This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
315 lines
10 KiB
Python
315 lines
10 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Operator
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from bpy.props import (
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EnumProperty,
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IntProperty,
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)
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class CopyRigidbodySettings(Operator):
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'''Copy Rigid Body settings from active object to selected'''
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bl_idname = "rigidbody.object_settings_copy"
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bl_label = "Copy Rigid Body Settings"
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bl_options = {'REGISTER', 'UNDO'}
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_attrs = (
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"type",
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"kinematic",
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"mass",
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"collision_shape",
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"use_margin",
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"collision_margin",
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"friction",
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"restitution",
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"use_deactivation",
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"use_start_deactivated",
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"deactivate_linear_velocity",
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"deactivate_angular_velocity",
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"linear_damping",
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"angular_damping",
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"collision_collections",
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"mesh_source",
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"use_deform",
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"enabled",
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)
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body)
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def execute(self, context):
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obj_act = context.object
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# Deselect all non mesh objects and objects that
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# already have a rigid body attached.
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rb_objects = []
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for o in context.selected_objects:
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if o.type != 'MESH' or o.rigid_body is not None:
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o.select_set(False)
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if o.rigid_body is not None:
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rb_objects.append(o)
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bpy.ops.rigidbody.objects_add()
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# Ensure that the rigid body objects
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# we've de-selected are selected again.
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for o in rb_objects:
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o.select_set(True)
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objects = context.selected_objects
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if objects:
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rb_from = obj_act.rigid_body
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# copy settings
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for o in objects:
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rb_to = o.rigid_body
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if o == obj_act:
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continue
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for attr in self._attrs:
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setattr(rb_to, attr, getattr(rb_from, attr))
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return {'FINISHED'}
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class BakeToKeyframes(Operator):
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'''Bake rigid body transformations of selected objects to keyframes'''
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bl_idname = "rigidbody.bake_to_keyframes"
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bl_label = "Bake to Keyframes"
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bl_options = {'REGISTER', 'UNDO'}
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frame_start: IntProperty(
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name="Start Frame",
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description="Start frame for baking",
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min=0, max=300000,
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default=1,
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)
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frame_end: IntProperty(
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name="End Frame",
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description="End frame for baking",
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min=1, max=300000,
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default=250,
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)
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step: IntProperty(
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name="Frame Step",
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description="Frame Step",
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min=1, max=120,
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default=1,
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)
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body)
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def execute(self, context):
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bake = []
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objects = []
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scene = context.scene
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frame_orig = scene.frame_current
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frames_step = range(self.frame_start, self.frame_end + 1, self.step)
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frames_full = range(self.frame_start, self.frame_end + 1)
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# filter objects selection
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for obj in context.selected_objects:
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if not obj.rigid_body or obj.rigid_body.type != 'ACTIVE':
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obj.select_set(False)
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objects = context.selected_objects
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if objects:
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# store transformation data
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# need to start at scene start frame so simulation is run from the beginning
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for f in frames_full:
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scene.frame_set(f)
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if f in frames_step:
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mat = {}
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for i, obj in enumerate(objects):
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mat[i] = obj.matrix_world.copy()
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bake.append(mat)
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# apply transformations as keyframes
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for i, f in enumerate(frames_step):
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scene.frame_set(f)
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for j, obj in enumerate(objects):
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mat = bake[i][j]
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# Convert world space transform to parent space, so parented objects don't get offset after baking.
