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blender-archive/source/blender/editors/object/object_relations.c
Bastien Montagne 5472ae6fdf Fix memory leak when full-copying a scene after recent changes.
Once again, am not exactly sure why that was working before, and not
anymore - but in any case, doing that kind of update here is not only
useless (since we have to do it at the end of the whole
collections/objects duplication and remapping anyway), it is also rather
dangerous, as collections are currently in rather invalid states at that
point of the code...

Note that in ideal world, `BKE_main_collection_sync()` & co would be
lazy (setting only a flag, then code actually needing this to be valid
again should call some sort of `BKE_main_collection_sync_ensure()`).
Then we would not have to worry about such things (and we'd get nice
performance improvements in some cases, also in main remapping code,
etc.).

Food for some refactoring, some day...
2020-01-17 19:59:00 +01:00

2758 lines
84 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edobj
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_light_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
#include "DNA_world_types.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
#include "BLI_linklist.h"
#include "BLI_string.h"
#include "BLI_kdtree.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_action.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
#include "BKE_collection.h"
#include "BKE_context.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_gpencil.h"
#include "BKE_fcurve.h"
#include "BKE_idprop.h"
#include "BKE_light.h"
#include "BKE_lattice.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_override.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
#include "BKE_lightprobe.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_speaker.h"
#include "BKE_texture.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_gpencil.h"
#include "ED_keyframing.h"
#include "ED_object.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "object_intern.h"
/*********************** Make Vertex Parent Operator ************************/
static bool vertex_parent_set_poll(bContext *C)
{
return ED_operator_editmesh(C) || ED_operator_editsurfcurve(C) || ED_operator_editlattice(C);
}
static int vertex_parent_set_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
BMVert *eve;
BMIter iter;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
Object *par;
int a, v1 = 0, v2 = 0, v3 = 0, v4 = 0, nr = 1;
/* we need 1 to 3 selected vertices */
if (obedit->type == OB_MESH) {
Mesh *me = obedit->data;
BMEditMesh *em;
EDBM_mesh_load(bmain, obedit);
EDBM_mesh_make(obedit, scene->toolsettings->selectmode, true);
DEG_id_tag_update(obedit->data, 0);
em = me->edit_mesh;
EDBM_mesh_normals_update(em);
BKE_editmesh_looptri_calc(em);
/* Make sure the evaluated mesh is updated.
*
* Most reliable way is to update the tagged objects, which will ensure
* proper copy-on-write update, but also will make sure all dependent
* objects are also up to date. */
BKE_scene_graph_update_tagged(depsgraph, bmain);
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
if (v1 == 0) {
v1 = nr;
}
else if (v2 == 0) {
v2 = nr;
}
else if (v3 == 0) {
v3 = nr;
}
else if (v4 == 0) {
v4 = nr;
}
else {
break;
}
}
nr++;
}
}
else if (ELEM(obedit->type, OB_SURF, OB_CURVE)) {
ListBase *editnurb = object_editcurve_get(obedit);
nu = editnurb->first;
while (nu) {
if (nu->type == CU_BEZIER) {
bezt = nu->bezt;
a = nu->pntsu;
while (a--) {
if (BEZT_ISSEL_ANY_HIDDENHANDLES(v3d, bezt)) {
if (v1 == 0) {
v1 = nr;
}
else if (v2 == 0) {
v2 = nr;
}
else if (v3 == 0) {
v3 = nr;
}
else if (v4 == 0) {
v4 = nr;
}
else {
break;
}
}
nr++;
bezt++;
}
}
else {
bp = nu->bp;
a = nu->pntsu * nu->pntsv;
while (a--) {
if (bp->f1 & SELECT) {
if (v1 == 0) {
v1 = nr;
}
else if (v2 == 0) {
v2 = nr;
}
else if (v3 == 0) {
v3 = nr;
}
else if (v4 == 0) {
v4 = nr;
}
else {
break;
}
}
nr++;
bp++;
}
}
nu = nu->next;
}
}
else if (obedit->type == OB_LATTICE) {
Lattice *lt = obedit->data;
a = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
bp = lt->editlatt->latt->def;
while (a--) {
if (bp->f1 & SELECT) {
if (v1 == 0) {
v1 = nr;
}
else if (v2 == 0) {
v2 = nr;
}
else if (v3 == 0) {
v3 = nr;
}
else if (v4 == 0) {
v4 = nr;
}
else {
break;
}
}
nr++;
bp++;
}
}
if (v4 || !((v1 && v2 == 0 && v3 == 0) || (v1 && v2 && v3))) {
BKE_report(op->reports, RPT_ERROR, "Select either 1 or 3 vertices to parent to");
return OPERATOR_CANCELLED;
}
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
if (ob != obedit) {
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
par = obedit->parent;
if (BKE_object_parent_loop_check(par, ob)) {
BKE_report(op->reports, RPT_ERROR, "Loop in parents");
}
else {
Object workob;
ob->parent = BASACT(view_layer)->object;
if (v3) {
ob->partype = PARVERT3;
ob->par1 = v1 - 1;
ob->par2 = v2 - 1;
ob->par3 = v3 - 1;
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
}
else {
ob->partype = PARVERT1;
ob->par1 = v1 - 1;
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
}
}
}
}
CTX_DATA_END;
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_vertex_parent_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Vertex Parent";
ot->description = "Parent selected objects to the selected vertices";
ot->idname = "OBJECT_OT_vertex_parent_set";
/* api callbacks */
ot->invoke = WM_operator_confirm;
ot->poll = vertex_parent_set_poll;
ot->exec = vertex_parent_set_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/********************** Make Proxy Operator *************************/
/* set the object to proxify */
static int make_proxy_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_active_context(C);
/* sanity checks */
if (!scene || ID_IS_LINKED(scene) || !ob) {
return OPERATOR_CANCELLED;
}
/* Get object to work on - use a menu if we need to... */
if (ob->instance_collection && ID_IS_LINKED(ob->instance_collection)) {
/* gives menu with list of objects in group */
/* proxy_group_objects_menu(C, op, ob, ob->instance_collection); */
WM_enum_search_invoke(C, op, event);
return OPERATOR_CANCELLED;
}
else if (ID_IS_LINKED(ob)) {
uiPopupMenu *pup = UI_popup_menu_begin(C, IFACE_("OK?"), ICON_QUESTION);
uiLayout *layout = UI_popup_menu_layout(pup);
/* create operator menu item with relevant properties filled in */
PointerRNA opptr_dummy;
uiItemFullO_ptr(
layout, op->type, op->type->name, ICON_NONE, NULL, WM_OP_EXEC_REGION_WIN, 0, &opptr_dummy);
/* present the menu and be done... */
UI_popup_menu_end(C, pup);
/* this invoke just calls another instance of this operator... */
return OPERATOR_INTERFACE;
}
else {
/* error.. cannot continue */
BKE_report(
op->reports, RPT_ERROR, "Can only make proxy for a referenced object or collection");
return OPERATOR_CANCELLED;
}
}
static int make_proxy_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *ob, *gob = ED_object_active_context(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
if (gob->instance_collection != NULL) {
const ListBase instance_collection_objects = BKE_collection_object_cache_get(
gob->instance_collection);
Base *base = BLI_findlink(&instance_collection_objects, RNA_enum_get(op->ptr, "object"));
ob = base->object;
}
else {
ob = gob;
}
if (ob) {
Object *newob;
char name[MAX_ID_NAME + 4];
BLI_snprintf(name, sizeof(name), "%s_proxy", ((ID *)(gob ? gob : ob))->name + 2);
/* Add new object for the proxy */
newob = BKE_object_add_from(bmain, scene, view_layer, OB_EMPTY, name, gob ? gob : ob);
/* set layers OK */
BKE_object_make_proxy(bmain, newob, ob, gob);
/* Set back pointer immediately so dependency graph knows that this is
* is a proxy and will act accordingly. Otherwise correctness of graph
* will depend on order of bases.
*
* TODO(sergey): We really need to get rid of this bi-directional links
* in proxies with something like library overrides.
