251 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			251 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 * Bounding Box
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 */
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#include <math.h>
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 #include "SG_BBox.h"
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 #include "SG_Node.h"
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SG_BBox::SG_BBox() :
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	m_min(MT_Point3(0., 0., 0.)),
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	m_max(MT_Point3(0., 0., 0.))
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{
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}
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SG_BBox::SG_BBox(const MT_Point3 &min, const MT_Point3 &max) :
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	m_min(min),
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	m_max(max)
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{
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}
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SG_BBox::SG_BBox(const SG_BBox &other, const MT_Transform &world) :
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	m_min(world(other.m_min)),
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	m_max(world(other.m_max))
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{
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	*this += world(MT_Point3(m_min[0], m_min[1], m_max[2]));
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	*this += world(MT_Point3(m_min[0], m_max[1], m_min[2]));
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	*this += world(MT_Point3(m_min[0], m_max[1], m_max[2]));
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	*this += world(MT_Point3(m_max[0], m_min[1], m_min[2]));
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	*this += world(MT_Point3(m_max[0], m_min[1], m_max[2]));
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	*this += world(MT_Point3(m_max[0], m_max[1], m_min[2]));
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}
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SG_BBox::SG_BBox(const SG_BBox &other) :
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	m_min(other.m_min),
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	m_max(other.m_max)
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{
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}
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SG_BBox::~ SG_BBox()
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{
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}
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SG_BBox& SG_BBox::operator +=(const MT_Point3 &point)
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{
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	if (point[0] < m_min[0])
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		m_min[0] = point[0];
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	else if (point[0] > m_max[0])
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		m_max[0] = point[0];
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	if (point[1] < m_min[1])
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		m_min[1] = point[1];
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	else if (point[1] > m_max[1])
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		m_max[1] = point[1];
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	if (point[2] < m_min[2])
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		m_min[2] = point[2];
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	else if (point[2] > m_max[2])
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		m_max[2] = point[2];
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	return *this;
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}
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SG_BBox& SG_BBox::operator += (const SG_BBox &bbox)
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{
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	*this += bbox.m_min;
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	*this += bbox.m_max;
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	return *this;
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}
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SG_BBox SG_BBox::operator +(const SG_BBox &bbox2) const
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{
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	SG_BBox ret = *this;
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	ret += bbox2;
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	return ret;
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}
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MT_Scalar SG_BBox::volume() const
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{
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	MT_Vector3 size = m_max - m_min;
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	return size[0]*size[1]*size[2];
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}
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#if 0
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void SG_BBox::translate(const MT_Vector3& dx)
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{
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	m_min += dx;
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	m_max += dx;
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}
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void SG_BBox::scale(const MT_Vector3& size, const MT_Point3& point)
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{
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	MT_Vector3 center = (m_max - m_min)/2. + point;
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	m_max = (m_max - center)*size;
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	m_min = (m_min - center)*size;
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}
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#endif
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SG_BBox SG_BBox::transform(const MT_Transform &world) const
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{
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	SG_BBox bbox(world(m_min), world(m_max));
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	bbox += world(MT_Point3(m_min[0], m_min[1], m_max[2]));
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	bbox += world(MT_Point3(m_min[0], m_max[1], m_min[2]));
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	bbox += world(MT_Point3(m_min[0], m_max[1], m_max[2]));
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	bbox += world(MT_Point3(m_max[0], m_min[1], m_min[2]));
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	bbox += world(MT_Point3(m_max[0], m_min[1], m_max[2]));
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	bbox += world(MT_Point3(m_max[0], m_max[1], m_min[2]));
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	return bbox;
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}
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bool SG_BBox::inside(const MT_Point3 &point) const
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{
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	return point[0] >= m_min[0] && point[0] <= m_max[0] &&
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	    point[1] >= m_min[1] && point[1] <= m_max[1] &&
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	    point[2] >= m_min[2] && point[2] <= m_max[2];
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}
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bool SG_BBox::inside(const SG_BBox& other) const
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{
