This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
261 lines
7.2 KiB
Python
261 lines
7.2 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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from __future__ import annotations
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import bpy
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from bpy.types import Operator
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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FloatProperty,
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IntProperty,
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)
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from bpy.app.translations import pgettext_data as data_
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from bpy_extras import object_utils
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def add_torus(major_rad, minor_rad, major_seg, minor_seg):
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from math import cos, sin, pi
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from mathutils import Vector, Matrix
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pi_2 = pi * 2.0
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verts = []
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faces = []
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i1 = 0
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tot_verts = major_seg * minor_seg
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for major_index in range(major_seg):
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matrix = Matrix.Rotation((major_index / major_seg) * pi_2, 3, 'Z')
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for minor_index in range(minor_seg):
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angle = pi_2 * minor_index / minor_seg
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vec = matrix @ Vector((
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major_rad + (cos(angle) * minor_rad),
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0.0,
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sin(angle) * minor_rad,
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))
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verts.extend(vec[:])
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if minor_index + 1 == minor_seg:
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i2 = (major_index) * minor_seg
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i3 = i1 + minor_seg
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i4 = i2 + minor_seg
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else:
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i2 = i1 + 1
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i3 = i1 + minor_seg
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i4 = i3 + 1
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if i2 >= tot_verts:
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i2 = i2 - tot_verts
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if i3 >= tot_verts:
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i3 = i3 - tot_verts
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if i4 >= tot_verts:
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i4 = i4 - tot_verts
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faces.extend([i1, i3, i4, i2])
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i1 += 1
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return verts, faces
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def add_uvs(mesh, minor_seg, major_seg):
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from math import fmod
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mesh.uv_layers.new()
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uv_data = mesh.uv_layers.active.data
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polygons = mesh.polygons
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u_step = 1.0 / major_seg
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v_step = 1.0 / minor_seg
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# Round UVs, needed when segments aren't divisible by 4.
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u_init = 0.5 + fmod(0.5, u_step)
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v_init = 0.5 + fmod(0.5, v_step)
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# Calculate wrapping value under 1.0 to prevent
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# float precision errors wrapping at the wrong step.
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u_wrap = 1.0 - (u_step / 2.0)
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v_wrap = 1.0 - (v_step / 2.0)
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vertex_index = 0
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u_prev = u_init
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u_next = u_prev + u_step
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for _major_index in range(major_seg):
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v_prev = v_init
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v_next = v_prev + v_step
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for _minor_index in range(minor_seg):
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loops = polygons[vertex_index].loop_indices
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uv_data[loops[0]].uv = u_prev, v_prev
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uv_data[loops[1]].uv = u_next, v_prev
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uv_data[loops[3]].uv = u_prev, v_next
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uv_data[loops[2]].uv = u_next, v_next
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if v_next > v_wrap:
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v_prev = v_next - 1.0
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else:
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v_prev = v_next
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v_next = v_prev + v_step
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vertex_index += 1
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if u_next > u_wrap:
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u_prev = u_next - 1.0
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else:
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u_prev = u_next
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u_next = u_prev + u_step
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class AddTorus(Operator, object_utils.AddObjectHelper):
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"""Construct a torus mesh"""
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bl_idname = "mesh.primitive_torus_add"
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bl_label = "Add Torus"
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bl_options = {'REGISTER', 'UNDO', 'PRESET'}
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def mode_update_callback(self, _context):
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if self.mode == 'EXT_INT':
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self.abso_major_rad = self.major_radius + self.minor_radius
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self.abso_minor_rad = self.major_radius - self.minor_radius
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major_segments: IntProperty(
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name="Major Segments",
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description="Number of segments for the main ring of the torus",
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min=3, max=256,
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default=48,
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)
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minor_segments: IntProperty(
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name="Minor Segments",
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description="Number of segments for the minor ring of the torus",
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min=3, max=256,
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default=12,
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)
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mode: EnumProperty(
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name="Dimensions Mode",
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items=(
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('MAJOR_MINOR', "Major/Minor",
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"Use the major/minor radii for torus dimensions"),
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('EXT_INT', "Exterior/Interior",
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"Use the exterior/interior radii for torus dimensions"),
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),
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update=AddTorus.mode_update_callback,
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)
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major_radius: FloatProperty(
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name="Major Radius",
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description=("Radius from the origin to the "
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"center of the cross sections"),
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soft_min=0.0, soft_max=100.0,
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min=0.0, max=10_000.0,
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default=1.0,
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subtype='DISTANCE',
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unit='LENGTH',
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)
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minor_radius: FloatProperty(
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name="Minor Radius",
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description="Radius of the torus' cross section",
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soft_min=0.0, soft_max=100.0,
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min=0.0, max=10_000.0,
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default=0.25,
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subtype='DISTANCE',
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unit='LENGTH',
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)
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abso_major_rad: FloatProperty(
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name="Exterior Radius",
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description="Total Exterior Radius of the torus",
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soft_min=0.0, soft_max=100.0,
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min=0.0, max=10_000.0,
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default=1.25,
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subtype='DISTANCE',
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unit='LENGTH',
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)
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abso_minor_rad: FloatProperty(
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name="Interior Radius",
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description="Total Interior Radius of the torus",
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soft_min=0.0, soft_max=100.0,
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min=0.0, max=10_000.0,
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default=0.75,
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subtype='DISTANCE',
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unit='LENGTH',
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)
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generate_uvs: BoolProperty(
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name="Generate UVs",
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description="Generate a default UV map",
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default=True,
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)
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def draw(self, _context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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layout.separator()
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layout.prop(self, "major_segments")
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layout.prop(self, "minor_segments")
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layout.separator()
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layout.prop(self, "mode")
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if self.mode == 'MAJOR_MINOR':
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layout.prop(self, "major_radius")
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layout.prop(self, "minor_radius")
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else:
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layout.prop(self, "abso_major_rad")
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layout.prop(self, "abso_minor_rad")
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layout.separator()
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layout.prop(self, "generate_uvs")
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layout.prop(self, "align")
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layout.prop(self, "location")
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layout.prop(self, "rotation")
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def invoke(self, context, _event):
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object_utils.object_add_grid_scale_apply_operator(self, context)
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return self.execute(context)
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def execute(self, context):
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if self.mode == 'EXT_INT':
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extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
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self.major_radius = self.abso_minor_rad + extra_helper
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self.minor_radius = extra_helper
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verts_loc, faces = add_torus(
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self.major_radius,
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self.minor_radius,
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self.major_segments,
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self.minor_segments,
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)
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mesh = bpy.data.meshes.new(data_("Torus"))
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mesh.vertices.add(len(verts_loc) // 3)
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nbr_loops = len(faces)
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nbr_polys = nbr_loops // 4
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mesh.loops.add(nbr_loops)
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mesh.polygons.add(nbr_polys)
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mesh.vertices.foreach_set("co", verts_loc)
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mesh.polygons.foreach_set("loop_start", range(0, nbr_loops, 4))
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mesh.polygons.foreach_set("loop_total", (4,) * nbr_polys)
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mesh.loops.foreach_set("vertex_index", faces)
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if self.generate_uvs:
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add_uvs(mesh, self.minor_segments, self.major_segments)
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mesh.update()
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object_utils.object_data_add(context, mesh, operator=self)
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return {'FINISHED'}
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classes = (
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AddTorus,
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)
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