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blender-archive/scripts/startup/bl_operators/add_mesh_torus.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

261 lines
7.2 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
from __future__ import annotations
import bpy
from bpy.types import Operator
from bpy.props import (
BoolProperty,
EnumProperty,
FloatProperty,
IntProperty,
)
from bpy.app.translations import pgettext_data as data_
from bpy_extras import object_utils
def add_torus(major_rad, minor_rad, major_seg, minor_seg):
from math import cos, sin, pi
from mathutils import Vector, Matrix
pi_2 = pi * 2.0
verts = []
faces = []
i1 = 0
tot_verts = major_seg * minor_seg
for major_index in range(major_seg):
matrix = Matrix.Rotation((major_index / major_seg) * pi_2, 3, 'Z')
for minor_index in range(minor_seg):
angle = pi_2 * minor_index / minor_seg
vec = matrix @ Vector((
major_rad + (cos(angle) * minor_rad),
0.0,
sin(angle) * minor_rad,
))
verts.extend(vec[:])
if minor_index + 1 == minor_seg:
i2 = (major_index) * minor_seg
i3 = i1 + minor_seg
i4 = i2 + minor_seg
else:
i2 = i1 + 1
i3 = i1 + minor_seg
i4 = i3 + 1
if i2 >= tot_verts:
i2 = i2 - tot_verts
if i3 >= tot_verts:
i3 = i3 - tot_verts
if i4 >= tot_verts:
i4 = i4 - tot_verts
faces.extend([i1, i3, i4, i2])
i1 += 1
return verts, faces
def add_uvs(mesh, minor_seg, major_seg):
from math import fmod
mesh.uv_layers.new()
uv_data = mesh.uv_layers.active.data
polygons = mesh.polygons
u_step = 1.0 / major_seg
v_step = 1.0 / minor_seg
# Round UVs, needed when segments aren't divisible by 4.
u_init = 0.5 + fmod(0.5, u_step)
v_init = 0.5 + fmod(0.5, v_step)
# Calculate wrapping value under 1.0 to prevent
# float precision errors wrapping at the wrong step.
u_wrap = 1.0 - (u_step / 2.0)
v_wrap = 1.0 - (v_step / 2.0)
vertex_index = 0
u_prev = u_init
u_next = u_prev + u_step
for _major_index in range(major_seg):
v_prev = v_init
v_next = v_prev + v_step
for _minor_index in range(minor_seg):
loops = polygons[vertex_index].loop_indices
uv_data[loops[0]].uv = u_prev, v_prev
uv_data[loops[1]].uv = u_next, v_prev
uv_data[loops[3]].uv = u_prev, v_next
uv_data[loops[2]].uv = u_next, v_next
if v_next > v_wrap:
v_prev = v_next - 1.0
else:
v_prev = v_next
v_next = v_prev + v_step
vertex_index += 1
if u_next > u_wrap:
u_prev = u_next - 1.0
else:
u_prev = u_next
u_next = u_prev + u_step
class AddTorus(Operator, object_utils.AddObjectHelper):
"""Construct a torus mesh"""
bl_idname = "mesh.primitive_torus_add"
bl_label = "Add Torus"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
def mode_update_callback(self, _context):
if self.mode == 'EXT_INT':
self.abso_major_rad = self.major_radius + self.minor_radius
self.abso_minor_rad = self.major_radius - self.minor_radius
major_segments: IntProperty(
name="Major Segments",
description="Number of segments for the main ring of the torus",
min=3, max=256,
default=48,
)
minor_segments: IntProperty(
name="Minor Segments",
description="Number of segments for the minor ring of the torus",
min=3, max=256,
default=12,
)
mode: EnumProperty(
name="Dimensions Mode",
items=(
('MAJOR_MINOR', "Major/Minor",
"Use the major/minor radii for torus dimensions"),
('EXT_INT', "Exterior/Interior",
"Use the exterior/interior radii for torus dimensions"),
),
update=AddTorus.mode_update_callback,
)
major_radius: FloatProperty(
name="Major Radius",
description=("Radius from the origin to the "
"center of the cross sections"),
soft_min=0.0, soft_max=100.0,
min=0.0, max=10_000.0,
default=1.0,
subtype='DISTANCE',
unit='LENGTH',
)
minor_radius: FloatProperty(
name="Minor Radius",
description="Radius of the torus' cross section",
soft_min=0.0, soft_max=100.0,
min=0.0, max=10_000.0,
default=0.25,
subtype='DISTANCE',
unit='LENGTH',
)
abso_major_rad: FloatProperty(
name="Exterior Radius",
description="Total Exterior Radius of the torus",
soft_min=0.0, soft_max=100.0,
min=0.0, max=10_000.0,
default=1.25,
subtype='DISTANCE',
unit='LENGTH',
)
abso_minor_rad: FloatProperty(
name="Interior Radius",
description="Total Interior Radius of the torus",
soft_min=0.0, soft_max=100.0,
min=0.0, max=10_000.0,
default=0.75,
subtype='DISTANCE',
unit='LENGTH',
)
generate_uvs: BoolProperty(
name="Generate UVs",
description="Generate a default UV map",
default=True,
)
def draw(self, _context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
layout.separator()
layout.prop(self, "major_segments")
layout.prop(self, "minor_segments")
layout.separator()
layout.prop(self, "mode")
if self.mode == 'MAJOR_MINOR':
layout.prop(self, "major_radius")
layout.prop(self, "minor_radius")
else:
layout.prop(self, "abso_major_rad")
layout.prop(self, "abso_minor_rad")
layout.separator()
layout.prop(self, "generate_uvs")
layout.prop(self, "align")
layout.prop(self, "location")
layout.prop(self, "rotation")
def invoke(self, context, _event):
object_utils.object_add_grid_scale_apply_operator(self, context)
return self.execute(context)
def execute(self, context):
if self.mode == 'EXT_INT':
extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
self.major_radius = self.abso_minor_rad + extra_helper
self.minor_radius = extra_helper
verts_loc, faces = add_torus(
self.major_radius,
self.minor_radius,
self.major_segments,
self.minor_segments,
)
mesh = bpy.data.meshes.new(data_("Torus"))
mesh.vertices.add(len(verts_loc) // 3)
nbr_loops = len(faces)
nbr_polys = nbr_loops // 4
mesh.loops.add(nbr_loops)
mesh.polygons.add(nbr_polys)
mesh.vertices.foreach_set("co", verts_loc)
mesh.polygons.foreach_set("loop_start", range(0, nbr_loops, 4))
mesh.polygons.foreach_set("loop_total", (4,) * nbr_polys)
mesh.loops.foreach_set("vertex_index", faces)
if self.generate_uvs:
add_uvs(mesh, self.minor_segments, self.major_segments)
mesh.update()
object_utils.object_data_add(context, mesh, operator=self)
return {'FINISHED'}
classes = (
AddTorus,
)