97 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # $Id$
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| # Documentation for KX_SCA_AddObjectActuator
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| from SCA_IActuator import *
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| 
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| class KX_SCA_AddObjectActuator(SCA_IActuator):
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| 	"""
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| 	Edit Object Actuator (in Add Object Mode)
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| 	@ivar object: the object this actuator adds.
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| 	@type object: KX_GameObject or None
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| 	@ivar objectLastCreated: the last added object from this actuator (read only).
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| 	@type objectLastCreated: KX_GameObject or None
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| 	
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| 	@warning: An Add Object actuator will be ignored if at game start, the linked object doesn't exist
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| 		  (or is empty) or the linked object is in an active layer.
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| 		  
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| 		  This will genereate a warning in the console:
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| 		  
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| 		  C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)}
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| 	"""
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| 	def setObject(object):
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| 		"""
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| 		Sets the game object to add.
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| 		
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| 		A copy of the object will be added to the scene when the actuator is activated.
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| 		
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| 		If the object does not exist, this function is ignored.
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| 		
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| 		object can either be a L{KX_GameObject} or the name of an object or None.
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| 		
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| 		@type object: L{KX_GameObject}, string or None
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| 		"""
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| 	def getObject(name_only = 0):
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| 		"""
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| 		Returns the name of the game object to be added.
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| 		
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| 		Returns None if no game object has been assigned to be added.
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| 		@type name_only: bool
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| 		@param name_only: optional argument, when 0 return a KX_GameObject
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| 		@rtype: string, KX_GameObject or None if no object is set
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| 		"""
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| 	def setTime(time):
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| 		"""
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| 		Sets the lifetime of added objects, in frames.
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| 		
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| 		If time == 0, the object will last forever.
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| 		
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| 		@type time: integer
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| 		@param time: The minimum value for time is 0.
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| 		"""
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| 	def getTime():
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| 		"""
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| 		Returns the lifetime of the added object, in frames.
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| 		
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| 		@rtype: integer
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| 		"""
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| 	def setLinearVelocity(vx, vy, vz):
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| 		"""
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| 		Sets the initial linear velocity of added objects.
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| 		
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| 		@type vx: float
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| 		@param vx: the x component of the initial linear velocity.
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| 		@type vy: float
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| 		@param vy: the y component of the initial linear velocity.
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| 		@type vz: float
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| 		@param vz: the z component of the initial linear velocity.
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| 		"""
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| 	def getLinearVelocity():
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| 		"""
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| 		Returns the initial linear velocity of added objects.
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| 		
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| 		@rtype: list [vx, vy, vz]
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| 		"""
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| 	def setAngularVelocity(vx, vy, vz):
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| 		"""
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| 		Sets the initial angular velocity of added objects.
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| 		
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| 		@type vx: float
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| 		@param vx: the x component of the initial angular velocity.
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| 		@type vy: float
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| 		@param vy: the y component of the initial angular velocity.
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| 		@type vz: float
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| 		@param vz: the z component of the initial angular velocity.
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| 		"""
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| 	def getAngularVelocity():
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| 		"""
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| 		Returns the initial angular velocity of added objects.
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| 		
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| 		@rtype: list [vx, vy, vz]
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| 		"""
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| 	def getLastCreatedObject():
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| 		"""
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| 		Returns the last object created by this actuator.
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| 		
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| 		@rtype: L{KX_GameObject}
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| 		@return: A L{KX_GameObject} or None if no object has been created.
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| 		"""
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