had a shadow in memory there was an issue .. yes, spring calculation should care for scaling in object matrix so here it is note: for meshes the bp array is abused for caching --> only 1 matrix multiplication compared to 2 per spring
had a shadow in memory there was an issue .. yes, spring calculation should care for scaling in object matrix so here it is note: for meshes the bp array is abused for caching --> only 1 matrix multiplication compared to 2 per spring