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blender-archive/source/blender/windowmanager/intern/wm_gesture.c
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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup wm
*
* Gestures (cursor motions) creating, evaluating and drawing, shared between operators.
*/
#include "DNA_screen_types.h"
#include "DNA_vec_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_bitmap_draw_2d.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_lasso_2d.h"
#include "BKE_context.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_state.h"
#include "BIF_glutil.h"
/* context checked on having screen, window and area */
wmGesture *WM_gesture_new(bContext *C, const wmEvent *event, int type)
{
wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture");
wmWindow *window = CTX_wm_window(C);
ARegion *ar = CTX_wm_region(C);
BLI_addtail(&window->gesture, gesture);
gesture->type = type;
gesture->event_type = event->type;
gesture->winrct = ar->winrct;
gesture->userdata_free = true; /* Free if userdata is set. */
gesture->modal_state = GESTURE_MODAL_NOP;
if (ELEM(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT, WM_GESTURE_TWEAK,
WM_GESTURE_CIRCLE, WM_GESTURE_STRAIGHTLINE))
{
rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new");
gesture->customdata = rect;
rect->xmin = event->x - gesture->winrct.xmin;
rect->ymin = event->y - gesture->winrct.ymin;
if (type == WM_GESTURE_CIRCLE) {
/* caller is responsible for initializing 'xmax' to radius. */
}
else {
rect->xmax = event->x - gesture->winrct.xmin;
rect->ymax = event->y - gesture->winrct.ymin;
}
}
else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) {
short *lasso;
gesture->points_alloc = 1024;
gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc, "lasso points");
lasso[0] = event->x - gesture->winrct.xmin;
lasso[1] = event->y - gesture->winrct.ymin;
gesture->points = 1;
}
return gesture;
}
void WM_gesture_end(bContext *C, wmGesture *gesture)
{
wmWindow *win = CTX_wm_window(C);
if (win->tweak == gesture)
win->tweak = NULL;
BLI_remlink(&win->gesture, gesture);
MEM_freeN(gesture->customdata);
if (gesture->userdata && gesture->userdata_free) {
MEM_freeN(gesture->userdata);
}
MEM_freeN(gesture);
}
void WM_gestures_remove(bContext *C)
{
wmWindow *win = CTX_wm_window(C);
while (win->gesture.first)
WM_gesture_end(C, win->gesture.first);
}
/* tweak and line gestures */
int wm_gesture_evaluate(wmGesture *gesture)
{
if (gesture->type == WM_GESTURE_TWEAK) {
rcti *rect = gesture->customdata;
int dx = BLI_rcti_size_x(rect);
int dy = BLI_rcti_size_y(rect);
float tweak_threshold = U.tweak_threshold * U.dpi_fac;
if (abs(dx) + abs(dy) > tweak_threshold) {
int theta = round_fl_to_int(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI);
int val = EVT_GESTURE_W;
if (theta == 0) val = EVT_GESTURE_E;
else if (theta == 1) val = EVT_GESTURE_NE;
else if (theta == 2) val = EVT_GESTURE_N;
else if (theta == 3) val = EVT_GESTURE_NW;
else if (theta == -1) val = EVT_GESTURE_SE;
else if (theta == -2) val = EVT_GESTURE_S;
else if (theta == -3) val = EVT_GESTURE_SW;
#if 0
/* debug */
if (val == 1) printf("tweak north\n");
if (val == 2) printf("tweak north-east\n");
if (val == 3) printf("tweak east\n");
if (val == 4) printf("tweak south-east\n");
if (val == 5) printf("tweak south\n");
if (val == 6) printf("tweak south-west\n");
if (val == 7) printf("tweak west\n");
if (val == 8) printf("tweak north-west\n");
#endif
return val;
}
}
return 0;
}
/* ******************* gesture draw ******************* */
static void wm_gesture_draw_line(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 8.0f);
float xmin = (float)rect->xmin;
float ymin = (float)rect->ymin;
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(shdr_pos, xmin, ymin);
immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax);
immEnd();
immUnbindProgram();
}
static void wm_gesture_draw_rect(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
glEnable(GL_BLEND);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
immUnbindProgram();
glDisable(GL_BLEND);
shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 8.0f);
imm_draw_box_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
immUnbindProgram();