*/
newob->proxy->proxy_from = newob;
/* depsgraph flushes are needed for the new data */
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&newob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, newob);
}
else {
BKE_report(op->reports, RPT_ERROR, "No object to make proxy for");
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
/* Generic itemf's for operators that take library args */
static const EnumPropertyItem *proxy_collection_object_itemf(bContext *C,
PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop),
bool *r_free)
{
EnumPropertyItem item_tmp = {0}, *item = NULL;
int totitem = 0;
int i = 0;
Object *ob = ED_object_active_context(C);
if (!ob || !ob->instance_collection) {
return DummyRNA_DEFAULT_items;
}
/* find the object to affect */
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (ob->instance_collection, object) {
item_tmp.identifier = item_tmp.name = object->id.name + 2;
item_tmp.value = i++;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
void OBJECT_OT_proxy_make(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Make Proxy";
ot->idname = "OBJECT_OT_proxy_make";
ot->description = "Add empty object to become local replacement data of a library-linked object";
/* callbacks */
ot->invoke = make_proxy_invoke;
ot->exec = make_proxy_exec;
ot->poll = ED_operator_object_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
/* XXX, relies on hard coded ID at the moment */
prop = RNA_def_enum(ot->srna,
"object",
DummyRNA_DEFAULT_items,
0,
"Proxy Object",
"Name of lib-linked/collection object to make a proxy for");
RNA_def_enum_funcs(prop, proxy_collection_object_itemf);
RNA_def_property_flag(prop, PROP_ENUM_NO_TRANSLATE);
ot->prop = prop;
}
/********************** Clear Parent Operator ******************* */
typedef enum eObClearParentTypes {
CLEAR_PARENT_ALL = 0,
CLEAR_PARENT_KEEP_TRANSFORM,
CLEAR_PARENT_INVERSE,
} eObClearParentTypes;
EnumPropertyItem prop_clear_parent_types[] = {
{CLEAR_PARENT_ALL,
"CLEAR",
0,
"Clear Parent",
"Completely clear the parenting relationship, including involved modifiers if any"},
{CLEAR_PARENT_KEEP_TRANSFORM,
"CLEAR_KEEP_TRANSFORM",
0,
"Clear and Keep Transformation",
"As 'Clear Parent', but keep the current visual transformations of the object"},
{CLEAR_PARENT_INVERSE,
"CLEAR_INVERSE",
0,
"Clear Parent Inverse",
"Reset the transform corrections applied to the parenting relationship, does not remove "
"parenting itself"},
{0, NULL, 0, NULL, NULL},
};
/* Helper for ED_object_parent_clear() - Remove deform-modifiers associated with parent */
static void object_remove_parent_deform_modifiers(Object *ob, const Object *par)
{
if (ELEM(par->type, OB_ARMATURE, OB_LATTICE, OB_CURVE)) {
ModifierData *md, *mdn;
/* assume that we only need to remove the first instance of matching deform modifier here */
for (md = ob->modifiers.first; md; md = mdn) {
bool free = false;
mdn = md->next;
/* need to match types (modifier + parent) and references */
if ((md->type == eModifierType_Armature) && (par->type == OB_ARMATURE)) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
if (amd->object == par) {
free = true;
}
}
else if ((md->type == eModifierType_Lattice) && (par->type == OB_LATTICE)) {
LatticeModifierData *lmd = (LatticeModifierData *)md;
if (lmd->object == par) {
free = true;
}
}
else if ((md->type == eModifierType_Curve) && (par->type == OB_CURVE)) {
CurveModifierData *cmd = (CurveModifierData *)md;
if (cmd->object == par) {
free = true;
}
}
/* free modifier if match */
if (free) {
BLI_remlink(&ob->modifiers, md);
modifier_free(md);
}
}
}
}
void ED_object_parent_clear(Object *ob, const int type)
{
if (ob->parent == NULL) {
return;
}
switch (type) {
case CLEAR_PARENT_ALL: {
/* for deformers, remove corresponding modifiers to prevent
* a large number of modifiers building up */
object_remove_parent_deform_modifiers(ob, ob->parent);
/* clear parenting relationship completely */
ob->parent = NULL;
break;
}
case CLEAR_PARENT_KEEP_TRANSFORM: {
/* remove parent, and apply the parented transform
* result as object's local transforms */
ob->parent = NULL;
BKE_object_apply_mat4(ob, ob->obmat, true, false);
break;
}
case CLEAR_PARENT_INVERSE: {
/* object stays parented, but the parent inverse
* (i.e. offset from parent to retain binding state)
* is cleared. In other words: nothing to do here! */
break;
}
}
/* Always clear parentinv matrix for sake of consistency, see T41950. */
unit_m4(ob->parentinv);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
}
/* note, poll should check for editable scene */
static int parent_clear_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
const int type = RNA_enum_get(op->ptr, "type");
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
ED_object_parent_clear(ob, type);
}
CTX_DATA_END;
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
WM_event_add_notifier(C, NC_OBJECT | ND_PARENT, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_parent_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Parent";
ot->description = "Clear the object's parenting";
ot->idname = "OBJECT_OT_parent_clear";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = parent_clear_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ot->prop = RNA_def_enum(ot->srna, "type", prop_clear_parent_types, CLEAR_PARENT_ALL, "Type", "");
}
/* ******************** Make Parent Operator *********************** */
void ED_object_parent(Object *ob, Object *par, const int type, const char *substr)
{
/* Always clear parentinv matrix for sake of consistency, see T41950. */
unit_m4(ob->parentinv);
if (!par || BKE_object_parent_loop_check(par, ob)) {
ob->parent = NULL;
ob->partype = PAROBJECT;
ob->parsubstr[0] = 0;
return;
}
/* Other partypes are deprecated, do not use here! */
BLI_assert(ELEM(type & PARTYPE, PAROBJECT, PARSKEL, PARVERT1, PARVERT3, PARBONE));
/* this could use some more checks */
ob->parent = par;
ob->partype &= ~PARTYPE;
ob->partype |= type;
BLI_strncpy(ob->parsubstr, substr, sizeof(ob->parsubstr));
}
/* Operator Property */
EnumPropertyItem prop_make_parent_types[] = {
{PAR_OBJECT, "OBJECT", 0, "Object", ""},
{PAR_ARMATURE, "ARMATURE", 0, "Armature Deform", ""},
{PAR_ARMATURE_NAME, "ARMATURE_NAME", 0, " With Empty Groups", ""},
{PAR_ARMATURE_AUTO, "ARMATURE_AUTO", 0, " With Automatic Weights", ""},
{PAR_ARMATURE_ENVELOPE, "ARMATURE_ENVELOPE", 0, " With Envelope Weights", ""},
{PAR_BONE, "BONE", 0, "Bone", ""},
{PAR_BONE_RELATIVE, "BONE_RELATIVE", 0, "Bone Relative", ""},
{PAR_CURVE, "CURVE", 0, "Curve Deform", ""},
{PAR_FOLLOW, "FOLLOW", 0, "Follow Path", ""},
{PAR_PATH_CONST, "PATH_CONST", 0, "Path Constraint", ""},
{PAR_LATTICE, "LATTICE", 0, "Lattice Deform", ""},
{PAR_VERTEX, "VERTEX", 0, "Vertex", ""},
{PAR_VERTEX_TRI, "VERTEX_TRI", 0, "Vertex (Triangle)", ""},
{0, NULL, 0, NULL, NULL},
};
bool ED_object_parent_set(ReportList *reports,
const bContext *C,
Scene *scene,
Object *ob,
Object *par,
int partype,
const bool xmirror,
const bool keep_transform,
const int vert_par[3])
{
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
bPoseChannel *pchan = NULL;
bPoseChannel *pchan_eval = NULL;
const bool pararm = ELEM(
partype, PAR_ARMATURE, PAR_ARMATURE_NAME, PAR_ARMATURE_ENVELOPE, PAR_ARMATURE_AUTO);
Object *parent_eval = DEG_get_evaluated_object(depsgraph, par);
DEG_id_tag_update(&par->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
/* preconditions */
if (partype == PAR_FOLLOW || partype == PAR_PATH_CONST) {
if (par->type != OB_CURVE) {
return 0;
}
else {
Curve *cu = par->data;
Curve *cu_eval = parent_eval->data;
if ((cu->flag & CU_PATH) == 0) {
cu->flag |= CU_PATH | CU_FOLLOW;
cu_eval->flag |= CU_PATH | CU_FOLLOW;
/* force creation of path data */
BKE_displist_make_curveTypes(depsgraph, scene, par, false, false);
}
else {
cu->flag |= CU_FOLLOW;
cu_eval->flag |= CU_FOLLOW;
}
/* if follow, add F-Curve for ctime (i.e. "eval_time") so that path-follow works */
if (partype == PAR_FOLLOW) {
/* get or create F-Curve */
bAction *act = verify_adt_action(bmain, &cu->id, 1);
FCurve *fcu = verify_fcurve(bmain, act, NULL, NULL, "eval_time", 0, 1);
/* setup dummy 'generator' modifier here to get 1-1 correspondence still working */
if (!fcu->bezt && !fcu->fpt && !fcu->modifiers.first) {
add_fmodifier(&fcu->modifiers, FMODIFIER_TYPE_GENERATOR, fcu);
}
}
/* fall back on regular parenting now (for follow only) */
if (partype == PAR_FOLLOW) {
partype = PAR_OBJECT;
}
}
}
else if (ELEM(partype, PAR_BONE, PAR_BONE_RELATIVE)) {
pchan = BKE_pose_channel_active(par);
pchan_eval = BKE_pose_channel_active(parent_eval);
if (pchan == NULL) {
BKE_report(reports, RPT_ERROR, "No active bone");
return false;
}
}
if (ob != par) {
if (BKE_object_parent_loop_check(par, ob)) {
BKE_report(reports, RPT_ERROR, "Loop in parents");
return false;
}
else {
Object workob;
/* apply transformation of previous parenting */
if (keep_transform) {
/* was removed because of bug [#23577],
* but this can be handy in some cases too [#32616], so make optional */
BKE_object_apply_mat4(ob, ob->obmat, false, false);
}
/* set the parent (except for follow-path constraint option) */
if (partype != PAR_PATH_CONST) {
ob->parent = par;
/* Always clear parentinv matrix for sake of consistency, see T41950. */
unit_m4(ob->parentinv);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
}
/* handle types */
if (pchan) {
BLI_strncpy(ob->parsubstr, pchan->name, sizeof(ob->parsubstr));
}
else {
ob->parsubstr[0] = 0;
}
if (partype == PAR_PATH_CONST) {
/* don't do anything here, since this is not technically "parenting" */
}
else if (ELEM(partype, PAR_CURVE, PAR_LATTICE) || (pararm)) {
/* partype is now set to PAROBJECT so that invisible 'virtual'
* modifiers don't need to be created.
* NOTE: the old (2.4x) method was to set ob->partype = PARSKEL,
* creating the virtual modifiers.
*/
ob->partype = PAROBJECT; /* note, dna define, not operator property */
/* ob->partype = PARSKEL; */ /* note, dna define, not operator property */
/* BUT, to keep the deforms, we need a modifier,
* and then we need to set the object that it uses
* - We need to ensure that the modifier we're adding doesn't already exist,
* so we check this by assuming that the parent is selected too.
