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blender-archive/scripts/startup/bl_operators/file.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

306 lines
9.8 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Operator,
OperatorFileListElement,
)
from bpy.props import (
BoolProperty,
CollectionProperty,
StringProperty,
)
from bpy.app.translations import pgettext_tip as tip_
# ########## Datablock previews... ##########
class WM_OT_previews_batch_generate(Operator):
"""Generate selected .blend file's previews"""
bl_idname = "wm.previews_batch_generate"
bl_label = "Batch-Generate Previews"
bl_options = {'REGISTER'}
# -----------
# File props.
files: CollectionProperty(
type=OperatorFileListElement,
options={'HIDDEN', 'SKIP_SAVE'},
name="",
description="Collection of file paths with common `directory` root",
)
directory: StringProperty(
maxlen=1024,
subtype='FILE_PATH',
options={'HIDDEN', 'SKIP_SAVE'},
name="",
description="Root path of all files listed in `files` collection",
)
# Show only images/videos, and directories!
filter_blender: BoolProperty(
default=True,
options={'HIDDEN', 'SKIP_SAVE'},
name="",
description="Show Blender files in the File Browser",
)
filter_folder: BoolProperty(
default=True,
options={'HIDDEN', 'SKIP_SAVE'},
name="",
description="Show folders in the File Browser",
)
# -----------
# Own props.
use_scenes: BoolProperty(
default=True,
name="Scenes",
description="Generate scenes' previews",
)
use_collections: BoolProperty(
default=True,
name="Collections",
description="Generate collections' previews",
)
use_objects: BoolProperty(
default=True,
name="Objects",
description="Generate objects' previews",
)
use_intern_data: BoolProperty(
default=True,
name="Materials & Textures",
description="Generate 'internal' previews (materials, textures, images, etc.)",
)
use_trusted: BoolProperty(
default=False,
name="Trusted Blend Files",
description="Enable python evaluation for selected files",
)
use_backups: BoolProperty(
default=True,
name="Save Backups",
description="Keep a backup (.blend1) version of the files when saving with generated previews",
)
def invoke(self, context, _event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, context):
import os
import subprocess
from bl_previews_utils import bl_previews_render as preview_render
context.window_manager.progress_begin(0, len(self.files))
context.window_manager.progress_update(0)
for i, fn in enumerate(self.files):
blen_path = os.path.join(self.directory, fn.name)
cmd = [
bpy.app.binary_path,
"--background",
"--factory-startup",
"-noaudio",
]
if self.use_trusted:
cmd.append("--enable-autoexec")
cmd.extend([
blen_path,
"--python",
os.path.join(os.path.dirname(preview_render.__file__), "bl_previews_render.py"),
"--",
])
if not self.use_scenes:
cmd.append('--no_scenes')
if not self.use_collections:
cmd.append('--no_collections')
if not self.use_objects:
cmd.append('--no_objects')
if not self.use_intern_data:
cmd.append('--no_data_intern')
if not self.use_backups:
cmd.append("--no_backups")
if subprocess.call(cmd):
self.report({'ERROR'}, tip_("Previews generation process failed for file '%s'!") % blen_path)
context.window_manager.progress_end()
return {'CANCELLED'}
context.window_manager.progress_update(i + 1)
context.window_manager.progress_end()
return {'FINISHED'}
class WM_OT_previews_batch_clear(Operator):
"""Clear selected .blend file's previews"""
bl_idname = "wm.previews_batch_clear"
bl_label = "Batch-Clear Previews"
bl_options = {'REGISTER'}
# -----------
# File props.
files: CollectionProperty(
type=OperatorFileListElement,
options={'HIDDEN', 'SKIP_SAVE'},
)
directory: StringProperty(
maxlen=1024,
subtype='FILE_PATH',
options={'HIDDEN', 'SKIP_SAVE'},
)
# Show only images/videos, and directories!
filter_blender: BoolProperty(
default=True,
options={'HIDDEN', 'SKIP_SAVE'},
)
filter_folder: BoolProperty(
default=True,
options={'HIDDEN', 'SKIP_SAVE'},
)
