(bContext *C)
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{
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  PythonInterpreter* py_inter = dynamic_cast<PythonInterpreter*>(_inter);
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  assert(py_inter != 0);
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  py_inter->setContext(C);
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}
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int Controller::LoadMesh(Render *re, SceneRenderLayer* srl)
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{
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  BlenderFileLoader loader(re, srl);
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  _Chrono.start();
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  NodeGroup *blenderScene = loader.Load();
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  if (blenderScene == NULL) {
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	cout << "Cannot load scene" << endl;
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    return 1;
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  }
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	if( blenderScene->numberOfChildren() < 1) {
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		cout << "Empty scene" << endl;
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		blenderScene->destroy();
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		delete blenderScene;
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		return 1;
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	}
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	  cout << "Scene loaded" << endl;
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  printf("Mesh cleaning    : %lf\n", _Chrono.stop());
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  _SceneNumFaces += loader.numFacesRead();
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  if(loader.minEdgeSize() < _minEdgeSize)
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    {
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      _minEdgeSize = loader.minEdgeSize();
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      _EPSILON = _minEdgeSize*1e-6;
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      if(_EPSILON < DBL_MIN)
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	_EPSILON = 0.0;
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    }
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  cout << "Epsilon computed : " << _EPSILON << endl;
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  // DEBUG
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  // ScenePrettyPrinter spp;
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  // blenderScene->accept(spp);
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  _RootNode->AddChild(blenderScene);
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  _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
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  _pView->setModel(_RootNode);
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  //_pView->FitBBox();
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  _Chrono.start();
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  WXEdgeBuilder wx_builder;
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  blenderScene->accept(wx_builder);
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  _winged_edge = wx_builder.getWingedEdge();
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  printf("WEdge building   : %lf\n", _Chrono.stop());
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 _Chrono.start();
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  _Grid.clear();
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  Vec3r size;
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  for(unsigned int i=0; i<3; i++)
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    {
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      size[i] = fabs(_RootNode->bbox().getMax()[i] - _RootNode->bbox().getMin()[i]);
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      size[i] += size[i]/10.0; // let make the grid 1/10 bigger to avoid numerical errors while computing triangles/cells intersections
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      if(size[i]==0){
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          cout << "Warning: the bbox size is 0 in dimension "<<i<<endl;
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      }
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    }
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  _Grid.configure(Vec3r(_RootNode->bbox().getMin() - size / 20.0), size,
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		  _SceneNumFaces);
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  // Fill in the grid:
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  WFillGrid fillGridRenderer(&_Grid, _winged_edge);
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  fillGridRenderer.fillGrid();
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  printf("Grid building    : %lf\n", _Chrono.stop());
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  // DEBUG
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  _Grid.displayDebug();
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  //  
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  // _pView->setDebug(_DebugNode);
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  //delete stuff
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  //  if(0 != ws_builder)
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  //    {
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  //      delete ws_builder;
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  //      ws_builder = 0;
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  //    }
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	//soc QFileInfo qfi(iFileName);
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	//soc string basename((const char*)qfi.fileName().toAscii().data());
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	// char cleaned[FILE_MAX];
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	// BLI_strncpy(cleaned, iFileName, FILE_MAX);
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	// BLI_cleanup_file(NULL, cleaned);
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	// string basename = StringUtils::toAscii( string(cleaned) );
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  _ListOfModels.push_back("Blender_models");
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  cout << "Triangles nb     : " << _SceneNumFaces << endl;
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  _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm();
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  cout << "Bounding Box     : " << _bboxDiag << endl;
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  return 0;
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}
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void Controller::CloseFile()
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{
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  WShape::setCurrentId(0);
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  _pView->DetachModel();
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  _ListOfModels.clear();
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  if(NULL != _RootNode)
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    {
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      int ref = _RootNode->destroy();
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      if(0 == ref)
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	_RootNode->addRef();
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      _RootNode->clearBBox();
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    }
