This adds border option to compositor, which affects on a backdrop and viewer nodes, which is useful for faster previews and tweaks. Final compositing still happens for the whole frame, but if it'll be needed it's not so difficult to support it as well. To use border there's Ctrl-B shortcut in the compositor editor, which i used to define region you want to restrict compositing to. There's also "Viewer Border" option in the N-panel in case you'll want to disable border compositing. Some areas could be cleaned a bit, like ideally it shall not be viewer image clearing in viewer_border_update RNA callback, but currently it's not so much clear how to make it the same fast as simple memset and glue it somehow to compositor. Will think of nicer solution a bit later.
387 lines
13 KiB
C++
387 lines
13 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ExecutionSystem.h"
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#include <sstream>
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#include "PIL_time.h"
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#include "BLI_utildefines.h"
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#include "BKE_node.h"
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#include "COM_Converter.h"
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#include "COM_NodeOperation.h"
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#include "COM_ExecutionGroup.h"
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#include "COM_NodeBase.h"
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#include "COM_WorkScheduler.h"
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#include "COM_ReadBufferOperation.h"
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#include "COM_GroupNode.h"
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#include "COM_WriteBufferOperation.h"
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#include "COM_ReadBufferOperation.h"
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#include "COM_ExecutionSystemHelper.h"
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#include "BKE_global.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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ExecutionSystem::ExecutionSystem(RenderData *rd, bNodeTree *editingtree, bool rendering, bool fastcalculation,
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const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_context.setbNodeTree(editingtree);
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this->m_context.setFastCalculation(fastcalculation);
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bNode *gnode;
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for (gnode = (bNode *)editingtree->nodes.first; gnode; gnode = gnode->next) {
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if (gnode->type == NODE_GROUP && gnode->typeinfo->group_edit_get(gnode)) {
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this->m_context.setActivegNode(gnode);
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break;
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}
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}
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/* initialize the CompositorContext */
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if (rendering) {
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this->m_context.setQuality((CompositorQuality)editingtree->render_quality);
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}
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else {
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this->m_context.setQuality((CompositorQuality)editingtree->edit_quality);
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}
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this->m_context.setRendering(rendering);
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this->m_context.setHasActiveOpenCLDevices(WorkScheduler::hasGPUDevices() && (editingtree->flag & NTREE_COM_OPENCL));
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ExecutionSystemHelper::addbNodeTree(*this, 0, editingtree, NULL);
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this->m_context.setRenderData(rd);
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this->m_context.setViewSettings(viewSettings);
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this->m_context.setDisplaySettings(displaySettings);
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this->convertToOperations();
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this->groupOperations(); /* group operations in ExecutionGroups */
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unsigned int index;
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unsigned int resolution[2];
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rctf *viewer_border = &editingtree->viewer_border;
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bool use_viewer_border = (editingtree->flag & NTREE_VIEWER_BORDER) &&
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viewer_border->xmin < viewer_border->xmax &&
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viewer_border->ymin < viewer_border->ymax;
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for (index = 0; index < this->m_groups.size(); index++) {
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resolution[0] = 0;
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resolution[1] = 0;
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ExecutionGroup *executionGroup = this->m_groups[index];
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executionGroup->determineResolution(resolution);
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if (use_viewer_border) {
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executionGroup->setViewerBorder(viewer_border->xmin, viewer_border->xmax,
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viewer_border->ymin, viewer_border->ymax);
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}
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}
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#ifdef COM_DEBUG
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ExecutionSystemHelper::debugDump(this);
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#endif
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}
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ExecutionSystem::~ExecutionSystem()
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{
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unsigned int index;
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for (index = 0; index < this->m_connections.size(); index++) {
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SocketConnection *connection = this->m_connections[index];
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delete connection;
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}
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this->m_connections.clear();
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for (index = 0; index < this->m_nodes.size(); index++) {
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Node *node = this->m_nodes[index];
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delete node;
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}
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this->m_nodes.clear();
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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delete operation;
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}
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this->m_operations.clear();
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *group = this->m_groups[index];
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delete group;
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}
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this->m_groups.clear();
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}
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void ExecutionSystem::execute()
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{
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unsigned int order = 0;
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for (vector<NodeOperation *>::iterator iter = this->m_operations.begin(); iter != this->m_operations.end(); ++iter) {
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NodeBase *node = *iter;
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NodeOperation *operation = (NodeOperation *) node;
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if (operation->isReadBufferOperation()) {
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ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
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readOperation->setOffset(order);
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order++;
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}
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}
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unsigned int index;
