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blender-archive/source/blender/depsgraph/intern/nodes/deg_node_component.cc
Sergey Sharybin 55b24bef55 Depsgraph: Cleanup and code simplification
This is mainly a maintenance commit which was aimed to make work with
this module more pleasant and solve such issues as:

- Annoyance with looong files, which had craftload in them
- Usage of STL for the data structures we've got in BLI
- Possible symbol conflicts
- Not real clear layout of what is located where

So in this commit the following changes are done:

- STL is prohibited, it's not really predictable on various compilers,
  with our BLI algorithms we can predict things much better.

  There are still few usages of std::vector, but that we'll be
  solving later once we've got similar thing in BLI.

- Simplify foreach loops, avoid using const_iterator all over the place.

- New directory layout, which is hopefully easier to follow.

- Some files were split, some of them will be split soon.

  The idea of this is to split huge functions into own files with
  good documentation and everything.

- Removed stuff which was planned for use in the future but was never
  finished, tested or anything.

  Let's wipe it out for now, and bring back once we really start using
  it, so it'll be more clear if it solves our needs.

- All the internal routines were moved to DEG namespace to separate
  them better from rest of blender.

  Some places now annoyingly using DEG::foo, but that we can olve by
  moving some utility functions inside of the namespace.

While working on this we've found some hotspot in updates flush, so
now playback of blenrig is few percent faster (something like 96fps
with previous master and around 99-100fps after this change).

Not saying it's something final, there is still room for cleanup and
API simplification, but those might happen as a regular development
now without doing any global changes.
2016-05-27 18:01:18 +02:00