# -----------
# Own props.
use_scenes: BoolProperty(
default=True,
name="Scenes",
description="Clear scenes' previews",
)
use_collections: BoolProperty(
default=True,
name="Collections",
description="Clear collections' previews",
)
use_objects: BoolProperty(
default=True,
name="Objects",
description="Clear objects' previews",
)
use_intern_data: BoolProperty(
default=True,
name="Materials & Textures",
description="Clear 'internal' previews (materials, textures, images, etc.)",
)
use_trusted: BoolProperty(
default=False,
name="Trusted Blend Files",
description="Enable python evaluation for selected files",
)
use_backups: BoolProperty(
default=True,
name="Save Backups",
description="Keep a backup (.blend1) version of the files when saving with cleared previews",
)
def invoke(self, context, _event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, context):
import os
import subprocess
from bl_previews_utils import bl_previews_render as preview_render
context.window_manager.progress_begin(0, len(self.files))
context.window_manager.progress_update(0)
for i, fn in enumerate(self.files):
blen_path = os.path.join(self.directory, fn.name)
cmd = [
bpy.app.binary_path,
"--background",
"--factory-startup",
"-noaudio",
]
if self.use_trusted:
cmd.append("--enable-autoexec")
cmd.extend([
blen_path,
"--python",
os.path.join(os.path.dirname(preview_render.__file__), "bl_previews_render.py"),
"--",
"--clear",
])
if not self.use_scenes:
cmd.append('--no_scenes')
if not self.use_collections:
cmd.append('--no_collections')
if not self.use_objects:
cmd.append('--no_objects')
if not self.use_intern_data:
cmd.append('--no_data_intern')
if not self.use_backups:
cmd.append("--no_backups")
if subprocess.call(cmd):
self.report({'ERROR'}, tip_("Previews clear process failed for file '%s'!") % blen_path)
context.window_manager.progress_end()
return {'CANCELLED'}
context.window_manager.progress_update(i + 1)
context.window_manager.progress_end()
return {'FINISHED'}
class WM_OT_blend_strings_utf8_validate(Operator):
"""Check and fix all strings in current .blend file to be valid UTF-8 Unicode """ \
"""(needed for some old, 2.4x area files)"""
bl_idname = "wm.blend_strings_utf8_validate"
bl_label = "Validate .blend strings"
bl_options = {'REGISTER'}
def validate_strings(self, item, done_items):
if item is None:
return False
if item in done_items:
return False
done_items.add(item)
if getattr(item, "library", None) is not None:
return False # No point in checking library data, we cannot fix it anyway...
changed = False
for prop in item.bl_rna.properties:
if prop.identifier in {"bl_rna", "rna_type"}:
continue # Or we'd recurse 'till Hell freezes.
if prop.is_readonly:
continue
if prop.type == 'STRING':
val_bytes = item.path_resolve(prop.identifier, False).as_bytes()
val_utf8 = val_bytes.decode('utf-8', 'replace')
val_bytes_valid = val_utf8.encode('utf-8')
if val_bytes_valid != val_bytes:
print("found bad utf8 encoded string %r, fixing to %r (%r)..."
"" % (val_bytes, val_bytes_valid, val_utf8))
setattr(item, prop.identifier, val_utf8)
changed = True
elif prop.type == 'POINTER':
it = getattr(item, prop.identifier)
changed |= self.validate_strings(it, done_items)
elif prop.type == 'COLLECTION':
for it in getattr(item, prop.identifier):
changed |= self.validate_strings(it, done_items)
return changed
def execute(self, _context):
changed = False
done_items = set()
for prop in bpy.data.bl_rna.properties:
if prop.type == 'COLLECTION':
for it in getattr(bpy.data, prop.identifier):
changed |= self.validate_strings(it, done_items)
if changed:
self.report({'WARNING'},
"Some strings were fixed, don't forget to save the .blend file to keep those changes")
return {'FINISHED'}
classes = (
WM_OT_previews_batch_clear,
WM_OT_previews_batch_generate,
WM_OT_blend_strings_utf8_validate,
)