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  _pView->DetachSilhouette();
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  if (NULL != _SilhouetteNode)
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    {
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      int ref = _SilhouetteNode->destroy();
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      if(0 == ref)
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	{
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	  delete _SilhouetteNode;
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	  _SilhouetteNode = NULL;
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	}
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    }
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  //  if(NULL != _ProjectedSilhouette)
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  //    {
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  //      int ref = _ProjectedSilhouette->destroy();
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  //      if(0 == ref)
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  //	{
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  //	  delete _ProjectedSilhouette;
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  //	  _ProjectedSilhouette = NULL;
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  //	}
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  //    }
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  //  if(NULL != _VisibleProjectedSilhouette)
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  //    {
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  //      int ref = _VisibleProjectedSilhouette->destroy();
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  //      if(0 == ref)
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  //	{
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  //	  delete _VisibleProjectedSilhouette;
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  //	  _VisibleProjectedSilhouette = NULL;
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  //	}
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  //  }
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  _pView->DetachDebug();
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  if(NULL != _DebugNode)
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    {
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      int ref = _DebugNode->destroy();
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      if(0 == ref)
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	_DebugNode->addRef();
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    }
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  if(_winged_edge) {
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    delete _winged_edge;
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    _winged_edge = NULL;
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  }
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  // We deallocate the memory:
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  if(NULL != _ViewMap)
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    {
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      delete _ViewMap;
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      _ViewMap = 0;
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    }
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  // clears the canvas
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  _Canvas->Erase();
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  // clears the grid
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  _Grid.clear();
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  _SceneNumFaces = 0;
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  _minEdgeSize = DBL_MAX;
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}
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void Controller::ComputeViewMap()
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{
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  if (!_ListOfModels.size())
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    return;
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  if(NULL != _ViewMap)
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    {
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      delete _ViewMap;
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      _ViewMap = 0;
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    }
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  _pView->DetachDebug();
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  if(NULL != _DebugNode)
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    {
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      int ref = _DebugNode->destroy();
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      if(0 == ref)
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	_DebugNode->addRef();
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    }
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  _pView->DetachSilhouette();
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  if (NULL != _SilhouetteNode)
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    {
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      int ref = _SilhouetteNode->destroy();
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      if(0 == ref)
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	delete _SilhouetteNode;
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    }
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  //  if(NULL != _ProjectedSilhouette)
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  //    {
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  //      int ref = _ProjectedSilhouette->destroy();
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  //      if(0 == ref)
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  //	delete _ProjectedSilhouette;
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  //    }
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  //  if(NULL != _VisibleProjectedSilhouette)
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  //    {
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  //      int ref = _VisibleProjectedSilhouette->destroy();
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  //      if(0 == ref)
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  //	{
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  //	  delete _VisibleProjectedSilhouette;
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  //	  _VisibleProjectedSilhouette = 0;
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  //	}
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  //  }
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  // retrieve the 3D viewpoint and transformations information
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  //----------------------------------------------------------
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  // Save the viewpoint context at the view level in order 
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  // to be able to restore it later:
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  // Restore the context of view:
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  // we need to perform all these operations while the 
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  // 3D context is on.
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  Vec3r vp( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
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	//cout << "mv" << endl;
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 	real mv[4][4];
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	for( int i= 0; i < 4; i++) {
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		for( int j= 0; j < 4; j++) {
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			mv[i][j] = freestyle_mv[i][j];