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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operation->setbNodeTree(this->m_context.getbNodeTree());
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operation->initExecution();
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}
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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if (operation->isReadBufferOperation()) {
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ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
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readOperation->updateMemoryBuffer();
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}
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}
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *executionGroup = this->m_groups[index];
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executionGroup->setChunksize(this->m_context.getChunksize());
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executionGroup->initExecution();
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}
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WorkScheduler::start(this->m_context);
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executeGroups(COM_PRIORITY_HIGH);
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if (!this->getContext().isFastCalculation()) {
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executeGroups(COM_PRIORITY_MEDIUM);
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executeGroups(COM_PRIORITY_LOW);
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}
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WorkScheduler::finish();
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WorkScheduler::stop();
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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operation->deinitExecution();
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}
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *executionGroup = this->m_groups[index];
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executionGroup->deinitExecution();
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}
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}
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void ExecutionSystem::executeGroups(CompositorPriority priority)
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{
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unsigned int index;
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vector<ExecutionGroup *> executionGroups;
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this->findOutputExecutionGroup(&executionGroups, priority);
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for (index = 0; index < executionGroups.size(); index++) {
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ExecutionGroup *group = executionGroups[index];
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group->execute(this);
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}
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}
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void ExecutionSystem::addOperation(NodeOperation *operation)
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{
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ExecutionSystemHelper::addOperation(this->m_operations, operation);
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// operation->setBTree
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}
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void ExecutionSystem::addReadWriteBufferOperations(NodeOperation *operation)
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{
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// for every input add write and read operation if input is not a read operation
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// only add read operation to other links when they are attached to buffered operations.
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unsigned int index;
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for (index = 0; index < operation->getNumberOfInputSockets(); index++) {
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InputSocket *inputsocket = operation->getInputSocket(index);
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if (inputsocket->isConnected()) {
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SocketConnection *connection = inputsocket->getConnection();
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NodeOperation *otherEnd = (NodeOperation *)connection->getFromNode();
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if (!otherEnd->isReadBufferOperation()) {
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// check of other end already has write operation
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OutputSocket *fromsocket = connection->getFromSocket();
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WriteBufferOperation *writeoperation = fromsocket->findAttachedWriteBufferOperation();
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if (writeoperation == NULL) {
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writeoperation = new WriteBufferOperation();
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writeoperation->setbNodeTree(this->getContext().getbNodeTree());
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this->addOperation(writeoperation);
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ExecutionSystemHelper::addLink(this->getConnections(), fromsocket, writeoperation->getInputSocket(0));
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writeoperation->readResolutionFromInputSocket();
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}
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ReadBufferOperation *readoperation = new ReadBufferOperation();
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readoperation->setMemoryProxy(writeoperation->getMemoryProxy());
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connection->setFromSocket(readoperation->getOutputSocket());
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readoperation->getOutputSocket()->addConnection(connection);
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readoperation->readResolutionFromWriteBuffer();
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this->addOperation(readoperation);
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}
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}
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}
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/*
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* link the outputsocket to a write operation
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* link the writeoperation to a read operation
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* link the read operation to the next node.
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*/
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OutputSocket *outputsocket = operation->getOutputSocket();
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if (outputsocket->isConnected()) {
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WriteBufferOperation *writeOperation;
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writeOperation = new WriteBufferOperation();
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writeOperation->setbNodeTree(this->getContext().getbNodeTree());
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this->addOperation(writeOperation);
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ExecutionSystemHelper::addLink(this->getConnections(), outputsocket, writeOperation->getInputSocket(0));
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writeOperation->readResolutionFromInputSocket();
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for (index = 0; index < outputsocket->getNumberOfConnections() - 1; index++) {
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SocketConnection *connection = outputsocket->getConnection(index);
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ReadBufferOperation *readoperation = new ReadBufferOperation();
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readoperation->setMemoryProxy(writeOperation->getMemoryProxy());
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connection->setFromSocket(readoperation->getOutputSocket());
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readoperation->getOutputSocket()->addConnection(connection);
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readoperation->readResolutionFromWriteBuffer();
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this->addOperation(readoperation);
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}
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}
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}
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#ifndef NDEBUG
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/* if this fails, there are still connection to/from this node,
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* which have not been properly relinked to operations!
