https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
817 lines
23 KiB
C
817 lines
23 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_opengl.c
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* \ingroup edrend
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*/
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_math_color_blend.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_jitter.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_sequencer.h"
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#include "BKE_writeavi.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "ED_gpencil.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_colormanagement.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "GPU_extensions.h"
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#include "GPU_glew.h"
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#include "wm_window.h"
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#include "render_intern.h"
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typedef struct OGLRender {
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Main *bmain;
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Render *re;
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Scene *scene;
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View3D *v3d;
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RegionView3D *rv3d;
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ARegion *ar;
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ScrArea *prevsa;
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ARegion *prevar;
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bool is_sequencer;
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SpaceSeq *sseq;
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Image *ima;
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ImageUser iuser;
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GPUOffScreen *ofs;
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int sizex, sizey;
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int write_still;
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ReportList *reports;
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bMovieHandle *mh;
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int cfrao, nfra;
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/* wm vars for timer and progress cursor */
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wmWindowManager *wm;
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wmWindow *win;
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wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
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} OGLRender;
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/* added because v3d is not always valid */
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static unsigned int screen_opengl_layers(OGLRender *oglrender)
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{
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if (oglrender->v3d) {
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return oglrender->scene->lay | oglrender->v3d->lay;
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}
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else {
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return oglrender->scene->lay;
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}
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}
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static void screen_opengl_render_apply(OGLRender *oglrender)
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{
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Scene *scene = oglrender->scene;
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ARegion *ar = oglrender->ar;
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View3D *v3d = oglrender->v3d;
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RegionView3D *rv3d = oglrender->rv3d;
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RenderResult *rr;
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Object *camera = NULL;
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ImBuf *ibuf;
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void *lock;
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float winmat[4][4];
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int sizex = oglrender->sizex;
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int sizey = oglrender->sizey;
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const short view_context = (v3d != NULL);
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bool draw_bgpic = true;
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bool draw_sky = (scene->r.alphamode == R_ADDSKY);
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unsigned char *rect = NULL;
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rr = RE_AcquireResultRead(oglrender->re);
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if (oglrender->is_sequencer) {
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SeqRenderData context;
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SpaceSeq *sseq = oglrender->sseq;
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int chanshown = sseq ? sseq->chanshown : 0;
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struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;
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context = BKE_sequencer_new_render_data(oglrender->bmain->eval_ctx, oglrender->bmain,
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scene, oglrender->sizex, oglrender->sizey, 100.0f);
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ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
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if (ibuf) {
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ImBuf *linear_ibuf;
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BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
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linear_ibuf = IMB_dupImBuf(ibuf);
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IMB_freeImBuf(ibuf);
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if (linear_ibuf->rect_float == NULL) {
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/* internally sequencer working in display space and stores both bytes and float buffers in that space.
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* It is possible that byte->float onversion didn't happen in sequencer (e.g. when adding image sequence/movie
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* into sequencer) there'll be only byte buffer. Create float buffer from existing byte buffer, making it linear
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*/
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IMB_float_from_rect(linear_ibuf);
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}
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else {
