- Make edges darker in vert & face select mode (making more contrast to not loose the topology). Downside is less select edges visibility in vertex mode. But I'm confident that it's not as painfull as it seems. - Make select faces less saturated to have more color contrast between select faces and edges. - Make unselected faces white to increase contrast with faces and edges. The brightening is negligeable for bright surfaces and help readability on darker surfaces. Reminder that if the faces overlays are too distracting (i.e: uv mapping, or texturing) they can be toggled off in the overlay panel. Reviewers: billreynish, campbellbarton, brecht Reviewed By: billreynish, campbellbarton, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4941