*/
/* XXX currently this should only happen for meshes, curves, surfaces,
* and lattices - this stuff isn't available for metas yet */
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
ModifierData *md;
switch (partype) {
case PAR_CURVE: /* curve deform */
if (modifiers_isDeformedByCurve(ob) != par) {
md = ED_object_modifier_add(reports, bmain, scene, ob, NULL, eModifierType_Curve);
if (md) {
((CurveModifierData *)md)->object = par;
}
if (par->runtime.curve_cache && par->runtime.curve_cache->path == NULL) {
DEG_id_tag_update(&par->id, ID_RECALC_GEOMETRY);
}
}
break;
case PAR_LATTICE: /* lattice deform */
if (modifiers_isDeformedByLattice(ob) != par) {
md = ED_object_modifier_add(
reports, bmain, scene, ob, NULL, eModifierType_Lattice);
if (md) {
((LatticeModifierData *)md)->object = par;
}
}
break;
default: /* armature deform */
if (modifiers_isDeformedByArmature(ob) != par) {
md = ED_object_modifier_add(
reports, bmain, scene, ob, NULL, eModifierType_Armature);
if (md) {
((ArmatureModifierData *)md)->object = par;
}
}
break;
}
}
}
else if (partype == PAR_BONE) {
ob->partype = PARBONE; /* note, dna define, not operator property */
if (pchan->bone) {
pchan->bone->flag &= ~BONE_RELATIVE_PARENTING;
pchan_eval->bone->flag &= ~BONE_RELATIVE_PARENTING;
}
}
else if (partype == PAR_BONE_RELATIVE) {
ob->partype = PARBONE; /* note, dna define, not operator property */
if (pchan->bone) {
pchan->bone->flag |= BONE_RELATIVE_PARENTING;
pchan_eval->bone->flag |= BONE_RELATIVE_PARENTING;
}
}
else if (partype == PAR_VERTEX) {
ob->partype = PARVERT1;
ob->par1 = vert_par[0];
}
else if (partype == PAR_VERTEX_TRI) {
ob->partype = PARVERT3;
copy_v3_v3_int(&ob->par1, vert_par);
}
else {
ob->partype = PAROBJECT; /* note, dna define, not operator property */
}
/* constraint */
if (partype == PAR_PATH_CONST) {
bConstraint *con;
bFollowPathConstraint *data;
float cmat[4][4], vec[3];
con = BKE_constraint_add_for_object(ob, "AutoPath", CONSTRAINT_TYPE_FOLLOWPATH);
data = con->data;
data->tar = par;
BKE_constraint_target_matrix_get(
depsgraph, scene, con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra);
sub_v3_v3v3(vec, ob->obmat[3], cmat[3]);
copy_v3_v3(ob->loc, vec);
}
else if (pararm && (ob->type == OB_MESH) && (par->type == OB_ARMATURE)) {
if (partype == PAR_ARMATURE_NAME) {
ED_object_vgroup_calc_from_armature(
reports, depsgraph, scene, ob, par, ARM_GROUPS_NAME, false);
}
else if (partype == PAR_ARMATURE_ENVELOPE) {
ED_object_vgroup_calc_from_armature(
reports, depsgraph, scene, ob, par, ARM_GROUPS_ENVELOPE, xmirror);
}
else if (partype == PAR_ARMATURE_AUTO) {
WM_cursor_wait(1);
ED_object_vgroup_calc_from_armature(
reports, depsgraph, scene, ob, par, ARM_GROUPS_AUTO, xmirror);
WM_cursor_wait(0);
}
/* get corrected inverse */
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
}
else if (pararm && (ob->type == OB_GPENCIL) && (par->type == OB_ARMATURE)) {
if (partype == PAR_ARMATURE_NAME) {
ED_gpencil_add_armature_weights(C, reports, ob, par, GP_PAR_ARMATURE_NAME);
}
else if ((partype == PAR_ARMATURE_AUTO) || (partype == PAR_ARMATURE_ENVELOPE)) {
WM_cursor_wait(1);
ED_gpencil_add_armature_weights(C, reports, ob, par, GP_PAR_ARMATURE_AUTO);
WM_cursor_wait(0);
}
/* get corrected inverse */
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
}
else if ((ob->type == OB_GPENCIL) && (par->type == OB_LATTICE)) {
/* Add Lattice modifier */
if (partype == PAR_LATTICE) {
ED_gpencil_add_lattice_modifier(C, reports, ob, par);
}
/* get corrected inverse */
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
}
else {
/* calculate inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
}
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
}
}
return true;
}
static void parent_set_vert_find(KDTree_3d *tree, Object *child, int vert_par[3], bool is_tri)
{
const float *co_find = child->obmat[3];
if (is_tri) {
KDTreeNearest_3d nearest[3];
int tot;
tot = BLI_kdtree_3d_find_nearest_n(tree, co_find, nearest, 3);
BLI_assert(tot == 3);
UNUSED_VARS(tot);
vert_par[0] = nearest[0].index;
vert_par[1] = nearest[1].index;
vert_par[2] = nearest[2].index;
BLI_assert(min_iii(UNPACK3(vert_par)) >= 0);
}
else {
vert_par[0] = BLI_kdtree_3d_find_nearest(tree, co_find, NULL);
BLI_assert(vert_par[0] >= 0);
vert_par[1] = 0;
vert_par[2] = 0;
}
}
static int parent_set_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *par = ED_object_active_context(C);
int partype = RNA_enum_get(op->ptr, "type");
const bool xmirror = RNA_boolean_get(op->ptr, "xmirror");
const bool keep_transform = RNA_boolean_get(op->ptr, "keep_transform");
bool ok = true;
/* vertex parent (kdtree) */
const bool is_vert_par = ELEM(partype, PAR_VERTEX, PAR_VERTEX_TRI);
const bool is_tri = partype == PAR_VERTEX_TRI;
int tree_tot;
struct KDTree_3d *tree = NULL;
int vert_par[3] = {0, 0, 0};
const int *vert_par_p = is_vert_par ? vert_par : NULL;
if (is_vert_par) {
tree = BKE_object_as_kdtree(par, &tree_tot);
BLI_assert(tree != NULL);
if (tree_tot < (is_tri ? 3 : 1)) {
BKE_report(op->reports, RPT_ERROR, "Not enough vertices for vertex-parent");
ok = false;
}
}
if (ok) {
/* Non vertex-parent */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
if (is_vert_par) {
parent_set_vert_find(tree, ob, vert_par, is_tri);
}
if (!ED_object_parent_set(
op->reports, C, scene, ob, par, partype, xmirror, keep_transform, vert_par_p)) {
ok = false;
break;
}
}
CTX_DATA_END;
}
if (is_vert_par) {
BLI_kdtree_3d_free(tree);
}
if (!ok) {
return OPERATOR_CANCELLED;
}
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
WM_event_add_notifier(C, NC_OBJECT | ND_PARENT, NULL);
return OPERATOR_FINISHED;
}
static int parent_set_invoke_menu(bContext *C, wmOperatorType *ot)
{
Object *parent = ED_object_active_context(C);
uiPopupMenu *pup = UI_popup_menu_begin(C, IFACE_("Set Parent To"), ICON_NONE);
uiLayout *layout = UI_popup_menu_layout(pup);
PointerRNA opptr;
#if 0
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_OBJECT);
#else
uiItemFullO_ptr(layout, ot, IFACE_("Object"), ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &opptr);
RNA_enum_set(&opptr, "type", PAR_OBJECT);
RNA_boolean_set(&opptr, "keep_transform", false);
uiItemFullO_ptr(layout,
ot,
IFACE_("Object (Keep Transform)"),
ICON_NONE,
NULL,
WM_OP_EXEC_DEFAULT,
0,
&opptr);
RNA_enum_set(&opptr, "type", PAR_OBJECT);
RNA_boolean_set(&opptr, "keep_transform", true);
#endif
uiItemO(
layout, IFACE_("Object (Without Inverse)"), ICON_NONE, "OBJECT_OT_parent_no_inverse_set");
struct {
bool mesh, gpencil;
} has_children_of_type = {0};
CTX_DATA_BEGIN (C, Object *, child, selected_editable_objects) {
if (child == parent) {
continue;
}
if (child->type == OB_MESH) {
has_children_of_type.mesh = true;
}
if (child->type == OB_GPENCIL) {
has_children_of_type.gpencil = true;
}
}
CTX_DATA_END;
if (parent->type == OB_ARMATURE) {
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_ARMATURE);
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_ARMATURE_NAME);
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_ARMATURE_ENVELOPE);
if (has_children_of_type.mesh || has_children_of_type.gpencil) {
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_ARMATURE_AUTO);
}
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_BONE);
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_BONE_RELATIVE);
}
else if (parent->type == OB_CURVE) {
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_CURVE);
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_FOLLOW);
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_PATH_CONST);
}
else if (parent->type == OB_LATTICE) {
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_LATTICE);
}
/* vertex parenting */
if (OB_TYPE_SUPPORT_PARVERT(parent->type)) {
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_VERTEX);
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_VERTEX_TRI);
}
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
static int parent_set_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (RNA_property_is_set(op->ptr, op->type->prop)) {
return parent_set_exec(C, op);
}
return parent_set_invoke_menu(C, op->type);
}
static bool parent_set_poll_property(const bContext *UNUSED(C),
wmOperator *op,
const PropertyRNA *prop)
{
const char *prop_id = RNA_property_identifier(prop);
/* Only show XMirror for PAR_ARMATURE_ENVELOPE and PAR_ARMATURE_AUTO! */
