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blender-archive/release/scripts/startup/bl_ui/node_add_menu_geometry.py
Hans Goudey 837144b457 Nodes: Use plain menus for geometry nodes add menu
At the cost of slightly more boilerplate code, we can avoid the `NodeItem`
and `NodeCategory` abstractions used to build the node add menu.
This makes the menus more flexible and more obvious, which will
make them easier to extend with assets.

The identifiers for the new menu types are inconsistent with regular
class naming for backwards compatibility with the old "category"
menu naming.

Also adds an item for the "Self Object" node missed in dd5131bd70.

Differential Revision: https://developer.blender.org/D15973
2022-09-26 13:10:42 -05:00

396 lines
19 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu
from bl_ui import node_add_menu
from bpy.app.translations import pgettext_iface as iface_
class NODE_MT_geometry_node_GEO_ATTRIBUTE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_ATTRIBUTE"
bl_label = "Attribute"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeCaptureAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeAttributeDomainSize")
node_add_menu.add_node_type(layout, "GeometryNodeAttributeStatistic")
node_add_menu.add_node_type(layout, "GeometryNodeAttributeTransfer")
node_add_menu.add_node_type(layout, "GeometryNodeRemoveAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeStoreNamedAttribute")
class NODE_MT_geometry_node_GEO_COLOR(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_COLOR"
bl_label = "Color"
def draw(self, _context):
layout = self.layout
props = node_add_menu.add_node_type(layout, "ShaderNodeMix", label=iface_("Mix Color"))
ops = props.settings.add()
ops.name = "data_type"
ops.value = "'RGBA'"
node_add_menu.add_node_type(layout, "ShaderNodeRGBCurve")
node_add_menu.add_node_type(layout, "ShaderNodeValToRGB")
node_add_menu.add_node_type(layout, "FunctionNodeSeparateColor")
node_add_menu.add_node_type(layout, "FunctionNodeCombineColor")
class NODE_MT_geometry_node_GEO_CURVE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_CURVE"
bl_label = "Curve"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeCurveLength")
node_add_menu.add_node_type(layout, "GeometryNodeCurveToMesh")
node_add_menu.add_node_type(layout, "GeometryNodeCurveToPoints")
node_add_menu.add_node_type(layout, "GeometryNodeDeformCurvesOnSurface")
node_add_menu.add_node_type(layout, "GeometryNodeFillCurve")
node_add_menu.add_node_type(layout, "GeometryNodeFilletCurve")
node_add_menu.add_node_type(layout, "GeometryNodeResampleCurve")
node_add_menu.add_node_type(layout, "GeometryNodeReverseCurve")
node_add_menu.add_node_type(layout, "GeometryNodeSampleCurve")
node_add_menu.add_node_type(layout, "GeometryNodeSubdivideCurve")
node_add_menu.add_node_type(layout, "GeometryNodeTrimCurve")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputControlPointNeighbors")
node_add_menu.add_node_type(layout, "GeometryNodeInputCurveHandlePositions")
node_add_menu.add_node_type(layout, "GeometryNodeInputTangent")
node_add_menu.add_node_type(layout, "GeometryNodeInputCurveTilt")
node_add_menu.add_node_type(layout, "GeometryNodeCurveEndpointSelection")
node_add_menu.add_node_type(layout, "GeometryNodeCurveHandleTypeSelection")
node_add_menu.add_node_type(layout, "GeometryNodeInputSplineCyclic")
node_add_menu.add_node_type(layout, "GeometryNodeSplineLength")
node_add_menu.add_node_type(layout, "GeometryNodeSplineParameter")
node_add_menu.add_node_type(layout, "GeometryNodeInputSplineResolution")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetCurveRadius")
node_add_menu.add_node_type(layout, "GeometryNodeSetCurveTilt")
node_add_menu.add_node_type(layout, "GeometryNodeSetCurveHandlePositions")
node_add_menu.add_node_type(layout, "GeometryNodeCurveSetHandles")
node_add_menu.add_node_type(layout, "GeometryNodeSetSplineCyclic")
node_add_menu.add_node_type(layout, "GeometryNodeSetSplineResolution")
node_add_menu.add_node_type(layout, "GeometryNodeCurveSplineType")
class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE"
bl_label = "Curve Primitives"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveLine")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveCircle")
