2234 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2234 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/intern/mesh_remap.c
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 *  \ingroup bke
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 *
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 * Functions for mapping data between meshes.
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 */
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#include <limits.h>
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#include "CLG_log.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_alloca.h"
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#include "BLI_astar.h"
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#include "BLI_bitmap.h"
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#include "BLI_math.h"
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#include "BLI_memarena.h"
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#include "BLI_polyfill_2d.h"
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#include "BLI_rand.h"
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#include "BKE_bvhutils.h"
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#include "BKE_customdata.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_mapping.h"
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#include "BKE_mesh_remap.h"  /* own include */
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#include "BKE_mesh_runtime.h"
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#include "BLI_strict_flags.h"
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static CLG_LogRef LOG = {"bke.mesh"};
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/* -------------------------------------------------------------------- */
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/** \name Some generic helpers.
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 * \{ */
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static bool mesh_remap_bvhtree_query_nearest(
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        BVHTreeFromMesh *treedata, BVHTreeNearest *nearest,
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        const float co[3], const float max_dist_sq, float *r_hit_dist)
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{
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	/* Use local proximity heuristics (to reduce the nearest search). */
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	if (nearest->index != -1) {
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		nearest->dist_sq = min_ff(len_squared_v3v3(co, nearest->co), max_dist_sq);
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	}
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	else {
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		nearest->dist_sq = max_dist_sq;
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	}
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	/* Compute and store result. If invalid (-1 index), keep FLT_MAX dist. */
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	BLI_bvhtree_find_nearest(treedata->tree, co, nearest, treedata->nearest_callback, treedata);
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	if ((nearest->index != -1) && (nearest->dist_sq <= max_dist_sq)) {
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		*r_hit_dist = sqrtf(nearest->dist_sq);
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		return true;
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	}
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	else {
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		return false;
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	}
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}
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static bool mesh_remap_bvhtree_query_raycast(
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        BVHTreeFromMesh *treedata, BVHTreeRayHit *rayhit,
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        const float co[3], const float no[3], const float radius, const float max_dist, float *r_hit_dist)
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{
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	BVHTreeRayHit rayhit_tmp;
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	float inv_no[3];
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	rayhit->index = -1;
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	rayhit->dist = max_dist;
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	BLI_bvhtree_ray_cast(treedata->tree, co, no, radius, rayhit, treedata->raycast_callback, treedata);
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	/* Also cast in the other direction! */
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	rayhit_tmp = *rayhit;
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	negate_v3_v3(inv_no, no);
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	BLI_bvhtree_ray_cast(treedata->tree, co, inv_no, radius, &rayhit_tmp, treedata->raycast_callback, treedata);
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	if (rayhit_tmp.dist < rayhit->dist) {
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		*rayhit = rayhit_tmp;
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	}
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	if ((rayhit->index != -1) && (rayhit->dist <= max_dist)) {
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		*r_hit_dist = rayhit->dist;
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		return true;
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	}
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	else {
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		return false;
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	}
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}
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/** \} */
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/**
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 * \name Auto-match.
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 *
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 * Find transform of a mesh to get best match with another.
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 * \{ */
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/**
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 * Compute a value of the difference between both given meshes.
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 * The smaller the result, the better the match.
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 *
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 * We return the inverse of the average of the inversed shortest distance from each dst vertex to src ones.
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 * In other words, beyond a certain (relatively small) distance, all differences have more or less the same weight
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 * in final result, which allows to reduce influence of a few high differences, in favor of a global good matching.
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 */
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float BKE_mesh_remap_calc_difference_from_mesh(
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        const SpaceTransform *space_transform, const MVert *verts_dst, const int numverts_dst, Mesh *me_src)
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{
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	BVHTreeFromMesh treedata = {NULL};
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	BVHTreeNearest nearest = {0};
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	float hit_dist;
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	float result = 0.0f;
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	int i;
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	BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_VERTS, 2);
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	nearest.index = -1;
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	for (i = 0; i < numverts_dst; i++) {
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		float tmp_co[3];
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		copy_v3_v3(tmp_co, verts_dst[i].co);
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		/* Convert the vertex to tree coordinates, if needed. */
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		if (space_transform) {
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			BLI_space_transform_apply(space_transform, tmp_co);
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		}
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		if (mesh_remap_bvhtree_query_nearest(&treedata, &nearest, tmp_co, FLT_MAX, &hit_dist)) {
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			result += 1.0f / (hit_dist + 1.0f);
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		}
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		else {
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			/* No source for this dest vertex! */
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			result += 1e-18f;
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		}
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	}
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	result = ((float)numverts_dst / result) - 1.0f;
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//	printf("%s: Computed difference between meshes (the lower the better): %f\n", __func__, result);
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	return result;
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}
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/* This helper computes the eigen values & vectors for covariance matrix of all given vertices coordinates.
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 *
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 * Those vectors define the 'average ellipsoid' of the mesh (i.e. the 'best fitting' ellipsoid
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 * containing 50% of the vertices).
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 *
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 * Note that it will not perform fantastic in case two or more eigen values are equal (e.g. a cylinder or
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 * parallelepiped with a square section give two identical eigenvalues, a sphere or tetrahedron give
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 * three identical ones, etc.), since you cannot really define all axes in those cases. We default to dummy
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 * generated orthogonal vectors in this case, instead of using eigen vectors.
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 */
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static void mesh_calc_eigen_matrix(
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        const MVert *verts, const float (*vcos)[3], const int numverts, float r_mat[4][4])
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{
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	float center[3], covmat[3][3];
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	float eigen_val[3], eigen_vec[3][3];
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	float (*cos)[3] = NULL;
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	bool eigen_success;
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	int i;
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	if (verts) {
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		const MVert *mv;
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		float (*co)[3];
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		cos = MEM_mallocN(sizeof(*cos) * (size_t)numverts, __func__);
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		for (i = 0, co = cos, mv = verts; i < numverts; i++, co++, mv++) {
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			copy_v3_v3(*co, mv->co);
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		}
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		/* TODO(sergey): For until we officially drop all compilers which
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		 * doesn't handle casting correct we use workaround to avoid explicit
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		 * cast here.
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		 */
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		vcos = (void *)cos;
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	}
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	unit_m4(r_mat);
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	/* Note: here we apply sample correction to covariance matrix, since we consider the vertices as a sample
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	 *       of the whole 'surface' population of our mesh... */
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	BLI_covariance_m3_v3n(vcos, numverts, true, covmat, center);
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	if (cos) {
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		MEM_freeN(cos);
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	}
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	eigen_success = BLI_eigen_solve_selfadjoint_m3((const float (*)[3])covmat, eigen_val, eigen_vec);
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	BLI_assert(eigen_success);
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	UNUSED_VARS_NDEBUG(eigen_success);
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	/* Special handling of cases where some eigen values are (nearly) identical. */
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	if (compare_ff_relative(eigen_val[0], eigen_val[1], FLT_EPSILON, 64)) {
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		if (compare_ff_relative(eigen_val[0], eigen_val[2], FLT_EPSILON, 64)) {
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			/* No preferred direction, that set of vertices has a spherical average,
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			 * so we simply returned scaled/translated identity matrix (with no rotation). */
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			unit_m3(eigen_vec);
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		}
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		else {
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			/* Ellipsoid defined by eigen values/vectors has a spherical section,
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			 * we can only define one axis from eigen_vec[2] (two others computed eigen vecs
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			 * are not so nice for us here, they tend to 'randomly' rotate around valid one).
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			 * Note that eigen vectors as returned by BLI_eigen_solve_selfadjoint_m3() are normalized. */
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			ortho_basis_v3v3_v3(eigen_vec[0], eigen_vec[1], eigen_vec[2]);
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		}
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	}
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	else if (compare_ff_relative(eigen_val[0], eigen_val[2], FLT_EPSILON, 64)) {
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		/* Same as above, but with eigen_vec[1] as valid axis. */
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		ortho_basis_v3v3_v3(eigen_vec[2], eigen_vec[0], eigen_vec[1]);
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	}
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	else if (compare_ff_relative(eigen_val[1], eigen_val[2], FLT_EPSILON, 64)) {
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		/* Same as above, but with eigen_vec[0] as valid axis. */
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		ortho_basis_v3v3_v3(eigen_vec[1], eigen_vec[2], eigen_vec[0]);
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	}
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	for (i = 0; i < 3; i++) {
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		float evi = eigen_val[i];
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		/* Protect against 1D/2D degenerated cases! */
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		/* Note: not sure why we need square root of eigen values here (which are equivalent to singular values,
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		 * as far as I have understood), but it seems to heavily reduce (if not completely nullify)
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		 * the error due to non-uniform scalings... */
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		evi = (evi < 1e-6f && evi > -1e-6f) ? ((evi < 0.0f) ? -1e-3f : 1e-3f) : sqrtf_signed(evi);
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		mul_v3_fl(eigen_vec[i], evi);
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	}
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	copy_m4_m3(r_mat, eigen_vec);
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	copy_v3_v3(r_mat[3], center);
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}
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/**
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 * Set r_space_transform so that best bbox of dst matches best bbox of src.
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 */
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void BKE_mesh_remap_find_best_match_from_mesh(
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        const MVert *verts_dst, const int numverts_dst, Mesh *me_src, SpaceTransform *r_space_transform)
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{
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	/* Note that those are done so that we successively get actual mirror matrix (by multiplication of columns)... */
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	const float mirrors[][3] = {
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	    {-1.0f,  1.0f,  1.0f},  /* -> -1,  1,  1 */
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	    { 1.0f, -1.0f,  1.0f},  /* -> -1, -1,  1 */
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	    { 1.0f,  1.0f, -1.0f},  /* -> -1, -1, -1 */
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	    { 1.0f, -1.0f,  1.0f},  /* -> -1,  1, -1 */
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	    {-1.0f,  1.0f,  1.0f},  /* ->  1,  1, -1 */
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	    { 1.0f, -1.0f,  1.0f},  /* ->  1, -1, -1 */
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	    { 1.0f,  1.0f, -1.0f},  /* ->  1, -1,  1 */
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	    {0.0f, 0.0f, 0.0f},
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	};
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	const float (*mirr)[3];
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	float mat_src[4][4], mat_dst[4][4], best_mat_dst[4][4];
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	float best_match = FLT_MAX, match;
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	const int numverts_src = me_src->totvert;
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	float (*vcos_src)[3] = BKE_mesh_vertexCos_get(me_src, NULL);
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	mesh_calc_eigen_matrix(NULL, (const float (*)[3])vcos_src, numverts_src, mat_src);
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	mesh_calc_eigen_matrix(verts_dst, NULL, numverts_dst, mat_dst);
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	BLI_space_transform_global_from_matrices(r_space_transform, mat_dst, mat_src);
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	match = BKE_mesh_remap_calc_difference_from_mesh(r_space_transform, verts_dst, numverts_dst, me_src);
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	best_match = match;
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	copy_m4_m4(best_mat_dst, mat_dst);
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	/* And now, we have to check the other sixth possible mirrored versions... */
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	for (mirr = mirrors; (*mirr)[0]; mirr++) {
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		mul_v3_fl(mat_dst[0], (*mirr)[0]);
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		mul_v3_fl(mat_dst[1], (*mirr)[1]);
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		mul_v3_fl(mat_dst[2], (*mirr)[2]);
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		BLI_space_transform_global_from_matrices(r_space_transform, mat_dst, mat_src);
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		match = BKE_mesh_remap_calc_difference_from_mesh(r_space_transform, verts_dst, numverts_dst, me_src);
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		if (match < best_match) {
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			best_match = match;
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			copy_m4_m4(best_mat_dst, mat_dst);
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		}
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	}
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	BLI_space_transform_global_from_matrices(r_space_transform, best_mat_dst, mat_src);
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	MEM_freeN(vcos_src);
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}
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/** \} */
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/** \name Mesh to mesh mapping
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 * \{ */
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void BKE_mesh_remap_init(MeshPairRemap *map, const int items_num)
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{
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	MemArena *mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
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	BKE_mesh_remap_free(map);
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	map->items = BLI_memarena_alloc(mem, sizeof(*map->items) * (size_t)items_num);
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	map->items_num = items_num;
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	map->mem = mem;
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}
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void BKE_mesh_remap_free(MeshPairRemap *map)
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{
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	if (map->mem) {
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		BLI_memarena_free((MemArena *)map->mem);
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	}
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	map->items_num = 0;
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	map->items = NULL;
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	map->mem = NULL;
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}
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static void mesh_remap_item_define(
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        MeshPairRemap *map, const int index, const float UNUSED(hit_dist), const int island,
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        const int sources_num, const int *indices_src, const float *weights_src)
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{
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	MeshPairRemapItem *mapit = &map->items[index];
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	MemArena *mem = map->mem;
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	if (sources_num) {
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		mapit->sources_num = sources_num;
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		mapit->indices_src = BLI_memarena_alloc(mem, sizeof(*mapit->indices_src) * (size_t)sources_num);
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		memcpy(mapit->indices_src, indices_src, sizeof(*mapit->indices_src) * (size_t)sources_num);
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		mapit->weights_src = BLI_memarena_alloc(mem, sizeof(*mapit->weights_src) * (size_t)sources_num);
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		memcpy(mapit->weights_src, weights_src, sizeof(*mapit->weights_src) * (size_t)sources_num);
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	}
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	else {
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		mapit->sources_num = 0;
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		mapit->indices_src = NULL;
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		mapit->weights_src = NULL;
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	}
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	/* UNUSED */
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	// mapit->hit_dist = hit_dist;
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	mapit->island = island;
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}
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 | 
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void BKE_mesh_remap_item_define_invalid(MeshPairRemap *map, const int index)
 | 
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{
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	mesh_remap_item_define(map, index, FLT_MAX, 0, 0, NULL, NULL);
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}
 | 
						|
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static int mesh_remap_interp_poly_data_get(
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        const MPoly *mp, MLoop *mloops, const float (*vcos_src)[3], const float point[3],
 | 
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        size_t *buff_size, float (**vcos)[3], const bool use_loops, int **indices, float **weights,
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        const bool do_weights, int *r_closest_index)
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						|
{
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						|
	MLoop *ml;
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						|
	float (*vco)[3];
 | 
						|
	float ref_dist_sq = FLT_MAX;
 | 
						|
	int *index;
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						|
	const int sources_num = mp->totloop;
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						|
	int i;
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						|
	if ((size_t)sources_num > *buff_size) {
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		*buff_size = (size_t)sources_num;
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		*vcos = MEM_reallocN(*vcos, sizeof(**vcos) * *buff_size);
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		*indices = MEM_reallocN(*indices, sizeof(**indices) * *buff_size);
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		if (do_weights) {
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			*weights = MEM_reallocN(*weights, sizeof(**weights) * *buff_size);
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		}
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	}
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 | 
						|
	for (i = 0, ml = &mloops[mp->loopstart], vco = *vcos, index = *indices; i < sources_num; i++, ml++, vco++, index++) {
 | 
						|
		*index = use_loops ? (int)mp->loopstart + i : (int)ml->v;
 | 
						|
		copy_v3_v3(*vco, vcos_src[ml->v]);
 | 
						|
		if (r_closest_index) {
 | 
						|
			/* Find closest vert/loop in this case. */
 | 
						|
			const float dist_sq = len_squared_v3v3(point, *vco);
 | 
						|
			if (dist_sq < ref_dist_sq) {
 | 
						|
				ref_dist_sq = dist_sq;
 | 
						|
				*r_closest_index = *index;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (do_weights) {
 | 
						|
		interp_weights_poly_v3(*weights, *vcos, sources_num, point);
 | 
						|
	}
 | 
						|
 | 
						|
	return sources_num;
 | 
						|
}
 | 
						|
 | 
						|
/* Little helper when dealing with source islands */
 | 
						|
typedef struct IslandResult {
 | 
						|
	float factor;           /* A factor, based on which best island for a given set of elements will be selected. */
 | 
						|
	int   index_src;        /* Index of the source. */
 | 
						|
	float hit_dist;         /* The actual hit distance. */
 | 
						|
	float hit_point[3];     /* The hit point, if relevant. */
 | 
						|
} IslandResult;
 | 
						|
 | 
						|
/* Note about all bvh/raycasting stuff below:
 | 
						|
 *      * We must use our ray radius as BVH epsilon too, else rays not hitting anything but 'passing near' an item
 | 
						|
 *        would be missed (since BVH handling would not detect them, 'refining' callbacks won't be executed,
 | 
						|
 *        even though they would return a valid hit).