if (STREQ(prop_id, "xmirror")) {
const int type = RNA_enum_get(op->ptr, "type");
if (ELEM(type, PAR_ARMATURE_ENVELOPE, PAR_ARMATURE_AUTO)) {
return true;
}
else {
return false;
}
}
return true;
}
void OBJECT_OT_parent_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Parent";
ot->description = "Set the object's parenting";
ot->idname = "OBJECT_OT_parent_set";
/* api callbacks */
ot->invoke = parent_set_invoke;
ot->exec = parent_set_exec;
ot->poll = ED_operator_object_active;
ot->poll_property = parent_set_poll_property;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ot->prop = RNA_def_enum(ot->srna, "type", prop_make_parent_types, 0, "Type", "");
RNA_def_boolean(
ot->srna,
"xmirror",
false,
"X Mirror",
"Apply weights symmetrically along X axis, for Envelope/Automatic vertex groups creation");
RNA_def_boolean(ot->srna,
"keep_transform",
false,
"Keep Transform",
"Apply transformation before parenting");
}
/* ************ Make Parent Without Inverse Operator ******************* */
static int parent_noinv_set_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *par = ED_object_active_context(C);
DEG_id_tag_update(&par->id, ID_RECALC_TRANSFORM);
/* context iterator */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
if (ob != par) {
if (BKE_object_parent_loop_check(par, ob)) {
BKE_report(op->reports, RPT_ERROR, "Loop in parents");
}
else {
/* clear inverse matrix and also the object location */
unit_m4(ob->parentinv);
memset(ob->loc, 0, 3 * sizeof(float));
/* set recalc flags */
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
/* set parenting type for object - object only... */
ob->parent = par;
ob->partype = PAROBJECT; /* note, dna define, not operator property */
}
}
}
CTX_DATA_END;
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_parent_no_inverse_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Parent without Inverse";
ot->description = "Set the object's parenting without setting the inverse parent correction";
ot->idname = "OBJECT_OT_parent_no_inverse_set";
/* api callbacks */
ot->invoke = WM_operator_confirm;
ot->exec = parent_noinv_set_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ******************** Clear Track Operator ******************* */
enum {
CLEAR_TRACK = 1,
CLEAR_TRACK_KEEP_TRANSFORM = 2,
};
static const EnumPropertyItem prop_clear_track_types[] = {
{CLEAR_TRACK, "CLEAR", 0, "Clear Track", ""},
{CLEAR_TRACK_KEEP_TRANSFORM,
"CLEAR_KEEP_TRANSFORM",
0,
"Clear and Keep Transformation (Clear Track)",
""},
{0, NULL, 0, NULL, NULL},
};
/* note, poll should check for editable scene */
static int object_track_clear_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
const int type = RNA_enum_get(op->ptr, "type");
if (CTX_data_edit_object(C)) {
BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed in edit mode");
return OPERATOR_CANCELLED;
}
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
bConstraint *con, *pcon;
/* remove track-object for old track */
ob->track = NULL;
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
/* also remove all tracking constraints */
for (con = ob->constraints.last; con; con = pcon) {
pcon = con->prev;
if (ELEM(con->type,
CONSTRAINT_TYPE_TRACKTO,
CONSTRAINT_TYPE_LOCKTRACK,
CONSTRAINT_TYPE_DAMPTRACK)) {
BKE_constraint_remove(&ob->constraints, con);
}
}
if (type == CLEAR_TRACK_KEEP_TRANSFORM) {
BKE_object_apply_mat4(ob, ob->obmat, true, true);
}
}
CTX_DATA_END;
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_track_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Track";
ot->description = "Clear tracking constraint or flag from object";
ot->idname = "OBJECT_OT_track_clear";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_track_clear_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ot->prop = RNA_def_enum(ot->srna, "type", prop_clear_track_types, 0, "Type", "");
}
/************************** Make Track Operator *****************************/
enum {
CREATE_TRACK_DAMPTRACK = 1,
CREATE_TRACK_TRACKTO = 2,
CREATE_TRACK_LOCKTRACK = 3,
};
static const EnumPropertyItem prop_make_track_types[] = {
{CREATE_TRACK_DAMPTRACK, "DAMPTRACK", 0, "Damped Track Constraint", ""},
{CREATE_TRACK_TRACKTO, "TRACKTO", 0, "Track To Constraint", ""},
{CREATE_TRACK_LOCKTRACK, "LOCKTRACK", 0, "Lock Track Constraint", ""},
{0, NULL, 0, NULL, NULL},
};
static int track_set_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *obact = ED_object_active_context(C);
const int type = RNA_enum_get(op->ptr, "type");
switch (type) {
case CREATE_TRACK_DAMPTRACK: {
bConstraint *con;
bDampTrackConstraint *data;
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
if (ob != obact) {
con = BKE_constraint_add_for_object(ob, "AutoTrack", CONSTRAINT_TYPE_DAMPTRACK);
data = con->data;
data->tar = obact;
DEG_id_tag_update(&ob->id,
ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
/* Light, Camera and Speaker track differently by default */
if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
data->trackflag = TRACK_nZ;
}
}
}
CTX_DATA_END;
break;
}
case CREATE_TRACK_TRACKTO: {
bConstraint *con;
bTrackToConstraint *data;
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
if (ob != obact) {
con = BKE_constraint_add_for_object(ob, "AutoTrack", CONSTRAINT_TYPE_TRACKTO);
data = con->data;
data->tar = obact;
DEG_id_tag_update(&ob->id,
ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
/* Light, Camera and Speaker track differently by default */
if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
data->reserved1 = TRACK_nZ;
data->reserved2 = UP_Y;
}
}
}
CTX_DATA_END;
break;
}
case CREATE_TRACK_LOCKTRACK: {
bConstraint *con;
bLockTrackConstraint *data;
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
if (ob != obact) {
con = BKE_constraint_add_for_object(ob, "AutoTrack", CONSTRAINT_TYPE_LOCKTRACK);
data = con->data;
data->tar = obact;
DEG_id_tag_update(&ob->id,
ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
/* Light, Camera and Speaker track differently by default */
if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
data->trackflag = TRACK_nZ;
data->lockflag = LOCK_Y;
}
}
}
CTX_DATA_END;
break;
}
}
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_track_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Track";
ot->description = "Make the object track another object, using various methods/constraints";
ot->idname = "OBJECT_OT_track_set";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = track_set_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", prop_make_track_types, 0, "Type", "");
}
/************************** Link to Scene Operator *****************************/
#if 0
static void link_to_scene(Main *UNUSED(bmain), unsigned short UNUSED(nr))
{
Scene *sce = (Scene *)BLI_findlink(&bmain->scene, G.curscreen->scenenr - 1);
Base *base, *nbase;
if (sce == NULL) {
return;
}
if (sce->id.lib) {
return;
}
for (base = FIRSTBASE; base; base = base->next) {
if (BASE_SELECTED(v3d, base)) {
nbase = MEM_mallocN(sizeof(Base), "newbase");
*nbase = *base;
BLI_addhead(&(sce->base), nbase);
id_us_plus((ID *)base->object);
}
}
}
#endif
static int make_links_scene_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene_to = BLI_findlink(&bmain->scenes, RNA_enum_get(op->ptr, "scene"));
if (scene_to == NULL) {
BKE_report(op->reports, RPT_ERROR, "Could not find scene");
return OPERATOR_CANCELLED;
}
if (scene_to == CTX_data_scene(C)) {
BKE_report(op->reports, RPT_ERROR, "Cannot link objects into the same scene");
return OPERATOR_CANCELLED;
}
if (ID_IS_LINKED(scene_to)) {
BKE_report(op->reports, RPT_ERROR, "Cannot link objects into a linked scene");
return OPERATOR_CANCELLED;
}
Collection *collection_to = scene_to->master_collection;
CTX_DATA_BEGIN (C, Base *, base, selected_bases) {
BKE_collection_object_add(bmain, collection_to, base->object);
}
CTX_DATA_END;
DEG_relations_tag_update(bmain);
/* redraw the 3D view because the object center points are colored differently */
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, NULL);
/* one day multiple scenes will be visible, then we should have some update function for them */
return OPERATOR_FINISHED;
}
enum {
MAKE_LINKS_OBDATA = 1,
MAKE_LINKS_MATERIALS = 2,
MAKE_LINKS_ANIMDATA = 3,
MAKE_LINKS_GROUP = 4,
MAKE_LINKS_DUPLICOLLECTION = 5,
MAKE_LINKS_MODIFIERS = 6,
