Make game engine materials use Zoffs in Materials. Added Python material hooks.
		
			
				
	
	
		
			35 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # $Id$
 | |
| """
 | |
| New Python Functionality in this Version of Blender
 | |
| ===================================================
 | |
| 
 | |
| This document lists what has been changed in the Game Engine Python API.
 | |
| 
 | |
| Blender CVS
 | |
| 	- Added L{KX_GameObject}.getDistanceTo() method. (thanks Charlie C)
 | |
| 	- Added L{KX_PolygonMaterial} module
 | |
| 
 | |
| Blender 2.36
 | |
| ------------
 | |
| 	- Added L{KX_CameraActuator} methods (thanks snail)
 | |
| 
 | |
| Blender 2.35
 | |
| ------------
 | |
| 	- Added tic rate methods to L{GameLogic}
 | |
| 	- Added stereo eye separation and focal length methods to L{Rasterizer}.
 | |
| 	- Fixed L{Rasterizer}.makeScreenshot() method.
 | |
| 	- Added setLogicTicRate() and setPhysicsTicRate() to L{GameLogic}
 | |
| 
 | |
| Blender 2.34
 | |
| ------------
 | |
| 
 | |
| 	- Added getType() and setType() to L{BL_ActionActuator} and L{KX_SoundActuator} (sgefant)
 | |
| 	- New Scene module: L{KX_Scene}
 | |
| 	- New Camera module: L{KX_Camera}
 | |
| 	- New Light module: L{KX_Light}
 | |
| 	- Added attributes to L{KX_GameObject}, L{KX_VertexProxy}
 | |
| 	- L{KX_SCA_AddObjectActuator}.setObject(), L{KX_TrackToActuator}.setObject() and 
 | |
| 	  L{KX_SceneActuator}.setCamera() now accept L{KX_GameObject}s as parameters
 | |
| 
 | |
| """
 |