This patch allows Blender to display i18n monospace font in the text editor and the Python interactive console. Wide characters that occupy multiple columns such as CJK characters can be displayed correctly. Furthermore, wrapping, selection, suggestion, cursor drawing, and syntax highlighting should work. Also fixes a bug [#34543]: In Text Editor false color in comment on cyrillic To estimate how many columns each character occupies, this patch uses wcwidth.c written by Markus Kuhn and distributed under MIT-style license: http://www.cl.cam.ac.uk/~mgk25/ucs/wcwidth.c wcwidth.c is stored in extern/wcwidth and used as a static library. This patch adds new API to blenfont, blenlib and blenkernel: BLF_get_unifont_mono() BLF_free_unifont_mono() BLF_draw_mono() BLI_wcwidth() BLI_wcswidth() BLI_str_utf8_char_width() BLI_str_utf8_char_width_safe() txt_utf8_offset_to_column() txt_utf8_column_to_offset()
443 lines
13 KiB
C
443 lines
13 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/interface/interface_style.c
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* \ingroup edinterface
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*/
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#include <limits.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_math.h"
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#include "BLI_listbase.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BLF_api.h"
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#include "BLF_translation.h"
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#include "UI_interface.h"
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#include "ED_datafiles.h"
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#include "interface_intern.h"
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/* style + theme + layout-engine = UI */
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/*
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* This is a complete set of layout rules, the 'state' of the Layout
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* Engine. Multiple styles are possible, defined via C or Python. Styles
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* get a name, and will typically get activated per region type, like
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* "Header", or "Listview" or "Toolbar". Properties of Style definitions
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* are:
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*
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* - default column properties, internal spacing, aligning, min/max width
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* - button alignment rules (for groups)
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* - label placement rules
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* - internal labeling or external labeling default
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* - default minimum widths for buttons/labels (in amount of characters)
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* - font types, styles and relative sizes for Panel titles, labels, etc.
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*/
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/* ********************************************** */
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static uiStyle *ui_style_new(ListBase *styles, const char *name, short uifont_id)
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{
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uiStyle *style = MEM_callocN(sizeof(uiStyle), "new style");
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BLI_addtail(styles, style);
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BLI_strncpy(style->name, name, MAX_STYLE_NAME);
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style->panelzoom = 1.0; /* unused */
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style->paneltitle.uifont_id = uifont_id;
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style->paneltitle.points = 12;
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style->paneltitle.kerning = 1;
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style->paneltitle.shadow = 1;
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style->paneltitle.shadx = 0;
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style->paneltitle.shady = -1;
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style->paneltitle.shadowalpha = 0.15f;
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style->paneltitle.shadowcolor = 1.0f;
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style->grouplabel.uifont_id = uifont_id;
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style->grouplabel.points = 12;
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style->grouplabel.kerning = 1;
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style->grouplabel.shadow = 3;
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style->grouplabel.shadx = 0;
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style->grouplabel.shady = -1;
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style->grouplabel.shadowalpha = 0.25f;
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style->widgetlabel.uifont_id = uifont_id;
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style->widgetlabel.points = 11;
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style->widgetlabel.kerning = 1;
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style->widgetlabel.shadow = 3;
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style->widgetlabel.shadx = 0;
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style->widgetlabel.shady = -1;
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style->widgetlabel.shadowalpha = 0.15f;
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style->widgetlabel.shadowcolor = 1.0f;
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style->widget.uifont_id = uifont_id;
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style->widget.points = 11;
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style->widget.kerning = 1;
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style->widget.shadowalpha = 0.25f;
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style->columnspace = 8;
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style->templatespace = 5;
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style->boxspace = 5;
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style->buttonspacex = 8;
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style->buttonspacey = 2;
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style->panelspace = 8;
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style->panelouter = 4;
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return style;
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}
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static uiFont *uifont_to_blfont(int id)
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{
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uiFont *font = U.uifonts.first;
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for (; font; font = font->next) {
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if (font->uifont_id == id) {
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return font;
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}
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}
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return U.uifonts.first;
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}
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/* *************** draw ************************ */
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void uiStyleFontDrawExt(uiFontStyle *fs, const rcti *rect, const char *str,
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float *r_xofs, float *r_yofs)
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{
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float height;
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int xofs = 0, yofs;
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uiStyleFontSet(fs);
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height = BLF_ascender(fs->uifont_id);
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yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));
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if (fs->align == UI_STYLE_TEXT_CENTER) {
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xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str)));
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/* don't center text if it chops off the start of the text, 2 gives some margin */
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if (xofs < 2) {
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xofs = 2;
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}
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}
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else if (fs->align == UI_STYLE_TEXT_RIGHT) {
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xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str) - 1;
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}
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/* clip is very strict, so we give it some space */
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BLF_clipping(fs->uifont_id, rect->xmin - 2, rect->ymin - 4, rect->xmax + 1, rect->ymax + 4);
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BLF_enable(fs->uifont_id, BLF_CLIPPING);
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BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f);