 | 
						|
 *      * However, in 'islands' case where each hit gets a weight, 'precise' hits should have a better weight than
 | 
						|
 *        'approximate' hits. To address that, we simplify things with:
 | 
						|
 *        ** A first raycast with default, given rayradius;
 | 
						|
 *        ** If first one fails, we do more raycasting with bigger radius, but if hit is found
 | 
						|
 *           it will get smaller weight.
 | 
						|
 *        This only concerns loops, currently (because of islands), and 'sampled' edges/polys norproj.
 | 
						|
 */
 | 
						|
 | 
						|
/* At most n raycasts per 'real' ray. */
 | 
						|
#define MREMAP_RAYCAST_APPROXIMATE_NR 3
 | 
						|
/* Each approximated raycasts will have n times bigger radius than previous one. */
 | 
						|
#define MREMAP_RAYCAST_APPROXIMATE_FAC 5.0f
 | 
						|
 | 
						|
/* min 16 rays/face, max 400. */
 | 
						|
#define MREMAP_RAYCAST_TRI_SAMPLES_MIN 4
 | 
						|
#define MREMAP_RAYCAST_TRI_SAMPLES_MAX 20
 | 
						|
 | 
						|
/* Will be enough in 99% of cases. */
 | 
						|
#define MREMAP_DEFAULT_BUFSIZE 32
 | 
						|
 | 
						|
void BKE_mesh_remap_calc_verts_from_mesh(
 | 
						|
        const int mode, const SpaceTransform *space_transform, const float max_dist, const float ray_radius,
 | 
						|
        const MVert *verts_dst, const int numverts_dst, const bool UNUSED(dirty_nors_dst), Mesh *me_src,
 | 
						|
        MeshPairRemap *r_map)
 | 
						|
{
 | 
						|
	const float full_weight = 1.0f;
 | 
						|
	const float max_dist_sq = max_dist * max_dist;
 | 
						|
	int i;
 | 
						|
 | 
						|
	BLI_assert(mode & MREMAP_MODE_VERT);
 | 
						|
 | 
						|
	BKE_mesh_remap_init(r_map, numverts_dst);
 | 
						|
 | 
						|
	if (mode == MREMAP_MODE_TOPOLOGY) {
 | 
						|
		BLI_assert(numverts_dst == me_src->totvert);
 | 
						|
		for (i = 0; i < numverts_dst; i++) {
 | 
						|
			mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BVHTreeFromMesh treedata = {NULL};
 | 
						|
		BVHTreeNearest nearest = {0};
 | 
						|
		BVHTreeRayHit rayhit = {0};
 | 
						|
		float hit_dist;
 | 
						|
		float tmp_co[3], tmp_no[3];
 | 
						|
 | 
						|
		if (mode == MREMAP_MODE_VERT_NEAREST) {
 | 
						|
			BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_VERTS, 2);
 | 
						|
			nearest.index = -1;
 | 
						|
 | 
						|
			for (i = 0; i < numverts_dst; i++) {
 | 
						|
				copy_v3_v3(tmp_co, verts_dst[i].co);
 | 
						|
 | 
						|
				/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
				if (space_transform) {
 | 
						|
					BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
				}
 | 
						|
 | 
						|
				if (mesh_remap_bvhtree_query_nearest(&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
					mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &nearest.index, &full_weight);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* No source for this dest vertex! */
 | 
						|
					BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (ELEM(mode, MREMAP_MODE_VERT_EDGE_NEAREST, MREMAP_MODE_VERT_EDGEINTERP_NEAREST)) {
 | 
						|
			MEdge *edges_src = me_src->medge;
 | 
						|
			float (*vcos_src)[3] = BKE_mesh_vertexCos_get(me_src, NULL);
 | 
						|
 | 
						|
			BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_EDGES, 2);
 | 
						|
			nearest.index = -1;
 | 
						|
 | 
						|
			for (i = 0; i < numverts_dst; i++) {
 | 
						|
				copy_v3_v3(tmp_co, verts_dst[i].co);
 | 
						|
 | 
						|
				/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
				if (space_transform) {
 | 
						|
					BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
				}
 | 
						|
 | 
						|
				if (mesh_remap_bvhtree_query_nearest(&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
					MEdge *me = &edges_src[nearest.index];
 | 
						|
					const float *v1cos = vcos_src[me->v1];
 | 
						|
					const float *v2cos = vcos_src[me->v2];
 | 
						|
 | 
						|
					if (mode == MREMAP_MODE_VERT_EDGE_NEAREST) {
 | 
						|
						const float dist_v1 = len_squared_v3v3(tmp_co, v1cos);
 | 
						|
						const float dist_v2 = len_squared_v3v3(tmp_co, v2cos);
 | 
						|
						const int index = (int)((dist_v1 > dist_v2) ? me->v2 : me->v1);
 | 
						|
						mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &index, &full_weight);
 | 
						|
					}
 | 
						|
					else if (mode == MREMAP_MODE_VERT_EDGEINTERP_NEAREST) {
 | 
						|
						int indices[2];
 | 
						|
						float weights[2];
 | 
						|
 | 
						|
						indices[0] = (int)me->v1;
 | 
						|
						indices[1] = (int)me->v2;
 | 
						|
 | 
						|
						/* Weight is inverse of point factor here... */
 | 
						|
						weights[0] = line_point_factor_v3(tmp_co, v2cos, v1cos);
 | 
						|
						CLAMP(weights[0], 0.0f, 1.0f);
 | 
						|
						weights[1] = 1.0f - weights[0];
 | 
						|
 | 
						|
						mesh_remap_item_define(r_map, i, hit_dist, 0, 2, indices, weights);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* No source for this dest vertex! */
 | 
						|
					BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			MEM_freeN(vcos_src);
 | 
						|
		}
 | 
						|
		else if (ELEM(mode, MREMAP_MODE_VERT_POLY_NEAREST, MREMAP_MODE_VERT_POLYINTERP_NEAREST,
 | 
						|
		                    MREMAP_MODE_VERT_POLYINTERP_VNORPROJ))
 | 
						|
		{
 | 
						|
			MPoly *polys_src = me_src->mpoly;
 | 
						|
			MLoop *loops_src = me_src->mloop;
 | 
						|
			float (*vcos_src)[3] = BKE_mesh_vertexCos_get(me_src, NULL);
 | 
						|
 | 
						|
			size_t tmp_buff_size = MREMAP_DEFAULT_BUFSIZE;
 | 
						|
			float (*vcos)[3] = MEM_mallocN(sizeof(*vcos) * tmp_buff_size, __func__);
 | 
						|
			int *indices = MEM_mallocN(sizeof(*indices) * tmp_buff_size, __func__);
 | 
						|
			float *weights = MEM_mallocN(sizeof(*weights) * tmp_buff_size, __func__);
 | 
						|
 | 
						|
			BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_LOOPTRI, 2);
 | 
						|
 | 
						|
			if (mode == MREMAP_MODE_VERT_POLYINTERP_VNORPROJ) {
 | 
						|
				for (i = 0; i < numverts_dst; i++) {
 | 
						|
					copy_v3_v3(tmp_co, verts_dst[i].co);
 | 
						|
					normal_short_to_float_v3(tmp_no, verts_dst[i].no);
 | 
						|
 | 
						|
					/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
					if (space_transform) {
 | 
						|
						BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
						BLI_space_transform_apply_normal(space_transform, tmp_no);
 | 
						|
					}
 | 
						|
 | 
						|
					if (mesh_remap_bvhtree_query_raycast(
 | 
						|
					        &treedata, &rayhit, tmp_co, tmp_no, ray_radius, max_dist, &hit_dist))
 | 
						|
					{
 | 
						|
						const MLoopTri *lt = &treedata.looptri[rayhit.index];
 | 
						|
						MPoly *mp_src = &polys_src[lt->poly];
 | 
						|
						const int sources_num = mesh_remap_interp_poly_data_get(
 | 
						|
						        mp_src, loops_src, (const float (*)[3])vcos_src, rayhit.co,
 | 
						|
						        &tmp_buff_size, &vcos, false, &indices, &weights, true, NULL);
 | 
						|
 | 
						|
						mesh_remap_item_define(r_map, i, hit_dist, 0, sources_num, indices, weights);
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						/* No source for this dest vertex! */
 | 
						|
						BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				nearest.index = -1;
 | 
						|
 | 
						|
				for (i = 0; i < numverts_dst; i++) {
 | 
						|
					copy_v3_v3(tmp_co, verts_dst[i].co);
 | 
						|
 | 
						|
					/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
					if (space_transform) {
 | 
						|
						BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
					}
 | 
						|
 | 
						|
					if (mesh_remap_bvhtree_query_nearest(&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
						const MLoopTri *lt = &treedata.looptri[nearest.index];
 | 
						|
						MPoly *mp = &polys_src[lt->poly];
 | 
						|
 | 
						|
						if (mode == MREMAP_MODE_VERT_POLY_NEAREST) {
 | 
						|
							int index;
 | 
						|
							mesh_remap_interp_poly_data_get(
 | 
						|
							        mp, loops_src, (const float (*)[3])vcos_src, nearest.co,
 | 
						|
							        &tmp_buff_size, &vcos, false, &indices, &weights, false,
 | 
						|
							        &index);
 | 
						|
 | 
						|
							mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &index, &full_weight);
 | 
						|
						}
 | 
						|
						else if (mode == MREMAP_MODE_VERT_POLYINTERP_NEAREST) {
 | 
						|
							const int sources_num = mesh_remap_interp_poly_data_get(
 | 
						|
							        mp, loops_src, (const float (*)[3])vcos_src, nearest.co,
 | 
						|
							        &tmp_buff_size, &vcos, false, &indices, &weights, true,
 | 
						|
							        NULL);
 | 
						|
 | 
						|
							mesh_remap_item_define(r_map, i, hit_dist, 0, sources_num, indices, weights);
 | 
						|
						}
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						/* No source for this dest vertex! */
 | 
						|
						BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			MEM_freeN(vcos_src);
 | 
						|
			MEM_freeN(vcos);
 | 
						|
			MEM_freeN(indices);
 | 
						|
			MEM_freeN(weights);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			CLOG_WARN(&LOG, "Unsupported mesh-to-mesh vertex mapping mode (%d)!", mode);
 | 
						|
			memset(r_map->items, 0, sizeof(*r_map->items) * (size_t)numverts_dst);
 | 
						|
		}
 | 
						|
 | 
						|
		free_bvhtree_from_mesh(&treedata);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_mesh_remap_calc_edges_from_mesh(
 | 
						|
        const int mode, const SpaceTransform *space_transform, const float max_dist, const float ray_radius,
 | 
						|
        const MVert *verts_dst, const int numverts_dst, const MEdge *edges_dst, const int numedges_dst,
 | 
						|
        const bool UNUSED(dirty_nors_dst), Mesh *me_src, MeshPairRemap *r_map)
 | 
						|
{
 | 
						|
	const float full_weight = 1.0f;
 | 
						|
	const float max_dist_sq = max_dist * max_dist;
 | 
						|
	int i;
 | 
						|
 | 
						|
	BLI_assert(mode & MREMAP_MODE_EDGE);
 | 
						|
 | 
						|
	BKE_mesh_remap_init(r_map, numedges_dst);
 | 
						|
 | 
						|
	if (mode == MREMAP_MODE_TOPOLOGY) {
 | 
						|
		BLI_assert(numedges_dst == me_src->totedge);
 | 
						|
		for (i = 0; i < numedges_dst; i++) {
 | 
						|
			mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BVHTreeFromMesh treedata = {NULL};
 | 
						|
		BVHTreeNearest nearest = {0};
 | 
						|
		BVHTreeRayHit rayhit = {0};
 | 
						|
		float hit_dist;
 | 
						|
		float tmp_co[3], tmp_no[3];
 | 
						|
 | 
						|
		if (mode == MREMAP_MODE_EDGE_VERT_NEAREST) {
 | 
						|
			const int num_verts_src = me_src->totvert;
 | 
						|
			const int num_edges_src = me_src->totedge;
 | 
						|
			MEdge *edges_src = me_src->medge;
 | 
						|
			float (*vcos_src)[3] = BKE_mesh_vertexCos_get(me_src, NULL);
 | 
						|
 | 
						|
			MeshElemMap *vert_to_edge_src_map;
 | 
						|
			int         *vert_to_edge_src_map_mem;
 | 
						|
 | 
						|
			struct {
 | 
						|
				float hit_dist;
 | 
						|
				int   index;
 | 
						|