MAKE_LINKS_FONTS = 7,
};
/* Return true if make link data is allowed, false otherwise */
static bool allow_make_links_data(const int type, Object *ob_src, Object *ob_dst)
{
switch (type) {
case MAKE_LINKS_OBDATA:
if (ob_src->type == ob_dst->type && ob_src->type != OB_EMPTY) {
return true;
}
break;
case MAKE_LINKS_MATERIALS:
if (OB_TYPE_SUPPORT_MATERIAL(ob_src->type) && OB_TYPE_SUPPORT_MATERIAL(ob_dst->type)) {
return true;
}
break;
case MAKE_LINKS_DUPLICOLLECTION:
if (ob_dst->type == OB_EMPTY) {
return true;
}
break;
case MAKE_LINKS_ANIMDATA:
case MAKE_LINKS_GROUP:
return true;
case MAKE_LINKS_MODIFIERS:
if (!ELEM(OB_EMPTY, ob_src->type, ob_dst->type)) {
return true;
}
break;
case MAKE_LINKS_FONTS:
if ((ob_src->data != ob_dst->data) && (ob_src->type == OB_FONT) &&
(ob_dst->type == OB_FONT)) {
return true;
}
break;
}
return false;
}
static int make_links_data_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Main *bmain = CTX_data_main(C);
const int type = RNA_enum_get(op->ptr, "type");
Object *ob_src;
ID *obdata_id;
int a;
/* collection */
LinkNode *ob_collections = NULL;
bool is_cycle = false;
bool is_lib = false;
ob_src = ED_object_active_context(C);
/* avoid searching all collections in source object each time */
if (type == MAKE_LINKS_GROUP) {
ob_collections = BKE_object_groups(bmain, scene, ob_src);
}
CTX_DATA_BEGIN (C, Base *, base_dst, selected_editable_bases) {
Object *ob_dst = base_dst->object;
if (ob_src != ob_dst) {
if (allow_make_links_data(type, ob_src, ob_dst)) {
obdata_id = ob_dst->data;
switch (type) {
case MAKE_LINKS_OBDATA: /* obdata */
id_us_min(obdata_id);
obdata_id = ob_src->data;
id_us_plus(obdata_id);
ob_dst->data = obdata_id;
/* if amount of material indices changed: */
test_object_materials(bmain, ob_dst, ob_dst->data);
DEG_id_tag_update(&ob_dst->id, ID_RECALC_GEOMETRY);
break;
case MAKE_LINKS_MATERIALS:
/* new approach, using functions from kernel */
for (a = 0; a < ob_src->totcol; a++) {
Material *ma = give_current_material(ob_src, a + 1);
/* also works with `ma == NULL` */
assign_material(bmain, ob_dst, ma, a + 1, BKE_MAT_ASSIGN_USERPREF);
}
DEG_id_tag_update(&ob_dst->id, ID_RECALC_GEOMETRY);
break;
case MAKE_LINKS_ANIMDATA:
BKE_animdata_copy_id(bmain, (ID *)ob_dst, (ID *)ob_src, 0);
if (ob_dst->data && ob_src->data) {
if (ID_IS_LINKED(obdata_id)) {
is_lib = true;
break;
}
BKE_animdata_copy_id(bmain, (ID *)ob_dst->data, (ID *)ob_src->data, 0);
}
DEG_id_tag_update(&ob_dst->id,
ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
break;
case MAKE_LINKS_GROUP: {
LinkNode *collection_node;
/* first clear collections */
BKE_object_groups_clear(bmain, scene, ob_dst);
/* now add in the collections from the link nodes */
for (collection_node = ob_collections; collection_node;
collection_node = collection_node->next) {
if (ob_dst->instance_collection != collection_node->link) {
BKE_collection_object_add(bmain, collection_node->link, ob_dst);
}
else {
is_cycle = true;
}
}
break;
}
case MAKE_LINKS_DUPLICOLLECTION:
ob_dst->instance_collection = ob_src->instance_collection;
if (ob_dst->instance_collection) {
id_us_plus(&ob_dst->instance_collection->id);
ob_dst->transflag |= OB_DUPLICOLLECTION;
}
DEG_id_tag_update(&ob_dst->id, ID_RECALC_COPY_ON_WRITE);
break;
case MAKE_LINKS_MODIFIERS:
BKE_object_link_modifiers(scene, ob_dst, ob_src);
DEG_id_tag_update(&ob_dst->id,
ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
break;
case MAKE_LINKS_FONTS: {
Curve *cu_src = ob_src->data;
Curve *cu_dst = ob_dst->data;
if (ID_IS_LINKED(obdata_id)) {
is_lib = true;
break;
}
if (cu_dst->vfont) {
id_us_min(&cu_dst->vfont->id);
}
cu_dst->vfont = cu_src->vfont;
id_us_plus((ID *)cu_dst->vfont);
if (cu_dst->vfontb) {
id_us_min(&cu_dst->vfontb->id);
}
cu_dst->vfontb = cu_src->vfontb;
id_us_plus((ID *)cu_dst->vfontb);
if (cu_dst->vfonti) {
id_us_min(&cu_dst->vfonti->id);
}
cu_dst->vfonti = cu_src->vfonti;
id_us_plus((ID *)cu_dst->vfonti);
if (cu_dst->vfontbi) {
id_us_min(&cu_dst->vfontbi->id);
}
cu_dst->vfontbi = cu_src->vfontbi;
id_us_plus((ID *)cu_dst->vfontbi);
DEG_id_tag_update(&ob_dst->id,
ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
break;
}
}
}
}
}
CTX_DATA_END;
if (type == MAKE_LINKS_GROUP) {
if (ob_collections) {
BLI_linklist_free(ob_collections, NULL);
}
if (is_cycle) {
BKE_report(op->reports, RPT_WARNING, "Skipped some collections because of cycle detected");
}
}
if (is_lib) {
BKE_report(op->reports, RPT_WARNING, "Skipped editing library object data");
}
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, CTX_wm_view3d(C));
WM_event_add_notifier(C, NC_OBJECT, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_make_links_scene(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Link Objects to Scene";
ot->description = "Link selection to another scene";
ot->idname = "OBJECT_OT_make_links_scene";
/* api callbacks */
ot->invoke = WM_enum_search_invoke;
ot->exec = make_links_scene_exec;
/* better not run the poll check */
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = RNA_def_enum(ot->srna, "scene", DummyRNA_NULL_items, 0, "Scene", "");
RNA_def_enum_funcs(prop, RNA_scene_local_itemf);
RNA_def_property_flag(prop, PROP_ENUM_NO_TRANSLATE);
ot->prop = prop;
}
void OBJECT_OT_make_links_data(wmOperatorType *ot)
{
static const EnumPropertyItem make_links_items[] = {
{MAKE_LINKS_OBDATA, "OBDATA", 0, "Object Data", ""},
{MAKE_LINKS_MATERIALS, "MATERIAL", 0, "Materials", ""},
{MAKE_LINKS_ANIMDATA, "ANIMATION", 0, "Animation Data", ""},
{MAKE_LINKS_GROUP, "GROUPS", 0, "Collection", ""},
{MAKE_LINKS_DUPLICOLLECTION, "DUPLICOLLECTION", 0, "Instance Collection", ""},
{MAKE_LINKS_MODIFIERS, "MODIFIERS", 0, "Modifiers", ""},
{MAKE_LINKS_FONTS, "FONTS", 0, "Fonts", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Link Data";
ot->description = "Apply active object links to other selected objects";
ot->idname = "OBJECT_OT_make_links_data";
/* api callbacks */
ot->exec = make_links_data_exec;
ot->poll = ED_operator_object_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", make_links_items, 0, "Type", "");
}
/**************************** Make Single User ********************************/
static void libblock_relink_collection(Collection *collection, const bool do_collection)
{
if (do_collection) {
BKE_libblock_relink_to_newid(&collection->id);
}
for (CollectionObject *cob = collection->gobject.first; cob != NULL; cob = cob->next) {
BKE_libblock_relink_to_newid(&cob->ob->id);
}
for (CollectionChild *child = collection->children.first; child; child = child->next) {
libblock_relink_collection(child->collection, true);
}
}
static Collection *single_object_users_collection(Main *bmain,
Scene *scene,
Collection *collection,
const int flag,
const bool copy_collections,
const bool is_master_collection)
{
/* Generate new copies for objects in given collection and all its children,
* and optionally also copy collections themselves. */
if (copy_collections && !is_master_collection) {
collection = ID_NEW_SET(collection, BKE_collection_copy(bmain, NULL, collection));
}
/* We do not remap to new objects here, this is done in separate step. */
for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
Object *ob = cob->ob;
/* an object may be in more than one collection */
if ((ob->id.newid == NULL) && ((ob->flag & flag) == flag)) {
if (!ID_IS_LINKED(ob) && BKE_object_scenes_users_get(bmain, ob) > 1) {
ID_NEW_SET(ob, BKE_object_copy(bmain, ob));
}
}
}
/* Since master collection has already be duplicated as part of scene copy,
* we do not duplicate it here.
* However, this means its children need to be re-added manually here,
* otherwise their parent lists are empty (which will lead to crashes, see T63101). */
CollectionChild *child_next, *child = collection->children.first;
CollectionChild *orig_child_last = collection->children.last;
for (; child != NULL; child = child_next) {
child_next = child->next;
Collection *collection_child_new = single_object_users_collection(
bmain, scene, child->collection, flag, copy_collections, false);
if (is_master_collection && copy_collections && child->collection != collection_child_new) {
/* We do not want a collection sync here, our collections are in a complete unsetled state
* currently. With current code, that would lead to a memory leak - because of reasons.