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if (fs->shadow) {
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BLF_enable(fs->uifont_id, BLF_SHADOW);
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BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha);
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BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
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}
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if (fs->kerning == 1)
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BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
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BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
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BLF_disable(fs->uifont_id, BLF_CLIPPING);
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if (fs->shadow)
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BLF_disable(fs->uifont_id, BLF_SHADOW);
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if (fs->kerning == 1)
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BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
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*r_xofs = xofs;
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*r_yofs = yofs;
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}
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void uiStyleFontDraw(uiFontStyle *fs, rcti *rect, const char *str)
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{
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float xofs, yofs;
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uiStyleFontDrawExt(fs, rect, str,
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&xofs, &yofs);
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}
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/* drawn same as above, but at 90 degree angle */
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void uiStyleFontDrawRotated(uiFontStyle *fs, rcti *rect, const char *str)
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{
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float height;
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int xofs, yofs;
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float angle;
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rcti txtrect;
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uiStyleFontSet(fs);
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height = BLF_ascender(fs->uifont_id);
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/* becomes x-offset when rotated */
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xofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));
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/* ignore UI_STYLE, always aligned to top */
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/* rotate counter-clockwise for now (assumes left-to-right language)*/
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xofs += height;
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yofs = BLF_width(fs->uifont_id, str) + 5;
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angle = (float)M_PI / 2.0f;
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/* translate rect to vertical */
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txtrect.xmin = rect->xmin - BLI_rcti_size_y(rect);
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txtrect.ymin = rect->ymin - BLI_rcti_size_x(rect);
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txtrect.xmax = rect->xmin;
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txtrect.ymax = rect->ymin;
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/* clip is very strict, so we give it some space */
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/* clipping is done without rotation, so make rect big enough to contain both positions */
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BLF_clipping(fs->uifont_id, txtrect.xmin - 1, txtrect.ymin - yofs - xofs - 4, rect->xmax + 1, rect->ymax + 4);
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BLF_enable(fs->uifont_id, BLF_CLIPPING);
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BLF_position(fs->uifont_id, txtrect.xmin + xofs, txtrect.ymax - yofs, 0.0f);
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BLF_enable(fs->uifont_id, BLF_ROTATION);
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BLF_rotation(fs->uifont_id, angle);
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if (fs->shadow) {
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BLF_enable(fs->uifont_id, BLF_SHADOW);
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BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha);
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BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
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}
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if (fs->kerning == 1)
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BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
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BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
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BLF_disable(fs->uifont_id, BLF_ROTATION);
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BLF_disable(fs->uifont_id, BLF_CLIPPING);
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if (fs->shadow)
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BLF_disable(fs->uifont_id, BLF_SHADOW);
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if (fs->kerning == 1)
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BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
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}
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/* ************** helpers ************************ */
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/* XXX: read a style configure */
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uiStyle *UI_GetStyle(void)
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{
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uiStyle *style = NULL;
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/* offset is two struct uiStyle pointers */
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/* style = BLI_findstring(&U.uistyles, "Unifont Style", sizeof(style) * 2) */;
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return (style != NULL) ? style : U.uistyles.first;
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}
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/* for drawing, scaled with DPI setting */
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uiStyle *UI_GetStyleDraw(void)
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{
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uiStyle *style = UI_GetStyle();
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static uiStyle _style;
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_style = *style;
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_style.paneltitle.shadx = (short)(UI_DPI_FAC * _style.paneltitle.shadx);
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_style.paneltitle.shady = (short)(UI_DPI_FAC * _style.grouplabel.shady);
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_style.grouplabel.shadx = (short)(UI_DPI_FAC * _style.grouplabel.shadx);
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_style.grouplabel.shady = (short)(UI_DPI_FAC * _style.paneltitle.shady);
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_style.widgetlabel.shadx = (short)(UI_DPI_FAC * _style.widgetlabel.shadx);
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_style.widgetlabel.shady = (short)(UI_DPI_FAC * _style.widgetlabel.shady);
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_style.columnspace = (short)(UI_DPI_FAC * _style.columnspace);
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_style.templatespace = (short)(UI_DPI_FAC * _style.templatespace);
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_style.boxspace = (short)(UI_DPI_FAC * _style.boxspace);
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_style.buttonspacex = (short)(UI_DPI_FAC * _style.buttonspacex);
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_style.buttonspacey = (short)(UI_DPI_FAC * _style.buttonspacey);
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_style.panelspace = (short)(UI_DPI_FAC * _style.panelspace);
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_style.panelouter = (short)(UI_DPI_FAC * _style.panelouter);
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return &_style;
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}
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/* temporarily, does widget font */
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int UI_GetStringWidth(const char *str)
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{
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uiStyle *style = UI_GetStyle();
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uiFontStyle *fstyle = &style->widget;
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int width;
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if (fstyle->kerning == 1) /* for BLF_width */
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BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
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uiStyleFontSet(fstyle);
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width = BLF_width(fstyle->uifont_id, str);
