618 lines
17 KiB
C
618 lines
17 KiB
C
/*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/editors/render/render_internal.c
|
|
* \ingroup edrend
|
|
*/
|
|
|
|
|
|
#include <math.h>
|
|
#include <string.h>
|
|
#include <stddef.h>
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_math.h"
|
|
#include "BLI_threads.h"
|
|
#include "BLI_rand.h"
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "BKE_blender.h"
|
|
#include "BKE_context.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_image.h"
|
|
#include "BKE_library.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_multires.h"
|
|
#include "BKE_report.h"
|
|
#include "BKE_sequencer.h"
|
|
#include "BKE_screen.h"
|
|
#include "BKE_scene.h"
|
|
|
|
#include "WM_api.h"
|
|
#include "WM_types.h"
|
|
|
|
#include "ED_screen.h"
|
|
#include "ED_object.h"
|
|
|
|
#include "RE_pipeline.h"
|
|
#include "IMB_imbuf.h"
|
|
#include "IMB_imbuf_types.h"
|
|
|
|
#include "RNA_access.h"
|
|
#include "RNA_define.h"
|
|
|
|
#include "wm_window.h"
|
|
|
|
#include "render_intern.h"
|
|
|
|
/* Render Callbacks */
|
|
|
|
/* called inside thread! */
|
|
void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
|
|
{
|
|
float x1, y1, *rectf= NULL;
|
|
int ymin, ymax, xmin, xmax;
|
|
int rymin, rxmin, do_color_management;
|
|
char *rectc;
|
|
|
|
/* if renrect argument, we only refresh scanlines */
|
|
if(renrect) {
|
|
/* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
|
|
if(rr->renlay==NULL || renrect->ymax>=rr->recty)
|
|
return;
|
|
|
|
/* xmin here is first subrect x coord, xmax defines subrect width */
|
|
xmin = renrect->xmin + rr->crop;
|
|
xmax = renrect->xmax - xmin + rr->crop;
|
|
if(xmax<2)
|
|
return;
|
|
|
|
ymin= renrect->ymin + rr->crop;
|
|
ymax= renrect->ymax - ymin + rr->crop;
|
|
if(ymax<2)
|
|
return;
|
|
renrect->ymin= renrect->ymax;
|
|
|
|
}
|
|
else {
|
|
xmin = ymin = rr->crop;
|
|
xmax = rr->rectx - 2*rr->crop;
|
|
ymax = rr->recty - 2*rr->crop;
|
|
}
|
|
|
|
/* xmin ymin is in tile coords. transform to ibuf */
|
|
rxmin= rr->tilerect.xmin + xmin;
|
|
if(rxmin >= ibuf->x) return;
|
|
rymin= rr->tilerect.ymin + ymin;
|
|
if(rymin >= ibuf->y) return;
|
|
|
|
if(rxmin + xmax > ibuf->x)
|
|
xmax= ibuf->x - rxmin;
|
|
if(rymin + ymax > ibuf->y)
|
|
ymax= ibuf->y - rymin;
|
|
|
|
if(xmax < 1 || ymax < 1) return;
|
|
|
|
/* find current float rect for display, first case is after composit... still weak */
|
|
if(rr->rectf)
|
|
rectf= rr->rectf;
|
|
else {
|
|
if(rr->rect32)
|
|
return;
|
|
else {
|
|
if(rr->renlay==NULL || rr->renlay->rectf==NULL) return;
|
|
rectf= rr->renlay->rectf;
|
|
}
|
|
}
|
|
if(rectf==NULL) return;
|
|
|
|
if(ibuf->rect==NULL)
|
|
imb_addrectImBuf(ibuf);
|
|
|
|
rectf+= 4*(rr->rectx*ymin + xmin);
|
|
rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin);
|
|
|
|
do_color_management = (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT));
|
|
|
|
/* XXX make nice consistent functions for this */
|
|
for(y1= 0; y1<ymax; y1++) {
|
|
float *rf= rectf;
|
|
float srgb[3];
|
|
char *rc= rectc;
|
|
const float dither = ibuf->dither / 255.0f;
|
|
|
|
/* XXX temp. because crop offset */
|
|
if(rectc >= (char *)(ibuf->rect)) {
|
|
for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
|
|
/* color management */
|
|
if(do_color_management) {
|
|
srgb[0]= linearrgb_to_srgb(rf[0]);
|
|
srgb[1]= linearrgb_to_srgb(rf[1]);
|
