Adds a check when starting blender if your platform is supported. We use a blacklist as drivers are updated more regular then blender (stable releases). The mechanism detects if the support level changed or has been validated by the user previously. Changes can happen due to users updating their drivers, but also when we change the support level in our code base. When the user has seen the limited support level message it is saved in the user config. It would be better to have a system specific config section, but currently not clear what could benefit from that. When the platform is unsupported or has limited support a dialog box will appear including a link to our user manual describing what to do. **Windows** Windows uses the MessageBox that is provided by the windows kernel. **X11** We use a very lowlevel messagebox for X11. It is very limited in use and can be fine tuned when needed. **SDL/APPLE** There is no implementation for SDL or APPLE at this moment as the platform support feature targets mostly Windows users. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5955
247 lines
7.7 KiB
C
247 lines
7.7 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* Wrap OpenGL features such as textures, shaders and GLSL
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* with checks for drivers and GPU support.
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*/
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#include "GPU_platform.h"
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#include "GPU_glew.h"
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#include "gpu_private.h"
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#include <string.h>
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#include "BLI_dynstr.h"
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#include "BLI_string.h"
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#include "MEM_guardedalloc.h"
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static struct GPUPlatformGlobal {
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bool initialized;
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eGPUDeviceType device;
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eGPUOSType os;
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eGPUDriverType driver;
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eGPUSupportLevel support_level;
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char *support_key;
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char *gpu_name;
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} GPG = {false};
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typedef struct GPUPlatformSupportTest {
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eGPUSupportLevel support_level;
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eGPUDeviceType device;
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eGPUOSType os;
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eGPUDriverType driver;
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const char *vendor;
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const char *renderer;
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const char *version;
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} GPUPlatformSupportTest;
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// clang-format off
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static GPUPlatformSupportTest GPU_PLATFORM_SUPPORT_TESTS[] = {
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/* AMD has confirmed that drivers with this specific OpenGL backend
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* has issues. The issue is that clearing multiple color buffers at once is
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* not working, but is part of the OpenGL specification. Their
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* advice is to tell our users to not use this driver. (T69972) */
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{GPU_SUPPORT_LEVEL_UNSUPPORTED, GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_ANY, "", "", "4.5.13571"},
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/* This terminator record must be the last item */
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{-1, GPU_DEVICE_ANY, GPU_OS_ANY, GPU_DRIVER_ANY, "", "", ""}};
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// clang-format on
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static bool gpu_platform_support_match(const GPUPlatformSupportTest *test_record,
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const char *vendor,
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const char *renderer,
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const char *version)
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{
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return GPU_type_matches(test_record->device, test_record->os, test_record->driver) &&
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(strstr(vendor, test_record->vendor) && strstr(renderer, test_record->renderer) &&
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strstr(version, test_record->version));
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}
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eGPUSupportLevel GPU_platform_support_level(void)
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{
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return GPG.support_level;
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}
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const char *GPU_platform_support_level_key(void)
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{
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return GPG.support_key;
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}
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const char *GPU_platform_gpu_name(void)
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{
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return GPG.gpu_name;
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}
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/* GPU Types */
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bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver)
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{
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return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver);
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}
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static char *gpu_platform_create_key(eGPUSupportLevel support_level,
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const char *vendor,
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const char *renderer,
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const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, "{");
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BLI_dynstr_append(ds, vendor);
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BLI_dynstr_append(ds, "/");
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BLI_dynstr_append(ds, renderer);
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BLI_dynstr_append(ds, "/");
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BLI_dynstr_append(ds, version);
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BLI_dynstr_append(ds, "}");
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BLI_dynstr_append(ds, "=");
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if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
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BLI_dynstr_append(ds, "SUPPORTED");
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}
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else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
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BLI_dynstr_append(ds, "LIMITED");
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}
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else {
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BLI_dynstr_append(ds, "UNSUPPORTED");
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}
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char *support_key = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(support_key, '\n', ' ');
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BLI_str_replace_char(support_key, '\r', ' ');
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return support_key;
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}
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static char *gpu_platform_create_gpu_name(const char *vendor,
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const char *renderer,
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const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, vendor);
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BLI_dynstr_append(ds, " ");
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BLI_dynstr_append(ds, renderer);
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BLI_dynstr_append(ds, " ");
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BLI_dynstr_append(ds, version);
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char *gpu_name = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(gpu_name, '\n', ' ');
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BLI_str_replace_char(gpu_name, '\r', ' ');
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return gpu_name;
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}
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void gpu_platform_init(void)
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{
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if (GPG.initialized) {
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return;
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}
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#ifdef _WIN32
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GPG.os = GPU_OS_WIN;
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#elif defined(__APPLE__)
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GPG.os = GPU_OS_MAC;
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#else
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GPG.os = GPU_OS_UNIX;
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#endif
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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const char *version = (const char *)glGetString(GL_VERSION);
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if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "NVIDIA")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "Intel") ||
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/* src/mesa/drivers/dri/intel/intel_context.c */
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strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
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GPG.device = GPU_DEVICE_INTEL;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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if (strstr(renderer, "UHD Graphics") ||
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/* Not UHD but affected by the same bugs. */
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strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2")) {
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GPG.device |= GPU_DEVICE_INTEL_UHD;
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}
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}
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else if ((strstr(renderer, "Mesa DRI R")) ||
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(strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(vendor, "Mesa")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(vendor, "Microsoft")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "Apple Software Renderer")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "llvmpipe")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else {
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printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
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printf("Detected OpenGL configuration:\n");
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printf("Vendor: %s\n", vendor);
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printf("Renderer: %s\n", renderer);
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GPG.device = GPU_DEVICE_ANY;
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GPG.driver = GPU_DRIVER_ANY;
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}
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/* Detect support level */
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if (!GLEW_VERSION_3_3) {
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GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
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}
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else {
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for (int index = 0; GPU_PLATFORM_SUPPORT_TESTS[index].support_level != -1; index++) {
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GPUPlatformSupportTest *test = &GPU_PLATFORM_SUPPORT_TESTS[index];
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if (gpu_platform_support_match(test, vendor, renderer, version)) {
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GPG.support_level = test->support_level;
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break;
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}
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}
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}
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GPG.support_key = gpu_platform_create_key(GPG.support_level, vendor, renderer, version);
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GPG.gpu_name = gpu_platform_create_gpu_name(vendor, renderer, version);
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GPG.initialized = true;
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}
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void gpu_platform_exit(void)
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{
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MEM_SAFE_FREE(GPG.support_key);
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MEM_SAFE_FREE(GPG.gpu_name);
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}
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