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/* ensure float buffer is in linear space, not in display space */
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BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf);
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}
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memcpy(rr->rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
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IMB_freeImBuf(linear_ibuf);
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}
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if (gpd) {
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int i;
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unsigned char *gp_rect;
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GPU_offscreen_bind(oglrender->ofs);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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wmOrtho2(0, sizex, 0, sizey);
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glTranslatef(sizex / 2, sizey / 2, 0.0f);
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ED_gpencil_draw_ex(gpd, sizex, sizey, scene->r.cfra);
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gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);
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for (i = 0; i < sizex * sizey * 4; i += 4) {
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float col_src[4];
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rgba_uchar_to_float(col_src, &gp_rect[i]);
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blend_color_mix_float(&rr->rectf[i], &rr->rectf[i], col_src);
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}
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GPU_offscreen_unbind(oglrender->ofs);
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MEM_freeN(gp_rect);
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}
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}
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else if (view_context) {
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ED_view3d_draw_offscreen_init(scene, v3d);
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GPU_offscreen_bind(oglrender->ofs); /* bind */
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/* render 3d view */
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if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
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/*int is_ortho = scene->r.mode & R_ORTHO;*/
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camera = v3d->camera;
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RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat);
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}
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else {
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rctf viewplane;
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float clipsta, clipend;
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bool is_ortho = ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
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if (is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
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else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
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}
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rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
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if ((scene->r.mode & R_OSA) == 0) {
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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}
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else {
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/* simple accumulation, less hassle then FSAA FBO's */
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static float jit_ofs[32][2];
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float winmat_jitter[4][4];
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int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int) * 4, "accum1");
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int i, j;
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BLI_jitter_init(jit_ofs, scene->r.osa);
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/* first sample buffer, also initializes 'rv3d->persmat' */
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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for (i = 0; i < sizex * sizey * 4; i++)
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accum_buffer[i] = rect[i];
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/* skip the first sample */
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for (j = 1; j < scene->r.osa; j++) {
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copy_m4_m4(winmat_jitter, winmat);
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window_translate_m4(winmat_jitter, rv3d->persmat,
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(jit_ofs[j][0] * 2.0f) / sizex,
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(jit_ofs[j][1] * 2.0f) / sizey);
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, draw_bgpic, draw_sky);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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for (i = 0; i < sizex * sizey * 4; i++)
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accum_buffer[i] += rect[i];
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}
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for (i = 0; i < sizex * sizey * 4; i++)
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rect[i] = accum_buffer[i] / scene->r.osa;
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MEM_freeN(accum_buffer);
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}
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GPU_offscreen_unbind(oglrender->ofs); /* unbind */
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}
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else {
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/* shouldnt suddenly give errors mid-render but possible */
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char err_out[256] = "unknown";
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ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
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IB_rect, OB_SOLID, false, true,
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(draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, err_out);
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camera = scene->camera;
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if (ibuf_view) {
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/* steal rect reference from ibuf */
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rect = (unsigned char *)ibuf_view->rect;
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ibuf_view->mall &= ~IB_rect;
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IMB_freeImBuf(ibuf_view);
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}