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*/
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static void debug_check_node_connections(Node *node)
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{
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/* note: connected inputs are not checked here,
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* it would break quite a lot and such inputs are ignored later anyway
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*/
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#if 0
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for (int i = 0; i < node->getNumberOfInputSockets(); ++i) {
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BLI_assert(!node->getInputSocket(i)->isConnected());
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}
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#endif
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for (int i = 0; i < node->getNumberOfOutputSockets(); ++i) {
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BLI_assert(!node->getOutputSocket(i)->isConnected());
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}
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}
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#else
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/* stub */
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#define debug_check_node_connections(node)
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#endif
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void ExecutionSystem::convertToOperations()
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{
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unsigned int index;
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for (index = 0; index < this->m_nodes.size(); index++) {
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Node *node = (Node *)this->m_nodes[index];
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node->convertToOperations(this, &this->m_context);
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debug_check_node_connections(node);
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}
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for (index = 0; index < this->m_connections.size(); index++) {
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SocketConnection *connection = this->m_connections[index];
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if (connection->isValid()) {
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if (connection->getFromSocket()->getDataType() != connection->getToSocket()->getDataType()) {
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Converter::convertDataType(connection, this);
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}
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}
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}
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// determine all resolutions of the operations (Width/Height)
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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if (operation->isOutputOperation(this->m_context.isRendering()) && !operation->isPreviewOperation()) {
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unsigned int resolution[2] = {0, 0};
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unsigned int preferredResolution[2] = {0, 0};
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operation->determineResolution(resolution, preferredResolution);
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operation->setResolution(resolution);
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}
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}
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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if (operation->isOutputOperation(this->m_context.isRendering()) && operation->isPreviewOperation()) {
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unsigned int resolution[2] = {0, 0};
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unsigned int preferredResolution[2] = {0, 0};
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operation->determineResolution(resolution, preferredResolution);
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operation->setResolution(resolution);
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}
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}
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// add convert resolution operations when needed.
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for (index = 0; index < this->m_connections.size(); index++) {
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SocketConnection *connection = this->m_connections[index];
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if (connection->isValid()) {
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if (connection->needsResolutionConversion()) {
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Converter::convertResolution(connection, this);
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}
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}
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}
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}
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void ExecutionSystem::groupOperations()
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{
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vector<NodeOperation *> outputOperations;
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NodeOperation *operation;
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unsigned int index;
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// surround complex operations with ReadBufferOperation and WriteBufferOperation
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for (index = 0; index < this->m_operations.size(); index++) {
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operation = this->m_operations[index];
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if (operation->isComplex()) {
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this->addReadWriteBufferOperations(operation);
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}
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}
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ExecutionSystemHelper::findOutputNodeOperations(&outputOperations, this->getOperations(), this->m_context.isRendering());
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for (vector<NodeOperation *>::iterator iter = outputOperations.begin(); iter != outputOperations.end(); ++iter) {
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operation = *iter;
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ExecutionGroup *group = new ExecutionGroup();
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group->addOperation(this, operation);
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group->setOutputExecutionGroup(true);
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ExecutionSystemHelper::addExecutionGroup(this->getExecutionGroups(), group);
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}
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}
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void ExecutionSystem::addSocketConnection(SocketConnection *connection)
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{
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this->m_connections.push_back(connection);
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}
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void ExecutionSystem::removeSocketConnection(SocketConnection *connection)
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{
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for (vector<SocketConnection *>::iterator it = m_connections.begin(); it != m_connections.end(); ++it) {
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if (*it == connection) {
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this->m_connections.erase(it);
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return;
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}
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}
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}
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void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result, CompositorPriority priority) const
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{
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unsigned int index;
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *group = this->m_groups[index];
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if (group->isOutputExecutionGroup() && group->getRenderPriotrity() == priority) {
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result->push_back(group);
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}
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}
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}
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void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result) const
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{
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unsigned int index;
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *group = this->m_groups[index];
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if (group->isOutputExecutionGroup()) {
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result->push_back(group);
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}
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}
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}
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