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blender-archive/source/blender/gpu/intern/gpu_private.h
Brecht Van Lommel f6fc863acd Sculpt: multithread GPU draw buffer filling for workbench
This improves performance of some sculpt tools, particularly those that modify
many vertices like filter and mask tools, or use brushes with large radius.

For mask expand it can make updates up to 2x faster on heavy meshes, but for
most tools it's more on the order of 1-1.1x. There are bigger bottlenecks to
solve, like normal updates.

Ref T70295

Differential Revision: https://developer.blender.org/D5926
2019-09-29 15:28:15 +02:00

41 lines
1.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup gpu
*/
#ifndef __GPU_PRIVATE_H__
#define __GPU_PRIVATE_H__
/* call this before running any of the functions below */
void gpu_extensions_init(void);
void gpu_extensions_exit(void);
/* gpu_debug.c */
void gpu_debug_init(void);
void gpu_debug_exit(void);
/* gpu_framebuffer.c */
void gpu_framebuffer_module_init(void);
void gpu_framebuffer_module_exit(void);
/* gpu_pbvh.c */
void gpu_pbvh_init(void);
void gpu_pbvh_exit(void);
#endif /* __GPU_PRIVATE_H__ */