This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/modifiers/intern/MOD_fluidsim_util.c
Brecht Van Lommel a168c3d282 Modifiers: every modifier now copies mesh settings, fixing texture space issues
Modifier stack evaluation would copy mesh settings other than mesh topology
automatically, outside of the individual modifier evaluation. This leads to hard
to understand code, and makes it unclear which settings are available in following
modifiers, and which only after the entire stack is evaluated.

Now every modifier is responsible to ensure the mesh it outputs preserves materials,
texture space and other settings, or alters them as needed.

Fixes T64739: incorrect texture space for various modifiers

Differential Revision: https://developer.blender.org/D5808
2019-09-23 16:27:23 +02:00

589 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <stddef.h>
#include <zlib.h>
#include "BLI_utildefines.h"
#ifdef WITH_MOD_FLUID
# include "BLI_blenlib.h"
# include "BLI_math.h"
#endif
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_fluidsim_types.h"
#include "BKE_fluidsim.h" /* ensure definitions here match */
#include "BKE_mesh.h"
#ifdef WITH_MOD_FLUID
# include "BKE_global.h"
# include "BKE_library.h"
#endif
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "MOD_fluidsim_util.h"
#include "MOD_modifiertypes.h"
#include "MEM_guardedalloc.h"
// headers for fluidsim bobj meshes
#include "LBM_fluidsim.h"
void fluidsim_init(FluidsimModifierData *fluidmd)
{
#ifdef WITH_MOD_FLUID
if (fluidmd) {
FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
fluidmd->fss = fss;
if (!fss) {
return;
}
fss->fmd = fluidmd;
fss->type = OB_FLUIDSIM_ENABLE;
fss->threads = 0;
fss->show_advancedoptions = 0;
fss->resolutionxyz = 65;
fss->previewresxyz = 45;
fss->realsize = 0.5;
fss->guiDisplayMode = OB_FSDOM_PREVIEW;
fss->renderDisplayMode = OB_FSDOM_FINAL;
fss->viscosityValue = 1.0;
fss->viscosityExponent = 6;
fss->grav[0] = 0.0;
fss->grav[1] = 0.0;
fss->grav[2] = -9.81;
fss->animStart = 0.0;
fss->animEnd = 4.0;
fss->animRate = 1.0;
fss->gstar = 0.005; // used as normgstar
fss->maxRefine = -1;
/* maxRefine is set according to resolutionxyz during bake */
/* fluid/inflow settings
* fss->iniVel --> automatically set to 0 */
modifier_path_init(fss->surfdataPath, sizeof(fss->surfdataPath), OB_FLUIDSIM_SURF_DIR_DEFAULT);
/* first init of bounding box */
/* no bounding box needed */
/* todo - reuse default init from elbeem! */
fss->typeFlags = OB_FSBND_PARTSLIP | OB_FSSG_NOOBS;
fss->domainNovecgen = 0;
fss->volumeInitType = 1; /* volume */
fss->partSlipValue = 0.2;
fss->generateTracers = 0;
fss->generateParticles = 0.0;
fss->surfaceSmoothing = 1.0;
fss->surfaceSubdivs = 0.0;
fss->particleInfSize = 0.0;
fss->particleInfAlpha = 0.0;
/* init fluid control settings */
fss->attractforceStrength = 0.2;
fss->attractforceRadius = 0.75;
fss->velocityforceStrength = 0.2;
fss->velocityforceRadius = 0.75;
fss->cpsTimeStart = fss->animStart;
fss->cpsTimeEnd = fss->animEnd;
fss->cpsQuality = 10.0; // 1.0 / 10.0 => means 0.1 width
/*
* BAD TODO: this is done in buttons_object.c in the moment
