Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			71 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2012, Blender Foundation.
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 */
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#ifndef __COM_MAPRANGEOPERATION_H__
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#define __COM_MAPRANGEOPERATION_H__
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#include "COM_NodeOperation.h"
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#include "DNA_texture_types.h"
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/**
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 * this program converts an input color to an output value.
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 * it assumes we are in sRGB color space.
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 */
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class MapRangeOperation : public NodeOperation {
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 private:
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  /**
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   * Cached reference to the inputProgram
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   */
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  SocketReader *m_inputOperation;
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  SocketReader *m_sourceMinOperation;
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  SocketReader *m_sourceMaxOperation;
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  SocketReader *m_destMinOperation;
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  SocketReader *m_destMaxOperation;
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  bool m_useClamp;
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 public:
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  /**
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   * Default constructor
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   */
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  MapRangeOperation();
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  /**
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   * the inner loop of this program
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   */
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  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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  /**
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   * Initialize the execution
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   */
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  void initExecution();
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  /**
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   * Deinitialize the execution
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   */
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  void deinitExecution();
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  /**
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   * Clamp the output
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   */
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  void setUseClamp(bool value)
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  {
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    this->m_useClamp = value;
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  }
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};
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#endif
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