node_add_menu.add_node_type(layout, "GeometryNodeCurveStar")
node_add_menu.add_node_type(layout, "GeometryNodeCurveSpiral")
node_add_menu.add_node_type(layout, "GeometryNodeCurveArc")
node_add_menu.add_node_type(layout, "GeometryNodeCurveQuadraticBezier")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveQuadrilateral")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveBezierSegment")
class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_GEOMETRY"
bl_label = "Geometry"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeBoundBox")
node_add_menu.add_node_type(layout, "GeometryNodeConvexHull")
node_add_menu.add_node_type(layout, "GeometryNodeDeleteGeometry")
node_add_menu.add_node_type(layout, "GeometryNodeDuplicateElements")
node_add_menu.add_node_type(layout, "GeometryNodeProximity")
node_add_menu.add_node_type(layout, "GeometryNodeGeometryToInstance")
node_add_menu.add_node_type(layout, "GeometryNodeJoinGeometry")
node_add_menu.add_node_type(layout, "GeometryNodeMergeByDistance")
node_add_menu.add_node_type(layout, "GeometryNodeRaycast")
node_add_menu.add_node_type(layout, "GeometryNodeSampleIndex")
node_add_menu.add_node_type(layout, "GeometryNodeSampleNearest")
node_add_menu.add_node_type(layout, "GeometryNodeSeparateComponents")
node_add_menu.add_node_type(layout, "GeometryNodeSeparateGeometry")
node_add_menu.add_node_type(layout, "GeometryNodeTransform")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetID")
node_add_menu.add_node_type(layout, "GeometryNodeSetPosition")
class NODE_MT_geometry_node_GEO_INPUT(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_INPUT"
bl_label = "Input"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "FunctionNodeInputBool")
node_add_menu.add_node_type(layout, "GeometryNodeCollectionInfo")
node_add_menu.add_node_type(layout, "FunctionNodeInputColor")
node_add_menu.add_node_type(layout, "FunctionNodeInputInt")
node_add_menu.add_node_type(layout, "GeometryNodeIsViewport")
node_add_menu.add_node_type(layout, "GeometryNodeInputMaterial")
node_add_menu.add_node_type(layout, "GeometryNodeObjectInfo")
node_add_menu.add_node_type(layout, "GeometryNodeSelfObject")
node_add_menu.add_node_type(layout, "FunctionNodeInputString")
node_add_menu.add_node_type(layout, "ShaderNodeValue")
node_add_menu.add_node_type(layout, "FunctionNodeInputVector")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputID")
node_add_menu.add_node_type(layout, "GeometryNodeInputIndex")
node_add_menu.add_node_type(layout, "GeometryNodeInputNamedAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeInputNormal")
node_add_menu.add_node_type(layout, "GeometryNodeInputPosition")
node_add_menu.add_node_type(layout, "GeometryNodeInputRadius")
node_add_menu.add_node_type(layout, "GeometryNodeInputSceneTime")
class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_INSTANCE"
bl_label = "Instances"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeInstanceOnPoints")
node_add_menu.add_node_type(layout, "GeometryNodeInstancesToPoints")
node_add_menu.add_node_type(layout, "GeometryNodeRealizeInstances")
node_add_menu.add_node_type(layout, "GeometryNodeRotateInstances")
node_add_menu.add_node_type(layout, "GeometryNodeScaleInstances")
node_add_menu.add_node_type(layout, "GeometryNodeTranslateInstances")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceRotation")
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceScale")
class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_MATERIAL"
bl_label = "Material"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeReplaceMaterial")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputMaterialIndex")
node_add_menu.add_node_type(layout, "GeometryNodeMaterialSelection")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterial")
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterialIndex")
class NODE_MT_geometry_node_GEO_MESH(Menu):
bl_idname = "NODE_MT_geometry_node_GEO_MESH"
bl_label = "Mesh"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeDualMesh")
node_add_menu.add_node_type(layout, "GeometryNodeEdgePathsToCurves")