			} *v_dst_to_src_map = MEM_mallocN(sizeof(*v_dst_to_src_map) * (size_t)numverts_dst, __func__);
 | 
						|
 | 
						|
			for (i = 0; i < numverts_dst; i++) {
 | 
						|
				v_dst_to_src_map[i].hit_dist = -1.0f;
 | 
						|
			}
 | 
						|
 | 
						|
			BKE_mesh_vert_edge_map_create(
 | 
						|
			        &vert_to_edge_src_map, &vert_to_edge_src_map_mem,
 | 
						|
			        edges_src, num_verts_src, num_edges_src);
 | 
						|
 | 
						|
			BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_VERTS, 2);
 | 
						|
			nearest.index = -1;
 | 
						|
 | 
						|
			for (i = 0; i < numedges_dst; i++) {
 | 
						|
				const MEdge *e_dst = &edges_dst[i];
 | 
						|
				float best_totdist = FLT_MAX;
 | 
						|
				int best_eidx_src = -1;
 | 
						|
				int j = 2;
 | 
						|
 | 
						|
				while (j--) {
 | 
						|
					const unsigned int vidx_dst = j ? e_dst->v1 : e_dst->v2;
 | 
						|
 | 
						|
					/* Compute closest verts only once! */
 | 
						|
					if (v_dst_to_src_map[vidx_dst].hit_dist == -1.0f) {
 | 
						|
						copy_v3_v3(tmp_co, verts_dst[vidx_dst].co);
 | 
						|
 | 
						|
						/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
						if (space_transform) {
 | 
						|
							BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
						}
 | 
						|
 | 
						|
						if (mesh_remap_bvhtree_query_nearest(&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
							v_dst_to_src_map[vidx_dst].hit_dist = hit_dist;
 | 
						|
							v_dst_to_src_map[vidx_dst].index = nearest.index;
 | 
						|
						}
 | 
						|
						else {
 | 
						|
							/* No source for this dest vert! */
 | 
						|
							v_dst_to_src_map[vidx_dst].hit_dist = FLT_MAX;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				/* Now, check all source edges of closest sources vertices, and select the one giving the smallest
 | 
						|
				 * total verts-to-verts distance. */
 | 
						|
				for (j = 2; j--;) {
 | 
						|
					const unsigned int vidx_dst = j ? e_dst->v1 : e_dst->v2;
 | 
						|
					const float first_dist = v_dst_to_src_map[vidx_dst].hit_dist;
 | 
						|
					const int vidx_src = v_dst_to_src_map[vidx_dst].index;
 | 
						|
					int *eidx_src, k;
 | 
						|
 | 
						|
					if (vidx_src < 0) {
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
 | 
						|
					eidx_src = vert_to_edge_src_map[vidx_src].indices;
 | 
						|
					k = vert_to_edge_src_map[vidx_src].count;
 | 
						|
 | 
						|
					for (; k--; eidx_src++) {
 | 
						|
						MEdge *e_src = &edges_src[*eidx_src];
 | 
						|
						const float *other_co_src = vcos_src[BKE_mesh_edge_other_vert(e_src, vidx_src)];
 | 
						|
						const float *other_co_dst = verts_dst[BKE_mesh_edge_other_vert(e_dst, (int)vidx_dst)].co;
 | 
						|
						const float totdist = first_dist + len_v3v3(other_co_src, other_co_dst);
 | 
						|
 | 
						|
						if (totdist < best_totdist) {
 | 
						|
							best_totdist = totdist;
 | 
						|
							best_eidx_src = *eidx_src;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (best_eidx_src >= 0) {
 | 
						|
					const float *co1_src = vcos_src[edges_src[best_eidx_src].v1];
 | 
						|
					const float *co2_src = vcos_src[edges_src[best_eidx_src].v2];
 | 
						|
					const float *co1_dst = verts_dst[e_dst->v1].co;
 | 
						|
					const float *co2_dst = verts_dst[e_dst->v2].co;
 | 
						|
					float co_src[3], co_dst[3];
 | 
						|
 | 
						|
					/* TODO: would need an isect_seg_seg_v3(), actually! */
 | 
						|
					const int isect_type = isect_line_line_v3(co1_src, co2_src, co1_dst, co2_dst, co_src, co_dst);
 | 
						|
					if (isect_type != 0) {
 | 
						|
						const float fac_src = line_point_factor_v3(co_src, co1_src, co2_src);
 | 
						|
						const float fac_dst = line_point_factor_v3(co_dst, co1_dst, co2_dst);
 | 
						|
						if (fac_src < 0.0f) {
 | 
						|
							copy_v3_v3(co_src, co1_src);
 | 
						|
						}
 | 
						|
						else if (fac_src > 1.0f) {
 | 
						|
							copy_v3_v3(co_src, co2_src);
 | 
						|
						}
 | 
						|
						if (fac_dst < 0.0f) {
 | 
						|
							copy_v3_v3(co_dst, co1_dst);
 | 
						|
						}
 | 
						|
						else if (fac_dst > 1.0f) {
 | 
						|
							copy_v3_v3(co_dst, co2_dst);
 | 
						|
						}
 | 
						|
					}
 | 
						|
					hit_dist = len_v3v3(co_dst, co_src);
 | 
						|
					mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &best_eidx_src, &full_weight);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* No source for this dest edge! */
 | 
						|
					BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			MEM_freeN(vcos_src);
 | 
						|
			MEM_freeN(v_dst_to_src_map);
 | 
						|
			MEM_freeN(vert_to_edge_src_map);
 | 
						|
			MEM_freeN(vert_to_edge_src_map_mem);
 | 
						|
		}
 | 
						|
		else if (mode == MREMAP_MODE_EDGE_NEAREST) {
 | 
						|
			BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_EDGES, 2);
 | 
						|
			nearest.index = -1;
 | 
						|
 | 
						|
			for (i = 0; i < numedges_dst; i++) {
 | 
						|
				interp_v3_v3v3(tmp_co, verts_dst[edges_dst[i].v1].co, verts_dst[edges_dst[i].v2].co, 0.5f);
 | 
						|
 | 
						|
				/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
				if (space_transform) {
 | 
						|
					BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
				}
 | 
						|
 | 
						|
				if (mesh_remap_bvhtree_query_nearest(&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
					mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &nearest.index, &full_weight);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* No source for this dest edge! */
 | 
						|
					BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (mode == MREMAP_MODE_EDGE_POLY_NEAREST) {
 | 
						|
			MEdge *edges_src = me_src->medge;
 | 
						|
			MPoly *polys_src = me_src->mpoly;
 | 
						|
			MLoop *loops_src = me_src->mloop;
 | 
						|
			float (*vcos_src)[3] = BKE_mesh_vertexCos_get(me_src, NULL);
 | 
						|
 | 
						|
			BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_LOOPTRI, 2);
 | 
						|
 | 
						|
			for (i = 0; i < numedges_dst; i++) {
 | 
						|
				interp_v3_v3v3(tmp_co, verts_dst[edges_dst[i].v1].co, verts_dst[edges_dst[i].v2].co, 0.5f);
 | 
						|
 | 
						|
				/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
				if (space_transform) {
 | 
						|
					BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
				}
 | 
						|
 | 
						|
				if (mesh_remap_bvhtree_query_nearest(&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
					const MLoopTri *lt = &treedata.looptri[nearest.index];
 | 
						|
					MPoly *mp_src = &polys_src[lt->poly];
 | 
						|
					MLoop *ml_src = &loops_src[mp_src->loopstart];
 | 
						|
					int nloops = mp_src->totloop;
 | 
						|
					float best_dist_sq = FLT_MAX;
 | 
						|
					int best_eidx_src = -1;
 | 
						|
 | 
						|
					for (; nloops--; ml_src++) {
 | 
						|
						MEdge *med_src = &edges_src[ml_src->e];
 | 
						|
						float *co1_src = vcos_src[med_src->v1];
 | 
						|
						float *co2_src = vcos_src[med_src->v2];
 | 
						|
						float co_src[3];
 | 
						|
						float dist_sq;
 | 
						|
 | 
						|
						interp_v3_v3v3(co_src, co1_src, co2_src, 0.5f);
 | 
						|
						dist_sq = len_squared_v3v3(tmp_co, co_src);
 | 
						|
						if (dist_sq < best_dist_sq) {
 | 
						|
							best_dist_sq = dist_sq;
 | 
						|
							best_eidx_src = (int)ml_src->e;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					if (best_eidx_src >= 0) {
 | 
						|
						mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &best_eidx_src, &full_weight);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* No source for this dest edge! */
 | 
						|
					BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			MEM_freeN(vcos_src);
 | 
						|
		}
 | 
						|
		else if (mode == MREMAP_MODE_EDGE_EDGEINTERP_VNORPROJ) {
 | 
						|
			const int num_rays_min = 5, num_rays_max = 100;
 | 
						|
			const int numedges_src = me_src->totedge;
 | 
						|
 | 
						|
			/* Subtleness - this one we can allocate only max number of cast rays per edges! */
 | 
						|
			int *indices = MEM_mallocN(sizeof(*indices) * (size_t)min_ii(numedges_src, num_rays_max), __func__);
 | 
						|
			/* Here it's simpler to just allocate for all edges :/ */
 | 
						|
			float *weights = MEM_mallocN(sizeof(*weights) * (size_t)numedges_src, __func__);
 | 
						|
 | 
						|
			BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_EDGES, 2);
 | 
						|
 | 
						|
			for (i = 0; i < numedges_dst; i++) {
 | 
						|
				/* For each dst edge, we sample some rays from it (interpolated from its vertices)
 | 
						|
				 * and use their hits to interpolate from source edges. */
 | 
						|
				const MEdge *me = &edges_dst[i];
 | 
						|
				float v1_co[3], v2_co[3];
 | 
						|
				float v1_no[3], v2_no[3];
 | 
						|
 | 
						|
				int grid_size;
 | 
						|
				float edge_dst_len;
 | 
						|
				float grid_step;
 | 
						|
 | 
						|
				float totweights = 0.0f;
 | 
						|
				float hit_dist_accum = 0.0f;
 | 
						|
				int sources_num = 0;
 | 
						|
				int j;
 | 
						|
 | 
						|
				copy_v3_v3(v1_co, verts_dst[me->v1].co);
 | 
						|
				copy_v3_v3(v2_co, verts_dst[me->v2].co);
 | 
						|
 | 
						|
				normal_short_to_float_v3(v1_no, verts_dst[me->v1].no);
 | 
						|
				normal_short_to_float_v3(v2_no, verts_dst[me->v2].no);
 | 
						|
 | 
						|
				/* We do our transform here, allows to interpolate from normals already in src space. */
 | 
						|
				if (space_transform) {
 | 
						|
					BLI_space_transform_apply(space_transform, v1_co);
 | 
						|
					BLI_space_transform_apply(space_transform, v2_co);
 | 
						|
					BLI_space_transform_apply_normal(space_transform, v1_no);
 | 
						|
					BLI_space_transform_apply_normal(space_transform, v2_no);
 | 
						|
				}
 | 
						|
 | 
						|
				copy_vn_fl(weights, (int)numedges_src, 0.0f);
 | 
						|
 | 
						|
				/* We adjust our ray-casting grid to ray_radius (the smaller, the more rays are cast),
 | 
						|
				 * with lower/upper bounds. */
 | 
						|
				edge_dst_len = len_v3v3(v1_co, v2_co);
 | 
						|
 | 
						|
				grid_size = (int)((edge_dst_len / ray_radius) + 0.5f);
 | 
						|
				CLAMP(grid_size, num_rays_min, num_rays_max);  /* min 5 rays/edge, max 100. */
 | 
						|
 | 
						|
				grid_step = 1.0f / (float)grid_size;  /* Not actual distance here, rather an interp fac... */
 | 
						|
 | 
						|
				/* And now we can cast all our rays, and see what we get! */
 | 
						|
				for (j = 0; j < grid_size; j++) {
 | 
						|
					const float fac = grid_step * (float)j;
 | 
						|
 | 
						|
					int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
 | 
						|
					float w = 1.0f;
 | 
						|
 | 
						|
					interp_v3_v3v3(tmp_co, v1_co, v2_co, fac);
 | 
						|
					interp_v3_v3v3_slerp_safe(tmp_no, v1_no, v2_no, fac);
 | 
						|
 | 
						|
					while (n--) {
 | 
						|
						if (mesh_remap_bvhtree_query_raycast(
 | 
						|
						        &treedata, &rayhit, tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist))
 | 
						|
						{
 | 
						|