* It would be a useless loss of computing anyway, since caller has to fully refresh
* viewlayers/collections caching at the end. */
BKE_collection_child_add_no_sync(collection, collection_child_new);
BLI_remlink(&collection->children, child);
MEM_freeN(child);
if (child == orig_child_last) {
break;
}
}
}
return collection;
}
/* Warning, sets ID->newid pointers of objects and collections, but does not clear them. */
static void single_object_users(
Main *bmain, Scene *scene, View3D *v3d, const int flag, const bool copy_collections)
{
/* duplicate all the objects of the scene (and matching collections, if required). */
Collection *master_collection = scene->master_collection;
single_object_users_collection(bmain, scene, master_collection, flag, copy_collections, true);
/* Will also handle the master collection. */
BKE_libblock_relink_to_newid(&scene->id);
/* Collection and object pointers in collections */
libblock_relink_collection(scene->master_collection, false);
/* We also have to handle runtime things in UI. */
if (v3d) {
ID_NEW_REMAP(v3d->camera);
}
/* Making single user may affect other scenes if they share
* with current one some collections in their ViewLayer. */
BKE_main_collection_sync_remap(bmain);
}
/* not an especially efficient function, only added so the single user
* button can be functional.*/
void ED_object_single_user(Main *bmain, Scene *scene, Object *ob)
{
FOREACH_SCENE_OBJECT_BEGIN (scene, ob_iter) {
ob_iter->flag &= ~OB_DONE;
}
FOREACH_SCENE_OBJECT_END;
/* tag only the one object */
ob->flag |= OB_DONE;
single_object_users(bmain, scene, NULL, OB_DONE, false);
BKE_main_id_clear_newpoins(bmain);
}
static void new_id_matar(Main *bmain, Material **matar, const int totcol)
{
ID *id;
int a;
for (a = 0; a < totcol; a++) {
id = (ID *)matar[a];
if (id && !ID_IS_LINKED(id)) {
if (id->newid) {
matar[a] = (Material *)id->newid;
id_us_plus(id->newid);
id_us_min(id);
}
else if (id->us > 1) {
matar[a] = ID_NEW_SET(id, BKE_material_copy(bmain, matar[a]));
id_us_min(id);
}
}
}
}
static void single_obdata_users(
Main *bmain, Scene *scene, ViewLayer *view_layer, View3D *v3d, const int flag)
{
Light *la;
Curve *cu;
Camera *cam;
Mesh *me;
Lattice *lat;
ID *id;
FOREACH_OBJECT_FLAG_BEGIN (scene, view_layer, v3d, flag, ob) {
if (!ID_IS_LINKED(ob)) {
id = ob->data;
if (id && id->us > 1 && !ID_IS_LINKED(id)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
switch (ob->type) {
case OB_LAMP:
ob->data = la = ID_NEW_SET(ob->data, BKE_light_copy(bmain, ob->data));
break;
case OB_CAMERA:
cam = ob->data = ID_NEW_SET(ob->data, BKE_camera_copy(bmain, ob->data));
ID_NEW_REMAP(cam->dof.focus_object);
break;
case OB_MESH:
/* Needed to remap texcomesh below. */
me = ob->data = ID_NEW_SET(ob->data, BKE_mesh_copy(bmain, ob->data));
if (me->key) { /* We do not need to set me->key->id.newid here... */
BKE_animdata_copy_id_action(bmain, (ID *)me->key, false);
}
break;
case OB_MBALL:
ob->data = ID_NEW_SET(ob->data, BKE_mball_copy(bmain, ob->data));
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
ob->data = cu = ID_NEW_SET(ob->data, BKE_curve_copy(bmain, ob->data));
ID_NEW_REMAP(cu->bevobj);
ID_NEW_REMAP(cu->taperobj);
if (cu->key) { /* We do not need to set cu->key->id.newid here... */
BKE_animdata_copy_id_action(bmain, (ID *)cu->key, false);
}
break;
case OB_LATTICE:
ob->data = lat = ID_NEW_SET(ob->data, BKE_lattice_copy(bmain, ob->data));
if (lat->key) { /* We do not need to set lat->key->id.newid here... */
BKE_animdata_copy_id_action(bmain, (ID *)lat->key, false);
}
break;
case OB_ARMATURE:
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
ob->data = ID_NEW_SET(ob->data, BKE_armature_copy(bmain, ob->data));
BKE_pose_rebuild(bmain, ob, ob->data, true);
break;
case OB_SPEAKER:
ob->data = ID_NEW_SET(ob->data, BKE_speaker_copy(bmain, ob->data));
break;
case OB_LIGHTPROBE:
ob->data = ID_NEW_SET(ob->data, BKE_lightprobe_copy(bmain, ob->data));
break;
case OB_GPENCIL:
ob->data = ID_NEW_SET(ob->data, BKE_gpencil_copy(bmain, ob->data));
break;
default:
printf("ERROR %s: can't copy %s\n", __func__, id->name);
BLI_assert(!"This should never happen.");
/* We need to end the FOREACH_OBJECT_FLAG_BEGIN iterator to prevent memory leak. */
BKE_scene_objects_iterator_end(&iter_macro);
return;
}
/* Copy animation data after object data became local,
* otherwise old and new object data will share the same
* AnimData structure, which is not what we want.
* (sergey)
*/
BKE_animdata_copy_id_action(bmain, (ID *)ob->data, false);
id_us_min(id);
}
}
}
FOREACH_OBJECT_FLAG_END;
me = bmain->meshes.first;
while (me) {
ID_NEW_REMAP(me->texcomesh);
me = me->id.next;
}
}
static void single_object_action_users(
Main *bmain, Scene *scene, ViewLayer *view_layer, View3D *v3d, const int flag)
{
FOREACH_OBJECT_FLAG_BEGIN (scene, view_layer, v3d, flag, ob) {
if (!ID_IS_LINKED(ob)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
BKE_animdata_copy_id_action(bmain, &ob->id, false);
}
}
FOREACH_OBJECT_FLAG_END;
}
static void single_mat_users(
Main *bmain, Scene *scene, ViewLayer *view_layer, View3D *v3d, const int flag)
{
Material *ma, *man;
int a;
FOREACH_OBJECT_FLAG_BEGIN (scene, view_layer, v3d, flag, ob) {
if (!ID_IS_LINKED(ob)) {
for (a = 1; a <= ob->totcol; a++) {
ma = give_current_material(ob, a);
if (ma) {
/* do not test for LIB_TAG_NEW or use newid:
* this functions guaranteed delivers single_users! */
if (ma->id.us > 1) {
man = BKE_material_copy(bmain, ma);
BKE_animdata_copy_id_action(bmain, &man->id, false);
man->id.us = 0;
assign_material(bmain, ob, man, a, BKE_MAT_ASSIGN_USERPREF);
}
}
}
}
}
FOREACH_OBJECT_FLAG_END;
}
static void single_mat_users_expand(Main *bmain)
{
/* only when 'parent' blocks are LIB_TAG_NEW */
Object *ob;
Mesh *me;
Curve *cu;
MetaBall *mb;
bGPdata *gpd;
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ob->id.tag & LIB_TAG_NEW) {
new_id_matar(bmain, ob->mat, ob->totcol);
}
}
for (me = bmain->meshes.first; me; me = me->id.next) {
if (me->id.tag & LIB_TAG_NEW) {
new_id_matar(bmain, me->mat, me->totcol);
}
}
for (cu = bmain->curves.first; cu; cu = cu->id.next) {
if (cu->id.tag & LIB_TAG_NEW) {
new_id_matar(bmain, cu->mat, cu->totcol);
}
}
for (mb = bmain->metaballs.first; mb; mb = mb->id.next) {
if (mb->id.tag & LIB_TAG_NEW) {
new_id_matar(bmain, mb->mat, mb->totcol);
}
}
for (gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
if (gpd->id.tag & LIB_TAG_NEW) {
new_id_matar(bmain, gpd->mat, gpd->totcol);
}
}
}
/* used for copying scenes */
void ED_object_single_users(Main *bmain,
Scene *scene,
const bool full,
const bool copy_collections)
{
single_object_users(bmain, scene, NULL, 0, copy_collections);
if (full) {
single_obdata_users(bmain, scene, NULL, NULL, 0);
single_object_action_users(bmain, scene, NULL, NULL, 0);
single_mat_users_expand(bmain);
/* Duplicating obdata and other IDs may require another update of the collections and objects
* pointers, especially regarding drivers and custom props, see T66641.
* Note that this whole scene duplication code and 'make single user' functions have te be
* rewritten at some point to make use of proper modern ID management code,
* but that is no small task.
* For now we are doomed to that kind of band-aid to try to cover most of remapping cases. */
/* Will also handle the master collection. */
BKE_libblock_relink_to_newid(&scene->id);
/* Collection and object pointers in collections */
libblock_relink_collection(scene->master_collection, false);
}
/* Relink nodetrees' pointers that have been duplicated. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
/* This is a bit convoluted, we want to root ntree of copied IDs and only those,
* so we first check that old ID has been copied and that ntree is root tree of old ID,
* then get root tree of new ID and remap its pointers to new ID... */
if (id->newid && (&ntree->id != id)) {
ntree = ntreeFromID(id->newid);
BKE_libblock_relink_to_newid(&ntree->id);
}
}
FOREACH_NODETREE_END;
/* Relink datablock pointer properties */
{
IDP_RelinkProperty(scene->id.properties);
FOREACH_SCENE_OBJECT_BEGIN (scene, ob) {
if (!ID_IS_LINKED(ob)) {
IDP_RelinkProperty(ob->id.properties);
}
}
FOREACH_SCENE_OBJECT_END;
if (scene->nodetree) {
IDP_RelinkProperty(scene->nodetree->id.properties);
for (bNode *node = scene->nodetree->nodes.first; node; node = node->next) {
IDP_RelinkProperty(node->prop);
}
}
if (scene->world) {
IDP_RelinkProperty(scene->world->id.properties);
}
if (scene->clip) {
IDP_RelinkProperty(scene->clip->id.properties);
}
}
BKE_main_id_clear_newpoins(bmain);
DEG_relations_tag_update(bmain);
}
/******************************* Make Local ***********************************/
enum {
MAKE_LOCAL_SELECT_OB = 1,
MAKE_LOCAL_SELECT_OBDATA = 2,
MAKE_LOCAL_SELECT_OBDATA_MATERIAL = 3,
MAKE_LOCAL_ALL = 4,
};
static int tag_localizable_looper(void *UNUSED(user_data),
ID *UNUSED(self_id),
ID **id_pointer,
const int UNUSED(cb_flag))
{
if (*id_pointer) {
(*id_pointer)->tag &= ~LIB_TAG_DOIT;
}
return IDWALK_RET_NOP;
}
static void tag_localizable_objects(bContext *C, const int mode)
{
Main *bmain = CTX_data_main(C);
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
/* Set LIB_TAG_DOIT flag for all selected objects, so next we can check whether
* object is gonna to become local or not.
