Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808
274 lines
8.6 KiB
C
274 lines
8.6 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edmesh
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*/
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math.h"
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#include "BKE_context.h"
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#include "BKE_editmesh.h"
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#include "BKE_layer.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "BKE_shrinkwrap.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "RNA_define.h"
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#include "RNA_access.h"
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#include "WM_types.h"
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#include "WM_api.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_object.h"
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#include "ED_sculpt.h"
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#include "ED_view3d.h"
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#include "MEM_guardedalloc.h"
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#include "mesh_intern.h" /* own include */
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static bool paint_mask_extract_poll(bContext *C)
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{
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Object *ob = CTX_data_active_object(C);
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if (ob->mode == OB_MODE_SCULPT) {
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if (ob->sculpt->bm) {
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CTX_wm_operator_poll_msg_set(C, "The mask can not be extracted with dyntopo activated.");
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return false;
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}
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else {
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return true;
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}
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}
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return ED_operator_object_active_editable_mesh(C);
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}
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static int paint_mask_extract_exec(bContext *C, wmOperator *op)
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{
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struct Main *bmain = CTX_data_main(C);
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Object *ob = CTX_data_active_object(C);
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View3D *v3d = CTX_wm_view3d(C);
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Scene *scene = CTX_data_scene(C);
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Mesh *mesh = ob->data;
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Mesh *new_mesh = BKE_mesh_copy(bmain, mesh);
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const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(new_mesh);
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BMesh *bm;
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bm = BM_mesh_create(&allocsize,
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&((struct BMeshCreateParams){
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.use_toolflags = true,
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}));
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BM_mesh_bm_from_me(bm,
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new_mesh,
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(&(struct BMeshFromMeshParams){
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.calc_face_normal = true,
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}));
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BMEditMesh *em = BKE_editmesh_create(bm, false);
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BMVert *v;
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BMEdge *ed;
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BMFace *f;
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BMIter iter;
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BMIter face_iter;
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/* Delete all unmasked faces */
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BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
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float mask_threshold = RNA_float_get(op->ptr, "mask_threshold");
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BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
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bool delete_face = false;
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BM_ITER_ELEM (v, &face_iter, f, BM_VERTS_OF_FACE) {
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float mask = BM_elem_float_data_get(&bm->vdata, v, CD_PAINT_MASK);
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delete_face = mask < mask_threshold;
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}
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BM_elem_flag_set(f, BM_ELEM_TAG, delete_face);
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}
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BM_mesh_delete_hflag_context(bm, BM_ELEM_TAG, DEL_FACES);
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BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
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if (RNA_boolean_get(op->ptr, "add_boundary_loop")) {
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BM_ITER_MESH (ed, &iter, bm, BM_EDGES_OF_MESH) {
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BM_elem_flag_set(ed, BM_ELEM_TAG, BM_edge_is_boundary(ed));
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}
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edbm_extrude_edges_indiv(em, op, BM_ELEM_TAG, false);
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int smooth_iterations = RNA_int_get(op->ptr, "smooth_iterations");
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for (int repeat = 0; repeat < smooth_iterations; repeat++) {
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BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
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BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
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BM_elem_flag_set(v, BM_ELEM_TAG, !BM_vert_is_boundary(v));
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}
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for (int i = 0; i < 3; i++) {
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if (!EDBM_op_callf(em,
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op,
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"smooth_vert verts=%hv factor=%f mirror_clip_x=%b mirror_clip_y=%b "
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"mirror_clip_z=%b "
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"clip_dist=%f use_axis_x=%b use_axis_y=%b use_axis_z=%b",
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BM_ELEM_TAG,
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1.0,
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false,
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false,
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false,
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0.1,
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true,
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true,
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true)) {
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continue;
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}
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}
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BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
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BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
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BM_elem_flag_set(v, BM_ELEM_TAG, BM_vert_is_boundary(v));
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}