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			//cout << mv[i][j] << " ";
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		}
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	//	cout << endl;
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	}
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	//cout << "\nproj" << endl;
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	real proj[4][4];
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	for( int i= 0; i < 4; i++) {
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		for( int j= 0; j < 4; j++) {
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			proj[i][j] = freestyle_proj[i][j];
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			//cout << proj[i][j] << " ";
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		}
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		//cout << endl;
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	}
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	int viewport[4];
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	for( int i= 0; i < 4; i++)
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		viewport[i] = freestyle_viewport[i];
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	//cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl;
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  // Flag the WXEdge structure for silhouette edge detection:
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  //----------------------------------------------------------
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	cout << "\n===  Detecting silhouette edges  ===" << endl;
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  _Chrono.start();
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  edgeDetector.setViewpoint(Vec3r(vp));
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  edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
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  edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
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  edgeDetector.setSphereRadius(_sphereRadius);
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  edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
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  edgeDetector.processShapes(*_winged_edge);
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  real duration = _Chrono.stop();
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  printf("Feature lines    : %lf\n", duration);
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  // Builds the view map structure from the flagged WSEdge structure:
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  //----------------------------------------------------------
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						|
  ViewMapBuilder vmBuilder;
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						|
  vmBuilder.setEnableQI(_EnableQI);
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						|
  vmBuilder.setViewpoint(Vec3r(vp));
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  vmBuilder.setTransform( mv, proj,viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian());
 | 
						|
  vmBuilder.setFrustum(_pView->znear(), _pView->zfar());  
 | 
						|
  vmBuilder.setGrid(&_Grid);
 | 
						|
  
 | 
						|
  // Builds a tesselated form of the silhouette for display purpose:
 | 
						|
  //---------------------------------------------------------------
 | 
						|
  ViewMapTesselator3D sTesselator3d;
 | 
						|
  //ViewMapTesselator2D sTesselator2d;
 | 
						|
  //sTesselator2d.setNature(_edgeTesselationNature);
 | 
						|
  sTesselator3d.setNature(_edgeTesselationNature);
 | 
						|
    
 | 
						|
	cout << "\n===  Building the view map  ===" << endl;
 | 
						|
  _Chrono.start();
 | 
						|
  // Build View Map
 | 
						|
  _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON);
 | 
						|
  _ViewMap->setScene3dBBox(_RootNode->bbox());
 | 
						|
  
 | 
						|
	printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size() );
 | 
						|
 | 
						|
  //Tesselate the 3D edges:
 | 
						|
  _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
 | 
						|
  _SilhouetteNode->addRef();
 | 
						|
  
 | 
						|
  // Tesselate 2D edges
 | 
						|
  //  _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
 | 
						|
  //  _ProjectedSilhouette->addRef();
 | 
						|
  
 | 
						|
  duration = _Chrono.stop();
 | 
						|
  printf("ViewMap building : %lf\n", duration);
 | 
						|
 | 
						|
  
 | 
						|
  _pView->AddSilhouette(_SilhouetteNode);
 | 
						|
  //_pView->AddSilhouette(_WRoot);
 | 
						|
  //_pView->Add2DSilhouette(_ProjectedSilhouette);
 | 
						|
  //_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette);  
 | 
						|
  _pView->AddDebug(_DebugNode);
 | 
						|
 | 
						|
  // Draw the steerable density map:
 | 
						|
  //--------------------------------
 | 
						|
  if(_ComputeSteerableViewMap){
 | 
						|
    ComputeSteerableViewMap();
 | 
						|
  }
 | 
						|
  // Reset Style modules modification flags
 | 
						|
  resetModified(true);
 | 
						|
}
 | 
						|
 | 
						|
void Controller::ComputeSteerableViewMap(){
 | 
						|
//soc
 | 
						|
  // if((!_Canvas) || (!_ViewMap))
 | 
						|
  //   return;
 | 
						|
  //   
 | 
						|
  // // Build 4 nodes containing the edges in the 4 directions
 | 
						|
  // NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP];
 | 
						|
  // unsigned i;
 | 
						|
  // real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32.
 | 
						|
  // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
 | 
						|
  //   ng[i] = new NodeGroup;
 | 
						|
  // }
 | 
						|
  // NodeShape *completeNS = new NodeShape;
 | 
						|
  // completeNS->material().setDiffuse(c,c,c,1);
 | 
						|
  // ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
 | 
						|
  // SteerableViewMap * svm = _Canvas->getSteerableViewMap();
 | 
						|
  // svm->Reset();
 | 
						|
  // 
 | 
						|
  // ViewMap::fedges_container& fedges = _ViewMap->FEdges();
 | 
						|
  // LineRep * fRep;
 | 
						|
  // NodeShape *ns;
 | 
						|
  // for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end();
 | 
						|
  // f!=fend;
 | 
						|
  // ++f){
 | 
						|
  //   if((*f)->viewedge()->qi() != 0)
 | 
						|
  //     continue;
 | 
						|
  //   fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ;
 | 
						|
  //   completeNS->AddRep(fRep); // add to the complete map anyway
 | 
						|
  //   double *oweights = svm->AddFEdge(*f);
 | 
						|
  //   for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP-1; ++i){
 | 
						|
  //     ns = new NodeShape;
 | 
						|
  //     double wc = oweights[i]*c;
 | 
						|
  //     if(oweights[i] == 0)
 | 
						|
  //       continue;
 | 
						|
  //     ns->material().setDiffuse(wc, wc, wc, 1);
 | 
						|
  //     ns->AddRep(fRep);
 | 
						|
  //     ng[i]->AddChild(ns);
 | 
						|
  //   }
 | 
						|
  // }
 | 
						|
  // 
 | 
						|
  // GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP];
 | 
						|
  // //#ifdef WIN32
 | 
						|
  // QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); 
 | 
						|
  // QPixmap pm;
 | 
						|
  // QImage qimg;
 | 
						|
  // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
 | 
						|
  //   offscreenBuffer.AddNode(ng[i]);
 | 
						|
  //   //img[i] = new GrayImage(_pView->width(), _pView->height());
 | 
						|
  //   //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray());
 | 
						|
  //   pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height());
 | 
						|
  // 
 | 
						|
  //   if(pm.isNull())
 | 
						|
  //     cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl;
 | 
						|
  //   //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP");
 | 
						|
  //   // FIXME!! Lost of time !
