Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
		
			
				
	
	
		
			95 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * Execute Python scripts
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 *
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef KX_PYTHONCONTROLLER_H
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#define KX_PYTHONCONTROLLER_H
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#include "SCA_IController.h"
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#include "SCA_LogicManager.h"
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#include "BoolValue.h"
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#include <vector>
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class SCA_IObject;
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class SCA_PythonController : public SCA_IController
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{
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	Py_Header;
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	struct _object *		m_bytecode;
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	bool					m_bModified;
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 protected:
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	STR_String				m_scriptText;
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	STR_String				m_scriptName;
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	PyObject*				m_pythondictionary;
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	std::vector<class SCA_ISensor*>		m_triggeredSensors;
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 public: 
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	static SCA_PythonController* m_sCurrentController; // protected !!!
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	//for debugging
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	//virtual	CValue*		AddRef();
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	//virtual int			Release();												// Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
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	SCA_PythonController(SCA_IObject* gameobj,PyTypeObject* T = &Type);
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	virtual ~SCA_PythonController();
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	virtual CValue* GetReplica();
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	virtual void  Trigger(class SCA_LogicManager* logicmgr);
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	void	SetScriptText(const STR_String& text);
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	void	SetScriptName(const STR_String& name);
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	void	SetDictionary(PyObject*	pythondictionary);
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	void	AddTriggeredSensor(class SCA_ISensor* sensor)
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		{ m_triggeredSensors.push_back(sensor); }
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	int		IsTriggered(class SCA_ISensor* sensor);
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	static const char* sPyGetCurrentController__doc__;
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	static PyObject* sPyGetCurrentController(PyObject* self);
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	static const char* sPyAddActiveActuator__doc__;
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	static PyObject* sPyAddActiveActuator(PyObject* self, 
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										  PyObject* args);
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	virtual PyObject* _getattr(const char *attr);
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	virtual int _setattr(const char *attr, PyObject *value);
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	KX_PYMETHOD_DOC_NOARGS(SCA_PythonController,GetSensors);
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	KX_PYMETHOD_DOC_NOARGS(SCA_PythonController,GetActuators);
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	KX_PYMETHOD_DOC_O(SCA_PythonController,GetSensor);
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	KX_PYMETHOD_DOC_O(SCA_PythonController,GetActuator);
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	KX_PYMETHOD_O(SCA_PythonController,SetScript);
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	KX_PYMETHOD_NOARGS(SCA_PythonController,GetScript);
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	KX_PYMETHOD_NOARGS(SCA_PythonController,GetState);
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};
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#endif //KX_PYTHONCONTROLLER_H
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