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blender-archive/source
Campbell Barton 53d73c51a7 Support for multi-sample off-screen buffers
Replaces much slower manual accumulation buffer which simply did multiple renders.

Needs OpenGL3.2, otherwise multi-sample is disabled.
2015-10-14 10:51:17 +11:00
..
2015-10-08 10:09:58 +02:00
2015-10-13 08:43:41 +11:00
2012-12-17 08:01:43 +00:00