 | 
						|
  //   qimg = pm.toImage();
 | 
						|
  //   // FIXME !! again!
 | 
						|
  //   img[i] = new GrayImage(_pView->width(), _pView->height());
 | 
						|
  //   for(unsigned y=0;y<img[i]->height();++y){
 | 
						|
  //     for(unsigned x=0;x<img[i]->width();++x){
 | 
						|
  //       //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f);
 | 
						|
  //       img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y)));
 | 
						|
  //       //        float c = qGray(qimg.pixel(x,y));
 | 
						|
  //       //        img[i]->setPixel(x,y,qGray(qimg.pixel(x,y)));
 | 
						|
  //     }
 | 
						|
  //   }
 | 
						|
  //   offscreenBuffer.DetachNode(ng[i]);
 | 
						|
  //   ng[i]->destroy();
 | 
						|
  //   delete ng[i];
 | 
						|
  //   // check
 | 
						|
  //   //    qimg = QImage(_pView->width(), _pView->height(), 32);
 | 
						|
  //   //    for(y=0;y<img[i]->height();++y){
 | 
						|
  //   //      for(unsigned x=0;x<img[i]->width();++x){
 | 
						|
  //   //        float v = img[i]->pixel(x,y);
 | 
						|
  //   //        qimg.setPixel(x,y,qRgb(v,v,v));
 | 
						|
  //   //      }
 | 
						|
  //   //    }
 | 
						|
  //   //    qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP");
 | 
						|
  // }
 | 
						|
  // 
 | 
						|
  // 
 | 
						|
  // svm->buildImagesPyramids(img,false,0,1.f);
 | 
						|
}
 | 
						|
 | 
						|
void Controller::saveSteerableViewMapImages(){
 | 
						|
  SteerableViewMap * svm = _Canvas->getSteerableViewMap();
 | 
						|
  if(!svm){
 | 
						|
    cerr << "the Steerable ViewMap has not been computed yet" << endl;
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  svm->saveSteerableViewMap();
 | 
						|
}
 | 
						|
 | 
						|
void Controller::toggleVisibilityAlgo() 
 | 
						|
{
 | 
						|
  if(_VisibilityAlgo == ViewMapBuilder::ray_casting) {
 | 
						|
    _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
 | 
						|
  }
 | 
						|
  else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) {
 | 
						|
    _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    _VisibilityAlgo = ViewMapBuilder::ray_casting;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void Controller::setQuantitativeInvisibility(bool iBool)
 | 
						|
{
 | 
						|
  _EnableQI = iBool;
 | 
						|
}
 | 
						|
 | 
						|
bool Controller::getQuantitativeInvisibility() const
 | 
						|
{
 | 
						|
  return _EnableQI;
 | 
						|
}
 | 
						|
 | 
						|
void Controller::setComputeRidgesAndValleysFlag(bool iBool){
 | 
						|
  _ComputeRidges = iBool;
 | 
						|
}
 | 
						|
 | 
						|
bool Controller::getComputeRidgesAndValleysFlag() const {
 | 
						|
  return _ComputeRidges;
 | 
						|
}
 | 
						|
void Controller::setComputeSuggestiveContoursFlag(bool b){
 | 
						|
  _ComputeSuggestive = b;
 | 
						|
}
 | 
						|
  
 | 
						|
bool Controller::getComputeSuggestiveContoursFlag() const {
 | 
						|
  return _ComputeSuggestive;
 | 
						|
}
 | 
						|
void Controller::setComputeSteerableViewMapFlag(bool iBool){
 | 
						|
  _ComputeSteerableViewMap = iBool;
 | 
						|
}
 | 
						|
 | 
						|
bool Controller::getComputeSteerableViewMapFlag() const {
 | 
						|
  return _ComputeSteerableViewMap;
 | 
						|
}
 | 
						|
 | 
						|
void Controller::DrawStrokes()
 | 
						|
{
 | 
						|
  if(_ViewMap == 0)
 | 
						|
    return;
 | 
						|
 | 
						|
  cout << "\n===  Stroke drawing  ===" << endl;
 | 
						|
  _Chrono.start();
 | 
						|
  _Canvas->Draw();
 | 
						|
  real d = _Chrono.stop();
 | 
						|
  cout << "Strokes generation  : " << d << endl;
 | 
						|
  cout << "Stroke count  : " << _Canvas->stroke_count << endl;