// wm_gesture_draw_line(gt); // draws a diagonal line in the lined box to test wm_gesture_draw_line
}
static void wm_gesture_draw_circle(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
glEnable(GL_BLEND);
const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
immUnbindProgram();
glDisable(GL_BLEND);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 4.0f);
imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
immUnbindProgram();
}
struct LassoFillData {
unsigned char *px;
int width;
};
static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data)
{
struct LassoFillData *data = user_data;
unsigned char *col = &(data->px[(y * data->width) + x]);
memset(col, 0x10, x_end - x);
}
static void draw_filled_lasso(wmGesture *gt)
{
const short *lasso = (short *)gt->customdata;
const int tot = gt->points;
int (*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__);
int i;
rcti rect;
float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
for (i = 0; i < tot; i++, lasso += 2) {
moves[i][0] = lasso[0];
moves[i][1] = lasso[1];
}
BLI_lasso_boundbox(&rect, (const int (*)[2])moves, tot);
BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin);
BLI_rcti_isect(&gt->winrct, &rect, &rect);
BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin);
/* highly unlikely this will fail, but could crash if (tot == 0) */
if (BLI_rcti_is_empty(&rect) == false) {
const int w = BLI_rcti_size_x(&rect);
const int h = BLI_rcti_size_y(&rect);
unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__);
struct LassoFillData lasso_fill_data = {pixel_buf, w};
BLI_bitmap_draw_2d_poly_v2i_n(
rect.xmin, rect.ymin, rect.xmax, rect.ymax,
(const int (*)[2])moves, tot,
draw_filled_lasso_px_cb, &lasso_fill_data);
/* Additive Blending */
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
GLint unpack_alignment;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
GPU_shader_bind(state.shader);
GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red);
immDrawPixelsTex(&state, rect.xmin, rect.ymin, w, h, GL_RED, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf, 1.0f, 1.0f, NULL);
GPU_shader_unbind();
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment);
MEM_freeN(pixel_buf);
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
MEM_freeN(moves);
}
static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
{
const short *lasso = (short *)gt->customdata;
int i;
if (filled) {
draw_filled_lasso(gt);
}
const int numverts = gt->points;
/* Nothing to draw, do early output. */
if (numverts < 2) {
return;
}
const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 2.0f);
immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts);
for (i = 0; i < gt->points; i++, lasso += 2) {
immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]);
}
immEnd();
immUnbindProgram();
}
static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
float x1, x2, y1, y2;
const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 8.0f);
immBegin(GPU_PRIM_LINES, 4);
x1 = (float)(rect->xmin - winsize_x);
y1 = (float)rect->ymin;
x2 = (float)(rect->xmin + winsize_x);
y2 = y1;
immVertex2f(shdr_pos, x1, y1);
immVertex2f(shdr_pos, x2, y2);
x1 = (float)rect->xmin;
y1 = (float)(rect->ymin - winsize_y);
x2 = x1;
y2 = (float)(rect->ymin + winsize_y);
immVertex2f(shdr_pos, x1, y1);
immVertex2f(shdr_pos, x2, y2);
immEnd();
immUnbindProgram();
}
/* called in wm_draw.c */
void wm_gesture_draw(wmWindow *win)
{
wmGesture *gt = (wmGesture *)win->gesture.first;
GPU_line_width(1.0f);
for (; gt; gt = gt->next) {
/* all in subwindow space */
wmViewport(&gt->winrct);
if (gt->type == WM_GESTURE_RECT)
wm_gesture_draw_rect(gt);
// else if (gt->type == WM_GESTURE_TWEAK)
// wm_gesture_draw_line(gt);
else if (gt->type == WM_GESTURE_CIRCLE)
wm_gesture_draw_circle(gt);
else if (gt->type == WM_GESTURE_CROSS_RECT) {
if (gt->is_active) {
wm_gesture_draw_rect(gt);
}
else {
wm_gesture_draw_cross(win, gt);
}
}
else if (gt->type == WM_GESTURE_LINES)
wm_gesture_draw_lasso(gt, false);
else if (gt->type == WM_GESTURE_LASSO)
wm_gesture_draw_lasso(gt, true);
else if (gt->type == WM_GESTURE_STRAIGHTLINE)
wm_gesture_draw_line(gt);
}
}
void wm_gesture_tag_redraw(bContext *C)
{
bScreen *screen = CTX_wm_screen(C);
if (screen)
screen->do_draw_gesture = true;
}