|
srgb[2]= linearrgb_to_srgb(rf[2]);
|
|
}
|
|
else {
|
|
copy_v3_v3(srgb, rf);
|
|
}
|
|
|
|
/* dither */
|
|
if(dither != 0.0f) {
|
|
const float d = (BLI_frand()-0.5f)*dither;
|
|
|
|
srgb[0] += d;
|
|
srgb[1] += d;
|
|
srgb[2] += d;
|
|
}
|
|
|
|
/* write */
|
|
rc[0]= FTOCHAR(srgb[0]);
|
|
rc[1]= FTOCHAR(srgb[1]);
|
|
rc[2]= FTOCHAR(srgb[2]);
|
|
rc[3]= FTOCHAR(rf[3]);
|
|
}
|
|
}
|
|
|
|
rectf += 4*rr->rectx;
|
|
rectc += 4*ibuf->x;
|
|
}
|
|
}
|
|
|
|
/* ****************************** render invoking ***************** */
|
|
|
|
/* set callbacks, exported to sequence render too.
|
|
Only call in foreground (UI) renders. */
|
|
|
|
static void render_error_reports(void *reports, const char *str)
|
|
{
|
|
BKE_report(reports, RPT_ERROR, str);
|
|
}
|
|
|
|
/* executes blocking render */
|
|
static int screen_render_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene= CTX_data_scene(C);
|
|
Render *re= RE_NewRender(scene->id.name);
|
|
Image *ima;
|
|
View3D *v3d= CTX_wm_view3d(C);
|
|
Main *mainp= CTX_data_main(C);
|
|
unsigned int lay= (v3d)? v3d->lay: scene->lay;
|
|
const short is_animation= RNA_boolean_get(op->ptr, "animation");
|
|
const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
|
|
struct Object *camera_override= v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
|
|
|
|
if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.imtype)) {
|
|
BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected.");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
G.afbreek= 0;
|
|
RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
|
|
RE_error_cb(re, op->reports, render_error_reports);
|
|
|
|
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
|
|
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
|
|
BKE_image_backup_render(scene, ima);
|
|
|
|
/* cleanup sequencer caches before starting user triggered render.
|
|
otherwise, invalidated cache entries can make their way into
|
|
the output rendering. We can't put that into RE_BlenderFrame,
|
|
since sequence rendering can call that recursively... (peter) */
|
|
seq_stripelem_cache_cleanup();
|
|
|
|
if(is_animation)
|
|
RE_BlenderAnim(re, mainp, scene, camera_override, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
|
|
else
|
|
RE_BlenderFrame(re, mainp, scene, NULL, camera_override, lay, scene->r.cfra, is_write_still);
|
|
|
|
// no redraw needed, we leave state as we entered it
|
|
ED_update_for_newframe(mainp, scene, CTX_wm_screen(C), 1);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
typedef struct RenderJob {
|
|
Main *main;
|
|
Scene *scene;
|
|
Render *re;
|
|
wmWindow *win;
|
|
SceneRenderLayer *srl;
|
|
struct Object *camera_override;
|
|
int lay;
|
|
short anim, write_still;
|
|
Image *image;
|
|
ImageUser iuser;
|
|
short *stop;
|
|
short *do_update;
|
|
float *progress;
|
|
ReportList *reports;
|
|
} RenderJob;
|
|
|
|
static void render_freejob(void *rjv)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
|
|
MEM_freeN(rj);
|
|
}
|
|
|
|
/* str is IMA_MAX_RENDER_TEXT in size */
|
|
static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
|
|
{
|
|
char info_time_str[32]; // used to be extern to header_info.c
|
|
uintptr_t mem_in_use, mmap_in_use, peak_memory;
|
|
float megs_used_memory, mmap_used_memory, megs_peak_memory;
|
|
char *spos= str;
|
|
|
|
mem_in_use= MEM_get_memory_in_use();
|
|