* Mesh *mesh = ob->data;
* // calculate bounding box
* fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
*/
fss->meshVelocities = NULL;
fss->lastgoodframe = -1;
fss->flag |= OB_FLUIDSIM_ACTIVE;
}
#else
(void)fluidmd; /* unused */
#endif
return;
}
void fluidsim_free(FluidsimModifierData *fluidmd)
{
if (fluidmd && fluidmd->fss) {
if (fluidmd->fss->meshVelocities) {
MEM_freeN(fluidmd->fss->meshVelocities);
}
MEM_SAFE_FREE(fluidmd->fss);
}
return;
}
#ifdef WITH_MOD_FLUID
/* read .bobj.gz file into a fluidsimMesh struct */
static Mesh *fluidsim_read_obj(const char *filename, const MPoly *mp_example)
{
int wri = 0, i;
int gotBytes;
gzFile gzf;
int numverts = 0, numfaces = 0;
Mesh *mesh = NULL;
MPoly *mp;
MLoop *ml;
MVert *mv;
short *normals, *no_s;
float no[3];
const short mp_mat_nr = mp_example->mat_nr;
const char mp_flag = mp_example->flag;
/* ------------------------------------------------
* get numverts + numfaces first
* ------------------------------------------------ */
gzf = BLI_gzopen(filename, "rb");
if (!gzf) {
return NULL;
}
/* read numverts */
gotBytes = gzread(gzf, &wri, sizeof(wri));
numverts = wri;
/* skip verts */
gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1;
/* read number of normals */
if (gotBytes) {
gotBytes = gzread(gzf, &wri, sizeof(wri));
}
/* skip normals */
gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1;
/* get no. of triangles */
if (gotBytes) {
gotBytes = gzread(gzf, &wri, sizeof(wri));
}
numfaces = wri;
gzclose(gzf);
/* ------------------------------------------------ */
if (!numfaces || !numverts || !gotBytes) {
return NULL;
}
gzf = BLI_gzopen(filename, "rb");
if (!gzf) {
return NULL;
}
mesh = BKE_mesh_new_nomain(numverts, 0, 0, numfaces * 3, numfaces);
if (!mesh) {
gzclose(gzf);
return NULL;
}
/* read numverts */
gotBytes = gzread(gzf, &wri, sizeof(wri));
/* read vertex position from file */
mv = mesh->mvert;
for (i = 0; i < numverts; i++, mv++) {
gotBytes = gzread(gzf, mv->co, sizeof(float) * 3);
}
/* should be the same as numverts */
gotBytes = gzread(gzf, &wri, sizeof(wri));
if (wri != numverts) {
if (mesh) {
BKE_id_free(NULL, mesh);
}
gzclose(gzf);
return NULL;
}
normals = MEM_calloc_arrayN(numverts, 3 * sizeof(short), "fluid_tmp_normals");
if (!normals) {
if (mesh) {
BKE_id_free(NULL, mesh);
}
gzclose(gzf);
return NULL;
}
/* read normals from file (but don't save them yet) */
for (i = numverts, no_s = normals; i > 0; i--, no_s += 3) {
gotBytes = gzread(gzf, no, sizeof(float) * 3);
normal_float_to_short_v3(no_s, no);
}
/* read no. of triangles */
gotBytes = gzread(gzf, &wri, sizeof(wri));
if (wri != numfaces) {
printf("Fluidsim: error in reading data from file.\n");
if (mesh) {
BKE_id_free(NULL, mesh);
}
gzclose(gzf);
MEM_freeN(normals);
return NULL;
}
/* read triangles from file */
mp = mesh->mpoly;
ml = mesh->mloop;
for (i = 0; i < numfaces; i++, mp++, ml += 3) {
int face[3];
gotBytes = gzread(gzf, face, sizeof(int) * 3);
/* initialize from existing face */
mp->mat_nr = mp_mat_nr;
mp->flag = mp_flag;
mp->loopstart = i * 3;
mp->totloop = 3;
ml[0].v = face[0];
ml[1].v = face[1];