*/
CTX_DATA_BEGIN (C, Object *, object, selected_objects) {
object->id.tag |= LIB_TAG_DOIT;
/* If data is also gonna to become local, mark data we're interested in
* as gonna-to-be-local.
*/
if (mode == MAKE_LOCAL_SELECT_OBDATA && object->data) {
ID *data_id = (ID *)object->data;
data_id->tag |= LIB_TAG_DOIT;
}
}
CTX_DATA_END;
/* Also forbid making objects local if other library objects are using
* them for modifiers or constraints.
*/
for (Object *object = bmain->objects.first; object; object = object->id.next) {
if ((object->id.tag & LIB_TAG_DOIT) == 0) {
BKE_library_foreach_ID_link(
NULL, &object->id, tag_localizable_looper, NULL, IDWALK_READONLY);
}
if (object->data) {
ID *data_id = (ID *)object->data;
if ((data_id->tag & LIB_TAG_DOIT) == 0) {
BKE_library_foreach_ID_link(NULL, data_id, tag_localizable_looper, NULL, IDWALK_READONLY);
}
}
}
/* TODO(sergey): Drivers targets? */
}
/**
* Instance indirectly referenced zero user objects,
* otherwise they're lost on reload, see T40595.
*/
static bool make_local_all__instance_indirect_unused(Main *bmain,
ViewLayer *view_layer,
Collection *collection)
{
Object *ob;
bool changed = false;
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ID_IS_LINKED(ob) && (ob->id.us == 0)) {
Base *base;
id_us_plus(&ob->id);
BKE_collection_object_add(bmain, collection, ob);
base = BKE_view_layer_base_find(view_layer, ob);
ED_object_base_select(base, BA_SELECT);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
changed = true;
}
}
return changed;
}
static void make_local_animdata_tag_strips(ListBase *strips)
{
NlaStrip *strip;
for (strip = strips->first; strip; strip = strip->next) {
if (strip->act) {
strip->act->id.tag &= ~LIB_TAG_PRE_EXISTING;
}
make_local_animdata_tag_strips(&strip->strips);
}
}
/* Tag all actions used by given animdata to be made local. */
static void make_local_animdata_tag(AnimData *adt)
{
if (adt) {
/* Actions - Active and Temp */
if (adt->action) {
adt->action->id.tag &= ~LIB_TAG_PRE_EXISTING;
}
if (adt->tmpact) {
adt->tmpact->id.tag &= ~LIB_TAG_PRE_EXISTING;
}
/* Drivers */
/* TODO: need to handle the ID-targets too? */
/* NLA Data */
for (NlaTrack *nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) {
make_local_animdata_tag_strips(&nlt->strips);
}
}
}
static void make_local_material_tag(Material *ma)
{
if (ma) {
ma->id.tag &= ~LIB_TAG_PRE_EXISTING;
make_local_animdata_tag(BKE_animdata_from_id(&ma->id));
/* About nodetrees: root one is made local together with material,
* others we keep linked for now... */
}
}
static int make_local_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
ParticleSystem *psys;
Material *ma, ***matarar;
const int mode = RNA_enum_get(op->ptr, "type");
int a;
/* Note: we (ab)use LIB_TAG_PRE_EXISTING to cherry pick which ID to make local... */
if (mode == MAKE_LOCAL_ALL) {
ViewLayer *view_layer = CTX_data_view_layer(C);
Collection *collection = CTX_data_collection(C);
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* De-select so the user can differentiate newly instanced from existing objects. */
BKE_view_layer_base_deselect_all(view_layer);
if (make_local_all__instance_indirect_unused(bmain, view_layer, collection)) {
BKE_report(op->reports,
RPT_INFO,
"Orphan library objects added to the current scene to avoid loss");
}
}
else {
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
tag_localizable_objects(C, mode);
CTX_DATA_BEGIN (C, Object *, ob, selected_objects) {
if ((ob->id.tag & LIB_TAG_DOIT) == 0) {
continue;
}
ob->id.tag &= ~LIB_TAG_PRE_EXISTING;
make_local_animdata_tag(BKE_animdata_from_id(&ob->id));
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
psys->part->id.tag &= ~LIB_TAG_PRE_EXISTING;
}
if (mode == MAKE_LOCAL_SELECT_OBDATA_MATERIAL) {
for (a = 0; a < ob->totcol; a++) {
ma = ob->mat[a];
if (ma) {
make_local_material_tag(ma);
}
}
matarar = (Material ***)give_matarar(ob);
if (matarar) {
for (a = 0; a < ob->totcol; a++) {
ma = (*matarar)[a];
if (ma) {
make_local_material_tag(ma);
}
}
}
}
if (ELEM(mode, MAKE_LOCAL_SELECT_OBDATA, MAKE_LOCAL_SELECT_OBDATA_MATERIAL) &&
ob->data != NULL) {
ID *ob_data = ob->data;
ob_data->tag &= ~LIB_TAG_PRE_EXISTING;
make_local_animdata_tag(BKE_animdata_from_id(ob_data));
}
}
CTX_DATA_END;
}
BKE_library_make_local(bmain, NULL, NULL, true, false); /* NULL is all libs */
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_make_local(wmOperatorType *ot)
{
static const EnumPropertyItem type_items[] = {
{MAKE_LOCAL_SELECT_OB, "SELECT_OBJECT", 0, "Selected Objects", ""},
{MAKE_LOCAL_SELECT_OBDATA, "SELECT_OBDATA", 0, "Selected Objects and Data", ""},
{MAKE_LOCAL_SELECT_OBDATA_MATERIAL,
"SELECT_OBDATA_MATERIAL",
0,
"Selected Objects, Data and Materials",
""},
{MAKE_LOCAL_ALL, "ALL", 0, "All", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Make Local";
ot->description = "Make library linked data-blocks local to this file";
ot->idname = "OBJECT_OT_make_local";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = make_local_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
}
static void make_override_library_tag_object(Object *obact, Object *ob)
{
if (ob == obact) {
return;
}
if (!ID_IS_LINKED(ob)) {
return;
}
/* Note: all this is very case-by-case bad handling, ultimately we'll want a real full
* 'automatic', generic handling of all this,
* will probably require adding some override-aware stuff to library_query code... */
if (obact->type == OB_ARMATURE && ob->modifiers.first != NULL) {
for (ModifierData *md = ob->modifiers.first; md != NULL; md = md->next) {
if (md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
if (amd->object == obact) {
ob->id.tag |= LIB_TAG_DOIT;
break;
}
}
}
}
else if (ob->parent == obact) {
ob->id.tag |= LIB_TAG_DOIT;
}
if (ob->id.tag & LIB_TAG_DOIT) {
printf("Indirectly overriding %s for %s\n", ob->id.name, obact->id.name);
}
}
static void make_override_library_tag_collections(Collection *collection)
{
collection->id.tag |= LIB_TAG_DOIT;
for (CollectionChild *coll_child = collection->children.first; coll_child != NULL;
coll_child = coll_child->next) {
make_override_library_tag_collections(coll_child->collection);
}
}
/* Set the object to override. */
static int make_override_library_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
Object *obact = ED_object_active_context(C);
/* Sanity checks. */
if (!scene || ID_IS_LINKED(scene) || !obact) {
return OPERATOR_CANCELLED;
}
/* Get object to work on - use a menu if we need to... */
if (!ID_IS_LINKED(obact) && obact->instance_collection != NULL &&
ID_IS_LINKED(obact->instance_collection)) {
/* Gives menu with list of objects in group. */
WM_enum_search_invoke(C, op, event);
return OPERATOR_CANCELLED;
}
else if (ID_IS_LINKED(obact)) {
uiPopupMenu *pup = UI_popup_menu_begin(C, IFACE_("OK?"), ICON_QUESTION);
uiLayout *layout = UI_popup_menu_layout(pup);
/* Create operator menu item with relevant properties filled in. */
PointerRNA opptr_dummy;
uiItemFullO_ptr(
layout, op->type, op->type->name, ICON_NONE, NULL, WM_OP_EXEC_REGION_WIN, 0, &opptr_dummy);
/* Present the menu and be done... */
UI_popup_menu_end(C, pup);
/* This invoke just calls another instance of this operator... */
return OPERATOR_INTERFACE;
}
else {
/* Error.. cannot continue. */
BKE_report(op->reports,
RPT_ERROR,
"Can only make library override for a referenced object or collection");
return OPERATOR_CANCELLED;
}
}
static int make_override_library_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *obact = CTX_data_active_object(C);
bool success = false;
if (!ID_IS_LINKED(obact) && obact->instance_collection != NULL &&
ID_IS_LINKED(obact->instance_collection)) {
if (!ID_IS_OVERRIDABLE_LIBRARY(obact->instance_collection)) {
BKE_reportf(op->reports,
RPT_ERROR_INVALID_INPUT,
"Collection '%s' (instantiated by the active object) is not overridable",
obact->instance_collection->id.name + 2);
return OPERATOR_CANCELLED;
}
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
Object *obcollection = obact;
Collection *collection = obcollection->instance_collection;
const ListBase dup_collection_objects = BKE_collection_object_cache_get(collection);
Base *base = BLI_findlink(&dup_collection_objects, RNA_enum_get(op->ptr, "object"));
obact = base->object;
/* First, we make a library override of the linked collection itself, and all its children. */
make_override_library_tag_collections(collection);
/* Then, we make library override of the whole set of objects in the Collection. */
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, ob) {
ob->id.tag |= LIB_TAG_DOIT;
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
/* Then, we remove (untag) bone shape objects, you shall never want to override those
* (hopefully)... */
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, ob) {
if (ob->type == OB_ARMATURE && ob->pose != NULL) {
for (bPoseChannel *pchan = ob->pose->chanbase.first; pchan != NULL; pchan = pchan->next) {
if (pchan->custom != NULL) {
pchan->custom->id.tag &= ~LIB_TAG_DOIT;
}
}
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
success = BKE_override_library_create_from_tag(bmain);
/* Instantiate our newly overridden objects in scene, if not yet done. */
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Collection *new_collection = (Collection *)collection->id.newid;
BKE_collection_child_add(bmain, scene->master_collection, new_collection);
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (new_collection, new_ob) {
if (new_ob != NULL && new_ob->id.override_library != NULL) {
if ((base = BKE_view_layer_base_find(view_layer, new_ob)) == NULL) {
BKE_collection_object_add_from(bmain, scene, obcollection, new_ob);
base = BKE_view_layer_base_find(view_layer, new_ob);
DEG_id_tag_update_ex(bmain, &new_ob->id, ID_RECALC_TRANSFORM | ID_RECALC_BASE_FLAGS);
}
/* parent to 'collection' empty */
/* Disabled for now, according to some artist this is probably not really useful anyway.