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for (int i = 0; i < 1; i++) {
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if (!EDBM_op_callf(em,
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op,
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"smooth_vert verts=%hv factor=%f mirror_clip_x=%b mirror_clip_y=%b "
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"mirror_clip_z=%b "
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"clip_dist=%f use_axis_x=%b use_axis_y=%b use_axis_z=%b",
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BM_ELEM_TAG,
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0.5,
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false,
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false,
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false,
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0.1,
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true,
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true,
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true)) {
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continue;
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}
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}
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}
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}
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BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
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BKE_editmesh_free_derivedmesh(em);
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BKE_mesh_free(new_mesh);
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new_mesh = BKE_mesh_from_bmesh_nomain(bm,
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(&(struct BMeshToMeshParams){
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.calc_object_remap = false,
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}),
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mesh);
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BM_mesh_free(bm);
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if (new_mesh->totvert == 0) {
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BKE_mesh_free(new_mesh);
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return OPERATOR_FINISHED;
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}
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ushort local_view_bits = 0;
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if (v3d && v3d->localvd) {
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local_view_bits = v3d->local_view_uuid;
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}
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Object *new_ob = ED_object_add_type(C, OB_MESH, NULL, ob->loc, ob->rot, false, local_view_bits);
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BKE_mesh_nomain_to_mesh(new_mesh, new_ob->data, new_ob, &CD_MASK_EVERYTHING, true);
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BKE_mesh_free(new_mesh);
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if (RNA_boolean_get(op->ptr, "apply_shrinkwrap")) {
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BKE_shrinkwrap_mesh_nearest_surface_deform(C, new_ob, ob);
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}
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if (RNA_boolean_get(op->ptr, "add_solidify")) {
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ED_object_modifier_add(
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op->reports, bmain, scene, new_ob, "mask_extract_solidify", eModifierType_Solidify);
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SolidifyModifierData *sfmd = (SolidifyModifierData *)modifiers_findByName(
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new_ob, "mask_extract_solidify");
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if (sfmd) {
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sfmd->offset = -0.05f;
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}
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}
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, new_ob);
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BKE_mesh_batch_cache_dirty_tag(new_ob->data, BKE_MESH_BATCH_DIRTY_ALL);
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DEG_relations_tag_update(bmain);
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DEG_id_tag_update(&new_ob->id, ID_RECALC_GEOMETRY);
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WM_event_add_notifier(C, NC_GEOM | ND_DATA, new_ob->data);
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return OPERATOR_FINISHED;
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}
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void MESH_OT_paint_mask_extract(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Mask Extract";
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ot->description = "Create a new mesh object from the current paint mask";
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ot->idname = "MESH_OT_paint_mask_extract";
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/* api callbacks */
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ot->poll = paint_mask_extract_poll;
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ot->invoke = WM_operator_props_popup_confirm;
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ot->exec = paint_mask_extract_exec;
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ot->flag = OPTYPE_REGISTER;
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RNA_def_float(
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ot->srna,
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"mask_threshold",
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0.5f,
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0.0f,
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1.0f,
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"Threshold",
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"Minimum mask value to consider the vertex valid to extract a face from the original mesh",
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0.0f,
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1.0f);
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RNA_def_boolean(ot->srna,
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"add_boundary_loop",
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true,
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"Add Boundary Loop",
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"Add an extra edge loop to better preserve the shape when applying a "
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"subdivision surface modifier");
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RNA_def_int(ot->srna,
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"smooth_iterations",
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4,
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0,
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INT_MAX,
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"Smooth Iterations",
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"Smooth iterations applied to the extracted mesh",
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0,
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20);
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RNA_def_boolean(ot->srna,
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"apply_shrinkwrap",
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true,
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"Project to Sculpt",
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"Project the extracted mesh into the original sculpt");
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RNA_def_boolean(ot->srna,
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"add_solidify",
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true,
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"Extract as Solid",
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"Extract the mask as a solid object with a solidify modifier");
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}
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