							weights[rayhit.index] += w;
 | 
						|
							totweights += w;
 | 
						|
							hit_dist_accum += hit_dist;
 | 
						|
							break;
 | 
						|
						}
 | 
						|
						/* Next iteration will get bigger radius but smaller weight! */
 | 
						|
						w /= MREMAP_RAYCAST_APPROXIMATE_FAC;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				/* A sampling is valid (as in, its result can be considered as valid sources) only if at least
 | 
						|
				 * half of the rays found a source! */
 | 
						|
				if (totweights > ((float)grid_size / 2.0f)) {
 | 
						|
					for (j = 0; j < (int)numedges_src; j++) {
 | 
						|
						if (!weights[j]) {
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
						/* Note: sources_num is always <= j! */
 | 
						|
						weights[sources_num] = weights[j] / totweights;
 | 
						|
						indices[sources_num] = j;
 | 
						|
						sources_num++;
 | 
						|
					}
 | 
						|
					mesh_remap_item_define(
 | 
						|
					        r_map, i, hit_dist_accum / totweights, 0,
 | 
						|
					        sources_num, indices, weights);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* No source for this dest edge! */
 | 
						|
					BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			MEM_freeN(indices);
 | 
						|
			MEM_freeN(weights);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			CLOG_WARN(&LOG, "Unsupported mesh-to-mesh edge mapping mode (%d)!", mode);
 | 
						|
			memset(r_map->items, 0, sizeof(*r_map->items) * (size_t)numedges_dst);
 | 
						|
		}
 | 
						|
 | 
						|
		free_bvhtree_from_mesh(&treedata);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#define POLY_UNSET       0
 | 
						|
#define POLY_CENTER_INIT 1
 | 
						|
#define POLY_COMPLETE    2
 | 
						|
 | 
						|
static void mesh_island_to_astar_graph_edge_process(
 | 
						|
        MeshIslandStore *islands, const int island_index, BLI_AStarGraph *as_graph,
 | 
						|
        MVert *verts, MPoly *polys, MLoop *loops,
 | 
						|
        const int edge_idx, BLI_bitmap *done_edges, MeshElemMap *edge_to_poly_map, const bool is_edge_innercut,
 | 
						|
        int *poly_island_index_map, float (*poly_centers)[3], unsigned char *poly_status)
 | 
						|
{
 | 
						|
	int *poly_island_indices = BLI_array_alloca(poly_island_indices, (size_t)edge_to_poly_map[edge_idx].count);
 | 
						|
	int i, j;
 | 
						|
 | 
						|
	for (i = 0; i < edge_to_poly_map[edge_idx].count; i++) {
 | 
						|
		const int pidx = edge_to_poly_map[edge_idx].indices[i];
 | 
						|
		MPoly *mp = &polys[pidx];
 | 
						|
		const int pidx_isld = islands ? poly_island_index_map[pidx] : pidx;
 | 
						|
		void *custom_data = is_edge_innercut ? POINTER_FROM_INT(edge_idx) : POINTER_FROM_INT(-1);
 | 
						|
 | 
						|
		if (UNLIKELY(islands && (islands->items_to_islands[mp->loopstart] != island_index))) {
 | 
						|
			/* poly not in current island, happens with border edges... */
 | 
						|
			poly_island_indices[i] = -1;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (poly_status[pidx_isld] == POLY_COMPLETE) {
 | 
						|
			poly_island_indices[i] = pidx_isld;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (poly_status[pidx_isld] == POLY_UNSET) {
 | 
						|
			BKE_mesh_calc_poly_center(mp, &loops[mp->loopstart], verts, poly_centers[pidx_isld]);
 | 
						|
			BLI_astar_node_init(as_graph, pidx_isld, poly_centers[pidx_isld]);
 | 
						|
			poly_status[pidx_isld] = POLY_CENTER_INIT;
 | 
						|
		}
 | 
						|
 | 
						|
		for (j = i; j--;) {
 | 
						|
			float dist_cost;
 | 
						|
			const int pidx_isld_other = poly_island_indices[j];
 | 
						|
 | 
						|
			if (pidx_isld_other == -1 || poly_status[pidx_isld_other] == POLY_COMPLETE) {
 | 
						|
				/* If the other poly is complete, that link has already been added! */
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			dist_cost = len_v3v3(poly_centers[pidx_isld_other], poly_centers[pidx_isld]);
 | 
						|
			BLI_astar_node_link_add(as_graph, pidx_isld_other, pidx_isld, dist_cost, custom_data);
 | 
						|
		}
 | 
						|
 | 
						|
		poly_island_indices[i] = pidx_isld;
 | 
						|
	}
 | 
						|
 | 
						|
	BLI_BITMAP_ENABLE(done_edges, edge_idx);
 | 
						|
}
 | 
						|
 | 
						|
static void mesh_island_to_astar_graph(
 | 
						|
        MeshIslandStore *islands, const int island_index,
 | 
						|
        MVert *verts, MeshElemMap *edge_to_poly_map, const int numedges, MLoop *loops, MPoly *polys, const int numpolys,
 | 
						|
        BLI_AStarGraph *r_as_graph)
 | 
						|
{
 | 
						|
	MeshElemMap *island_poly_map = islands ? islands->islands[island_index] : NULL;
 | 
						|
	MeshElemMap *island_einnercut_map = islands ? islands->innercuts[island_index] : NULL;
 | 
						|
 | 
						|
	int *poly_island_index_map = NULL;
 | 
						|
	BLI_bitmap *done_edges = BLI_BITMAP_NEW(numedges, __func__);
 | 
						|
 | 
						|
	const int node_num = islands ? island_poly_map->count : numpolys;
 | 
						|
	unsigned char *poly_status = MEM_callocN(sizeof(*poly_status) * (size_t)node_num, __func__);
 | 
						|
	float (*poly_centers)[3];
 | 
						|
 | 
						|
	int pidx_isld;
 | 
						|
	int i;
 | 
						|
 | 
						|
	BLI_astar_graph_init(r_as_graph, node_num, NULL);
 | 
						|
	/* poly_centers is owned by graph memarena. */
 | 
						|
	poly_centers = BLI_memarena_calloc(r_as_graph->mem, sizeof(*poly_centers) * (size_t)node_num);
 | 
						|
 | 
						|
	if (islands) {
 | 
						|
		/* poly_island_index_map is owned by graph memarena. */
 | 
						|
		poly_island_index_map = BLI_memarena_calloc(r_as_graph->mem, sizeof(*poly_island_index_map) * (size_t)numpolys);
 | 
						|
		for (i = island_poly_map->count; i--;) {
 | 
						|
			poly_island_index_map[island_poly_map->indices[i]] = i;
 | 
						|
		}
 | 
						|
 | 
						|
		r_as_graph->custom_data = poly_island_index_map;
 | 
						|
 | 
						|
		for (i = island_einnercut_map->count; i--;) {
 | 
						|
			mesh_island_to_astar_graph_edge_process(
 | 
						|
			        islands, island_index, r_as_graph, verts, polys, loops,
 | 
						|
			        island_einnercut_map->indices[i], done_edges, edge_to_poly_map, true,
 | 
						|
			        poly_island_index_map, poly_centers, poly_status);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (pidx_isld = node_num; pidx_isld--;) {
 | 
						|
		const int pidx = islands ? island_poly_map->indices[pidx_isld] : pidx_isld;
 | 
						|
		MPoly *mp = &polys[pidx];
 | 
						|
		int pl_idx, l_idx;
 | 
						|
 | 
						|
		if (poly_status[pidx_isld] == POLY_COMPLETE) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		for (pl_idx = 0, l_idx = mp->loopstart; pl_idx < mp->totloop; pl_idx++, l_idx++) {
 | 
						|
			MLoop *ml = &loops[l_idx];
 | 
						|
 | 
						|
			if (BLI_BITMAP_TEST(done_edges, ml->e)) {
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			mesh_island_to_astar_graph_edge_process(
 | 
						|
			        islands, island_index, r_as_graph, verts, polys, loops,
 | 
						|
			        (int)ml->e, done_edges, edge_to_poly_map, false,
 | 
						|
			        poly_island_index_map, poly_centers, poly_status);
 | 
						|
		}
 | 
						|
		poly_status[pidx_isld] = POLY_COMPLETE;
 | 
						|
	}
 | 
						|
 | 
						|
	MEM_freeN(done_edges);
 | 
						|
	MEM_freeN(poly_status);
 | 
						|
}
 | 
						|
 | 
						|
#undef POLY_UNSET
 | 
						|
#undef POLY_CENTER_INIT
 | 
						|
#undef POLY_COMPLETE
 | 
						|
 | 
						|
/* Our 'f_cost' callback func, to find shortest poly-path between two remapped-loops.
 | 
						|
 * Note we do not want to make innercuts 'walls' here, just detect when the shortest path goes by those. */
 | 
						|
static float mesh_remap_calc_loops_astar_f_cost(
 | 
						|
        BLI_AStarGraph *as_graph, BLI_AStarSolution *as_solution, BLI_AStarGNLink *link,
 | 
						|
        const int node_idx_curr, const int node_idx_next, const int node_idx_dst)
 | 
						|
{
 | 
						|
	float *co_next, *co_dest;
 | 
						|
 | 
						|
	if (link && (POINTER_AS_INT(link->custom_data) != -1)) {
 | 
						|
		/* An innercut edge... We tag our solution as potentially crossing innercuts.
 | 
						|
		 * Note it might not be the case in the end (AStar will explore around optimal path), but helps
 | 
						|
		 * trimming off some processing later... */
 | 
						|
		if (!POINTER_AS_INT(as_solution->custom_data)) {
 | 
						|
			as_solution->custom_data = POINTER_FROM_INT(true);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Our heuristic part of current f_cost is distance from next node to destination one.
 | 
						|
	 * It is guaranteed to be less than (or equal to) actual shortest poly-path between next node and destination one.
 | 
						|
	 */
 | 
						|
	co_next = (float *)as_graph->nodes[node_idx_next].custom_data;
 | 
						|
	co_dest = (float *)as_graph->nodes[node_idx_dst].custom_data;
 | 
						|
	return (link ? (as_solution->g_costs[node_idx_curr] + link->cost) : 0.0f) + len_v3v3(co_next, co_dest);
 | 
						|
}
 | 
						|
 | 
						|
#define ASTAR_STEPS_MAX 64
 | 
						|
 | 
						|
 | 
						|
void BKE_mesh_remap_calc_loops_from_mesh(
 | 
						|
        const int mode, const SpaceTransform *space_transform, const float max_dist, const float ray_radius,
 | 
						|
        MVert *verts_dst, const int numverts_dst, MEdge *edges_dst, const int numedges_dst,
 | 
						|
        MLoop *loops_dst, const int numloops_dst, MPoly *polys_dst, const int numpolys_dst,
 | 
						|
        CustomData *ldata_dst, CustomData *pdata_dst,
 | 
						|
        const bool use_split_nors_dst, const float split_angle_dst, const bool dirty_nors_dst,
 | 
						|
        Mesh *me_src,
 | 
						|
        MeshRemapIslandsCalc gen_islands_src, const float islands_precision_src, MeshPairRemap *r_map)
 | 
						|
{
 | 
						|
	const float full_weight = 1.0f;
 | 
						|
	const float max_dist_sq = max_dist * max_dist;
 | 
						|
 | 
						|
	int i;
 | 
						|
 | 
						|
	BLI_assert(mode & MREMAP_MODE_LOOP);
 | 
						|
	BLI_assert((islands_precision_src >= 0.0f) && (islands_precision_src <= 1.0f));
 | 
						|
 | 
						|
	BKE_mesh_remap_init(r_map, numloops_dst);
 | 
						|
 | 
						|
	if (mode == MREMAP_MODE_TOPOLOGY) {
 | 
						|
		/* In topology mapping, we assume meshes are identical, islands included! */
 | 
						|
		BLI_assert(numloops_dst == me_src->totloop);
 | 
						|
		for (i = 0; i < numloops_dst; i++) {
 | 
						|
			mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BVHTreeFromMesh *treedata = NULL;
 | 
						|
		BVHTreeNearest nearest = {0};
 | 
						|
		BVHTreeRayHit rayhit = {0};
 | 
						|
		int num_trees = 0;
 | 
						|
		float hit_dist;
 | 
						|
		float tmp_co[3], tmp_no[3];
 | 
						|
 | 
						|
		const bool use_from_vert = (mode & MREMAP_USE_VERT);
 | 
						|
 | 
						|
		MeshIslandStore island_store = {0};
 | 
						|
		bool use_islands = false;
 | 
						|
 | 
						|
		BLI_AStarGraph *as_graphdata = NULL;
 | 
						|
		BLI_AStarSolution as_solution = {0};
 | 
						|
		const int isld_steps_src = (
 | 
						|
		        islands_precision_src ?