mmap_in_use= MEM_get_mapped_memory_in_use();
|
|
peak_memory = MEM_get_peak_memory();
|
|
|
|
megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
|
|
mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
|
|
megs_peak_memory = (peak_memory)/(1024.0*1024.0);
|
|
|
|
if(scene->lay & 0xFF000000)
|
|
spos+= sprintf(spos, "Localview | ");
|
|
else if(scene->r.scemode & R_SINGLE_LAYER)
|
|
spos+= sprintf(spos, "Single Layer | ");
|
|
|
|
if(rs->statstr) {
|
|
spos+= sprintf(spos, "%s ", rs->statstr);
|
|
}
|
|
else {
|
|
spos+= sprintf(spos, "Fra:%d Ve:%d Fa:%d ", (scene->r.cfra), rs->totvert, rs->totface);
|
|
if(rs->tothalo) spos+= sprintf(spos, "Ha:%d ", rs->tothalo);
|
|
if(rs->totstrand) spos+= sprintf(spos, "St:%d ", rs->totstrand);
|
|
spos+= sprintf(spos, "La:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->totlamp, megs_used_memory, mmap_used_memory, megs_peak_memory);
|
|
|
|
if(rs->curfield)
|
|
spos+= sprintf(spos, "Field %d ", rs->curfield);
|
|
if(rs->curblur)
|
|
spos+= sprintf(spos, "Blur %d ", rs->curblur);
|
|
}
|
|
|
|
BLI_timestr(rs->lastframetime, info_time_str);
|
|
spos+= sprintf(spos, "Time:%s ", info_time_str);
|
|
|
|
if(rs->infostr && rs->infostr[0])
|
|
spos+= sprintf(spos, "| %s ", rs->infostr);
|
|
|
|
/* very weak... but 512 characters is quite safe */
|
|
if(spos >= str+IMA_MAX_RENDER_TEXT)
|
|
if (G.f & G_DEBUG)
|
|
printf("WARNING! renderwin text beyond limit \n");
|
|
|
|
}
|
|
|
|
static void image_renderinfo_cb(void *rjv, RenderStats *rs)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
RenderResult *rr;
|
|
|
|
rr= RE_AcquireResultRead(rj->re);
|
|
|
|
if(rr) {
|
|
/* malloc OK here, stats_draw is not in tile threads */
|
|
if(rr->text==NULL)
|
|
rr->text= MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");
|
|
|
|
make_renderinfo_string(rs, rj->scene, rr->text);
|
|
}
|
|
|
|
RE_ReleaseResult(rj->re);
|
|
|
|
/* make jobs timer to send notifier */
|
|
*(rj->do_update)= 1;
|
|
|
|
}
|
|
|
|
static void render_progress_update(void *rjv, float progress)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
|
|
if(rj->progress)
|
|
*rj->progress = progress;
|
|
}
|
|
|
|
static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
Image *ima= rj->image;
|
|
ImBuf *ibuf;
|
|
void *lock;
|
|
|
|
/* only update if we are displaying the slot being rendered */
|
|
if(ima->render_slot != ima->last_render_slot)
|
|
return;
|
|
|
|
ibuf= BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
|
|
if(ibuf) {
|
|
image_buffer_rect_update(rj->scene, rr, ibuf, renrect);
|
|
|
|
/* make jobs timer to send notifier */
|
|
*(rj->do_update)= 1;
|
|
}
|
|
BKE_image_release_ibuf(ima, lock);
|
|
}
|
|
|
|
static void render_startjob(void *rjv, short *stop, short *do_update, float *progress)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
|
|
rj->stop= stop;
|
|
rj->do_update= do_update;
|
|
rj->progress= progress;
|
|
|
|
if(rj->anim)
|
|
RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
|
|
else
|
|
RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->camera_override, rj->lay, rj->scene->r.cfra, rj->write_still);
|
|
}
|
|
|
|
static void render_endjob(void *rjv)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
|
|
/* this render may be used again by the sequencer without the active 'Render' where the callbacks
|
|
* would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */
|
|