* And it breaks things like objects parented to bones
* (most likely due to missing proper setting of inverse parent matrix?)... */
/* Note: we might even actually want to get rid of that instanciating empty... */
if (0 && new_ob->parent == NULL) {
new_ob->parent = obcollection;
}
if (new_ob == (Object *)obact->id.newid) {
/* TODO: is setting active needed? */
BKE_view_layer_base_select_and_set_active(view_layer, base);
}
else {
/* Disable auto-override tags for non-active objects, will help with performaces... */
new_ob->id.override_library->flag &= ~OVERRIDE_LIBRARY_AUTO;
}
/* We still want to store all objects' current override status (i.e. change of parent). */
BKE_override_library_operations_create(bmain, &new_ob->id, true);
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
/* obcollection is no more duplicollection-ing,
* it merely parents whole collection of overriding instantiated objects. */
obcollection->instance_collection = NULL;
/* Also, we'd likely want to lock by default things like
* transformations of implicitly overridden objects? */
DEG_id_tag_update(&scene->id, 0);
/* Cleanup. */
BKE_main_id_clear_newpoins(bmain);
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
}
else if (!ID_IS_OVERRIDABLE_LIBRARY(obact)) {
BKE_reportf(op->reports,
RPT_ERROR_INVALID_INPUT,
"Active object '%s' is not overridable",
obact->id.name + 2);
return OPERATOR_CANCELLED;
}
/* Else, poll func ensures us that ID_IS_LINKED(obact) is true. */
else if (obact->type == OB_ARMATURE) {
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
obact->id.tag |= LIB_TAG_DOIT;
for (Object *ob = bmain->objects.first; ob != NULL; ob = ob->id.next) {
make_override_library_tag_object(obact, ob);
}
success = BKE_override_library_create_from_tag(bmain);
/* Also, we'd likely want to lock by default things like
* transformations of implicitly overridden objects? */
/* Cleanup. */
BKE_main_id_clear_newpoins(bmain);
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
}
/* TODO: probably more cases where we want to do automated smart things in the future! */
else {
/* For now, remapp all local usages of linked ID to local override one here. */
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, true);
success = (BKE_override_library_create_from_id(bmain, &obact->id, true) != NULL);
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
}
WM_event_add_notifier(C, NC_WINDOW, NULL);
return success ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static bool make_override_library_poll(bContext *C)
{
Object *obact = CTX_data_active_object(C);
/* Object must be directly linked to be overridable. */
return (BKE_override_library_is_enabled() && ED_operator_objectmode(C) && obact != NULL &&
((ID_IS_LINKED(obact) && obact->id.tag & LIB_TAG_EXTERN) ||
(!ID_IS_LINKED(obact) && obact->instance_collection != NULL &&
ID_IS_LINKED(obact->instance_collection))));
}
void OBJECT_OT_make_override_library(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Library Override";
ot->description = "Make a local override of this library linked data-block";
ot->idname = "OBJECT_OT_make_override_library";
/* api callbacks */
ot->invoke = make_override_library_invoke;
ot->exec = make_override_library_exec;
ot->poll = make_override_library_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
PropertyRNA *prop;
prop = RNA_def_enum(ot->srna,
"object",
DummyRNA_DEFAULT_items,
0,
"Override Object",
"Name of lib-linked/collection object to make an override from");
RNA_def_enum_funcs(prop, proxy_collection_object_itemf);
RNA_def_property_flag(prop, PROP_ENUM_NO_TRANSLATE);
ot->prop = prop;
}
enum {
MAKE_SINGLE_USER_ALL = 1,
MAKE_SINGLE_USER_SELECTED = 2,
};
static int make_single_user_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C); /* ok if this is NULL */
const int flag = (RNA_enum_get(op->ptr, "type") == MAKE_SINGLE_USER_SELECTED) ? SELECT : 0;
const bool copy_collections = false;
bool update_deps = false;
if (RNA_boolean_get(op->ptr, "object")) {
if (flag == SELECT) {
BKE_view_layer_selected_objects_tag(view_layer, OB_DONE);
single_object_users(bmain, scene, v3d, OB_DONE, copy_collections);
}
else {
single_object_users(bmain, scene, v3d, 0, copy_collections);
}
/* needed since object relationships may have changed */
update_deps = true;
}
if (RNA_boolean_get(op->ptr, "obdata")) {
single_obdata_users(bmain, scene, view_layer, v3d, flag);
}
if (RNA_boolean_get(op->ptr, "material")) {
single_mat_users(bmain, scene, view_layer, v3d, flag);
}
if (RNA_boolean_get(op->ptr, "animation")) {
single_object_action_users(bmain, scene, view_layer, v3d, flag);
}
BKE_main_id_clear_newpoins(bmain);
WM_event_add_notifier(C, NC_WINDOW, NULL);
if (update_deps) {
DEG_relations_tag_update(bmain);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_make_single_user(wmOperatorType *ot)
{
static const EnumPropertyItem type_items[] = {
{MAKE_SINGLE_USER_SELECTED, "SELECTED_OBJECTS", 0, "Selected Objects", ""},
{MAKE_SINGLE_USER_ALL, "ALL", 0, "All", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Make Single User";
ot->description = "Make linked data local to each object";
ot->idname = "OBJECT_OT_make_single_user";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = make_single_user_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", type_items, MAKE_SINGLE_USER_SELECTED, "Type", "");
RNA_def_boolean(ot->srna, "object", 0, "Object", "Make single user objects");
RNA_def_boolean(ot->srna, "obdata", 0, "Object Data", "Make single user object data");
RNA_def_boolean(ot->srna, "material", 0, "Materials", "Make materials local to each data-block");
RNA_def_boolean(
ot->srna, "animation", 0, "Object Animation", "Make animation data local to each object");
}
static int drop_named_material_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Main *bmain = CTX_data_main(C);
Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
Material *ma;
char name[MAX_ID_NAME - 2];
RNA_string_get(op->ptr, "name", name);
ma = (Material *)BKE_libblock_find_name(bmain, ID_MA, name);
if (base == NULL || ma == NULL) {
return OPERATOR_CANCELLED;
}
assign_material(CTX_data_main(C), base->object, ma, 1, BKE_MAT_ASSIGN_USERPREF);
DEG_id_tag_update(&base->object->id, ID_RECALC_TRANSFORM);
WM_event_add_notifier(C, NC_OBJECT | ND_OB_SHADING, base->object);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, ma);
return OPERATOR_FINISHED;
}
/* used for dropbox */
/* assigns to object under cursor, only first material slot */
void OBJECT_OT_drop_named_material(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Drop Named Material on Object";
ot->idname = "OBJECT_OT_drop_named_material";
/* api callbacks */
ot->invoke = drop_named_material_invoke;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_UNDO | OPTYPE_INTERNAL;
/* properties */
RNA_def_string(ot->srna, "name", "Material", MAX_ID_NAME - 2, "Name", "Material name to assign");
}
static int object_unlink_data_exec(bContext *C, wmOperator *op)
{
ID *id;
PropertyPointerRNA pprop;
UI_context_active_but_prop_get_templateID(C, &pprop.ptr, &pprop.prop);
if (pprop.prop == NULL) {
BKE_report(op->reports, RPT_ERROR, "Incorrect context for running object data unlink");
return OPERATOR_CANCELLED;
}
id = pprop.ptr.owner_id;
if (GS(id->name) == ID_OB) {
Object *ob = (Object *)id;
if (ob->data) {
ID *id_data = ob->data;
if (GS(id_data->name) == ID_IM) {
id_us_min(id_data);
ob->data = NULL;
}
else {
BKE_report(op->reports, RPT_ERROR, "Can't unlink this object data");
return OPERATOR_CANCELLED;
}
}
}
RNA_property_update(C, &pprop.ptr, pprop.prop);
return OPERATOR_FINISHED;
}
/**
* \note Only for empty-image objects, this operator is needed
*/
void OBJECT_OT_unlink_data(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Unlink";
ot->idname = "OBJECT_OT_unlink_data";
/* api callbacks */
ot->exec = object_unlink_data_exec;
/* flags */
ot->flag = OPTYPE_INTERNAL;
}