 | 
						|
  resetModified();
 | 
						|
}
 | 
						|
 | 
						|
Render* Controller::RenderStrokes(Render *re) {
 | 
						|
	BlenderStrokeRenderer* blenderRenderer = new BlenderStrokeRenderer(re);
 | 
						|
  	_Canvas->Render( blenderRenderer );
 | 
						|
	Render* freestyle_render = blenderRenderer->RenderScene(re);
 | 
						|
	delete blenderRenderer;
 | 
						|
	
 | 
						|
	return freestyle_render;
 | 
						|
}
 | 
						|
 | 
						|
void Controller::InsertStyleModule(unsigned index, const char *iFileName)
 | 
						|
{
 | 
						|
	if( !BLI_testextensie(iFileName, ".py") ) {
 | 
						|
		cerr << "Error: Cannot load \"" << StringUtils::toAscii( string(iFileName) )
 | 
						|
		  << "\", unknown extension" << endl;
 | 
						|
		  return;
 | 
						|
	}
 | 
						|
 | 
						|
  StyleModule* sm = new StyleModule(iFileName, _inter);
 | 
						|
  _Canvas->InsertStyleModule(index, sm);
 | 
						|
  
 | 
						|
}
 | 
						|
 | 
						|
void Controller::AddStyleModule(const char *iFileName)
 | 
						|
{
 | 
						|
  //_pStyleWindow->Add(iFileName);
 | 
						|
}
 | 
						|
 | 
						|
void Controller::RemoveStyleModule(unsigned index)
 | 
						|
{
 | 
						|
  _Canvas->RemoveStyleModule(index);
 | 
						|
}
 | 
						|
 | 
						|
void Controller::Clear()
 | 
						|
{
 | 
						|
  _Canvas->Clear();
 | 
						|
}
 | 
						|
 | 
						|
void Controller::ReloadStyleModule(unsigned index, const char * iFileName)
 | 
						|
{
 | 
						|
  StyleModule* sm = new StyleModule(iFileName, _inter);
 | 
						|
  _Canvas->ReplaceStyleModule(index, sm);
 | 
						|
}
 | 
						|
 | 
						|
void Controller::SwapStyleModules(unsigned i1, unsigned i2)
 | 
						|
{
 | 
						|
  _Canvas->SwapStyleModules(i1, i2);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Controller::toggleLayer(unsigned index, bool iDisplay)
 | 
						|
{
 | 
						|
  _Canvas->setVisible(index, iDisplay);
 | 
						|
}
 | 
						|
 | 
						|
void Controller::setModified(unsigned index, bool iMod)
 | 
						|
{
 | 
						|
  //_pStyleWindow->setModified(index, iMod);
 | 
						|
  _Canvas->setModified(index, iMod);
 | 
						|
  updateCausalStyleModules(index + 1);
 | 
						|
}
 | 
						|
 | 
						|
void Controller::updateCausalStyleModules(unsigned index) {
 | 
						|
  vector<unsigned> vec;
 | 
						|
  _Canvas->causalStyleModules(vec, index);
 | 
						|
  for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
 | 
						|
    //_pStyleWindow->setModified(*it, true);
 | 
						|
    _Canvas->setModified(*it, true);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void Controller::resetModified(bool iMod)
 | 
						|
{
 | 
						|
  //_pStyleWindow->resetModified(iMod);
 | 
						|
  _Canvas->resetModified(iMod);
 | 
						|
}
 | 
						|
 | 
						|
NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin, 
 | 
						|
                                       vector<ViewEdge*>::iterator vedges_end)
 | 
						|
{
 | 
						|
  ViewMapTesselator2D tesselator2D;
 | 
						|
  FrsMaterial mat;
 | 
						|
  mat.setDiffuse(1,1,0.3,1);
 | 
						|
  tesselator2D.setFrsMaterial(mat);
 | 
						|
 | 
						|
  return (tesselator2D.Tesselate(vedges_begin, vedges_end));
 | 
						|
}
 | 
						|
 | 
						|
void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature)
 | 
						|
{
 | 
						|
  _edgeTesselationNature ^= (iNature);
 | 
						|
  ComputeViewMap();
 | 
						|
}
 | 
						|
 | 
						|
void		Controller::setModelsDir(const string& dir) {
 | 
						|
  //_current_dirs->setValue("models/dir", dir);
 | 
						|
}
 | 
						|
 | 
						|
string		Controller::getModelsDir() const {
 | 
						|
  string dir = ".";