378 lines
11 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsnode_component.cc
* \ingroup depsgraph
*/
#include "intern/nodes/deg_node_component.h"
#include <stdio.h>
#include <string.h>
extern "C" {
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "BKE_action.h"
} /* extern "C" */
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph_intern.h"
#include "util/deg_util_foreach.h"
#include "util/deg_util_hash.h"
namespace DEG {
/* *********** */
/* Outer Nodes */
/* Standard Component Methods ============================= */
static unsigned int comp_node_hash_key(const void *key_v)
{
const ComponentDepsNode::OperationIDKey *key =
reinterpret_cast<const ComponentDepsNode::OperationIDKey *>(key_v);
return hash_combine(BLI_ghashutil_uinthash(key->opcode),
BLI_ghashutil_strhash_p(key->name.c_str()));
}
static bool comp_node_hash_key_cmp(const void *a, const void *b)
{
const ComponentDepsNode::OperationIDKey *key_a =
reinterpret_cast<const ComponentDepsNode::OperationIDKey *>(a);
const ComponentDepsNode::OperationIDKey *key_b =
reinterpret_cast<const ComponentDepsNode::OperationIDKey *>(b);
return !(*key_a == *key_b);
}
static void comp_node_hash_key_free(void *key_v)
{
typedef ComponentDepsNode::OperationIDKey OperationIDKey;
OperationIDKey *key = reinterpret_cast<OperationIDKey *>(key_v);
OBJECT_GUARDED_DELETE(key, OperationIDKey);
}
static void comp_node_hash_value_free(void *value_v)
{
OperationDepsNode *op_node = reinterpret_cast<OperationDepsNode *>(value_v);
OBJECT_GUARDED_DELETE(op_node, OperationDepsNode);
}
ComponentDepsNode::ComponentDepsNode() :
entry_operation(NULL),
exit_operation(NULL),
flags(0)
{
operations_map = BLI_ghash_new(comp_node_hash_key,
comp_node_hash_key_cmp,
"Depsgraph id hash");
}
/* Initialize 'component' node - from pointer data given */
void ComponentDepsNode::init(const ID * /*id*/,
const string & /*subdata*/)
{
/* hook up eval context? */
// XXX: maybe this needs a special API?
}
/* Free 'component' node */
ComponentDepsNode::~ComponentDepsNode()
{
clear_operations();
if (operations_map != NULL) {
BLI_ghash_free(operations_map,
comp_node_hash_key_free,
comp_node_hash_value_free);
}
}
string ComponentDepsNode::identifier() const
{
string &idname = this->owner->name;
char typebuf[7];
sprintf(typebuf, "(%d)", type);
return string(typebuf) + name + " : " + idname;
}
OperationDepsNode *ComponentDepsNode::find_operation(OperationIDKey key) const
{
OperationDepsNode *node = reinterpret_cast<OperationDepsNode *>(BLI_ghash_lookup(operations_map, &key));
if (node != NULL) {
return node;
}
else {
fprintf(stderr, "%s: find_operation(%s) failed\n",
this->identifier().c_str(), key.identifier().c_str());
BLI_assert(!"Request for non-existing operation, should not happen");
return NULL;
}
}
OperationDepsNode *ComponentDepsNode::find_operation(eDepsOperation_Code opcode, const string &name) const
{
OperationIDKey key(opcode, name);
return find_operation(key);
}
OperationDepsNode *ComponentDepsNode::has_operation(OperationIDKey key) const
{
return reinterpret_cast<OperationDepsNode *>(BLI_ghash_lookup(operations_map, &key));
}
OperationDepsNode *ComponentDepsNode::has_operation(eDepsOperation_Code opcode,
const string &name) const
{
OperationIDKey key(opcode, name);
return has_operation(key);
}
OperationDepsNode *ComponentDepsNode::add_operation(eDepsOperation_Type optype, DepsEvalOperationCb op, eDepsOperation_Code opcode, const string &name)
{
OperationDepsNode *op_node = has_operation(opcode, name);
if (!op_node) {
DepsNodeFactory *factory = deg_get_node_factory(DEPSNODE_TYPE_OPERATION);
op_node = (OperationDepsNode *)factory->create_node(this->owner->id, "", name);
/* register opnode in this component's operation set */
OperationIDKey *key = OBJECT_GUARDED_NEW(OperationIDKey, opcode, name);
BLI_ghash_insert(operations_map, key, op_node);
/* set as entry/exit node of component (if appropriate) */
if (optype == DEPSOP_TYPE_INIT) {
BLI_assert(this->entry_operation == NULL);
this->entry_operation = op_node;
}
else if (optype == DEPSOP_TYPE_POST) {
// XXX: review whether DEPSOP_TYPE_OUT is better than DEPSOP_TYPE_POST, or maybe have both?
BLI_assert(this->exit_operation == NULL);
this->exit_operation = op_node;
}
/* set backlink */
op_node->owner = this;
}
else {
fprintf(stderr, "add_operation: Operation already exists - %s has %s at %p\n",
this->identifier().c_str(), op_node->identifier().c_str(), op_node);
BLI_assert(!"Should not happen!");
}
/* attach extra data */
op_node->evaluate = op;
op_node->optype = optype;
op_node->opcode = opcode;
op_node->name = name;
return op_node;
}
void ComponentDepsNode::remove_operation(eDepsOperation_Code opcode, const string &name)
{
/* unregister */
OperationIDKey key(opcode, name);
BLI_ghash_remove(operations_map,
&key,
comp_node_hash_key_free,
comp_node_hash_key_free);
}
void ComponentDepsNode::clear_operations()
{
if (operations_map != NULL) {
BLI_ghash_clear(operations_map,
comp_node_hash_key_free,
comp_node_hash_value_free);
}
foreach (OperationDepsNode *op_node, operations) {
