Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*/
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#pragma once
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extern PyTypeObject BPyGPU_BufferType;
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#define BPyGPU_Buffer_Check(v) (Py_TYPE(v) == &BPyGPU_BufferType)
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/**
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* Buffer Object
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*
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* For Python access to GPU functions requiring a pointer.
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*/
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typedef struct BPyGPUBuffer {
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PyObject_VAR_HEAD
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PyObject *parent;
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int format;
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int shape_len;
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Py_ssize_t *shape;
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union {
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char *as_byte;
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int *as_int;
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uint *as_uint;
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float *as_float;
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void *as_void;
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} buf;
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} BPyGPUBuffer;
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size_t bpygpu_Buffer_size(BPyGPUBuffer *buffer);
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/**
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* Create a buffer object
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*
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* \param shape: An array of `shape_len` integers representing the size of each dimension.
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* \param buffer: When not NULL holds a contiguous buffer
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* with the correct format from which the buffer will be initialized
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*/
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BPyGPUBuffer *BPyGPU_Buffer_CreatePyObject(int format,
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const Py_ssize_t *shape,
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int shape_len,
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void *buffer);
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