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else {
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fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
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}
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}
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/* note on color management:
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*
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* OpenGL renders into sRGB colors, but render buffers are expected to be
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* linear So we convert to linear here, so the conversion back to bytes can make it
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* sRGB (or other display space) again, and so that e.g. openexr saving also saves the
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* correct linear float buffer.
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*/
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if (rect) {
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int profile_to;
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if (BKE_scene_check_color_management_enabled(scene))
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profile_to = IB_PROFILE_LINEAR_RGB;
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else
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profile_to = IB_PROFILE_SRGB;
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/* sequencer has got trickier conversion happened above
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* also assume opengl's space matches byte buffer color space */
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IMB_buffer_float_from_byte(rr->rectf, rect,
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profile_to, IB_PROFILE_SRGB, true,
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oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);
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}
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/* rr->rectf is now filled with image data */
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if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
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BKE_stamp_buf(scene, camera, rect, rr->rectf, rr->rectx, rr->recty, 4);
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RE_ReleaseResult(oglrender->re);
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/* update byte from float buffer */
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ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
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if (ibuf) {
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ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
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/* write file for animation */
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if (oglrender->write_still) {
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char name[FILE_MAX];
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int ok;
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if (scene->r.im_format.planes == R_IMF_CHAN_DEPTH_8) {
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IMB_color_to_bw(ibuf);
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}
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BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
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&scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, false);
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ok = BKE_imbuf_write_as(ibuf, name, &scene->r.im_format, true); /* no need to stamp here */
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if (ok) printf("OpenGL Render written to '%s'\n", name);
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else printf("OpenGL Render failed to write '%s'\n", name);
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}
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}
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BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
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if (rect)
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MEM_freeN(rect);
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}
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static bool screen_opengl_render_init(bContext *C, wmOperator *op)
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{
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/* new render clears all callbacks */
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wmWindowManager *wm = CTX_wm_manager(C);
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wmWindow *win = CTX_wm_window(C);
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Scene *scene = CTX_data_scene(C);
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ScrArea *prevsa = CTX_wm_area(C);
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ARegion *prevar = CTX_wm_region(C);
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RenderResult *rr;
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GPUOffScreen *ofs;
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OGLRender *oglrender;
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int sizex, sizey;
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bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
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const bool is_animation = RNA_boolean_get(op->ptr, "animation");
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const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
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const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
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char err_out[256] = "unknown";
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if (G.background) {
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BKE_report(op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
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return false;
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}
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/* only one render job at a time */
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if (WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER))
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return false;
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if (is_sequencer) {
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is_view_context = false;
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}
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else {
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/* ensure we have a 3d view */
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if (!ED_view3d_context_activate(C)) {
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RNA_boolean_set(op->ptr, "view_context", false);
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is_view_context = false;