node_add_menu.add_node_type(layout, "GeometryNodeEdgePathsToSelection")
node_add_menu.add_node_type(layout, "GeometryNodeExtrudeMesh")
node_add_menu.add_node_type(layout, "GeometryNodeFlipFaces")
node_add_menu.add_node_type(layout, "GeometryNodeMeshBoolean")
node_add_menu.add_node_type(layout, "GeometryNodeMeshToCurve")
node_add_menu.add_node_type(layout, "GeometryNodeMeshToPoints")
node_add_menu.add_node_type(layout, "GeometryNodeMeshToVolume")
node_add_menu.add_node_type(layout, "GeometryNodeSampleNearestSurface")
node_add_menu.add_node_type(layout, "GeometryNodeScaleElements")
node_add_menu.add_node_type(layout, "GeometryNodeSplitEdges")
node_add_menu.add_node_type(layout, "GeometryNodeSubdivideMesh")
node_add_menu.add_node_type(layout, "GeometryNodeSubdivisionSurface")
node_add_menu.add_node_type(layout, "GeometryNodeTriangulate")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeAngle")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeNeighbors")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeVertices")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshFaceArea")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshFaceNeighbors")
node_add_menu.add_node_type(layout, "GeometryNodeMeshFaceSetBoundaries")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshFaceIsPlanar")
node_add_menu.add_node_type(layout, "GeometryNodeInputShadeSmooth")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshIsland")
node_add_menu.add_node_type(layout, "GeometryNodeInputShortestEdgePaths")
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshVertexNeighbors")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetShadeSmooth")
class NODE_MT_category_PRIMITIVES_MESH(Menu):
bl_idname = "NODE_MT_category_PRIMITIVES_MESH"
bl_label = "Mesh Primitives"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeMeshCircle")
node_add_menu.add_node_type(layout, "GeometryNodeMeshCone")
node_add_menu.add_node_type(layout, "GeometryNodeMeshCube")
node_add_menu.add_node_type(layout, "GeometryNodeMeshCylinder")
node_add_menu.add_node_type(layout, "GeometryNodeMeshGrid")
node_add_menu.add_node_type(layout, "GeometryNodeMeshIcoSphere")
node_add_menu.add_node_type(layout, "GeometryNodeMeshLine")
class NODE_MT_category_GEO_OUTPUT(Menu):
bl_idname = "NODE_MT_category_GEO_OUTPUT"
bl_label = "Output"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeViewer")
class NODE_MT_category_GEO_POINT(Menu):
bl_idname = "NODE_MT_category_GEO_POINT"
bl_label = "Point"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeDistributePointsInVolume")
node_add_menu.add_node_type(layout, "GeometryNodeDistributePointsOnFaces")
node_add_menu.add_node_type(layout, "GeometryNodePoints")
node_add_menu.add_node_type(layout, "GeometryNodePointsToVertices")
node_add_menu.add_node_type(layout, "GeometryNodePointsToVolume")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetPointRadius")
class NODE_MT_category_GEO_TEXT(Menu):
bl_idname = "NODE_MT_category_GEO_TEXT"
bl_label = "Text"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "FunctionNodeSliceString")
node_add_menu.add_node_type(layout, "GeometryNodeStringJoin")
node_add_menu.add_node_type(layout, "FunctionNodeStringLength")
node_add_menu.add_node_type(layout, "FunctionNodeReplaceString")
node_add_menu.add_node_type(layout, "FunctionNodeValueToString")
node_add_menu.add_node_type(layout, "GeometryNodeStringToCurves")
layout.separator()
node_add_menu.add_node_type(layout, "FunctionNodeInputSpecialCharacters")
class NODE_MT_category_GEO_TEXTURE(Menu):
bl_idname = "NODE_MT_category_GEO_TEXTURE"
bl_label = "Texture"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeTexBrick")
node_add_menu.add_node_type(layout, "ShaderNodeTexChecker")
node_add_menu.add_node_type(layout, "ShaderNodeTexGradient")
node_add_menu.add_node_type(layout, "GeometryNodeImageTexture")
node_add_menu.add_node_type(layout, "ShaderNodeTexMagic")
node_add_menu.add_node_type(layout, "ShaderNodeTexMusgrave")
node_add_menu.add_node_type(layout, "ShaderNodeTexNoise")
node_add_menu.add_node_type(layout, "ShaderNodeTexVoronoi")
node_add_menu.add_node_type(layout, "ShaderNodeTexWave")
node_add_menu.add_node_type(layout, "ShaderNodeTexWhiteNoise")