ml[2].v = face[2];
}
gzclose(gzf);
BKE_mesh_calc_edges(mesh, false, false);
BKE_mesh_vert_normals_apply(mesh, (short(*)[3])normals);
MEM_freeN(normals);
// CDDM_calc_normals(result);
return mesh;
}
void fluid_get_bb(MVert *mvert,
int totvert,
float obmat[4][4],
/*RET*/ float start[3],
/*RET*/ float size[3])
{
float bbsx = 0.0, bbsy = 0.0, bbsz = 0.0;
float bbex = 1.0, bbey = 1.0, bbez = 1.0;
int i;
float vec[3];
if (totvert == 0) {
zero_v3(start);
zero_v3(size);
return;
}
copy_v3_v3(vec, mvert[0].co);
mul_m4_v3(obmat, vec);
bbsx = vec[0];
bbsy = vec[1];
bbsz = vec[2];
bbex = vec[0];
bbey = vec[1];
bbez = vec[2];
for (i = 1; i < totvert; i++) {
copy_v3_v3(vec, mvert[i].co);
mul_m4_v3(obmat, vec);
if (vec[0] < bbsx) {
bbsx = vec[0];
}
if (vec[1] < bbsy) {
bbsy = vec[1];
}
if (vec[2] < bbsz) {
bbsz = vec[2];
}
if (vec[0] > bbex) {
bbex = vec[0];
}
if (vec[1] > bbey) {
bbey = vec[1];
}
if (vec[2] > bbez) {
bbez = vec[2];
}
}
/* return values... */
if (start) {
start[0] = bbsx;
start[1] = bbsy;
start[2] = bbsz;
}
if (size) {
size[0] = bbex - bbsx;
size[1] = bbey - bbsy;
size[2] = bbez - bbsz;
}
}
//-------------------------------------------------------------------------------
// old interface
//-------------------------------------------------------------------------------
void fluid_estimate_memory(Object *ob, FluidsimSettings *fss, char *value)
{
Mesh *mesh;
value[0] = '\0';
if (ob->type == OB_MESH) {
/* use mesh bounding box and object scaling */
mesh = ob->data;
fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
elbeemEstimateMemreq(
fss->resolutionxyz, fss->bbSize[0], fss->bbSize[1], fss->bbSize[2], fss->maxRefine, value);
}
}
/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
static void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, Mesh *mesh, char *filename)
{
int wri, i, j;
float wrf;
gzFile gzf;
FluidsimSettings *fss = fluidmd->fss;
int len = strlen(filename);
int totvert = mesh->totvert;
FluidVertexVelocity *velarray = NULL;
/* mesh and vverts have to be valid from loading... */
if (fss->meshVelocities) {
MEM_freeN(fss->meshVelocities);
}
if (len < 7) {
return;
}
if (fss->domainNovecgen > 0) {
return;
}
fss->meshVelocities = MEM_calloc_arrayN(
mesh->totvert, sizeof(FluidVertexVelocity), "Fluidsim_velocities");
fss->totvert = totvert;
velarray = fss->meshVelocities;
/* .bobj.gz, correct filename
* 87654321 */
filename[len - 6] = 'v';
filename[len - 5] = 'e';
filename[len - 4] = 'l';
gzf = BLI_gzopen(filename, "rb");
if (!gzf) {
MEM_freeN(fss->meshVelocities);
fss->meshVelocities = NULL;
return;
}
gzread(gzf, &wri, sizeof(wri));
if (wri != totvert) {
MEM_freeN(fss->meshVelocities);
fss->meshVelocities = NULL;
return;
}
for (i = 0; i < totvert; i++) {
for (j = 0; j < 3; j++) {
gzread(gzf, &wrf, sizeof(wrf));
velarray[i].vel[j] = wrf;
}
}
gzclose(gzf);
}
static Mesh *fluidsim_read_cache(
Object *ob, Mesh *orgmesh, FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
{
int curFrame = framenr /* - 1 */ /*scene->r.sfra*/; /* start with 0 at start frame */
/* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway.
