OK - so you have this nice crisp screen, and still you want to add extra monitors to the laptop! That means Blender should switch back and forth to HiDPI modes, when you move a window to another monitor. This code makes the pixelsize scale factor a window property, and handles an event when a window moves to another monitor. It then changes the native pixelsize nicely and refreshes entire UI. You can also have one Blender window on high, and other on low resolution. Stretching a Blender window from 1 monitor to the other works too, but that is Apple magic handling it.
200 lines
4.8 KiB
C++
200 lines
4.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/intern/GHOST_Window.cpp
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* \ingroup GHOST
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*/
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/**
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* Copyright (C) 2001 NaN Technologies B.V.
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* \author Maarten Gribnau
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* \date May 10, 2001
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*/
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#include "GHOST_Window.h"
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#include <assert.h>
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GHOST_Window::GHOST_Window(
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GHOST_TUns32 width, GHOST_TUns32 height,
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GHOST_TWindowState state,
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GHOST_TDrawingContextType type,
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const bool stereoVisual,
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const GHOST_TUns16 numOfAASamples)
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:
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m_drawingContextType(type),
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m_cursorVisible(true),
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m_cursorGrab(GHOST_kGrabDisable),
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m_cursorShape(GHOST_kStandardCursorDefault),
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m_stereoVisual(stereoVisual),
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m_numOfAASamples(numOfAASamples)
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{
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m_isUnsavedChanges = false;
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m_canAcceptDragOperation = false;
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m_progressBarVisible = false;
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m_cursorGrabAccumPos[0] = 0;
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m_cursorGrabAccumPos[1] = 0;
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m_nativePixelSize = 1.0f;
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m_fullScreen = state == GHOST_kWindowStateFullScreen;
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if (m_fullScreen) {
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m_fullScreenWidth = width;
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m_fullScreenHeight = height;
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}
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}
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GHOST_Window::~GHOST_Window()
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{
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}
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void *GHOST_Window::getOSWindow() const
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{
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return NULL;
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}
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GHOST_TSuccess GHOST_Window::setDrawingContextType(GHOST_TDrawingContextType type)
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{
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GHOST_TSuccess success = GHOST_kSuccess;
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if (type != m_drawingContextType) {
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success = removeDrawingContext();
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if (success) {
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success = installDrawingContext(type);
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m_drawingContextType = type;
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}
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else {
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m_drawingContextType = GHOST_kDrawingContextTypeNone;
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}
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}
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return success;
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}
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GHOST_TSuccess GHOST_Window::setCursorVisibility(bool visible)
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{
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if (setWindowCursorVisibility(visible)) {
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m_cursorVisible = visible;
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return GHOST_kSuccess;
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}
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else {
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return GHOST_kFailure;
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}
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}
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GHOST_TSuccess GHOST_Window::setCursorGrab(GHOST_TGrabCursorMode mode, GHOST_Rect *bounds, GHOST_TInt32 mouse_ungrab_xy[2])
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{
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if (m_cursorGrab == mode)
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return GHOST_kSuccess;
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/* override with new location */
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if (mouse_ungrab_xy) {
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assert(mode == GHOST_kGrabDisable);
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m_cursorGrabInitPos[0] = mouse_ungrab_xy[0];
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m_cursorGrabInitPos[1] = mouse_ungrab_xy[1];
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}
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if (setWindowCursorGrab(mode)) {
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if (mode == GHOST_kGrabDisable)
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m_cursorGrabBounds.m_l = m_cursorGrabBounds.m_r = -1;
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else if (bounds) {
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m_cursorGrabBounds = *bounds;
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}
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else { /* if bounds not defined, use window */
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getClientBounds(m_cursorGrabBounds);
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}
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m_cursorGrab = mode;
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return GHOST_kSuccess;
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}
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else {
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return GHOST_kFailure;
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}
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}
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GHOST_TSuccess GHOST_Window::getCursorGrabBounds(GHOST_Rect& bounds)
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{
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bounds = m_cursorGrabBounds;
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return (bounds.m_l == -1 && bounds.m_r == -1) ? GHOST_kFailure : GHOST_kSuccess;
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}
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GHOST_TSuccess GHOST_Window::setCursorShape(GHOST_TStandardCursor cursorShape)
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{
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if (setWindowCursorShape(cursorShape)) {
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m_cursorShape = cursorShape;
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return GHOST_kSuccess;
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}
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else {
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return GHOST_kFailure;
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}
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}
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GHOST_TSuccess GHOST_Window::setCustomCursorShape(GHOST_TUns8 bitmap[16][2], GHOST_TUns8 mask[16][2],
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int hotX, int hotY)
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{
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return setCustomCursorShape((GHOST_TUns8 *)bitmap, (GHOST_TUns8 *)mask,
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16, 16, hotX, hotY, 0, 1);
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}
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GHOST_TSuccess GHOST_Window::setCustomCursorShape(GHOST_TUns8 *bitmap, GHOST_TUns8 *mask,
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int sizex, int sizey, int hotX, int hotY,
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int fg_color, int bg_color)
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{
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if (setWindowCustomCursorShape(bitmap, mask, sizex, sizey, hotX, hotY, fg_color, bg_color)) {
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m_cursorShape = GHOST_kStandardCursorCustom;
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return GHOST_kSuccess;
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}
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else {
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return GHOST_kFailure;
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}
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}
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void GHOST_Window::setAcceptDragOperation(bool canAccept)
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{
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m_canAcceptDragOperation = canAccept;
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}
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bool GHOST_Window::canAcceptDragOperation() const
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{
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return m_canAcceptDragOperation;
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}
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GHOST_TSuccess GHOST_Window::setModifiedState(bool isUnsavedChanges)
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{
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m_isUnsavedChanges = isUnsavedChanges;
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return GHOST_kSuccess;
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}
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bool GHOST_Window::getModifiedState()
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{
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return m_isUnsavedChanges;
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}
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