This might be dangerous because StringRef is not guaranteed to be null-terminated and STREQ assumes null termination.
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2020 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* Debug features of OpenGL.
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*/
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#include "BKE_global.h"
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#include "BLI_string.h"
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#include "gpu_context_private.hh"
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#include "GPU_debug.h"
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using namespace blender;
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using namespace blender::gpu;
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void GPU_debug_group_begin(const char *name)
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{
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if (!(G.debug & G_DEBUG_GPU)) {
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return;
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}
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Context *ctx = Context::get();
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DebugStack &stack = ctx->debug_stack;
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stack.append(StringRef(name));
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ctx->debug_group_begin(name, stack.size());
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}
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void GPU_debug_group_end(void)
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{
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if (!(G.debug & G_DEBUG_GPU)) {
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return;
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}
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Context *ctx = Context::get();
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ctx->debug_stack.pop_last();
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ctx->debug_group_end();
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}
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/**
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* Return a formatted string showing the current group hierarchy in this format:
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* "Group1 > Group 2 > Group3 > ... > GroupN : "
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*/
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void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf)
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{
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Context *ctx = Context::get();
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if (ctx == nullptr) {
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return;
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}
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DebugStack &stack = ctx->debug_stack;
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if (stack.size() == 0) {
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r_name_buf[0] = '\0';
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return;
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}
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size_t sz = 0;
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for (StringRef &name : stack) {
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sz += BLI_snprintf_rlen(r_name_buf + sz, name_buf_len - sz, "%s > ", name.data());
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}
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r_name_buf[sz - 2] = ':';
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}
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/* Return true if inside a debug group with the same name. */
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bool GPU_debug_group_match(const char *ref)
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{
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/* Otherwise there will be no names. */
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BLI_assert(G.debug & G_DEBUG_GPU);
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Context *ctx = Context::get();
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if (ctx == nullptr) {
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return false;
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}
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DebugStack &stack = ctx->debug_stack;
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for (StringRef &name : stack) {
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if (name == ref) {
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return true;
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}
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}
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return false;
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}
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