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}
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if (!is_view_context && scene->camera == NULL) {
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BKE_report(op->reports, RPT_ERROR, "Scene has no camera");
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return false;
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}
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}
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if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
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BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
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return false;
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}
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/* stop all running jobs, except screen one. currently previews frustrate Render */
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WM_jobs_kill_all_except(wm, CTX_wm_screen(C));
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/* create offscreen buffer */
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sizex = (scene->r.size * scene->r.xsch) / 100;
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sizey = (scene->r.size * scene->r.ysch) / 100;
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/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
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ofs = GPU_offscreen_create(sizex, sizey, err_out);
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if (!ofs) {
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BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
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return false;
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}
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/* allocate opengl render */
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oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender");
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op->customdata = oglrender;
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oglrender->ofs = ofs;
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oglrender->sizex = sizex;
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oglrender->sizey = sizey;
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oglrender->bmain = CTX_data_main(C);
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oglrender->scene = scene;
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oglrender->cfrao = scene->r.cfra;
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oglrender->write_still = is_write_still && !is_animation;
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oglrender->is_sequencer = is_sequencer;
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if (is_sequencer) {
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oglrender->sseq = CTX_wm_space_seq(C);
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}
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oglrender->prevsa = prevsa;
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oglrender->prevar = prevar;
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if (is_view_context) {
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ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->ar); /* so quad view renders camera */
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oglrender->rv3d = oglrender->ar->regiondata;
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/* MUST be cleared on exit */
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oglrender->scene->customdata_mask_modal = ED_view3d_datamask(oglrender->scene, oglrender->v3d);
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/* apply immediately in case we're rendering from a script,
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* running notifiers again will overwrite */
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oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
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}
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/* create render */
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oglrender->re = RE_NewRender(scene->id.name);
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/* create image and image user */
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oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
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BKE_image_backup_render(oglrender->scene, oglrender->ima);
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oglrender->iuser.scene = scene;
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oglrender->iuser.ok = 1;
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/* create render result */
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RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
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rr = RE_AcquireResultWrite(oglrender->re);
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if (rr->rectf == NULL)
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rr->rectf = MEM_callocN(sizeof(float) * 4 * sizex * sizey, "screen_opengl_render_init rect");
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RE_ReleaseResult(oglrender->re);
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/* wm vars */
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oglrender->wm = wm;
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oglrender->win = win;
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return true;
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}
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static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
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{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = oglrender->scene;
|
|
|
|
if (oglrender->mh) {
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype))
|
|
oglrender->mh->end_movie();
|
|
}
|
|
|
|
if (oglrender->timer) { /* exec will not have a timer */
|
|
scene->r.cfra = oglrender->cfrao;
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
|
|
|
|
WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
|
|
}
|
|
|
|
WM_cursor_modal_restore(oglrender->win);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
GPU_offscreen_free(oglrender->ofs);
|
|
|
|
oglrender->scene->customdata_mask_modal = 0;
|
|
|
|
CTX_wm_area_set(C, oglrender->prevsa);
|
|
CTX_wm_region_set(C, oglrender->prevar);
|
|
|
|
MEM_freeN(oglrender);
|
|
}
|
|
|
|
static void screen_opengl_render_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
screen_opengl_render_end(C, op->customdata);
|
|
}
|
|
|
|
/* share between invoke and exec */
|
|
static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
|
|
{
|
|
/* initialize animation */
|
|
OGLRender *oglrender;
|
|
Scene *scene;
|
|
|
|
oglrender = op->customdata;
|
|
scene = oglrender->scene;
|
|
|
|
oglrender->reports = op->reports;
|
|
