This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/nodes/NOD_geometry.h
Wannes Malfait a2ba37e5b6 Geometry Nodes: Add Combine and Separate XYZ nodes for attributes
These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes,
but they work on attributes. They will make it easier to switch between
vector attributes and float attributes.

Differential Revision: https://developer.blender.org/D10308
2021-02-09 11:12:24 -06:00

62 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
extern struct bNodeTreeType *ntreeType_Geometry;
void register_node_tree_type_geo(void);
void register_node_type_geo_group(void);
void register_node_type_geo_align_rotation_to_vector(void);
void register_node_type_geo_attribute_color_ramp(void);
void register_node_type_geo_attribute_combine_xyz(void);
void register_node_type_geo_attribute_compare(void);
void register_node_type_geo_attribute_fill(void);
void register_node_type_geo_attribute_math(void);
void register_node_type_geo_attribute_mix(void);
void register_node_type_geo_attribute_proximity(void);
void register_node_type_geo_attribute_randomize(void);
void register_node_type_geo_attribute_separate_xyz(void);
void register_node_type_geo_attribute_vector_math(void);
void register_node_type_geo_boolean(void);
void register_node_type_geo_collection_info(void);
void register_node_type_geo_edge_split(void);
void register_node_type_geo_is_viewport(void);
void register_node_type_geo_join_geometry(void);
void register_node_type_geo_object_info(void);
void register_node_type_geo_point_distribute(void);
void register_node_type_geo_point_instance(void);
void register_node_type_geo_point_rotate(void);
void register_node_type_geo_point_scale(void);
void register_node_type_geo_point_separate(void);
void register_node_type_geo_point_translate(void);
void register_node_type_geo_points_to_volume(void);
void register_node_type_geo_sample_texture(void);
void register_node_type_geo_subdivision_surface(void);
void register_node_type_geo_transform(void);
void register_node_type_geo_triangulate(void);
void register_node_type_geo_volume_to_mesh(void);
#ifdef __cplusplus
}
#endif