 | 
						|
		        max_ii((int)(ASTAR_STEPS_MAX * islands_precision_src + 0.499f), 1) : 0);
 | 
						|
 | 
						|
		float (*poly_nors_src)[3] = NULL;
 | 
						|
		float (*loop_nors_src)[3] = NULL;
 | 
						|
		float (*poly_nors_dst)[3] = NULL;
 | 
						|
		float (*loop_nors_dst)[3] = NULL;
 | 
						|
 | 
						|
		float (*poly_cents_src)[3] = NULL;
 | 
						|
 | 
						|
		MeshElemMap *vert_to_loop_map_src = NULL;
 | 
						|
		int *vert_to_loop_map_src_buff = NULL;
 | 
						|
		MeshElemMap *vert_to_poly_map_src = NULL;
 | 
						|
		int *vert_to_poly_map_src_buff = NULL;
 | 
						|
		MeshElemMap *edge_to_poly_map_src = NULL;
 | 
						|
		int *edge_to_poly_map_src_buff = NULL;
 | 
						|
		MeshElemMap *poly_to_looptri_map_src = NULL;
 | 
						|
		int *poly_to_looptri_map_src_buff = NULL;
 | 
						|
 | 
						|
		/* Unlike above, those are one-to-one mappings, simpler! */
 | 
						|
		int *loop_to_poly_map_src = NULL;
 | 
						|
 | 
						|
		MVert *verts_src = me_src->mvert;
 | 
						|
		const int num_verts_src = me_src->totvert;
 | 
						|
		float (*vcos_src)[3] = NULL;
 | 
						|
		MEdge *edges_src = me_src->medge;
 | 
						|
		const int num_edges_src = me_src->totedge;
 | 
						|
		MLoop *loops_src = me_src->mloop;
 | 
						|
		const int num_loops_src = me_src->totloop;
 | 
						|
		MPoly *polys_src = me_src->mpoly;
 | 
						|
		const int num_polys_src = me_src->totpoly;
 | 
						|
		const MLoopTri *looptri_src = NULL;
 | 
						|
		int num_looptri_src = 0;
 | 
						|
 | 
						|
		size_t buff_size_interp = MREMAP_DEFAULT_BUFSIZE;
 | 
						|
		float (*vcos_interp)[3] = NULL;
 | 
						|
		int *indices_interp = NULL;
 | 
						|
		float *weights_interp = NULL;
 | 
						|
 | 
						|
		MLoop *ml_src, *ml_dst;
 | 
						|
		MPoly *mp_src, *mp_dst;
 | 
						|
		int tindex, pidx_dst, lidx_dst, plidx_dst, pidx_src, lidx_src, plidx_src;
 | 
						|
 | 
						|
		IslandResult **islands_res;
 | 
						|
		size_t islands_res_buff_size = MREMAP_DEFAULT_BUFSIZE;
 | 
						|
 | 
						|
		if (!use_from_vert) {
 | 
						|
			vcos_src = BKE_mesh_vertexCos_get(me_src, NULL);
 | 
						|
 | 
						|
			vcos_interp = MEM_mallocN(sizeof(*vcos_interp) * buff_size_interp, __func__);
 | 
						|
			indices_interp = MEM_mallocN(sizeof(*indices_interp) * buff_size_interp, __func__);
 | 
						|
			weights_interp = MEM_mallocN(sizeof(*weights_interp) * buff_size_interp, __func__);
 | 
						|
		}
 | 
						|
 | 
						|
		{
 | 
						|
			const bool need_lnors_src = (mode & MREMAP_USE_LOOP) && (mode & MREMAP_USE_NORMAL);
 | 
						|
			const bool need_lnors_dst = need_lnors_src || (mode & MREMAP_USE_NORPROJ);
 | 
						|
			const bool need_pnors_src = need_lnors_src || ((mode & MREMAP_USE_POLY) && (mode & MREMAP_USE_NORMAL));
 | 
						|
			const bool need_pnors_dst = need_lnors_dst || need_pnors_src;
 | 
						|
 | 
						|
			if (need_pnors_dst) {
 | 
						|
				/* Cache poly nors into a temp CDLayer. */
 | 
						|
				poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
 | 
						|
				const bool do_poly_nors_dst = (poly_nors_dst == NULL);
 | 
						|
				if (!poly_nors_dst) {
 | 
						|
					poly_nors_dst = CustomData_add_layer(pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
 | 
						|
					CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
 | 
						|
				}
 | 
						|
				if (dirty_nors_dst || do_poly_nors_dst) {
 | 
						|
					BKE_mesh_calc_normals_poly(
 | 
						|
					        verts_dst, NULL, numverts_dst, loops_dst, polys_dst,
 | 
						|
					        numloops_dst, numpolys_dst, poly_nors_dst, true);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			if (need_lnors_dst) {
 | 
						|
				short (*custom_nors_dst)[2] = CustomData_get_layer(ldata_dst, CD_CUSTOMLOOPNORMAL);
 | 
						|
 | 
						|
				/* Cache poly nors into a temp CDLayer. */
 | 
						|
				loop_nors_dst = CustomData_get_layer(ldata_dst, CD_NORMAL);
 | 
						|
				const bool do_loop_nors_dst = (loop_nors_dst == NULL);
 | 
						|
				if (!loop_nors_dst) {
 | 
						|
					loop_nors_dst = CustomData_add_layer(ldata_dst, CD_NORMAL, CD_CALLOC, NULL, numloops_dst);
 | 
						|
					CustomData_set_layer_flag(ldata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
 | 
						|
				}
 | 
						|
				if (dirty_nors_dst || do_loop_nors_dst) {
 | 
						|
					BKE_mesh_normals_loop_split(
 | 
						|
					        verts_dst, numverts_dst, edges_dst, numedges_dst,
 | 
						|
					        loops_dst, loop_nors_dst, numloops_dst,
 | 
						|
					        polys_dst, (const float (*)[3])poly_nors_dst, numpolys_dst,
 | 
						|
					        use_split_nors_dst, split_angle_dst, NULL, custom_nors_dst, NULL);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			if (need_pnors_src || need_lnors_src) {
 | 
						|
				/* Simpler for now, calcNormals never stores pnors :( */
 | 
						|
				if (!CustomData_has_layer(&me_src->pdata, CD_NORMAL)) {
 | 
						|
					CustomData_add_layer(&me_src->pdata, CD_NORMAL, CD_CALLOC, NULL, me_src->totpoly);
 | 
						|
					CustomData_set_layer_flag(&me_src->pdata, CD_NORMAL, CD_FLAG_TEMPORARY);
 | 
						|
				}
 | 
						|
				BKE_mesh_calc_normals_split(me_src);
 | 
						|
 | 
						|
				if (need_pnors_src) {
 | 
						|
					poly_nors_src = CustomData_get_layer(&me_src->pdata, CD_NORMAL);
 | 
						|
				}
 | 
						|
				if (need_lnors_src) {
 | 
						|
					loop_nors_src = CustomData_get_layer(&me_src->ldata, CD_NORMAL);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (use_from_vert) {
 | 
						|
			BKE_mesh_vert_loop_map_create(
 | 
						|
			        &vert_to_loop_map_src, &vert_to_loop_map_src_buff,
 | 
						|
			        polys_src, loops_src, num_verts_src, num_polys_src, num_loops_src);
 | 
						|
			if (mode & MREMAP_USE_POLY) {
 | 
						|
				BKE_mesh_vert_poly_map_create(
 | 
						|
				        &vert_to_poly_map_src, &vert_to_poly_map_src_buff,
 | 
						|
				        polys_src, loops_src, num_verts_src, num_polys_src, num_loops_src);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* Needed for islands (or plain mesh) to AStar graph conversion. */
 | 
						|
		BKE_mesh_edge_poly_map_create(
 | 
						|
		        &edge_to_poly_map_src, &edge_to_poly_map_src_buff,
 | 
						|
		        edges_src, num_edges_src, polys_src, num_polys_src, loops_src, num_loops_src);
 | 
						|
		if (use_from_vert) {
 | 
						|
			loop_to_poly_map_src = MEM_mallocN(sizeof(*loop_to_poly_map_src) * (size_t)num_loops_src, __func__);
 | 
						|
			poly_cents_src = MEM_mallocN(sizeof(*poly_cents_src) * (size_t)num_polys_src, __func__);
 | 
						|
			for (pidx_src = 0, mp_src = polys_src; pidx_src < num_polys_src; pidx_src++, mp_src++) {
 | 
						|
				ml_src = &loops_src[mp_src->loopstart];
 | 
						|
				for (plidx_src = 0, lidx_src = mp_src->loopstart; plidx_src < mp_src->totloop; plidx_src++, lidx_src++) {
 | 
						|
					loop_to_poly_map_src[lidx_src] = pidx_src;
 | 
						|
				}
 | 
						|
				BKE_mesh_calc_poly_center(mp_src, ml_src, verts_src, poly_cents_src[pidx_src]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* Island makes things slightly more complex here.
 | 
						|
		 * Basically, we:
 | 
						|
		 *     * Make one treedata for each island's elements.
 | 
						|
		 *     * Check all loops of a same dest poly against all treedata.
 | 
						|
		 *     * Choose the island's elements giving the best results.
 | 
						|
		 */
 | 
						|
 | 
						|
		/* First, generate the islands, if possible. */
 | 
						|
		if (gen_islands_src) {
 | 
						|
			use_islands = gen_islands_src(
 | 
						|
			        verts_src, num_verts_src,
 | 
						|
			        edges_src, num_edges_src,
 | 
						|
			        polys_src, num_polys_src,
 | 
						|
			        loops_src, num_loops_src,
 | 
						|
			        &island_store);
 | 
						|
 | 
						|
			num_trees = use_islands ? island_store.islands_num : 1;
 | 
						|
			treedata = MEM_callocN(sizeof(*treedata) * (size_t)num_trees, __func__);
 | 
						|
			if (isld_steps_src) {
 | 
						|
				as_graphdata = MEM_callocN(sizeof(*as_graphdata) * (size_t)num_trees, __func__);
 | 
						|
			}
 | 
						|
 | 
						|
			if (use_islands) {
 | 
						|
				/* We expect our islands to contain poly indices, with edge indices of 'inner cuts',
 | 
						|
				 * and a mapping loops -> islands indices.
 | 
						|
				 * This implies all loops of a same poly are in the same island. */
 | 
						|
				BLI_assert((island_store.item_type == MISLAND_TYPE_LOOP) &&
 | 
						|
				           (island_store.island_type == MISLAND_TYPE_POLY) &&
 | 
						|
				           (island_store.innercut_type == MISLAND_TYPE_EDGE));
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			num_trees = 1;
 | 
						|
			treedata = MEM_callocN(sizeof(*treedata), __func__);
 | 
						|
			if (isld_steps_src) {
 | 
						|
				as_graphdata = MEM_callocN(sizeof(*as_graphdata), __func__);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* Build our AStar graphs. */
 | 
						|
		if (isld_steps_src) {
 | 
						|
			for (tindex = 0; tindex < num_trees; tindex++) {
 | 
						|
				mesh_island_to_astar_graph(
 | 
						|
				        use_islands ? &island_store : NULL, tindex, verts_src, edge_to_poly_map_src, num_edges_src,
 | 
						|
				        loops_src, polys_src, num_polys_src, &as_graphdata[tindex]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* Build our BVHtrees, either from verts or tessfaces. */
 | 
						|
		if (use_from_vert) {
 | 
						|
			if (use_islands) {
 | 
						|
				BLI_bitmap *verts_active = BLI_BITMAP_NEW((size_t)num_verts_src, __func__);
 | 
						|
 | 
						|
				for (tindex = 0; tindex < num_trees; tindex++) {
 | 
						|
					MeshElemMap *isld = island_store.islands[tindex];
 | 
						|
					int num_verts_active = 0;
 | 
						|
					BLI_bitmap_set_all(verts_active, false, (size_t)num_verts_src);
 | 
						|
					for (i = 0; i < isld->count; i++) {
 | 
						|
						mp_src = &polys_src[isld->indices[i]];
 | 
						|
						for (lidx_src = mp_src->loopstart; lidx_src < mp_src->loopstart + mp_src->totloop; lidx_src++) {
 | 
						|
							const unsigned int vidx_src = loops_src[lidx_src].v;
 | 
						|
							if (!BLI_BITMAP_TEST(verts_active, vidx_src)) {
 | 
						|
								BLI_BITMAP_ENABLE(verts_active, loops_src[lidx_src].v);
 | 
						|
								num_verts_active++;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
					bvhtree_from_mesh_verts_ex(
 | 
						|
					        &treedata[tindex], verts_src, num_verts_src, false,
 | 
						|
					        verts_active, num_verts_active, 0.0, 2, 6);
 | 
						|
				}
 | 
						|
 | 
						|
				MEM_freeN(verts_active);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				BLI_assert(num_trees == 1);
 | 
						|
				BKE_bvhtree_from_mesh_get(&treedata[0], me_src, BVHTREE_FROM_VERTS, 2);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {  /* We use polygons. */
 | 
						|
			if (use_islands) {
 | 
						|
				/* bvhtree here uses looptri faces... */
 | 
						|
				BLI_bitmap *looptri_active;
 | 
						|
 | 
						|
				looptri_src = BKE_mesh_runtime_looptri_ensure(me_src);
 | 
						|
				num_looptri_src = me_src->runtime.looptris.len;
 | 
						|
				looptri_active = BLI_BITMAP_NEW((size_t)num_looptri_src, __func__);
 | 
						|
 | 
						|
				for (tindex = 0; tindex < num_trees; tindex++) {
 | 
						|
					int num_looptri_active = 0;
 | 
						|
					BLI_bitmap_set_all(looptri_active, false, (size_t)num_looptri_src);
 | 
						|
					for (i = 0; i < num_looptri_src; i++) {
 | 
						|
						mp_src = &polys_src[looptri_src[i].poly];
 | 
						|
						if (island_store.items_to_islands[mp_src->loopstart] == tindex) {
 | 
						|
							BLI_BITMAP_ENABLE(looptri_active, i);
 | 
						|
							num_looptri_active++;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					bvhtree_from_mesh_looptri_ex(
 | 
						|
					        &treedata[tindex],
 | 
						|
					        verts_src, false,
 | 
						|
					        loops_src, false,
 | 
						|
					        looptri_src, num_looptri_src, false,
 | 
						|
					        looptri_active, num_looptri_active, 0.0, 2, 6);
 | 
						|
				}
 | 
						|
 | 
						|
				MEM_freeN(looptri_active);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				BLI_assert(num_trees == 1);
 | 
						|
				BKE_bvhtree_from_mesh_get(&treedata[0], me_src, BVHTREE_FROM_LOOPTRI, 2);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* And check each dest poly! */
 | 
						|
		islands_res = MEM_mallocN(sizeof(*islands_res) * (size_t)num_trees, __func__);
 | 
						|
		for (tindex = 0; tindex < num_trees; tindex++) {
 | 
						|
			islands_res[tindex] = MEM_mallocN(sizeof(**islands_res) * islands_res_buff_size, __func__);
 | 
						|
		}
 | 
						|
 | 
						|
		for (pidx_dst = 0, mp_dst = polys_dst; pidx_dst < numpolys_dst; pidx_dst++, mp_dst++) {
 | 
						|
			float pnor_dst[3];
 | 
						|
 | 
						|
			/* Only in use_from_vert case, we may need polys' centers as fallback in case we cannot decide which
 | 
						|
			 * corner to use from normals only. */
 | 
						|
			float pcent_dst[3];
 | 
						|
			bool pcent_dst_valid = false;
 | 
						|
 | 
						|
			if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) {
 | 
						|
				copy_v3_v3(pnor_dst, poly_nors_dst[pidx_dst]);
 | 
						|
				if (space_transform) {
 | 
						|
					BLI_space_transform_apply_normal(space_transform, pnor_dst);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if ((size_t)mp_dst->totloop > islands_res_buff_size) {
 | 
						|
				islands_res_buff_size = (size_t)mp_dst->totloop + MREMAP_DEFAULT_BUFSIZE;
 | 
						|
				for (tindex = 0; tindex < num_trees; tindex++) {
 | 
						|
					islands_res[tindex] = MEM_reallocN(islands_res[tindex], sizeof(**islands_res) * islands_res_buff_size);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			for (tindex = 0; tindex < num_trees; tindex++) {
 | 
						|
				BVHTreeFromMesh *tdata = &treedata[tindex];
 | 
						|
 | 
						|
				ml_dst = &loops_dst[mp_dst->loopstart];
 | 
						|
				for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++, ml_dst++) {
 | 
						|
					if (use_from_vert) {
 | 
						|
						MeshElemMap *vert_to_refelem_map_src = NULL;
 | 
						|
 | 
						|
						copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
 | 
						|
						nearest.index = -1;
 | 
						|
 | 
						|
						/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
						if (space_transform) {
 | 
						|
							BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
						}
 | 
						|
 | 
						|
						if (mesh_remap_bvhtree_query_nearest(tdata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
							float (*nor_dst)[3];
 | 
						|
							float (*nors_src)[3];
 | 
						|
							float best_nor_dot = -2.0f;
 | 
						|
							float best_sqdist_fallback = FLT_MAX;
 | 
						|
							int best_index_src = -1;
 | 
						|
 | 
						|
							if (mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) {
 | 
						|
								copy_v3_v3(tmp_no, loop_nors_dst[plidx_dst + mp_dst->loopstart]);
 | 
						|
								if (space_transform) {
 | 
						|
									BLI_space_transform_apply_normal(space_transform, tmp_no);
 | 
						|
								}
 | 
						|
								nor_dst = &tmp_no;
 | 
						|
								nors_src = loop_nors_src;
 | 
						|
								vert_to_refelem_map_src = vert_to_loop_map_src;
 | 
						|
							}
 | 
						|
							else {  /* if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) { */
 | 
						|
								nor_dst = &pnor_dst;
 | 
						|
								nors_src = poly_nors_src;
 | 
						|
								vert_to_refelem_map_src = vert_to_poly_map_src;
 | 
						|
							}
 | 
						|
 | 
						|
							for (i = vert_to_refelem_map_src[nearest.index].count; i--;) {
 | 
						|
								const int index_src = vert_to_refelem_map_src[nearest.index].indices[i];
 | 
						|
								BLI_assert(index_src != -1);
 | 
						|
								const float dot = dot_v3v3(nors_src[index_src], *nor_dst);
 | 
						|
 | 
						|
								pidx_src = (
 | 
						|
								        (mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) ?
