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blender-archive/scripts/startup/bl_operators/anim.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

435 lines
15 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
from __future__ import annotations
if "bpy" in locals():
from importlib import reload
if "anim_utils" in locals():
reload(anim_utils)
del reload
import bpy
from bpy.types import Operator
from bpy.props import (
IntProperty,
BoolProperty,
EnumProperty,
StringProperty,
)
from bpy.app.translations import pgettext_tip as tip_
class ANIM_OT_keying_set_export(Operator):
"""Export Keying Set to a python script"""
bl_idname = "anim.keying_set_export"
bl_label = "Export Keying Set..."
filepath: StringProperty(
subtype='FILE_PATH',
)
filter_folder: BoolProperty(
name="Filter folders",
default=True,
options={'HIDDEN'},
)
filter_text: BoolProperty(
name="Filter text",
default=True,
options={'HIDDEN'},
)
filter_python: BoolProperty(
name="Filter python",
default=True,
options={'HIDDEN'},
)
def execute(self, context):
if not self.filepath:
raise Exception("Filepath not set")
f = open(self.filepath, "w")
if not f:
raise Exception("Could not open file")
scene = context.scene
ks = scene.keying_sets.active
f.write("# Keying Set: %s\n" % ks.bl_idname)
f.write("import bpy\n\n")
f.write("scene = bpy.context.scene\n\n")
# Add KeyingSet and set general settings
f.write("# Keying Set Level declarations\n")
f.write("ks = scene.keying_sets.new(idname=\"%s\", name=\"%s\")\n"
"" % (ks.bl_idname, ks.bl_label))
f.write("ks.bl_description = %r\n" % ks.bl_description)
if not ks.is_path_absolute:
f.write("ks.is_path_absolute = False\n")
f.write("\n")
f.write("ks.use_insertkey_needed = %s\n" % ks.use_insertkey_needed)
f.write("ks.use_insertkey_visual = %s\n" % ks.use_insertkey_visual)
f.write("ks.use_insertkey_xyz_to_rgb = %s\n" % ks.use_insertkey_xyz_to_rgb)
f.write("\n")
# --------------------------------------------------------
# generate and write set of lookups for id's used in paths
# cache for syncing ID-blocks to bpy paths + shorthand's
id_to_paths_cache = {}
for ksp in ks.paths:
if ksp.id is None:
continue
if ksp.id in id_to_paths_cache:
continue
# - idtype_list is used to get the list of id-datablocks from
# bpy.data.* since this info isn't available elsewhere
# - id.bl_rna.name gives a name suitable for UI,
# with a capitalized first letter, but we need
# the plural form that's all lower case
# - special handling is needed for "nested" ID-blocks
# (e.g. nodetree in Material)
if ksp.id.bl_rna.identifier.startswith("ShaderNodeTree"):
# Find material or light using this node tree...
id_bpy_path = "bpy.data.nodes[\"%s\"]"
found = False
for mat in bpy.data.materials:
if mat.node_tree == ksp.id:
id_bpy_path = "bpy.data.materials[\"%s\"].node_tree" % (mat.name)
found = True
break
if not found:
for light in bpy.data.lights:
if light.node_tree == ksp.id:
id_bpy_path = "bpy.data.lights[\"%s\"].node_tree" % (light.name)
found = True
break
if not found:
self.report(
{'WARN'},
tip_("Could not find material or light using Shader Node Tree - %s") %
(ksp.id))
elif ksp.id.bl_rna.identifier.startswith("CompositorNodeTree"):
# Find compositor nodetree using this node tree...
for scene in bpy.data.scenes:
if scene.node_tree == ksp.id:
id_bpy_path = "bpy.data.scenes[\"%s\"].node_tree" % (scene.name)
break
else:
self.report({'WARN'}, tip_("Could not find scene using Compositor Node Tree - %s") % (ksp.id))
elif ksp.id.bl_rna.name == "Key":
# "keys" conflicts with a Python keyword, hence the simple solution won't work
id_bpy_path = "bpy.data.shape_keys[\"%s\"]" % (ksp.id.name)
else:
idtype_list = ksp.id.bl_rna.name.lower() + "s"
id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
# shorthand ID for the ID-block (as used in the script)
short_id = "id_%d" % len(id_to_paths_cache)
# store this in the cache now
id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
f.write("# ID's that are commonly used\n")
for id_pair in id_to_paths_cache.values():
f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
f.write("\n")
# write paths
f.write("# Path Definitions\n")
for ksp in ks.paths:
f.write("ksp = ks.paths.add(")
# id-block + data_path
if ksp.id:
# find the relevant shorthand from the cache
id_bpy_path = id_to_paths_cache[ksp.id][0]
else:
id_bpy_path = "None" # XXX...