OBJECT_GUARDED_DELETE(op_node, OperationDepsNode);
}
operations.clear();
}
void ComponentDepsNode::tag_update(Depsgraph *graph)
{
OperationDepsNode *entry_op = get_entry_operation();
if (entry_op != NULL && entry_op->flag & DEPSOP_FLAG_NEEDS_UPDATE) {
return;
}
foreach (OperationDepsNode *op_node, operations) {
op_node->tag_update(graph);
}
}
OperationDepsNode *ComponentDepsNode::get_entry_operation()
{
if (entry_operation) {
return entry_operation;
}
else if (operations_map != NULL && BLI_ghash_size(operations_map) == 1) {
OperationDepsNode *op_node = NULL;
/* TODO(sergey): This is somewhat slow. */
GHASH_FOREACH_BEGIN(OperationDepsNode *, tmp, operations_map)
{
op_node = tmp;
}
GHASH_FOREACH_END();
/* Cache for the subsequent usage. */
entry_operation = op_node;
return op_node;
}
else if(operations.size() == 1) {
return operations[0];
}
return NULL;
}
OperationDepsNode *ComponentDepsNode::get_exit_operation()
{
if (exit_operation) {
return exit_operation;
}
else if (operations_map != NULL && BLI_ghash_size(operations_map) == 1) {
OperationDepsNode *op_node = NULL;
/* TODO(sergey): This is somewhat slow. */
GHASH_FOREACH_BEGIN(OperationDepsNode *, tmp, operations_map)
{
op_node = tmp;
}
GHASH_FOREACH_END();
/* Cache for the subsequent usage. */
exit_operation = op_node;
return op_node;
}
else if(operations.size() == 1) {
return operations[0];
}
return NULL;
}
void ComponentDepsNode::finalize_build()
{
operations.reserve(BLI_ghash_size(operations_map));
GHASH_FOREACH_BEGIN(OperationDepsNode *, op_node, operations_map)
{
operations.push_back(op_node);
}
GHASH_FOREACH_END();
BLI_ghash_free(operations_map,
comp_node_hash_key_free,
NULL);
operations_map = NULL;
}
/* Parameter Component Defines ============================ */
DEG_DEPSNODE_DEFINE(ParametersComponentDepsNode, DEPSNODE_TYPE_PARAMETERS, "Parameters Component");
static DepsNodeFactoryImpl<ParametersComponentDepsNode> DNTI_PARAMETERS;
/* Animation Component Defines ============================ */
DEG_DEPSNODE_DEFINE(AnimationComponentDepsNode, DEPSNODE_TYPE_ANIMATION, "Animation Component");
static DepsNodeFactoryImpl<AnimationComponentDepsNode> DNTI_ANIMATION;
/* Transform Component Defines ============================ */
DEG_DEPSNODE_DEFINE(TransformComponentDepsNode, DEPSNODE_TYPE_TRANSFORM, "Transform Component");
static DepsNodeFactoryImpl<TransformComponentDepsNode> DNTI_TRANSFORM;
/* Proxy Component Defines ================================ */
DEG_DEPSNODE_DEFINE(ProxyComponentDepsNode, DEPSNODE_TYPE_PROXY, "Proxy Component");
static DepsNodeFactoryImpl<ProxyComponentDepsNode> DNTI_PROXY;
/* Geometry Component Defines ============================= */
DEG_DEPSNODE_DEFINE(GeometryComponentDepsNode, DEPSNODE_TYPE_GEOMETRY, "Geometry Component");
static DepsNodeFactoryImpl<GeometryComponentDepsNode> DNTI_GEOMETRY;
/* Sequencer Component Defines ============================ */
DEG_DEPSNODE_DEFINE(SequencerComponentDepsNode, DEPSNODE_TYPE_SEQUENCER, "Sequencer Component");
static DepsNodeFactoryImpl<SequencerComponentDepsNode> DNTI_SEQUENCER;
/* Pose Component ========================================= */
DEG_DEPSNODE_DEFINE(PoseComponentDepsNode, DEPSNODE_TYPE_EVAL_POSE, "Pose Eval Component");
static DepsNodeFactoryImpl<PoseComponentDepsNode> DNTI_EVAL_POSE;
/* Bone Component ========================================= */
/* Initialize 'bone component' node - from pointer data given */
void BoneComponentDepsNode::init(const ID *id, const string &subdata)
{
/* generic component-node... */
ComponentDepsNode::init(id, subdata);
/* name of component comes is bone name */
/* TODO(sergey): This sets name to an empty string because subdata is
* empty. Is it a bug?
*/
//this->name = subdata;
/* bone-specific node data */
Object *ob = (Object *)id;
this->pchan = BKE_pose_channel_find_name(ob->pose, subdata.c_str());
}
DEG_DEPSNODE_DEFINE(BoneComponentDepsNode, DEPSNODE_TYPE_BONE, "Bone Component");
static DepsNodeFactoryImpl<BoneComponentDepsNode> DNTI_BONE;
/* Particles Component Defines ============================ */
DEG_DEPSNODE_DEFINE(ParticlesComponentDepsNode, DEPSNODE_TYPE_EVAL_PARTICLES, "Particles Component");
static DepsNodeFactoryImpl<ParticlesComponentDepsNode> DNTI_EVAL_PARTICLES;
/* Shading Component Defines ============================ */
DEG_DEPSNODE_DEFINE(ShadingComponentDepsNode, DEPSNODE_TYPE_SHADING, "Shading Component");
static DepsNodeFactoryImpl<ShadingComponentDepsNode> DNTI_SHADING;
/* Node Types Register =================================== */
void deg_register_component_depsnodes()
{
deg_register_node_typeinfo(&DNTI_PARAMETERS);
deg_register_node_typeinfo(&DNTI_PROXY);
deg_register_node_typeinfo(&DNTI_ANIMATION);
deg_register_node_typeinfo(&DNTI_TRANSFORM);
deg_register_node_typeinfo(&DNTI_GEOMETRY);
deg_register_node_typeinfo(&DNTI_SEQUENCER);
deg_register_node_typeinfo(&DNTI_EVAL_POSE);
deg_register_node_typeinfo(&DNTI_BONE);
deg_register_node_typeinfo(&DNTI_EVAL_PARTICLES);
deg_register_node_typeinfo(&DNTI_SHADING);
}
} // namespace DEG