 | 
						|
								        loop_to_poly_map_src[index_src] : index_src);
 | 
						|
								/* WARNING! This is not the *real* lidx_src in case of POLYNOR, we only use it
 | 
						|
								 *          to check we stay on current island (all loops from a given poly are
 | 
						|
								 *          on same island!). */
 | 
						|
								lidx_src = (
 | 
						|
								        (mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) ?
 | 
						|
								        index_src : polys_src[pidx_src].loopstart);
 | 
						|
 | 
						|
								/* A same vert may be at the boundary of several islands! Hence, we have to ensure
 | 
						|
								 * poly/loop we are currently considering *belongs* to current island! */
 | 
						|
								if (use_islands && island_store.items_to_islands[lidx_src] != tindex) {
 | 
						|
									continue;
 | 
						|
								}
 | 
						|
 | 
						|
								if (dot > best_nor_dot - 1e-6f) {
 | 
						|
									/* We need something as fallback decision in case dest normal matches several
 | 
						|
									 * source normals (see T44522), using distance between polys' centers here. */
 | 
						|
									float *pcent_src;
 | 
						|
									float sqdist;
 | 
						|
 | 
						|
									mp_src = &polys_src[pidx_src];
 | 
						|
									ml_src = &loops_src[mp_src->loopstart];
 | 
						|
 | 
						|
									if (!pcent_dst_valid) {
 | 
						|
										BKE_mesh_calc_poly_center(
 | 
						|
										        mp_dst, &loops_dst[mp_dst->loopstart], verts_dst, pcent_dst);
 | 
						|
										pcent_dst_valid = true;
 | 
						|
									}
 | 
						|
									pcent_src = poly_cents_src[pidx_src];
 | 
						|
									sqdist = len_squared_v3v3(pcent_dst, pcent_src);
 | 
						|
 | 
						|
									if ((dot > best_nor_dot + 1e-6f) || (sqdist < best_sqdist_fallback)) {
 | 
						|
										best_nor_dot = dot;
 | 
						|
										best_sqdist_fallback = sqdist;
 | 
						|
										best_index_src = index_src;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
							if (best_index_src == -1) {
 | 
						|
								/* We found no item to map back from closest vertex... */
 | 
						|
								best_nor_dot = -1.0f;
 | 
						|
								hit_dist = FLT_MAX;
 | 
						|
							}
 | 
						|
							else if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) {
 | 
						|
								/* Our best_index_src is a poly one for now!
 | 
						|
								 * Have to find its loop matching our closest vertex. */
 | 
						|
								mp_src = &polys_src[best_index_src];
 | 
						|
								ml_src = &loops_src[mp_src->loopstart];
 | 
						|
								for (plidx_src = 0; plidx_src < mp_src->totloop; plidx_src++, ml_src++) {
 | 
						|
									if ((int)ml_src->v == nearest.index) {
 | 
						|
										best_index_src = plidx_src + mp_src->loopstart;
 | 
						|
										break;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
							best_nor_dot = (best_nor_dot + 1.0f) * 0.5f;
 | 
						|
							islands_res[tindex][plidx_dst].factor = hit_dist ? (best_nor_dot / hit_dist) : 1e18f;
 | 
						|
							islands_res[tindex][plidx_dst].hit_dist = hit_dist;
 | 
						|
							islands_res[tindex][plidx_dst].index_src = best_index_src;
 | 
						|
						}
 | 
						|
						else {
 | 
						|
							/* No source for this dest loop! */
 | 
						|
							islands_res[tindex][plidx_dst].factor = 0.0f;
 | 
						|
							islands_res[tindex][plidx_dst].hit_dist = FLT_MAX;
 | 
						|
							islands_res[tindex][plidx_dst].index_src = -1;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					else if (mode & MREMAP_USE_NORPROJ) {
 | 
						|
						int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
 | 
						|
						float w = 1.0f;
 | 
						|
 | 
						|
						copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
 | 
						|
						copy_v3_v3(tmp_no, loop_nors_dst[plidx_dst + mp_dst->loopstart]);
 | 
						|
 | 
						|
						/* We do our transform here, since we may do several raycast/nearest queries. */
 | 
						|
						if (space_transform) {
 | 
						|
							BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
							BLI_space_transform_apply_normal(space_transform, tmp_no);
 | 
						|
						}
 | 
						|
 | 
						|
						while (n--) {
 | 
						|
							if (mesh_remap_bvhtree_query_raycast(
 | 
						|
							        tdata, &rayhit, tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist))
 | 
						|
							{
 | 
						|
								islands_res[tindex][plidx_dst].factor = (hit_dist ? (1.0f / hit_dist) : 1e18f) * w;
 | 
						|
								islands_res[tindex][plidx_dst].hit_dist = hit_dist;
 | 
						|
								islands_res[tindex][plidx_dst].index_src = (int)tdata->looptri[rayhit.index].poly;
 | 
						|
								copy_v3_v3(islands_res[tindex][plidx_dst].hit_point, rayhit.co);
 | 
						|
								break;
 | 
						|
							}
 | 
						|
							/* Next iteration will get bigger radius but smaller weight! */
 | 
						|
							w /= MREMAP_RAYCAST_APPROXIMATE_FAC;
 | 
						|
						}
 | 
						|
						if (n == -1) {
 | 
						|
							/* Fallback to 'nearest' hit here, loops usually comes in 'face group', not good to
 | 
						|
							 * have only part of one dest face's loops to map to source.
 | 
						|
							 * Note that since we give this a null weight, if whole weight for a given face
 | 
						|
							 * is null, it means none of its loop mapped to this source island, hence we can skip it
 | 
						|
							 * later.
 | 
						|
							 */
 | 
						|
							copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
 | 
						|
							nearest.index = -1;
 | 
						|
 | 
						|
							/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
							if (space_transform) {
 | 
						|
								BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
							}
 | 
						|
 | 
						|
							/* In any case, this fallback nearest hit should have no weight at all
 | 
						|
							 * in 'best island' decision! */
 | 
						|
							islands_res[tindex][plidx_dst].factor = 0.0f;
 | 
						|
 | 
						|
							if (mesh_remap_bvhtree_query_nearest(tdata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
								islands_res[tindex][plidx_dst].hit_dist = hit_dist;
 | 
						|
								islands_res[tindex][plidx_dst].index_src = (int)tdata->looptri[nearest.index].poly;
 | 
						|
								copy_v3_v3(islands_res[tindex][plidx_dst].hit_point, nearest.co);
 | 
						|
							}
 | 
						|
							else {
 | 
						|
								/* No source for this dest loop! */
 | 
						|
								islands_res[tindex][plidx_dst].hit_dist = FLT_MAX;
 | 
						|
								islands_res[tindex][plidx_dst].index_src = -1;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
					else {  /* Nearest poly either to use all its loops/verts or just closest one. */
 | 
						|
						copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
 | 
						|
						nearest.index = -1;
 | 
						|
 | 
						|
						/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
						if (space_transform) {
 | 
						|
							BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
						}
 | 
						|
 | 
						|
						if (mesh_remap_bvhtree_query_nearest(tdata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
							islands_res[tindex][plidx_dst].factor = hit_dist ? (1.0f / hit_dist) : 1e18f;
 | 
						|
							islands_res[tindex][plidx_dst].hit_dist = hit_dist;
 | 
						|
							islands_res[tindex][plidx_dst].index_src = (int)tdata->looptri[nearest.index].poly;
 | 
						|
							copy_v3_v3(islands_res[tindex][plidx_dst].hit_point, nearest.co);
 | 
						|
						}
 | 
						|
						else {
 | 
						|
							/* No source for this dest loop! */
 | 
						|
							islands_res[tindex][plidx_dst].factor = 0.0f;
 | 
						|
							islands_res[tindex][plidx_dst].hit_dist = FLT_MAX;
 | 
						|
							islands_res[tindex][plidx_dst].index_src = -1;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* And now, find best island to use! */
 | 
						|
			/* We have to first select the 'best source island' for given dst poly and its loops.
 | 
						|
			 * Then, we have to check that poly does not 'spread' across some island's limits
 | 
						|
			 * (like inner seams for UVs, etc.).
 | 
						|
			 * Note we only still partially support that kind of situation here, i.e. polys spreading over actual cracks
 | 
						|
			 * (like a narrow space without faces on src, splitting a 'tube-like' geometry). That kind of situation
 | 
						|
			 * should be relatively rare, though.
 | 
						|
			 */
 | 
						|
			/* XXX This block in itself is big and complex enough to be a separate function but... it uses a bunch
 | 
						|
			 *     of locale vars. Not worth sending all that through parameters (for now at least). */
 | 
						|
			{
 | 
						|
				BLI_AStarGraph *as_graph = NULL;
 | 
						|
				int *poly_island_index_map = NULL;
 | 
						|
				int pidx_src_prev = -1;
 | 
						|
 | 
						|
				MeshElemMap *best_island = NULL;
 | 
						|
				float best_island_fac = 0.0f;
 | 
						|
				int best_island_index = -1;
 | 
						|
 | 
						|
				for (tindex = 0; tindex < num_trees; tindex++) {
 | 
						|
					float island_fac = 0.0f;
 | 
						|
 | 
						|
					for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++) {
 | 
						|
						island_fac += islands_res[tindex][plidx_dst].factor;
 | 
						|
					}
 | 
						|
					island_fac /= (float)mp_dst->totloop;
 | 
						|
 | 
						|
					if (island_fac > best_island_fac) {
 | 
						|
						best_island_fac = island_fac;
 | 
						|
						best_island_index = tindex;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (best_island_index != -1 && isld_steps_src) {
 | 
						|
					best_island = use_islands ? island_store.islands[best_island_index] : NULL;
 | 
						|
					as_graph = &as_graphdata[best_island_index];
 | 
						|
					poly_island_index_map = (int *)as_graph->custom_data;
 | 
						|
					BLI_astar_solution_init(as_graph, &as_solution, NULL);
 | 
						|
				}
 | 
						|
 | 
						|
				for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++) {
 | 
						|
					IslandResult *isld_res;
 | 
						|
					lidx_dst = plidx_dst + mp_dst->loopstart;
 | 
						|
 | 
						|
					if (best_island_index == -1) {
 | 
						|
						/* No source for any loops of our dest poly in any source islands. */
 | 
						|
						BKE_mesh_remap_item_define_invalid(r_map, lidx_dst);
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
 | 
						|
					as_solution.custom_data = POINTER_FROM_INT(false);
 | 
						|
 | 
						|
					isld_res = &islands_res[best_island_index][plidx_dst];
 | 
						|
					if (use_from_vert) {
 | 
						|
						/* Indices stored in islands_res are those of loops, one per dest loop. */
 | 
						|
						lidx_src = isld_res->index_src;
 | 
						|
						if (lidx_src >= 0) {
 | 
						|
							pidx_src = loop_to_poly_map_src[lidx_src];
 | 
						|
							/* If prev and curr poly are the same, no need to do anything more!!! */
 | 
						|
							if (!ELEM(pidx_src_prev, -1, pidx_src) && isld_steps_src) {
 | 
						|
								int pidx_isld_src, pidx_isld_src_prev;
 | 
						|
								if (poly_island_index_map) {
 | 
						|
									pidx_isld_src = poly_island_index_map[pidx_src];
 | 
						|
									pidx_isld_src_prev = poly_island_index_map[pidx_src_prev];
 | 
						|
								}
 | 
						|
								else {
 | 
						|
									pidx_isld_src = pidx_src;
 | 
						|
									pidx_isld_src_prev = pidx_src_prev;
 | 
						|
								}
 | 
						|
 | 
						|
								BLI_astar_graph_solve(
 | 
						|
								        as_graph, pidx_isld_src_prev, pidx_isld_src,
 | 
						|
								        mesh_remap_calc_loops_astar_f_cost, &as_solution, isld_steps_src);
 | 
						|
								if (POINTER_AS_INT(as_solution.custom_data) && (as_solution.steps > 0)) {
 | 
						|
									/* Find first 'cutting edge' on path, and bring back lidx_src on poly just
 | 
						|
									 * before that edge.