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if (fstyle->kerning == 1)
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BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
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return width;
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}
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/* temporarily, does widget font */
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void UI_DrawString(float x, float y, const char *str)
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{
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uiStyle *style = UI_GetStyle();
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if (style->widget.kerning == 1)
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BLF_enable(style->widget.uifont_id, BLF_KERNING_DEFAULT);
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uiStyleFontSet(&style->widget);
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BLF_position(style->widget.uifont_id, x, y, 0.0f);
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BLF_draw(style->widget.uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
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if (style->widget.kerning == 1)
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BLF_disable(style->widget.uifont_id, BLF_KERNING_DEFAULT);
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}
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/* ************** init exit ************************ */
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/* called on each startup.blend read */
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/* reading without uifont will create one */
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void uiStyleInit(void)
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{
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uiFont *font = U.uifonts.first;
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uiStyle *style = U.uistyles.first;
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int monofont_size = datatoc_bmonofont_ttf_size;
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unsigned char *monofont_ttf = (unsigned char*)datatoc_bmonofont_ttf;
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/* recover from uninitialized dpi */
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if (U.dpi == 0)
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U.dpi = 72;
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CLAMP(U.dpi, 48, 128);
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/* default builtin */
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if (font == NULL) {
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font = MEM_callocN(sizeof(uiFont), "ui font");
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BLI_addtail(&U.uifonts, font);
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BLI_strncpy(font->filename, "default", sizeof(font->filename));
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font->uifont_id = UIFONT_DEFAULT;
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}
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for (font = U.uifonts.first; font; font = font->next) {
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if (font->uifont_id == UIFONT_DEFAULT) {
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#ifdef WITH_INTERNATIONAL
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int font_size = datatoc_bfont_ttf_size;
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unsigned char *font_ttf = (unsigned char *)datatoc_bfont_ttf;
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static int last_font_size = 0;
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/* use unicode font for translation */
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if (U.transopts & USER_DOTRANSLATE) {
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font_ttf = BLF_get_unifont(&font_size);
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if (!font_ttf) {
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/* fall back if not found */
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font_size = datatoc_bfont_ttf_size;
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font_ttf = (unsigned char *)datatoc_bfont_ttf;
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}
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}
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/* relload only if needed */
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if (last_font_size != font_size) {
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BLF_unload("default");
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last_font_size = font_size;
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}
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font->blf_id = BLF_load_mem("default", font_ttf, font_size);
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#else
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font->blf_id = BLF_load_mem("default", (unsigned char *)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
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#endif
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}
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else {
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font->blf_id = BLF_load(font->filename);
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if (font->blf_id == -1)
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font->blf_id = BLF_load_mem("default", (unsigned char *)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
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}
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if (font->blf_id == -1) {
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if (G.debug & G_DEBUG)
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printf("%s: error, no fonts available\n", __func__);
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}
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else {
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/* ? just for speed to initialize?
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* Yes, this build the glyph cache and create
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* the texture.
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*/
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BLF_size(font->blf_id, 11 * U.pixelsize, U.dpi);
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BLF_size(font->blf_id, 12 * U.pixelsize, U.dpi);
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BLF_size(font->blf_id, 14 * U.pixelsize, U.dpi);
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}
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}
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if (style == NULL) {
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ui_style_new(&U.uistyles, "Default Style", UIFONT_DEFAULT);
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}
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#ifdef WITH_INTERNATIONAL
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/* use unicode font for text editor and interactive console */
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if (U.transopts & USER_DOTRANSLATE) {
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monofont_ttf = BLF_get_unifont_mono(&monofont_size);
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if (!monofont_ttf) {
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/* fall back if not found */
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monofont_size = datatoc_bmonofont_ttf_size;
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monofont_ttf = (unsigned char*)datatoc_bmonofont_ttf;
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}
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}
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/* reload */
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BLF_unload("monospace");
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blf_mono_font = -1;
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blf_mono_font_render = -1;
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#endif
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/* XXX, this should be moved into a style, but for now best only load the monospaced font once. */
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if (blf_mono_font == -1)
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blf_mono_font = BLF_load_mem_unique("monospace", monofont_ttf, monofont_size);
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BLF_size(blf_mono_font, 12 * U.pixelsize, 72);
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/* second for rendering else we get threading problems */
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if (blf_mono_font_render == -1)
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blf_mono_font_render = BLF_load_mem_unique("monospace", monofont_ttf, monofont_size);
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BLF_size(blf_mono_font_render, 12 * U.pixelsize, 72 );
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}
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void uiStyleFontSet(uiFontStyle *fs)
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{
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uiFont *font = uifont_to_blfont(fs->uifont_id);
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BLF_size(font->blf_id, fs->points * U.pixelsize, U.dpi);
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}
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