class NODE_MT_category_GEO_UTILITIES(Menu):
bl_idname = "NODE_MT_category_GEO_UTILITIES"
bl_label = "Utilities"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeAccumulateField")
node_add_menu.add_node_type(layout, "GeometryNodeFieldAtIndex")
node_add_menu.add_node_type(layout, "GeometryNodeFieldOnDomain")
node_add_menu.add_node_type(layout, "ShaderNodeMapRange")
node_add_menu.add_node_type(layout, "ShaderNodeFloatCurve")
node_add_menu.add_node_type(layout, "ShaderNodeClamp")
node_add_menu.add_node_type(layout, "ShaderNodeMath")
node_add_menu.add_node_type(layout, "FunctionNodeBooleanMath")
node_add_menu.add_node_type(layout, "FunctionNodeRotateEuler")
node_add_menu.add_node_type(layout, "FunctionNodeCompare")
node_add_menu.add_node_type(layout, "ShaderNodeMix")
node_add_menu.add_node_type(layout, "FunctionNodeFloatToInt")
node_add_menu.add_node_type(layout, "GeometryNodeSwitch")
node_add_menu.add_node_type(layout, "FunctionNodeRandomValue")
node_add_menu.add_node_type(layout, "FunctionNodeAlignEulerToVector")
class NODE_MT_category_GEO_UV(Menu):
bl_idname = "NODE_MT_category_GEO_UV"
bl_label = "UV"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeUVPackIslands")
node_add_menu.add_node_type(layout, "GeometryNodeUVUnwrap")
class NODE_MT_category_GEO_VECTOR(Menu):
bl_idname = "NODE_MT_category_GEO_VECTOR"
bl_label = "Vector"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeCombineXYZ")
node_add_menu.add_node_type(layout, "ShaderNodeSeparateXYZ")
node_add_menu.add_node_type(layout, "ShaderNodeVectorCurve")
node_add_menu.add_node_type(layout, "ShaderNodeVectorMath")
node_add_menu.add_node_type(layout, "ShaderNodeVectorRotate")
class NODE_MT_category_GEO_VOLUME(Menu):
bl_idname = "NODE_MT_category_GEO_VOLUME"
bl_label = "Volume"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeVolumeCube")
node_add_menu.add_node_type(layout, "GeometryNodeVolumeToMesh")
class NODE_MT_category_GEO_GROUP(Menu):
bl_idname = "NODE_MT_category_GEO_GROUP"
bl_label = "Group"
def draw(self, context):
layout = self.layout
node_add_menu.draw_node_group_add_menu(context, layout)
class NODE_MT_category_GEO_LAYOUT(Menu):
bl_idname = "NODE_MT_category_GEO_LAYOUT"
bl_label = "Layout"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "NodeFrame")
node_add_menu.add_node_type(layout, "NodeReroute")
class NODE_MT_geometry_node_add_all(Menu):
bl_idname = "NODE_MT_geometry_node_add_all"
bl_label = ""
def draw(self, _context):
layout = self.layout
layout.menu("NODE_MT_geometry_node_GEO_ATTRIBUTE")
layout.menu("NODE_MT_geometry_node_GEO_COLOR")
layout.menu("NODE_MT_geometry_node_GEO_CURVE")
layout.menu("NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE")
layout.menu("NODE_MT_geometry_node_GEO_GEOMETRY")
layout.menu("NODE_MT_geometry_node_GEO_INPUT")
layout.menu("NODE_MT_geometry_node_GEO_INSTANCE")
layout.menu("NODE_MT_geometry_node_GEO_MATERIAL")
layout.menu("NODE_MT_geometry_node_GEO_MESH")
layout.menu("NODE_MT_category_PRIMITIVES_MESH")
layout.menu("NODE_MT_category_GEO_OUTPUT")
layout.menu("NODE_MT_category_GEO_POINT")
layout.menu("NODE_MT_category_GEO_TEXT")
layout.menu("NODE_MT_category_GEO_TEXTURE")
layout.menu("NODE_MT_category_GEO_UTILITIES")
layout.menu("NODE_MT_category_GEO_UV")
layout.menu("NODE_MT_category_GEO_VECTOR")
layout.menu("NODE_MT_category_GEO_VOLUME")
layout.menu("NODE_MT_category_GEO_GROUP")
layout.menu("NODE_MT_category_GEO_LAYOUT")
classes = (
NODE_MT_geometry_node_add_all,
NODE_MT_geometry_node_GEO_ATTRIBUTE,
NODE_MT_geometry_node_GEO_COLOR,
NODE_MT_geometry_node_GEO_CURVE,
NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE,
NODE_MT_geometry_node_GEO_GEOMETRY,
NODE_MT_geometry_node_GEO_INPUT,
NODE_MT_geometry_node_GEO_INSTANCE,
NODE_MT_geometry_node_GEO_MATERIAL,
NODE_MT_geometry_node_GEO_MESH,
NODE_MT_category_PRIMITIVES_MESH,
NODE_MT_category_GEO_OUTPUT,
NODE_MT_category_GEO_POINT,
NODE_MT_category_GEO_TEXT,
NODE_MT_category_GEO_TEXTURE,
NODE_MT_category_GEO_UTILITIES,
NODE_MT_category_GEO_UV,
NODE_MT_category_GEO_VECTOR,
NODE_MT_category_GEO_VOLUME,
NODE_MT_category_GEO_GROUP,
NODE_MT_category_GEO_LAYOUT,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)