 | 
						|
  //_current_dirs->getValue("models/dir", dir);
 | 
						|
  return dir;
 | 
						|
}
 | 
						|
 | 
						|
void		Controller::setModulesDir(const string& dir) {
 | 
						|
  //_current_dirs->setValue("modules/dir", dir);
 | 
						|
}
 | 
						|
 | 
						|
string		Controller::getModulesDir() const {
 | 
						|
  string dir = ".";
 | 
						|
  //_current_dirs->getValue("modules/dir", dir);
 | 
						|
  return dir;
 | 
						|
}
 | 
						|
 | 
						|
void		Controller::setHelpIndex(const string& index) {
 | 
						|
  _help_index = index;
 | 
						|
}
 | 
						|
 | 
						|
string		Controller::getHelpIndex() const {
 | 
						|
  return _help_index;
 | 
						|
}
 | 
						|
 | 
						|
void		Controller::setBrowserCmd(const string& cmd) {
 | 
						|
  _browser_cmd = cmd;
 | 
						|
}
 | 
						|
 | 
						|
string		Controller::getBrowserCmd() const {
 | 
						|
  return _browser_cmd;
 | 
						|
}
 | 
						|
 | 
						|
void		Controller::resetInterpreter() {
 | 
						|
  if (_inter)
 | 
						|
    _inter->reset();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Controller::displayDensityCurves(int x, int y){
 | 
						|
  SteerableViewMap * svm = _Canvas->getSteerableViewMap();
 | 
						|
  if(!svm)
 | 
						|
    return;
 | 
						|
 | 
						|
  unsigned i,j;
 | 
						|
  typedef vector<Vec3r> densityCurve;
 | 
						|
  vector<densityCurve> curves(svm->getNumberOfOrientations()+1);
 | 
						|
  vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
 | 
						|
 | 
						|
  // collect the curves values
 | 
						|
  unsigned nbCurves = svm->getNumberOfOrientations()+1;
 | 
						|
  unsigned nbPoints = svm->getNumberOfPyramidLevels();
 | 
						|
  if(!nbPoints)
 | 
						|
    return;
 | 
						|
 | 
						|
  // build the density/nbLevels curves for each orientation
 | 
						|
  for(i=0;i<nbCurves; ++i){
 | 
						|
    for(j=0; j<nbPoints; ++j){
 | 
						|
      curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0));
 | 
						|
    }
 | 
						|
  }
 | 
						|
  // build the density/nbOrientations curves for each level
 | 
						|
  for(i=0;i<nbPoints; ++i){
 | 
						|
    for(j=0; j<nbCurves; ++j){
 | 
						|
      curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // display the curves
 | 
						|
  // for(i=0; i<nbCurves; ++i)
 | 
						|
  //     _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
 | 
						|
  //   for(i=1; i<=8; ++i)
 | 
						|
  //     _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density");
 | 
						|
  //   _pDensityCurvesWindow->show();
 | 
						|
}
 | 
						|
 | 
						|
void Controller::init_options(){
 | 
						|
// 	from AppOptionsWindow.cpp
 | 
						|
// 	Default init options
 | 
						|
 | 
						|
	Config::Path * cpath = Config::Path::getInstance();
 | 
						|
	
 | 
						|
	// Directories
 | 
						|
	ViewMapIO::Options::setModelsPath( StringUtils::toAscii( cpath->getModelsPath() ) ); 
 | 
						|
	PythonInterpreter::Options::setPythonPath( StringUtils::toAscii( cpath->getPythonPath() ) );
 | 
						|
	TextureManager::Options::setPatternsPath( StringUtils::toAscii( cpath->getPatternsPath() ) );
 | 
						|
	TextureManager::Options::setBrushesPath( StringUtils::toAscii( cpath->getModelsPath() ) );
 | 
						|
 | 
						|
	// ViewMap Format
 | 
						|
	ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS);
 | 
						|
	ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS);
 | 
						|
	setComputeSteerableViewMapFlag( false );
 | 
						|
 | 
						|
	// Visibility
 | 
						|
	setQuantitativeInvisibility(true);
 | 
						|
 | 
						|
	// soc: initialize canvas
 | 
						|
	_Canvas->init();
 | 
						|
}
 |