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blender-archive/source/blender/python/doc/examples/Mathutils.Vector.py
Campbell Barton c1cd33e166 examples for autogenerated docs are now implicit and used when available.
This means adding the file "bpy.props.py" in the examples dir will automatically be used when generating docs, unused examples give warnings.
2010-02-28 13:45:08 +00:00

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Python

import Mathutils
# zero length vector
vec = Mathutils.Vector(0, 0, 1)
# unit length vector
vec_a = vec.copy().normalize()
vec_b = Mathutils.Vector(0, 1, 2)
vec2d = Mathutils.Vector(1, 2)
vec3d = Mathutils.Vector([1, 0, 0])
vec4d = vec_a.copy().resize4D()
# other mathutuls types
quat = Mathutils.Quaternion()
matrix = Mathutils.Matrix()
# Comparison operators can be done on Vector classes:
# greater and less then test vector length.
vec_a > vec_b
vec_a >= vec_b
vec_a < vec_b
vec_a <= vec_b
# ==, != test vector values e.g. 1,2,3 != 3,2,1 even if they are the same length
vec_a == vec_b
vec_a != vec_b
# Math can be performed on Vector classes
vec_a + vec_b
vec_a - vec_b
vec_a * vec_b
vec_a * 10.0
vec_a * matrix
vec_a * vec_b
vec_a * quat
-vec_a
# You can access a vector object like a sequence
x = vec_a[0]
len(vec)
vec_a[:] = vec_b
vec2d[:] = vec3d[:2]
# Vectors support 'swizzle' operations
# See http://en.wikipedia.org/wiki/Swizzling_(computer_graphics)
vec.xyz = vec.zyx
vec.xy = vec4d.zw
vec.xyz = vec4d.wzz
vec4d.wxyz = vec.yxyx