RE_InitRenderCB(rj->re);
|
|
|
|
if(rj->main != G.main)
|
|
free_main(rj->main);
|
|
|
|
/* else the frame will not update for the original value */
|
|
if(!(rj->scene->r.scemode & R_NO_FRAME_UPDATE))
|
|
ED_update_for_newframe(G.main, rj->scene, rj->win->screen, 1);
|
|
|
|
/* XXX above function sets all tags in nodes */
|
|
ntreeClearTags(rj->scene->nodetree);
|
|
|
|
/* potentially set by caller */
|
|
rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
|
|
|
|
if(rj->srl) {
|
|
NodeTagIDChanged(rj->scene->nodetree, &rj->scene->id);
|
|
WM_main_add_notifier(NC_NODE|NA_EDITED, rj->scene);
|
|
}
|
|
|
|
/* XXX render stability hack */
|
|
G.rendering = 0;
|
|
WM_main_add_notifier(NC_WINDOW, NULL);
|
|
}
|
|
|
|
/* called by render, check job 'stop' value or the global */
|
|
static int render_breakjob(void *rjv)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
|
|
if(G.afbreek)
|
|
return 1;
|
|
if(rj->stop && *(rj->stop))
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
/* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */
|
|
/* maybe need a way to get job send notifer? */
|
|
static void render_drawlock(void *UNUSED(rjv), int lock)
|
|
{
|
|
BKE_spacedata_draw_locks(lock);
|
|
|
|
}
|
|
|
|
/* catch esc */
|
|
static int screen_render_modal(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
|
|
{
|
|
/* no running blender, remove handler and pass through */
|
|
if(0==WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C))) {
|
|
return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
/* running render */
|
|
switch (event->type) {
|
|
case ESCKEY:
|
|
return OPERATOR_RUNNING_MODAL;
|
|
break;
|
|
}
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
/* using context, starts job */
|
|
static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
|
{
|
|
/* new render clears all callbacks */
|
|
Main *mainp;
|
|
Scene *scene= CTX_data_scene(C);
|
|
SceneRenderLayer *srl=NULL;
|
|
bScreen *screen= CTX_wm_screen(C);
|
|
View3D *v3d= CTX_wm_view3d(C);
|
|
Render *re;
|
|
wmJob *steve;
|
|
RenderJob *rj;
|
|
Image *ima;
|
|
int jobflag;
|
|
const short is_animation= RNA_boolean_get(op->ptr, "animation");
|
|
const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
|
|
struct Object *camera_override= v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
|
|
|
|
/* only one render job at a time */
|
|
if(WM_jobs_test(CTX_wm_manager(C), scene))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if(!RE_is_rendering_allowed(scene, camera_override, op->reports, render_error_reports)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.imtype)) {
|
|
BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected.");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* stop all running jobs, currently previews frustrate Render */
|
|
WM_jobs_stop_all(CTX_wm_manager(C));
|
|
|
|
/* get main */
|
|
if(G.rt == 101) {
|
|
/* thread-safety experiment, copy main from the undo buffer */
|
|
mainp= BKE_undo_get_main(&scene);
|
|
}
|
|
else
|
|
mainp= CTX_data_main(C);
|
|
|
|
/* cancel animation playback */
|
|
if (screen->animtimer)
|
|
ED_screen_animation_play(C, 0, 0);
|
|
|
|
/* handle UI stuff */
|
|
WM_cursor_wait(1);
|
|
|
|
/* flush multires changes (for sculpt) */
|
|
multires_force_render_update(CTX_data_active_object(C));
|
|
|
|
/* cleanup sequencer caches before starting user triggered render.
