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blender-archive/source/blender/python/generic/bgl.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

48 lines
968 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup pygen
*/
#pragma once
PyObject *BPyInit_bgl(void);
/**
* Create a buffer object
*
* \param dimensions: An array of ndimensions integers representing the size of each dimension.
* \param initbuffer: When not NULL holds a contiguous buffer
* with the correct format from which the buffer will be initialized
*/
struct _Buffer *BGL_MakeBuffer(int type, int ndimensions, int *dimensions, void *initbuffer);
int BGL_typeSize(int type);
/**
* Buffer Object
*
* For Python access to OpenGL functions requiring a pointer.
*/
typedef struct _Buffer {
PyObject_VAR_HEAD
PyObject *parent;
int type; /* GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT */
int ndimensions;
int *dimensions;
union {
char *asbyte;
short *asshort;
int *asint;
float *asfloat;
double *asdouble;
void *asvoid;
} buf;
} Buffer;
/** The type object. */
extern PyTypeObject BGL_bufferType;