Render bug in spothalo (weird horizontal line). Appeared to be precision error... even for doubles, before doing division a check for FLT_EPSILON works better than DBL_EPSILON (if there's an alternative).
Render bug in spothalo (weird horizontal line). Appeared to be precision error... even for doubles, before doing division a check for FLT_EPSILON works better than DBL_EPSILON (if there's an alternative).