Blender.Draw.ColorPicker Enables scripters to use a color picker in there scripts. See this file for a trivial demo: http://blenderartists.org/~theeth/colorpicker.blend
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Willian P. Germano
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* The code in Draw.[ch] and BGL.[ch] comes from opy_draw.c in the old
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 * bpython/intern dir, with minor modifications to suit the current
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 * implementation.  Important original comments are marked with an @ symbol. */
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#ifndef EXPP_DRAW_H_
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#define EXPP_DRAW_H_
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#include <Python.h>
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#include "DNA_space_types.h"
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#include "DNA_text_types.h"
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void initDraw( void );
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/* 
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 * Button Object stuct 
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 */
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typedef struct _Button {
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	PyObject_VAR_HEAD	/* required Py Macro */
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	int type;		/*@ 1 == int, 2 == float, 3 == string */
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	unsigned int slen;	/*@ length of string (if type == 3) */
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	union {
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		int asint;
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		float asfloat;
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		char *asstr;
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		float asvec[3];
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	} val;
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	char *tooltip;
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} Button;
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#define BINT_TYPE		1
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#define BFLOAT_TYPE		2
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#define BSTRING_TYPE		3
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#define BVECTOR_TYPE		4
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/* 
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 * these are declared in ../BPY_extern.h 
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*/
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PyObject *M_Draw_Init( void );
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PyObject *Draw_Init( void );
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#endif				/* EXPP_DRAW_H */
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