f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
# array index settings (if applicable)
if ksp.use_entire_array:
f.write(", index=-1")
else:
f.write(", index=%d" % ksp.array_index)
# grouping settings (if applicable)
# NOTE: the current default is KEYINGSET, but if this changes,
# change this code too
if ksp.group_method == 'NAMED':
f.write(", group_method='%s', group_name=\"%s\"" %
(ksp.group_method, ksp.group))
elif ksp.group_method != 'KEYINGSET':
f.write(", group_method='%s'" % ksp.group_method)
# finish off
f.write(")\n")
f.write("\n")
f.close()
return {'FINISHED'}
def invoke(self, context, _event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
class NLA_OT_bake(Operator):
"""Bake all selected objects location/scale/rotation animation to an action"""
bl_idname = "nla.bake"
bl_label = "Bake Action"
bl_options = {'REGISTER', 'UNDO'}
frame_start: IntProperty(
name="Start Frame",
description="Start frame for baking",
min=0, max=300000,
default=1,
)
frame_end: IntProperty(
name="End Frame",
description="End frame for baking",
min=1, max=300000,
default=250,
)
step: IntProperty(
name="Frame Step",
description="Frame Step",
min=1, max=120,
default=1,
)
only_selected: BoolProperty(
name="Only Selected Bones",
description="Only key selected bones (Pose baking only)",
default=True,
)
visual_keying: BoolProperty(
name="Visual Keying",
description="Keyframe from the final transformations (with constraints applied)",
default=False,
)
clear_constraints: BoolProperty(
name="Clear Constraints",
description="Remove all constraints from keyed object/bones, and do 'visual' keying",
default=False,
)
clear_parents: BoolProperty(
name="Clear Parents",
description="Bake animation onto the object then clear parents (objects only)",
default=False,
)
use_current_action: BoolProperty(
name="Overwrite Current Action",
description="Bake animation into current action, instead of creating a new one "
"(useful for baking only part of bones in an armature)",
default=False,
)
clean_curves: BoolProperty(
name="Clean Curves",
description="After baking curves, remove redundant keys",
default=False,
)
bake_types: EnumProperty(
name="Bake Data",
description="Which data's transformations to bake",
options={'ENUM_FLAG'},
items=(
('POSE', "Pose", "Bake bones transformations"),
('OBJECT', "Object", "Bake object transformations"),
),
default={'POSE'},
)
def execute(self, context):
from bpy_extras import anim_utils
do_pose = 'POSE' in self.bake_types
do_object = 'OBJECT' in self.bake_types
if do_pose and self.only_selected:
pose_bones = context.selected_pose_bones or []
armatures = {pose_bone.id_data for pose_bone in pose_bones}
objects = list(armatures)
else:
objects = context.selected_editable_objects
if do_pose and not do_object:
objects = [obj for obj in objects if obj.pose is not None]
object_action_pairs = (
[(obj, getattr(obj.animation_data, "action", None)) for obj in objects]
if self.use_current_action else
[(obj, None) for obj in objects]
)
actions = anim_utils.bake_action_objects(
object_action_pairs,
frames=range(self.frame_start, self.frame_end + 1, self.step),
only_selected=self.only_selected,
do_pose=do_pose,
do_object=do_object,
do_visual_keying=self.visual_keying,
do_constraint_clear=self.clear_constraints,
do_parents_clear=self.clear_parents,
do_clean=self.clean_curves,
)
if not any(actions):
self.report({'INFO'}, "Nothing to bake")
return {'CANCELLED'}
return {'FINISHED'}
def invoke(self, context, _event):
scene = context.scene
if scene.use_preview_range:
self.frame_start = scene.frame_preview_start
self.frame_end = scene.frame_preview_end
else:
self.frame_start = scene.frame_start
self.frame_end = scene.frame_end
self.bake_types = {'POSE'} if context.mode == 'POSE' else {'OBJECT'}
wm = context.window_manager
return wm.invoke_props_dialog(self)
class ClearUselessActions(Operator):
"""Mark actions with no F-Curves for deletion after save and reload of """ \
"""file preserving \"action libraries\""""
bl_idname = "anim.clear_useless_actions"
bl_label = "Clear Useless Actions"
bl_options = {'REGISTER', 'UNDO'}
only_unused: BoolProperty(
name="Only Unused",
description="Only unused (Fake User only) actions get considered",
default=True,
)
@classmethod
def poll(cls, _context):
return bool(bpy.data.actions)
def execute(self, _context):
removed = 0
for action in bpy.data.actions:
# if only user is "fake" user...
if (
(self.only_unused is False) or
(action.use_fake_user and action.users == 1)
):
# if it has F-Curves, then it's a "action library"
# (i.e. walk, wave, jump, etc.)
# and should be left alone as that's what fake users are for!
if not action.fcurves:
# mark action for deletion
action.user_clear()
removed += 1
self.report({'INFO'}, tip_("Removed %d empty and/or fake-user only Actions")
% removed)
return {'FINISHED'}
class UpdateAnimatedTransformConstraint(Operator):
"""Update f-curves/drivers affecting Transform constraints (use it with files from 2.70 and earlier)"""
bl_idname = "anim.update_animated_transform_constraints"
bl_label = "Update Animated Transform Constraints"
bl_options = {'REGISTER', 'UNDO'}
use_convert_to_radians: BoolProperty(
name="Convert to Radians",
description="Convert f-curves/drivers affecting rotations to radians.\n"
"Warning: Use this only once",
default=True,
)
def execute(self, context):
import animsys_refactor
from math import radians
import io
from_paths = {"from_max_x", "from_max_y", "from_max_z", "from_min_x", "from_min_y", "from_min_z"}
to_paths = {"to_max_x", "to_max_y", "to_max_z", "to_min_x", "to_min_y", "to_min_z"}
paths = from_paths | to_paths
def update_cb(base, class_name, old_path, fcurve, options):
# print(options)
def handle_deg2rad(fcurve):
if fcurve is not None:
if hasattr(fcurve, "keyframes"):
for k in fcurve.keyframes:
k.co.y = radians(k.co.y)
for mod in fcurve.modifiers:
if mod.type == 'GENERATOR':
if mod.mode == 'POLYNOMIAL':
mod.coefficients[:] = [radians(c) for c in mod.coefficients]
else: # if mod.type == 'POLYNOMIAL_FACTORISED':
mod.coefficients[:2] = [radians(c) for c in mod.coefficients[:2]]
elif mod.type == 'FNGENERATOR':
mod.amplitude = radians(mod.amplitude)
fcurve.update()
data = ...
try:
data = eval("base." + old_path)
except:
pass
ret = (data, old_path)
if isinstance(base, bpy.types.TransformConstraint) and data is not ...:
new_path = None
map_info = base.map_from if old_path in from_paths else base.map_to
if map_info == 'ROTATION':
new_path = old_path + "_rot"
if options is not None and options["use_convert_to_radians"]:
handle_deg2rad(fcurve)
elif map_info == 'SCALE':
new_path = old_path + "_scale"
if new_path is not None:
data = ...
try:
data = eval("base." + new_path)
except:
pass
ret = (data, new_path)
# print(ret)
return ret
options = {"use_convert_to_radians": self.use_convert_to_radians}
replace_ls = [("TransformConstraint", p, update_cb, options) for p in paths]
log = io.StringIO()
animsys_refactor.update_data_paths(replace_ls, log)
context.scene.frame_set(context.scene.frame_current)
log = log.getvalue()
if log:
print(log)
text = bpy.data.texts.new("UpdateAnimatedTransformConstraint Report")
text.from_string(log)
self.report({'INFO'}, tip_("Complete report available on '%s' text datablock") % text.name)
return {'FINISHED'}
classes = (
ANIM_OT_keying_set_export,
NLA_OT_bake,
ClearUselessActions,
UpdateAnimatedTransformConstraint,
)