* (See physics_fluid.c for that. - DG) */
/* If we start with frame 0, we need to remap all animation channels, too,
* because they will all be 1 frame late if using frame-1! - DG */
char targetFile[FILE_MAX];
FluidsimSettings *fss = fluidmd->fss;
Mesh *newmesh = NULL;
MPoly *mpoly;
MPoly mp_example = {0};
const int displaymode = useRenderParams ? fss->renderDisplayMode : fss->guiDisplayMode;
switch (displaymode) {
case OB_FSDOM_GEOM:
/* just display original object */
return NULL;
case OB_FSDOM_PREVIEW:
/* use preview mesh */
BLI_join_dirfile(
targetFile, sizeof(targetFile), fss->surfdataPath, OB_FLUIDSIM_SURF_PREVIEW_OBJ_FNAME);
break;
case OB_FSDOM_FINAL:
/* use final mesh */
BLI_join_dirfile(
targetFile, sizeof(targetFile), fss->surfdataPath, OB_FLUIDSIM_SURF_FINAL_OBJ_FNAME);
break;
default:
BLI_assert(!"Wrong fluidsim display type");
return NULL;
}
/* offset baked frame */
curFrame += fss->frameOffset;
BLI_path_abs(targetFile, modifier_path_relbase_from_global(ob));
BLI_path_frame(targetFile, curFrame, 0); // fixed #frame-no
/* assign material + flags to new mesh.
* if there's no faces in original mesh, keep materials and flags unchanged */
mpoly = orgmesh->mpoly;
if (mpoly) {
mp_example = *mpoly;
}
/* else leave NULL'd */
newmesh = fluidsim_read_obj(targetFile, &mp_example);
if (!newmesh) {
/* switch, abort background rendering when fluidsim mesh is missing */
const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
if (G.background == 1) {
if (BLI_getenv(strEnvName2)) {
int elevel = atoi(BLI_getenv(strEnvName2));
if (elevel > 0) {
printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",
strEnvName2,
targetFile);
exit(1);
}
}
}
/* display org. object upon failure which is in new mesh */
return NULL;
}
BKE_mesh_copy_settings(newmesh, orgmesh);
/* Fluid simulation has a texture space that based on the bounds of the fluid mesh.
* This does not seem particularly useful, but it's backwards compatible. */
BKE_mesh_texspace_calc(newmesh);
/* load vertex velocities, if they exist...
* TODO? use generate flag as loading flag as well?
* warning, needs original .bobj.gz mesh loading filename */
if (displaymode == OB_FSDOM_FINAL) {
fluidsim_read_vel_cache(fluidmd, newmesh, targetFile);
}
else {
if (fss->meshVelocities) {
MEM_freeN(fss->meshVelocities);
}
fss->meshVelocities = NULL;
}
return newmesh;
}
#endif // WITH_MOD_FLUID
Mesh *fluidsimModifier_do(FluidsimModifierData *fluidmd,
const ModifierEvalContext *ctx,
Mesh *mesh)
{
#ifdef WITH_MOD_FLUID
Object *ob = ctx->object;
Depsgraph *depsgraph = ctx->depsgraph;
const bool useRenderParams = (ctx->flag & MOD_APPLY_RENDER) != 0;
// const bool isFinalCalc = (ctx->flag & MOD_APPLY_USECACHE) != 0;
Mesh *result = NULL;
int framenr;
FluidsimSettings *fss = NULL;
framenr = (int)DEG_get_ctime(depsgraph);
/* only handle fluidsim domains */
if (fluidmd && fluidmd->fss && (fluidmd->fss->type != OB_FLUIDSIM_DOMAIN)) {
return mesh;
}
/* sanity check */
if (!fluidmd || !fluidmd->fss) {
return mesh;
}
fss = fluidmd->fss;
/* timescale not supported yet
* clmd->sim_parms->timescale = timescale; */
/* support reversing of baked fluid frames here */
if ((fss->flag & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0)) {
framenr = fss->lastgoodframe - framenr + 1;
CLAMP(framenr, 1, fss->lastgoodframe);
}
/* try to read from cache */
/* if the frame is there, fine, otherwise don't do anything */
if ((result = fluidsim_read_cache(ob, mesh, fluidmd, framenr, useRenderParams))) {
return result;
}
return mesh;
#else
/* unused */
UNUSED_VARS(fluidmd, ctx, mesh);
return NULL;
#endif
}