oglrender->mh = BKE_movie_handle_get(scene->r.im_format.imtype);
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
if (!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
|
|
screen_opengl_render_end(C, oglrender);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
oglrender->cfrao = scene->r.cfra;
|
|
oglrender->nfra = PSFRA;
|
|
scene->r.cfra = PSFRA;
|
|
|
|
return 1;
|
|
}
|
|
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
OGLRender *oglrender = op->customdata;
|
|
Scene *scene = oglrender->scene;
|
|
ImBuf *ibuf, *ibuf_save = NULL;
|
|
void *lock;
|
|
char name[FILE_MAX];
|
|
bool ok = false;
|
|
const bool view_context = (oglrender->v3d != NULL);
|
|
Object *camera = NULL;
|
|
bool is_movie;
|
|
|
|
/* go to next frame */
|
|
if (CFRA < oglrender->nfra)
|
|
CFRA++;
|
|
while (CFRA < oglrender->nfra) {
|
|
unsigned int lay = screen_opengl_layers(oglrender);
|
|
|
|
if (lay & 0xFF000000)
|
|
lay &= 0xFF000000;
|
|
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, lay);
|
|
CFRA++;
|
|
}
|
|
|
|
is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
|
|
|
|
if (!is_movie) {
|
|
BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
|
|
&scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true);
|
|
|
|
if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
|
|
BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
|
|
ok = true;
|
|
goto finally;
|
|
}
|
|
}
|
|
|
|
WM_cursor_time(oglrender->win, scene->r.cfra);
|
|
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
|
|
|
|
if (view_context) {
|
|
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
|
|
/* since BKE_scene_update_for_newframe() is used rather
|
|
* then ED_update_for_newframe() the camera needs to be set */
|
|
if (BKE_scene_camera_switch_update(scene)) {
|
|
oglrender->v3d->camera = scene->camera;
|
|
}
|
|
|
|
camera = oglrender->v3d->camera;
|
|
}
|
|
}
|
|
else {
|
|
BKE_scene_camera_switch_update(scene);
|
|
|
|
camera = scene->camera;
|
|
}
|
|
|
|
/* render into offscreen buffer */
|
|
screen_opengl_render_apply(oglrender);
|
|
|
|
/* save to disk */
|
|
ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
|
|
|
|
if (ibuf) {
|
|
bool needs_free = false;
|
|
|
|
ibuf_save = ibuf;
|
|
|
|
if (is_movie || !BKE_imtype_requires_linear_float(scene->r.im_format.imtype)) {
|
|
ibuf_save = IMB_colormanagement_imbuf_for_write(ibuf, true, true, &scene->view_settings,
|
|
&scene->display_settings, &scene->r.im_format);
|
|
|
|
needs_free = true;
|
|
}
|
|
|
|
/* color -> grayscale */
|
|
/* editing directly would alter the render view */
|
|
if (scene->r.im_format.planes == R_IMF_PLANES_BW) {
|
|
ImBuf *ibuf_bw = IMB_dupImBuf(ibuf_save);
|
|
IMB_color_to_bw(ibuf_bw);
|
|
|
|
if (needs_free)
|
|
IMB_freeImBuf(ibuf_save);
|
|
|
|
ibuf_save = ibuf_bw;
|
|
}
|
|
else {
|
|
/* this is lightweight & doesnt re-alloc the buffers, only do this
|
|
* to save the correct bit depth since the image is always RGBA */
|
|
ImBuf *ibuf_cpy = IMB_allocImBuf(ibuf_save->x, ibuf_save->y, scene->r.im_format.planes, 0);
|
|
|
|
ibuf_cpy->rect = ibuf_save->rect;
|
|
ibuf_cpy->rect_float = ibuf_save->rect_float;
|
|
ibuf_cpy->zbuf_float = ibuf_save->zbuf_float;
|
|
|
|
if (needs_free) {
|
|
ibuf_cpy->mall = ibuf_save->mall;
|
|
ibuf_save->mall = 0;
|
|
IMB_freeImBuf(ibuf_save);
|
|
}
|
|
|
|
ibuf_save = ibuf_cpy;
|
|
}
|
|
|
|
if (is_movie) {
|
|
ok = oglrender->mh->append_movie(&scene->r, PSFRA, CFRA, (int *)ibuf_save->rect,
|
|
oglrender->sizex, oglrender->sizey, oglrender->reports);
|
|
if (ok) {
|
|
printf("Append frame %d", scene->r.cfra);
|
|
BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
|
|
}
|
|
}
|
|
else {
|
|
ok = BKE_imbuf_write_stamp(scene, camera, ibuf_save, name, &scene->r.im_format);
|
|
|
|
if (ok == 0) {
|
|
printf("Write error: cannot save %s\n", name);
|
|
BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
|
|
}
|
|
else {
|
|
printf("Saved: %s", name);
|
|
BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
|
|
}
|
|
}
|
|
|
|
if (needs_free)
|
|
IMB_freeImBuf(ibuf_save);
|
|
}
|
|
|
|
BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
|
|
|
|
/* movie stats prints have no line break */
|
|
printf("\n");
|
|
|
|
|
|
finally: /* Step the frame and bail early if needed */
|
|
|
|
/* go to next frame */
|
|
oglrender->nfra += scene->r.frame_step;
|
|
|
|
/* stop at the end or on error */
|
|
if (CFRA >= PEFRA || !ok) {
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int screen_opengl_render_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender = op->customdata;
|
|
const bool anim = RNA_boolean_get(op->ptr, "animation");
|
|
bool ret;
|
|
|
|
switch (event->type) {
|
|
case ESCKEY:
|
|
/* cancel */
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
case TIMER:
|
|
/* render frame? */
|
|
if (oglrender->timer == event->customdata)
|
|
break;
|
|
/* fall-through */
|
|
default:
|
|
/* nothing to do */
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* run first because screen_opengl_render_anim_step can free oglrender */
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
if (anim == 0) {
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
}
|
|
|
|
/* stop at the end or on error */
|
|
if (ret == false) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender;
|
|
const bool anim = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (anim) {
|
|
if (!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
oglrender = op->customdata;
|
|
render_view_open(C, event->x, event->y);
|
|
|
|
/* view may be changed above (R_OUTPUT_WINDOW) */
|
|
oglrender->win = CTX_wm_window(C);
|
|
|
|
WM_event_add_modal_handler(C, op);
|
|
oglrender->timer = WM_event_add_timer(oglrender->wm, oglrender->win, TIMER, 0.01f);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* executes blocking render */
|
|
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (!is_animation) { /* same as invoke */
|
|
/* render image */
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
bool ret = true;
|
|
|
|
if (!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
while (ret) {
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
}
|
|
}
|
|
|
|
/* no redraw needed, we leave state as we entered it */
|
|
// ED_update_for_newframe(C, 1);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void RENDER_OT_opengl(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "OpenGL Render";
|
|
ot->description = "OpenGL render active viewport";
|
|
ot->idname = "RENDER_OT_opengl";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = screen_opengl_render_invoke;
|
|
ot->exec = screen_opengl_render_exec; /* blocking */
|
|
ot->modal = screen_opengl_render_modal;
|
|
ot->cancel = screen_opengl_render_cancel;
|
|
|
|
ot->poll = ED_operator_screenactive;
|
|
|
|
prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "sequencer", 0, "Sequencer", "Render using the sequencer's OpenGL display");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
}
|
|
|
|
/* function for getting an opengl buffer from a View3D, used by sequencer */
|
|
// extern void *sequencer_view3d_cb;
|