 | 
						|
									 * Note we could try to be much smarter (like e.g. storing a whole poly's indices,
 | 
						|
									 * and making decision (on which side of cutting edge(s!) to be) on the end,
 | 
						|
									 * but this is one more level of complexity, better to first see if
 | 
						|
									 * simple solution works!
 | 
						|
									 */
 | 
						|
									int last_valid_pidx_isld_src = -1;
 | 
						|
									/* Note we go backward here, from dest to src poly. */
 | 
						|
									for (i = as_solution.steps - 1; i--;) {
 | 
						|
										BLI_AStarGNLink *as_link = as_solution.prev_links[pidx_isld_src];
 | 
						|
										const int eidx = POINTER_AS_INT(as_link->custom_data);
 | 
						|
										pidx_isld_src = as_solution.prev_nodes[pidx_isld_src];
 | 
						|
										BLI_assert(pidx_isld_src != -1);
 | 
						|
										if (eidx != -1) {
 | 
						|
											/* we are 'crossing' a cutting edge. */
 | 
						|
											last_valid_pidx_isld_src = pidx_isld_src;
 | 
						|
										}
 | 
						|
									}
 | 
						|
									if (last_valid_pidx_isld_src != -1) {
 | 
						|
										/* Find a new valid loop in that new poly (nearest one for now).
 | 
						|
										 * Note we could be much more subtle here, again that's for later... */
 | 
						|
										int j;
 | 
						|
										float best_dist_sq = FLT_MAX;
 | 
						|
 | 
						|
										ml_dst = &loops_dst[lidx_dst];
 | 
						|
										copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
 | 
						|
 | 
						|
										/* We do our transform here, since we may do several raycast/nearest queries. */
 | 
						|
										if (space_transform) {
 | 
						|
											BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
										}
 | 
						|
 | 
						|
										pidx_src = (
 | 
						|
										        use_islands ? best_island->indices[last_valid_pidx_isld_src] :
 | 
						|
										        last_valid_pidx_isld_src);
 | 
						|
										mp_src = &polys_src[pidx_src];
 | 
						|
										ml_src = &loops_src[mp_src->loopstart];
 | 
						|
										for (j = 0; j < mp_src->totloop; j++, ml_src++) {
 | 
						|
											const float dist_sq = len_squared_v3v3(verts_src[ml_src->v].co, tmp_co);
 | 
						|
											if (dist_sq < best_dist_sq) {
 | 
						|
												best_dist_sq = dist_sq;
 | 
						|
												lidx_src = mp_src->loopstart + j;
 | 
						|
											}
 | 
						|
										}
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
							mesh_remap_item_define(
 | 
						|
							        r_map, lidx_dst, isld_res->hit_dist,
 | 
						|
							        best_island_index, 1, &lidx_src, &full_weight);
 | 
						|
							pidx_src_prev = pidx_src;
 | 
						|
						}
 | 
						|
						else {
 | 
						|
							/* No source for this loop in this island. */
 | 
						|
							/* TODO: would probably be better to get a source at all cost in best island anyway? */
 | 
						|
							mesh_remap_item_define(
 | 
						|
							        r_map, lidx_dst, FLT_MAX,
 | 
						|
							        best_island_index, 0, NULL, NULL);
 | 
						|
						}
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						/* Else, we use source poly, indices stored in islands_res are those of polygons. */
 | 
						|
						pidx_src = isld_res->index_src;
 | 
						|
						if (pidx_src >= 0) {
 | 
						|
							float *hit_co = isld_res->hit_point;
 | 
						|
							int best_loop_index_src;
 | 
						|
 | 
						|
							mp_src = &polys_src[pidx_src];
 | 
						|
							/* If prev and curr poly are the same, no need to do anything more!!! */
 | 
						|
							if (!ELEM(pidx_src_prev, -1, pidx_src) && isld_steps_src) {
 | 
						|
								int pidx_isld_src, pidx_isld_src_prev;
 | 
						|
								if (poly_island_index_map) {
 | 
						|
									pidx_isld_src = poly_island_index_map[pidx_src];
 | 
						|
									pidx_isld_src_prev = poly_island_index_map[pidx_src_prev];
 | 
						|
								}
 | 
						|
								else {
 | 
						|
									pidx_isld_src = pidx_src;
 | 
						|
									pidx_isld_src_prev = pidx_src_prev;
 | 
						|
								}
 | 
						|
 | 
						|
								BLI_astar_graph_solve(
 | 
						|
								        as_graph, pidx_isld_src_prev, pidx_isld_src,
 | 
						|
								        mesh_remap_calc_loops_astar_f_cost, &as_solution, isld_steps_src);
 | 
						|
								if (POINTER_AS_INT(as_solution.custom_data) && (as_solution.steps > 0)) {
 | 
						|
									/* Find first 'cutting edge' on path, and bring back lidx_src on poly just
 | 
						|
									 * before that edge.
 | 
						|
									 * Note we could try to be much smarter (like e.g. storing a whole poly's indices,
 | 
						|
									 * and making decision (one which side of cutting edge(s!) to be on the end,
 | 
						|
									 * but this is one more level of complexity, better to first see if
 | 
						|
									 * simple solution works!
 | 
						|
									 */
 | 
						|
									int last_valid_pidx_isld_src = -1;
 | 
						|
									/* Note we go backward here, from dest to src poly. */
 | 
						|
									for (i = as_solution.steps - 1; i--;) {
 | 
						|
										BLI_AStarGNLink *as_link = as_solution.prev_links[pidx_isld_src];
 | 
						|
										int eidx = POINTER_AS_INT(as_link->custom_data);
 | 
						|
 | 
						|
										pidx_isld_src = as_solution.prev_nodes[pidx_isld_src];
 | 
						|
										BLI_assert(pidx_isld_src != -1);
 | 
						|
										if (eidx != -1) {
 | 
						|
											/* we are 'crossing' a cutting edge. */
 | 
						|
											last_valid_pidx_isld_src = pidx_isld_src;
 | 
						|
										}
 | 
						|
									}
 | 
						|
									if (last_valid_pidx_isld_src != -1) {
 | 
						|
										/* Find a new valid loop in that new poly (nearest point on poly for now).
 | 
						|
										 * Note we could be much more subtle here, again that's for later... */
 | 
						|
										float best_dist_sq = FLT_MAX;
 | 
						|
										int j;
 | 
						|
 | 
						|
										ml_dst = &loops_dst[lidx_dst];
 | 
						|
										copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
 | 
						|
 | 
						|
										/* We do our transform here, since we may do several raycast/nearest queries. */
 | 
						|
										if (space_transform) {
 | 
						|
											BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
										}
 | 
						|
 | 
						|
										pidx_src = (
 | 
						|
										        use_islands ? best_island->indices[last_valid_pidx_isld_src] :
 | 
						|
										        last_valid_pidx_isld_src);
 | 
						|
										mp_src = &polys_src[pidx_src];
 | 
						|
 | 
						|
										/* Create that one on demand. */
 | 
						|
										if (poly_to_looptri_map_src == NULL) {
 | 
						|
											BKE_mesh_origindex_map_create_looptri(
 | 
						|
											        &poly_to_looptri_map_src, &poly_to_looptri_map_src_buff,
 | 
						|
											        polys_src, num_polys_src,
 | 
						|
											        looptri_src, num_looptri_src);
 | 
						|
										}
 | 
						|
 | 
						|
										for (j = poly_to_looptri_map_src[pidx_src].count; j--;) {
 | 
						|
											float h[3];
 | 
						|
											const MLoopTri *lt = &looptri_src[poly_to_looptri_map_src[pidx_src].indices[j]];
 | 
						|
											float dist_sq;
 | 
						|
 | 
						|
											closest_on_tri_to_point_v3(
 | 
						|
											        h, tmp_co,
 | 
						|
											        vcos_src[loops_src[lt->tri[0]].v],
 | 
						|
											        vcos_src[loops_src[lt->tri[1]].v],
 | 
						|
											        vcos_src[loops_src[lt->tri[2]].v]);
 | 
						|
											dist_sq = len_squared_v3v3(tmp_co, h);
 | 
						|
											if (dist_sq < best_dist_sq) {
 | 
						|
												copy_v3_v3(hit_co, h);
 | 
						|
												best_dist_sq = dist_sq;
 | 
						|
											}
 | 
						|
										}
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
 | 
						|
							if (mode == MREMAP_MODE_LOOP_POLY_NEAREST) {
 | 
						|
								mesh_remap_interp_poly_data_get(
 | 
						|
								        mp_src, loops_src, (const float (*)[3])vcos_src, hit_co,
 | 
						|
								        &buff_size_interp, &vcos_interp, true, &indices_interp,
 | 
						|
								        &weights_interp, false, &best_loop_index_src);
 | 
						|
 | 
						|
								mesh_remap_item_define(
 | 
						|
								        r_map, lidx_dst, isld_res->hit_dist,
 | 
						|
								        best_island_index, 1, &best_loop_index_src, &full_weight);
 | 
						|
							}
 | 
						|
							else {
 | 
						|
								const int sources_num = mesh_remap_interp_poly_data_get(
 | 
						|
								        mp_src, loops_src, (const float (*)[3])vcos_src, hit_co,
 | 
						|
								        &buff_size_interp, &vcos_interp, true, &indices_interp,
 | 
						|
								        &weights_interp, true, NULL);
 | 
						|
 | 
						|
								mesh_remap_item_define(
 | 
						|
								        r_map, lidx_dst,
 | 
						|
								        isld_res->hit_dist, best_island_index,
 | 
						|
								        sources_num, indices_interp, weights_interp);
 | 
						|
							}
 | 
						|
 | 
						|
							pidx_src_prev = pidx_src;
 | 
						|
						}
 | 
						|
						else {
 | 
						|
							/* No source for this loop in this island. */
 | 
						|
							/* TODO: would probably be better to get a source at all cost in best island anyway? */
 | 
						|
							mesh_remap_item_define(r_map, lidx_dst, FLT_MAX, best_island_index, 0, NULL, NULL);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				BLI_astar_solution_clear(&as_solution);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		for (tindex = 0; tindex < num_trees; tindex++) {
 | 
						|
			MEM_freeN(islands_res[tindex]);
 | 
						|
			free_bvhtree_from_mesh(&treedata[tindex]);
 | 
						|
			if (isld_steps_src) {
 | 
						|
				BLI_astar_graph_free(&as_graphdata[tindex]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		MEM_freeN(islands_res);
 | 
						|
		BKE_mesh_loop_islands_free(&island_store);
 | 
						|
		MEM_freeN(treedata);
 | 
						|
		if (isld_steps_src) {
 | 
						|
			MEM_freeN(as_graphdata);
 | 
						|
			BLI_astar_solution_free(&as_solution);
 | 
						|
		}
 | 
						|
 | 
						|
		if (vcos_src) {
 | 
						|
			MEM_freeN(vcos_src);
 | 
						|
		}
 | 
						|
		if (vert_to_loop_map_src) {
 | 
						|
			MEM_freeN(vert_to_loop_map_src);
 | 
						|
		}
 | 
						|
		if (vert_to_loop_map_src_buff) {
 | 
						|
			MEM_freeN(vert_to_loop_map_src_buff);
 | 
						|
		}
 | 
						|
		if (vert_to_poly_map_src) {
 | 
						|
			MEM_freeN(vert_to_poly_map_src);
 | 
						|
		}
 | 
						|
		if (vert_to_poly_map_src_buff) {
 | 
						|
			MEM_freeN(vert_to_poly_map_src_buff);
 | 
						|
		}
 | 
						|
		if (edge_to_poly_map_src) {
 | 
						|
			MEM_freeN(edge_to_poly_map_src);
 | 
						|
		}
 | 
						|
		if (edge_to_poly_map_src_buff) {
 | 
						|
			MEM_freeN(edge_to_poly_map_src_buff);
 | 
						|
		}
 | 
						|
		if (poly_to_looptri_map_src) {
 | 
						|
			MEM_freeN(poly_to_looptri_map_src);
 | 
						|
		}
 | 
						|
		if (poly_to_looptri_map_src_buff) {
 | 
						|
			MEM_freeN(poly_to_looptri_map_src_buff);
 | 
						|
		}
 | 
						|
		if (loop_to_poly_map_src) {
 | 
						|
			MEM_freeN(loop_to_poly_map_src);
 | 
						|
		}
 | 
						|
		if (poly_cents_src) {
 | 
						|
			MEM_freeN(poly_cents_src);
 | 
						|
		}
 | 
						|
		if (vcos_interp) {
 | 
						|
			MEM_freeN(vcos_interp);
 | 
						|
		}
 | 
						|
		if (indices_interp) {
 | 
						|
			MEM_freeN(indices_interp);
 | 
						|
		}
 | 
						|
		if (weights_interp) {
 | 
						|
			MEM_freeN(weights_interp);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_mesh_remap_calc_polys_from_mesh(
 | 
						|
        const int mode, const SpaceTransform *space_transform, const float max_dist, const float ray_radius,
 | 
						|
        MVert *verts_dst, const int numverts_dst, MLoop *loops_dst, const int numloops_dst,
 | 
						|
        MPoly *polys_dst, const int numpolys_dst, CustomData *pdata_dst, const bool dirty_nors_dst,
 | 
						|
        Mesh *me_src, MeshPairRemap *r_map)
 | 
						|
{
 | 
						|
	const float full_weight = 1.0f;
 | 
						|
	const float max_dist_sq = max_dist * max_dist;
 | 
						|
	float (*poly_nors_dst)[3] = NULL;
 | 
						|
	float tmp_co[3], tmp_no[3];
 | 
						|
	int i;
 | 
						|
 | 
						|
	BLI_assert(mode & MREMAP_MODE_POLY);
 | 
						|
 | 
						|
	if (mode & (MREMAP_USE_NORMAL | MREMAP_USE_NORPROJ)) {
 | 
						|
		/* Cache poly nors into a temp CDLayer. */
 | 
						|
		poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
 | 
						|
		if (!poly_nors_dst) {
 | 
						|
			poly_nors_dst = CustomData_add_layer(pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
 | 
						|
			CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
 | 
						|
		}
 | 
						|
		if (dirty_nors_dst) {
 | 
						|
			BKE_mesh_calc_normals_poly(
 | 
						|
			        verts_dst, NULL, numverts_dst, loops_dst, polys_dst, numloops_dst, numpolys_dst,
 | 
						|
			        poly_nors_dst, true);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BKE_mesh_remap_init(r_map, numpolys_dst);
 | 
						|
 | 
						|
	if (mode == MREMAP_MODE_TOPOLOGY) {
 | 
						|
		BLI_assert(numpolys_dst == me_src->totpoly);
 | 
						|
		for (i = 0; i < numpolys_dst; i++) {
 | 
						|
			mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BVHTreeFromMesh treedata = {NULL};
 | 
						|
		BVHTreeNearest nearest = {0};
 | 
						|
		BVHTreeRayHit rayhit = {0};
 | 
						|
		float hit_dist;
 | 
						|
 | 
						|
		BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_LOOPTRI, 2);
 | 
						|
 | 
						|
		if (mode == MREMAP_MODE_POLY_NEAREST) {
 | 
						|
			nearest.index = -1;
 | 
						|
 | 
						|
			for (i = 0; i < numpolys_dst; i++) {
 | 
						|
				MPoly *mp = &polys_dst[i];
 | 
						|
 | 
						|
				BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
 | 
						|
 | 
						|
				/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
				if (space_transform) {
 | 
						|
					BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
				}
 | 
						|
 | 
						|
				if (mesh_remap_bvhtree_query_nearest(&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
 | 
						|
					const MLoopTri *lt = &treedata.looptri[nearest.index];
 | 
						|
					const int poly_index = (int)lt->poly;
 | 
						|
					mesh_remap_item_define(
 | 
						|
					        r_map, i, hit_dist, 0,
 | 
						|
					        1, &poly_index, &full_weight);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* No source for this dest poly! */
 | 
						|
					BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (mode == MREMAP_MODE_POLY_NOR) {
 | 
						|
			BLI_assert(poly_nors_dst);
 | 
						|
 | 
						|
			for (i = 0; i < numpolys_dst; i++) {
 | 
						|
				MPoly *mp = &polys_dst[i];
 | 
						|
 | 
						|
				BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
 | 
						|
				copy_v3_v3(tmp_no, poly_nors_dst[i]);
 | 
						|
 | 
						|
				/* Convert the vertex to tree coordinates, if needed. */
 | 
						|
				if (space_transform) {
 | 
						|
					BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
					BLI_space_transform_apply_normal(space_transform, tmp_no);
 | 
						|
				}
 | 
						|
 | 
						|
				if (mesh_remap_bvhtree_query_raycast(
 | 
						|
				        &treedata, &rayhit, tmp_co, tmp_no, ray_radius, max_dist, &hit_dist))
 | 
						|
				{
 | 
						|
					const MLoopTri *lt = &treedata.looptri[rayhit.index];
 | 
						|
					const int poly_index = (int)lt->poly;
 | 
						|
 | 
						|
					mesh_remap_item_define(
 | 
						|
					        r_map, i, hit_dist, 0,
 | 
						|
					        1, &poly_index, &full_weight);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* No source for this dest poly! */
 | 
						|
					BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (mode == MREMAP_MODE_POLY_POLYINTERP_PNORPROJ) {
 | 
						|
			/* We cast our rays randomly, with a pseudo-even distribution (since we spread across tessellated tris,
 | 
						|
			 * with additional weighting based on each tri's relative area).
