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blender-archive/source/blender/windowmanager/wm_surface.h
Julian Eisel 505a19ed75 Cleanup: Split up Window-Manager VR file (and related changes)
Splits up wm_xr.c into multiple files in their own folder:
source/blender/windowmanager/xr. So this matches how the message bus and
gizmo code have their own folder and files.

This allows better structuring and should make the code scale better.
I rather do this early on than to wait until we end up with a single,
huge file.

Also improves a bit how data is prepared and updated for drawing.
2020-04-04 18:55:24 +02:00

58 lines
1.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup wm
*
* \name WM-Surface
*
* Container to manage painting in an offscreen context.
*/
#ifndef __WM_SURFACE_H__
#define __WM_SURFACE_H__
struct bContext;
typedef struct wmSurface {
struct wmSurface *next, *prev;
GHOST_ContextHandle ghost_ctx;
struct GPUContext *gpu_ctx;
void *customdata;
void (*draw)(struct bContext *);
/** Free customdata, not the surface itself (done by wm_surface API) */
void (*free_data)(struct wmSurface *);
} wmSurface;
/* Create/Free */
void wm_surface_add(wmSurface *surface);
void wm_surface_remove(wmSurface *surface);
void wm_surfaces_free(void);
/* Utils */
void wm_surfaces_iter(struct bContext *C, void (*cb)(struct bContext *, wmSurface *));
/* Drawing */
void wm_surface_make_drawable(wmSurface *surface);
void wm_surface_clear_drawable(void);
void wm_surface_set_drawable(wmSurface *surface, bool activate);
void wm_surface_reset_drawable(void);
#endif /* __WM_SURFACE_H__ */