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	return inside(other.m_min) && inside(other.m_max);
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}
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bool SG_BBox::intersects(const SG_BBox& other) const
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{
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	return inside(other.m_min) != inside(other.m_max);
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}
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bool SG_BBox::outside(const SG_BBox& other) const
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{
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	return !inside(other.m_min) && !inside(other.m_max);
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}
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SG_BBox::intersect SG_BBox::test(const SG_BBox& other) const
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{
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	bool point1(inside(other.m_min)), point2(inside(other.m_max));
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	return point1?(point2?INSIDE:INTERSECT):(point2?INTERSECT:OUTSIDE);
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}
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void SG_BBox::get(MT_Point3 *box, const MT_Transform &world) const
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{
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	*box++ = world(m_min);
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	*box++ = world(MT_Point3(m_min[0], m_min[1], m_max[2]));
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	*box++ = world(MT_Point3(m_min[0], m_max[1], m_min[2]));
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	*box++ = world(MT_Point3(m_min[0], m_max[1], m_max[2]));
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	*box++ = world(MT_Point3(m_max[0], m_min[1], m_min[2]));
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	*box++ = world(MT_Point3(m_max[0], m_min[1], m_max[2]));
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	*box++ = world(MT_Point3(m_max[0], m_max[1], m_min[2]));
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	*box++ = world(m_max);
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}
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void SG_BBox::getaa(MT_Point3 *box, const MT_Transform &world) const
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{
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	const MT_Point3 min(world(m_min)), max(world(m_max));
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	*box++ = min;
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	*box++ = MT_Point3(min[0], min[1], max[2]);
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	*box++ = MT_Point3(min[0], max[1], min[2]);
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	*box++ = MT_Point3(min[0], max[1], max[2]);
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	*box++ = MT_Point3(max[0], min[1], min[2]);
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	*box++ = MT_Point3(max[0], min[1], max[2]);
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	*box++ = MT_Point3(max[0], max[1], min[2]);
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	*box++ = max;
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}
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void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
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{
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	MT_Scalar sizex = m_max[0] - m_min[0];
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	MT_Scalar sizey = m_max[1] - m_min[1];
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	MT_Scalar sizez = m_max[2] - m_min[2];
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	if (sizex < sizey)
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	{
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		if (sizey > sizez)
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		{
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			left.m_min = m_min;
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			left.m_max[0] = m_max[0];
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			left.m_max[1] = m_min[1] + sizey/2.0;
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			left.m_max[2] = m_max[2];
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			right.m_min[0] = m_min[0];
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			right.m_min[1] = m_min[1] + sizey/2.0;
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			right.m_min[2] = m_min[2];
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			right.m_max = m_max;
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			std::cout << "splity" << std::endl;
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		} else {
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			left.m_min = m_min;
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			left.m_max[0] = m_max[0];
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			left.m_max[1] = m_max[1];
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			left.m_max[2] = m_min[2] + sizez/2.0;
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			right.m_min[0] = m_min[0];
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			right.m_min[1] = m_min[1];
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			right.m_min[2] = m_min[2] + sizez/2.0;
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			right.m_max = m_max;
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			std::cout << "splitz" << std::endl;
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		}
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	} else {
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		if (sizex > sizez)
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		{
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			left.m_min = m_min;
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			left.m_max[0] = m_min[0] + sizex/2.0;
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			left.m_max[1] = m_max[1];
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			left.m_max[2] = m_max[2];
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			right.m_min[0] = m_min[0] + sizex/2.0;
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			right.m_min[1] = m_min[1];
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			right.m_min[2] = m_min[2];
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			right.m_max = m_max;
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			std::cout << "splitx" << std::endl;
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		} else {
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			left.m_min = m_min;
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			left.m_max[0] = m_max[0];
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			left.m_max[1] = m_max[1];
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			left.m_max[2] = m_min[2] + sizez/2.0;
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			right.m_min[0] = m_min[0];
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			right.m_min[1] = m_min[1];
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			right.m_min[2] = m_min[2] + sizez/2.0;
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			right.m_max = m_max;
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			std::cout << "splitz" << std::endl;
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		}
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	}
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	//std::cout << "Left: " << left.m_min << " -> " << left.m_max << " Right: " << right.m_min << " -> " << right.m_max << std::endl;
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}
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