|
|
otherwise, invalidated cache entries can make their way into
|
|
the output rendering. We can't put that into RE_BlenderFrame,
|
|
since sequence rendering can call that recursively... (peter) */
|
|
seq_stripelem_cache_cleanup();
|
|
|
|
/* get editmode results */
|
|
ED_object_exit_editmode(C, 0); /* 0 = does not exit editmode */
|
|
|
|
// store spare
|
|
// get view3d layer, local layer, make this nice api call to render
|
|
// store spare
|
|
|
|
/* ensure at least 1 area shows result */
|
|
render_view_open(C, event->x, event->y);
|
|
|
|
jobflag= WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY|WM_JOB_PROGRESS;
|
|
|
|
/* single layer re-render */
|
|
if(RNA_property_is_set(op->ptr, "layer")) {
|
|
SceneRenderLayer *rl;
|
|
Scene *scn;
|
|
char scene_name[MAX_ID_NAME-2], rl_name[RE_MAXNAME];
|
|
|
|
RNA_string_get(op->ptr, "layer", rl_name);
|
|
RNA_string_get(op->ptr, "scene", scene_name);
|
|
|
|
scn = (Scene *)BLI_findstring(&mainp->scene, scene_name, offsetof(ID, name) + 2);
|
|
rl = (SceneRenderLayer *)BLI_findstring(&scene->r.layers, rl_name, offsetof(SceneRenderLayer, name));
|
|
|
|
if (scn && rl) {
|
|
/* camera switch wont have updated */
|
|
scn->r.cfra= scene->r.cfra;
|
|
scene_camera_switch_update(scn);
|
|
|
|
scene = scn;
|
|
srl = rl;
|
|
}
|
|
jobflag |= WM_JOB_SUSPEND;
|
|
}
|
|
|
|
/* job custom data */
|
|
rj= MEM_callocN(sizeof(RenderJob), "render job");
|
|
rj->main= mainp;
|
|
rj->scene= scene;
|
|
rj->win= CTX_wm_window(C);
|
|
rj->srl = srl;
|
|
rj->camera_override = camera_override;
|
|
rj->lay = (v3d)? v3d->lay: scene->lay;
|
|
rj->anim= is_animation;
|
|
rj->write_still= is_write_still && !is_animation;
|
|
rj->iuser.scene= scene;
|
|
rj->iuser.ok= 1;
|
|
rj->reports= op->reports;
|
|
|
|
/* setup job */
|
|
steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Render", jobflag);
|
|
WM_jobs_customdata(steve, rj, render_freejob);
|
|
WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0);
|
|
WM_jobs_callbacks(steve, render_startjob, NULL, NULL, render_endjob);
|
|
|
|
/* get a render result image, and make sure it is empty */
|
|
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
|
|
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
|
|
BKE_image_backup_render(rj->scene, ima);
|
|
rj->image= ima;
|
|
|
|
/* setup new render */
|
|
re= RE_NewRender(scene->id.name);
|
|
RE_test_break_cb(re, rj, render_breakjob);
|
|
RE_draw_lock_cb(re, rj, render_drawlock);
|
|
RE_display_draw_cb(re, rj, image_rect_update);
|
|
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
|
|
RE_progress_cb(re, rj, render_progress_update);
|
|
|
|
rj->re= re;
|
|
G.afbreek= 0;
|
|
|
|
RE_error_cb(re, op->reports, render_error_reports);
|
|
|
|
WM_jobs_start(CTX_wm_manager(C), steve);
|
|
|
|
WM_cursor_wait(0);
|
|
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
|
|
|
|
/* we set G.rendering here already instead of only in the job, this ensure
|
|
main loop or other scene updates are disabled in time, since they may
|
|
have started before the job thread */
|
|
G.rendering = 1;
|
|
|
|
/* add modal handler for ESC */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
|
|
/* contextual render, using current scene, view3d? */
|
|
void RENDER_OT_render(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Render";
|
|
ot->description= "Render active scene";
|
|
ot->idname= "RENDER_OT_render";
|
|
|
|
/* api callbacks */
|
|
ot->invoke= screen_render_invoke;
|
|
ot->modal= screen_render_modal;
|
|
ot->exec= screen_render_exec;
|
|
|
|
/*ot->poll= ED_operator_screenactive;*/ /* this isnt needed, causes failer in background mode */
|
|
|
|
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
|
|
RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
|
|
RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render");
|
|
RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME-2, "Scene", "Re-render single layer in this scene");
|
|
}
|
|
|