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if obj.parent:
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mat = obj.matrix_parent_inverse.inverted() @ obj.parent.matrix_world.inverted() @ mat
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obj.location = mat.to_translation()
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rot_mode = obj.rotation_mode
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if rot_mode == 'QUATERNION':
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q1 = obj.rotation_quaternion
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q2 = mat.to_quaternion()
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# make quaternion compatible with the previous one
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if q1.dot(q2) < 0.0:
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obj.rotation_quaternion = -q2
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else:
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obj.rotation_quaternion = q2
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elif rot_mode == 'AXIS_ANGLE':
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# this is a little roundabout but there's no better way right now
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aa = mat.to_quaternion().to_axis_angle()
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obj.rotation_axis_angle = (aa[1], *aa[0])
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else: # euler
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# make sure euler rotation is compatible to previous frame
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# NOTE: assume that on first frame, the starting rotation is appropriate
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obj.rotation_euler = mat.to_euler(rot_mode, obj.rotation_euler)
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bpy.ops.anim.keyframe_insert(type='BUILTIN_KSI_LocRot')
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# remove baked objects from simulation
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bpy.ops.rigidbody.objects_remove()
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# clean up keyframes
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for obj in objects:
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action = obj.animation_data.action
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for fcu in action.fcurves:
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keyframe_points = fcu.keyframe_points
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i = 1
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# remove unneeded keyframes
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while i < len(keyframe_points) - 1:
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val_prev = keyframe_points[i - 1].co[1]
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val_next = keyframe_points[i + 1].co[1]
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val = keyframe_points[i].co[1]
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if abs(val - val_prev) + abs(val - val_next) < 0.0001:
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keyframe_points.remove(keyframe_points[i])
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else:
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i += 1
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# use linear interpolation for better visual results
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for keyframe in keyframe_points:
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keyframe.interpolation = 'LINEAR'
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# return to the frame we started on
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scene.frame_set(frame_orig)
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return {'FINISHED'}
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def invoke(self, context, _event):
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scene = context.scene
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self.frame_start = scene.frame_start
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self.frame_end = scene.frame_end
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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class ConnectRigidBodies(Operator):
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'''Create rigid body constraints between selected rigid bodies'''
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bl_idname = "rigidbody.connect"
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bl_label = "Connect Rigid Bodies"
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bl_options = {'REGISTER', 'UNDO'}
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con_type: EnumProperty(
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name="Type",
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description="Type of generated constraint",
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# XXX Would be nice to get icons too, but currently not possible ;)
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items=tuple(
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(e.identifier, e.name, e.description, e. value)
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for e in bpy.types.RigidBodyConstraint.bl_rna.properties["type"].enum_items
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),
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default='FIXED',
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)
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pivot_type: EnumProperty(
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name="Location",
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description="Constraint pivot location",
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items=(
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('CENTER', "Center", "Pivot location is between the constrained rigid bodies"),
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('ACTIVE', "Active", "Pivot location is at the active object position"),
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('SELECTED', "Selected", "Pivot location is at the selected object position"),
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),
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default='CENTER',
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)
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connection_pattern: EnumProperty(
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name="Connection Pattern",
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description="Pattern used to connect objects",
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items=(
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('SELECTED_TO_ACTIVE', "Selected to Active", "Connect selected objects to the active object"),
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('CHAIN_DISTANCE', "Chain by Distance", "Connect objects as a chain based on distance, "
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"starting at the active object"),
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),
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default='SELECTED_TO_ACTIVE',
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)
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body)
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def _add_constraint(self, context, object1, object2):
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if object1 == object2:
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return
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if self.pivot_type == 'ACTIVE':
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loc = object1.location
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elif self.pivot_type == 'SELECTED':
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loc = object2.location
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else:
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loc = (object1.location + object2.location) / 2.0
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ob = bpy.data.objects.new("Constraint", object_data=None)
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ob.location = loc
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context.scene.collection.objects.link(ob)
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context.view_layer.objects.active = ob
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ob.select_set(True)
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bpy.ops.rigidbody.constraint_add()
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con_obj = context.active_object
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con_obj.empty_display_type = 'ARROWS'
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con = con_obj.rigid_body_constraint
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con.type = self.con_type
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con.object1 = object1
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con.object2 = object2
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def execute(self, context):
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view_layer = context.view_layer
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objects = context.selected_objects
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obj_act = context.active_object
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change = False
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if self.connection_pattern == 'CHAIN_DISTANCE':
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objs_sorted = [obj_act]
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objects_tmp = context.selected_objects
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try:
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objects_tmp.remove(obj_act)
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except ValueError:
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pass
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last_obj = obj_act
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while objects_tmp:
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objects_tmp.sort(key=lambda o: (last_obj.location - o.location).length)
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last_obj = objects_tmp.pop(0)
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objs_sorted.append(last_obj)
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for i in range(1, len(objs_sorted)):
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self._add_constraint(context, objs_sorted[i - 1], objs_sorted[i])
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change = True
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else: # SELECTED_TO_ACTIVE
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for obj in objects:
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self._add_constraint(context, obj_act, obj)
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change = True
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if change:
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# restore selection
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bpy.ops.object.select_all(action='DESELECT')
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for obj in objects:
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obj.select_set(True)
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view_layer.objects.active = obj_act
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return {'FINISHED'}
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else:
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self.report({'WARNING'}, "No other objects selected")
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return {'CANCELLED'}
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classes = (
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BakeToKeyframes,
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ConnectRigidBodies,
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CopyRigidbodySettings,
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)
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