The files are now split up into the following sections: - `BKE_anim_path.h` and `anim_path.c` for path/curve functions. - `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for animation visualization (mostly motion paths). - `BKE_duplilist.h` for DupliList function declarations. These were already implemented in `object_dupli.c`, so they were rather out of place being declared in `BKE_anim.h` in the first place. No functional changes.
		
			
				
	
	
		
			69 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 */
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#ifndef __BKE_DUPLILIST_H__
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#define __BKE_DUPLILIST_H__
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/** \file
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 * \ingroup bke
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct ListBase;
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struct Object;
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struct ParticleSystem;
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struct Scene;
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/* ---------------------------------------------------- */
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/* Dupli-Geometry */
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struct ListBase *object_duplilist(struct Depsgraph *depsgraph,
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                                  struct Scene *sce,
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                                  struct Object *ob);
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void free_object_duplilist(struct ListBase *lb);
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typedef struct DupliObject {
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  struct DupliObject *next, *prev;
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  struct Object *ob;
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  float mat[4][4];
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  float orco[3], uv[2];
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  short type; /* from Object.transflag */
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  char no_draw;
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  /* Persistent identifier for a dupli object, for inter-frame matching of
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   * objects with motion blur, or inter-update matching for syncing. */
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  int persistent_id[16]; /* 2*MAX_DUPLI_RECUR */
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  /* Particle this dupli was generated from. */
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  struct ParticleSystem *particle_system;
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  /* Random ID for shading */
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  unsigned int random_id;
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} DupliObject;
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#ifdef __cplusplus
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}
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#endif
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#endif
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