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blender-archive/source/blender/python/gpu/gpu_py_capabilities.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

271 lines
8.7 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*
* - Use `bpygpu_` for local API.
* - Use `BPyGPU` for public API.
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "GPU_capabilities.h"
#include "gpu_py_capabilities.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Functions
* \{ */
PyDoc_STRVAR(pygpu_max_texture_size_get_doc,
".. function:: max_texture_size_get()\n"
"\n"
" Get estimated maximum texture size to be able to handle.\n"
"\n"
" :return: Texture size.\n"
" :rtype: int\n");
static PyObject *pygpu_max_texture_size_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_texture_size());
}
PyDoc_STRVAR(pygpu_max_texture_layers_get_doc,
".. function:: max_texture_layers_get()\n"
"\n"
" Get maximum number of layers in texture.\n"
"\n"
" :return: Number of layers.\n"
" :rtype: int\n");
static PyObject *pygpu_max_texture_layers_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_texture_layers());
}
PyDoc_STRVAR(pygpu_max_textures_get_doc,
".. function:: max_textures_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the vertex shader and the\n"
" fragment processor.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_textures());
}
PyDoc_STRVAR(pygpu_max_textures_vert_get_doc,
".. function:: max_textures_vert_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the vertex shader.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_vert_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_textures_vert());
}
PyDoc_STRVAR(pygpu_max_textures_geom_get_doc,
".. function:: max_textures_geom_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the geometry shader.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_geom_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_textures_geom());
}
PyDoc_STRVAR(pygpu_max_textures_frag_get_doc,
".. function:: max_textures_frag_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the fragment shader.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_frag_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_textures_frag());
}
PyDoc_STRVAR(pygpu_max_uniforms_vert_get_doc,
".. function:: max_uniforms_vert_get()\n"
"\n"
" Get maximum number of values held in uniform variable\n"
" storage for a vertex shader.\n"
"\n"
" :return: Number of values.\n"
" :rtype: int\n");
static PyObject *pygpu_max_uniforms_vert_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_uniforms_vert());
}
PyDoc_STRVAR(pygpu_max_uniforms_frag_get_doc,
".. function:: max_uniforms_frag_get()\n"
"\n"
" Get maximum number of values held in uniform variable\n"
" storage for a fragment shader.\n"
"\n"
" :return: Number of values.\n"
" :rtype: int\n");
static PyObject *pygpu_max_uniforms_frag_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_uniforms_frag());
}
PyDoc_STRVAR(pygpu_max_batch_indices_get_doc,
".. function:: max_batch_indices_get()\n"
"\n"
" Get maximum number of vertex array indices.\n"
"\n"
" :return: Number of indices.\n"
" :rtype: int\n");
static PyObject *pygpu_max_batch_indices_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_batch_indices());
}
PyDoc_STRVAR(pygpu_max_batch_vertices_get_doc,
".. function:: max_batch_vertices_get()\n"
"\n"
" Get maximum number of vertex array vertices.\n"
"\n"
" :return: Number of vertices.\n"
" :rtype: int\n");
static PyObject *pygpu_max_batch_vertices_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_batch_vertices());
}
PyDoc_STRVAR(pygpu_max_vertex_attribs_get_doc,
".. function:: max_vertex_attribs_get()\n"
"\n"
" Get maximum number of vertex attributes accessible to\n"
" a vertex shader.\n"
"\n"
" :return: Number of attributes.\n"
" :rtype: int\n");
static PyObject *pygpu_max_vertex_attribs_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_vertex_attribs());
}
PyDoc_STRVAR(pygpu_max_varying_floats_get_doc,
".. function:: max_varying_floats_get()\n"
"\n"
" Get maximum number of varying variables used by\n"
" vertex and fragment shaders.\n"
"\n"
" :return: Number of variables.\n"
" :rtype: int\n");
static PyObject *pygpu_max_varying_floats_get(PyObject *UNUSED(self))
{
return PyLong_FromLong(GPU_max_varying_floats());
}
PyDoc_STRVAR(pygpu_extensions_get_doc,
".. function:: extensions_get()\n"
"\n"
" Get supported extensions in the current context.\n"
"\n"
" :return: Extensions.\n"
" :rtype: tuple of string\n");
static PyObject *pygpu_extensions_get(PyObject *UNUSED(self))
{
int extensions_len = GPU_extensions_len();
PyObject *ret = PyTuple_New(extensions_len);
PyObject **ob_items = ((PyTupleObject *)ret)->ob_item;
for (int i = 0; i < extensions_len; i++) {
ob_items[i] = PyUnicode_FromString(GPU_extension_get(i));
}
return ret;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Module
* \{ */
static struct PyMethodDef pygpu_capabilities__tp_methods[] = {
{"max_texture_size_get",
(PyCFunction)pygpu_max_texture_size_get,
METH_NOARGS,
pygpu_max_texture_size_get_doc},
{"max_texture_layers_get",
(PyCFunction)pygpu_max_texture_layers_get,
METH_NOARGS,
pygpu_max_texture_layers_get_doc},
{"max_textures_get",
(PyCFunction)pygpu_max_textures_get,
METH_NOARGS,
pygpu_max_textures_get_doc},
{"max_textures_vert_get",
(PyCFunction)pygpu_max_textures_vert_get,
METH_NOARGS,
pygpu_max_textures_vert_get_doc},
{"max_textures_geom_get",
(PyCFunction)pygpu_max_textures_geom_get,
METH_NOARGS,
pygpu_max_textures_geom_get_doc},
{"max_textures_frag_get",
(PyCFunction)pygpu_max_textures_frag_get,
METH_NOARGS,
pygpu_max_textures_frag_get_doc},
{"max_uniforms_vert_get",
(PyCFunction)pygpu_max_uniforms_vert_get,
METH_NOARGS,
pygpu_max_uniforms_vert_get_doc},
{"max_uniforms_frag_get",
(PyCFunction)pygpu_max_uniforms_frag_get,
METH_NOARGS,
pygpu_max_uniforms_frag_get_doc},
{"max_batch_indices_get",
(PyCFunction)pygpu_max_batch_indices_get,
METH_NOARGS,
pygpu_max_batch_indices_get_doc},
{"max_batch_vertices_get",
(PyCFunction)pygpu_max_batch_vertices_get,
METH_NOARGS,
pygpu_max_batch_vertices_get_doc},
{"max_vertex_attribs_get",
(PyCFunction)pygpu_max_vertex_attribs_get,
METH_NOARGS,
pygpu_max_vertex_attribs_get_doc},
{"max_varying_floats_get",
(PyCFunction)pygpu_max_varying_floats_get,
METH_NOARGS,
pygpu_max_varying_floats_get_doc},
{"extensions_get", (PyCFunction)pygpu_extensions_get, METH_NOARGS, pygpu_extensions_get_doc},
{NULL, NULL, 0, NULL},
};
PyDoc_STRVAR(pygpu_capabilities__tp_doc, "This module provides access to the GPU capabilities.");
static PyModuleDef pygpu_capabilities_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.capabilities",
.m_doc = pygpu_capabilities__tp_doc,
.m_methods = pygpu_capabilities__tp_methods,
};
PyObject *bpygpu_capabilities_init(void)
{
PyObject *submodule;
submodule = PyModule_Create(&pygpu_capabilities_module_def);
return submodule;
}
/** \} */