 | 
						|
			 */
 | 
						|
			RNG *rng = BLI_rng_new(0);
 | 
						|
 | 
						|
			const size_t numpolys_src = (size_t)me_src->totpoly;
 | 
						|
 | 
						|
			/* Here it's simpler to just allocate for all polys :/ */
 | 
						|
			int *indices = MEM_mallocN(sizeof(*indices) * numpolys_src, __func__);
 | 
						|
			float *weights = MEM_mallocN(sizeof(*weights) * numpolys_src, __func__);
 | 
						|
 | 
						|
			size_t tmp_poly_size = MREMAP_DEFAULT_BUFSIZE;
 | 
						|
			float (*poly_vcos_2d)[2] = MEM_mallocN(sizeof(*poly_vcos_2d) * tmp_poly_size, __func__);
 | 
						|
			/* Tessellated 2D poly, always (num_loops - 2) triangles. */
 | 
						|
			int (*tri_vidx_2d)[3] = MEM_mallocN(sizeof(*tri_vidx_2d) * (tmp_poly_size - 2), __func__);
 | 
						|
 | 
						|
			for (i = 0; i < numpolys_dst; i++) {
 | 
						|
				/* For each dst poly, we sample some rays from it (2D grid in pnor space)
 | 
						|
				 * and use their hits to interpolate from source polys. */
 | 
						|
				/* Note: dst poly is early-converted into src space! */
 | 
						|
				MPoly *mp = &polys_dst[i];
 | 
						|
 | 
						|
				int tot_rays, done_rays = 0;
 | 
						|
				float poly_area_2d_inv, done_area = 0.0f;
 | 
						|
 | 
						|
				float pcent_dst[3];
 | 
						|
				float to_pnor_2d_mat[3][3], from_pnor_2d_mat[3][3];
 | 
						|
				float poly_dst_2d_min[2], poly_dst_2d_max[2], poly_dst_2d_z;
 | 
						|
				float poly_dst_2d_size[2];
 | 
						|
 | 
						|
				float totweights = 0.0f;
 | 
						|
				float hit_dist_accum = 0.0f;
 | 
						|
				int sources_num = 0;
 | 
						|
				const int tris_num = mp->totloop - 2;
 | 
						|
				int j;
 | 
						|
 | 
						|
				BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, pcent_dst);
 | 
						|
				copy_v3_v3(tmp_no, poly_nors_dst[i]);
 | 
						|
 | 
						|
				/* We do our transform here, else it'd be redone by raycast helper for each ray, ugh! */
 | 
						|
				if (space_transform) {
 | 
						|
					BLI_space_transform_apply(space_transform, pcent_dst);
 | 
						|
					BLI_space_transform_apply_normal(space_transform, tmp_no);
 | 
						|
				}
 | 
						|
 | 
						|
				copy_vn_fl(weights, (int)numpolys_src, 0.0f);
 | 
						|
 | 
						|
				if (UNLIKELY((size_t)mp->totloop > tmp_poly_size)) {
 | 
						|
					tmp_poly_size = (size_t)mp->totloop;
 | 
						|
					poly_vcos_2d = MEM_reallocN(poly_vcos_2d, sizeof(*poly_vcos_2d) * tmp_poly_size);
 | 
						|
					tri_vidx_2d = MEM_reallocN(tri_vidx_2d, sizeof(*tri_vidx_2d) * (tmp_poly_size - 2));
 | 
						|
				}
 | 
						|
 | 
						|
				axis_dominant_v3_to_m3(to_pnor_2d_mat, tmp_no);
 | 
						|
				invert_m3_m3(from_pnor_2d_mat, to_pnor_2d_mat);
 | 
						|
 | 
						|
				mul_m3_v3(to_pnor_2d_mat, pcent_dst);
 | 
						|
				poly_dst_2d_z = pcent_dst[2];
 | 
						|
 | 
						|
				/* Get (2D) bounding square of our poly. */
 | 
						|
				INIT_MINMAX2(poly_dst_2d_min, poly_dst_2d_max);
 | 
						|
 | 
						|
				for (j = 0; j < mp->totloop; j++) {
 | 
						|
					MLoop *ml = &loops_dst[j + mp->loopstart];
 | 
						|
					copy_v3_v3(tmp_co, verts_dst[ml->v].co);
 | 
						|
					if (space_transform) {
 | 
						|
						BLI_space_transform_apply(space_transform, tmp_co);
 | 
						|
					}
 | 
						|
					mul_v2_m3v3(poly_vcos_2d[j], to_pnor_2d_mat, tmp_co);
 | 
						|
					minmax_v2v2_v2(poly_dst_2d_min, poly_dst_2d_max, poly_vcos_2d[j]);
 | 
						|
				}
 | 
						|
 | 
						|
				/* We adjust our ray-casting grid to ray_radius (the smaller, the more rays are cast),
 | 
						|
				 * with lower/upper bounds. */
 | 
						|
				sub_v2_v2v2(poly_dst_2d_size, poly_dst_2d_max, poly_dst_2d_min);
 | 
						|
 | 
						|
				if (ray_radius) {
 | 
						|
					tot_rays = (int)((max_ff(poly_dst_2d_size[0], poly_dst_2d_size[1]) / ray_radius) + 0.5f);
 | 
						|
					CLAMP(tot_rays, MREMAP_RAYCAST_TRI_SAMPLES_MIN, MREMAP_RAYCAST_TRI_SAMPLES_MAX);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* If no radius (pure rays), give max number of rays! */
 | 
						|
					tot_rays = MREMAP_RAYCAST_TRI_SAMPLES_MIN;
 | 
						|
				}
 | 
						|
				tot_rays *= tot_rays;
 | 
						|
 | 
						|
				poly_area_2d_inv = area_poly_v2((const float(*)[2])poly_vcos_2d, (unsigned int)mp->totloop);
 | 
						|
				/* In case we have a null-area degenerated poly... */
 | 
						|
				poly_area_2d_inv = 1.0f / max_ff(poly_area_2d_inv, 1e-9f);
 | 
						|
 | 
						|
				/* Tessellate our poly. */
 | 
						|
				if (mp->totloop == 3) {
 | 
						|
					tri_vidx_2d[0][0] = 0;
 | 
						|
					tri_vidx_2d[0][1] = 1;
 | 
						|
					tri_vidx_2d[0][2] = 2;
 | 
						|
				}
 | 
						|
				if (mp->totloop == 4) {
 | 
						|
					tri_vidx_2d[0][0] = 0;
 | 
						|
					tri_vidx_2d[0][1] = 1;
 | 
						|
					tri_vidx_2d[0][2] = 2;
 | 
						|
					tri_vidx_2d[1][0] = 0;
 | 
						|
					tri_vidx_2d[1][1] = 2;
 | 
						|
					tri_vidx_2d[1][2] = 3;
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					BLI_polyfill_calc(
 | 
						|
					        poly_vcos_2d, (unsigned int)mp->totloop, -1,
 | 
						|
					        (unsigned int (*)[3])tri_vidx_2d);
 | 
						|
				}
 | 
						|
 | 
						|
				for (j = 0; j < tris_num; j++) {
 | 
						|
					float *v1 = poly_vcos_2d[tri_vidx_2d[j][0]];
 | 
						|
					float *v2 = poly_vcos_2d[tri_vidx_2d[j][1]];
 | 
						|
					float *v3 = poly_vcos_2d[tri_vidx_2d[j][2]];
 | 
						|
					int rays_num;
 | 
						|
 | 
						|
					/* All this allows us to get 'absolute' number of rays for each tri, avoiding accumulating
 | 
						|
					 * errors over iterations, and helping better even distribution. */
 | 
						|
					done_area += area_tri_v2(v1, v2, v3);
 | 
						|
					rays_num = max_ii((int)((float)tot_rays * done_area * poly_area_2d_inv + 0.5f) - done_rays, 0);
 | 
						|
					done_rays += rays_num;
 | 
						|
 | 
						|
					while (rays_num--) {
 | 
						|
						int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
 | 
						|
						float w = 1.0f;
 | 
						|
 | 
						|
						BLI_rng_get_tri_sample_float_v2(rng, v1, v2, v3, tmp_co);
 | 
						|
 | 
						|
						tmp_co[2] = poly_dst_2d_z;
 | 
						|
						mul_m3_v3(from_pnor_2d_mat, tmp_co);
 | 
						|
 | 
						|
						/* At this point, tmp_co is a point on our poly surface, in mesh_src space! */
 | 
						|
						while (n--) {
 | 
						|
							if (mesh_remap_bvhtree_query_raycast(
 | 
						|
							        &treedata, &rayhit, tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist))
 | 
						|
							{
 | 
						|
								const MLoopTri *lt = &treedata.looptri[rayhit.index];
 | 
						|
 | 
						|
								weights[lt->poly] += w;
 | 
						|
								totweights += w;
 | 
						|
								hit_dist_accum += hit_dist;
 | 
						|
								break;
 | 
						|
							}
 | 
						|
							/* Next iteration will get bigger radius but smaller weight! */
 | 
						|
							w /= MREMAP_RAYCAST_APPROXIMATE_FAC;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (totweights > 0.0f) {
 | 
						|
					for (j = 0; j < (int)numpolys_src; j++) {
 | 
						|
						if (!weights[j]) {
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
						/* Note: sources_num is always <= j! */
 | 
						|
						weights[sources_num] = weights[j] / totweights;
 | 
						|
						indices[sources_num] = j;
 | 
						|
						sources_num++;
 | 
						|
					}
 | 
						|
					mesh_remap_item_define(r_map, i, hit_dist_accum / totweights, 0, sources_num, indices, weights);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* No source for this dest poly! */
 | 
						|
					BKE_mesh_remap_item_define_invalid(r_map, i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			MEM_freeN(tri_vidx_2d);
 | 
						|
			MEM_freeN(poly_vcos_2d);
 | 
						|
			MEM_freeN(indices);
 | 
						|
			MEM_freeN(weights);
 | 
						|
			BLI_rng_free(rng);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			CLOG_WARN(&LOG, "Unsupported mesh-to-mesh poly mapping mode (%d)!", mode);
 | 
						|
			memset(r_map->items, 0, sizeof(*r_map->items) * (size_t)numpolys_dst);
 | 
						|
		}
 | 
						|
 | 
						|
		free_bvhtree_from_mesh(&treedata);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#undef MREMAP_RAYCAST_APPROXIMATE_NR
 | 
						|
#undef MREMAP_RAYCAST_APPROXIMATE_FAC
 | 
						|
#undef MREMAP_RAYCAST_TRI_SAMPLES_MIN
 | 
						|
#undef MREMAP_RAYCAST_TRI_SAMPLES_MAX
 | 
						|
#undef MREMAP_DEFAULT_BUFSIZE
 | 
						|
 | 
						|
/** \} */
 |