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blender-archive/source/blender/editors/mesh/editmesh_mask_extract.c
Sybren A. Stüvel 19483125f8 Cleanup: Editors/Mesh, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/mesh` module.

No functional changes.
2020-07-03 16:15:00 +02:00

483 lines
16 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edmesh
*/
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_shrinkwrap.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_view3d.h"
#include "bmesh_tools.h"
#include "MEM_guardedalloc.h"
#include "mesh_intern.h" /* own include */
static bool paint_mask_extract_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (ob != NULL && ob->mode == OB_MODE_SCULPT) {
if (ob->sculpt->bm) {
CTX_wm_operator_poll_msg_set(C, "The mask can not be extracted with dyntopo activated");
return false;
}
return ED_operator_object_active_editable_mesh(C);
}
return false;
}
static int paint_mask_extract_exec(bContext *C, wmOperator *op)
{
struct Main *bmain = CTX_data_main(C);
Object *ob = CTX_data_active_object(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C);
ED_object_sculptmode_exit(C, depsgraph);
BKE_sculpt_mask_layers_ensure(ob, NULL);
Mesh *mesh = ob->data;
Mesh *new_mesh = BKE_mesh_copy(bmain, mesh);
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(new_mesh);
BMesh *bm;
bm = BM_mesh_create(&allocsize,
&((struct BMeshCreateParams){
.use_toolflags = true,
}));
BM_mesh_bm_from_me(bm,
new_mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
}));
BMEditMesh *em = BKE_editmesh_create(bm, false);
BMVert *v;
BMEdge *ed;
BMFace *f;
BMIter iter;
BMIter face_iter;
/* Delete all unmasked faces */
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
float mask_threshold = RNA_float_get(op->ptr, "mask_threshold");
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
bool keep_face = true;
BM_ITER_ELEM (v, &face_iter, f, BM_VERTS_OF_FACE) {
const float mask = BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset);
if (mask < mask_threshold) {
keep_face = false;
break;
}
}
BM_elem_flag_set(f, BM_ELEM_TAG, !keep_face);
}
BM_mesh_delete_hflag_context(bm, BM_ELEM_TAG, DEL_FACES);
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
mul_v3_v3(v->co, ob->scale);
}
if (RNA_boolean_get(op->ptr, "add_boundary_loop")) {
BM_ITER_MESH (ed, &iter, bm, BM_EDGES_OF_MESH) {
BM_elem_flag_set(ed, BM_ELEM_TAG, BM_edge_is_boundary(ed));
}
edbm_extrude_edges_indiv(em, op, BM_ELEM_TAG, false);
int smooth_iterations = RNA_int_get(op->ptr, "smooth_iterations");
for (int repeat = 0; repeat < smooth_iterations; repeat++) {
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_set(v, BM_ELEM_TAG, !BM_vert_is_boundary(v));
}
for (int i = 0; i < 3; i++) {
if (!EDBM_op_callf(em,
op,
"smooth_vert verts=%hv factor=%f mirror_clip_x=%b mirror_clip_y=%b "
"mirror_clip_z=%b "
"clip_dist=%f use_axis_x=%b use_axis_y=%b use_axis_z=%b",
BM_ELEM_TAG,
1.0,
false,
false,
false,
0.1,
true,
true,
true)) {
continue;
}
}
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_set(v, BM_ELEM_TAG, BM_vert_is_boundary(v));
}
for (int i = 0; i < 1; i++) {
if (!EDBM_op_callf(em,
op,
"smooth_vert verts=%hv factor=%f mirror_clip_x=%b mirror_clip_y=%b "
"mirror_clip_z=%b "
"clip_dist=%f use_axis_x=%b use_axis_y=%b use_axis_z=%b",
BM_ELEM_TAG,
0.5,
false,
false,
false,
0.1,
true,
true,
true)) {
continue;
}
}
}
}
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
BKE_id_free(bmain, new_mesh);
new_mesh = BKE_mesh_from_bmesh_nomain(bm,
(&(struct BMeshToMeshParams){
.calc_object_remap = false,
}),
mesh);
BKE_editmesh_free(em);
MEM_freeN(em);
if (new_mesh->totvert == 0) {
BKE_id_free(bmain, new_mesh);
return OPERATOR_FINISHED;
}
ushort local_view_bits = 0;
if (v3d && v3d->localvd) {
local_view_bits = v3d->local_view_uuid;
}
Object *new_ob = ED_object_add_type(C, OB_MESH, NULL, ob->loc, ob->rot, false, local_view_bits);
BKE_mesh_nomain_to_mesh(new_mesh, new_ob->data, new_ob, &CD_MASK_EVERYTHING, true);
/* Remove the Face Sets as they need to be recreated when entering Sculpt Mode in the new object.
* TODO(pablodobarro): In the future we can try to preserve them from the original mesh. */
Mesh *new_ob_mesh = new_ob->data;
CustomData_free_layers(&new_ob_mesh->pdata, CD_SCULPT_FACE_SETS, new_ob_mesh->totpoly);
if (RNA_boolean_get(op->ptr, "apply_shrinkwrap")) {
BKE_shrinkwrap_mesh_nearest_surface_deform(C, new_ob, ob);
}
if (RNA_boolean_get(op->ptr, "add_solidify")) {
ED_object_modifier_add(
op->reports, bmain, scene, new_ob, "mask_extract_solidify", eModifierType_Solidify);
SolidifyModifierData *sfmd = (SolidifyModifierData *)BKE_modifiers_findby_name(
new_ob, "mask_extract_solidify");
if (sfmd) {
sfmd->offset = -0.05f;
}
}
BKE_mesh_calc_normals(new_ob->data);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, new_ob);
BKE_mesh_batch_cache_dirty_tag(new_ob->data, BKE_MESH_BATCH_DIRTY_ALL);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&new_ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, new_ob->data);
return OPERATOR_FINISHED;
}
void MESH_OT_paint_mask_extract(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Mask Extract";
ot->description = "Create a new mesh object from the current paint mask";
ot->idname = "MESH_OT_paint_mask_extract";
/* api callbacks */
ot->poll = paint_mask_extract_poll;
ot->invoke = WM_operator_props_popup_confirm;
ot->exec = paint_mask_extract_exec;
ot->flag = OPTYPE_REGISTER;
RNA_def_float(
ot->srna,
"mask_threshold",
0.5f,
0.0f,
1.0f,
"Threshold",
"Minimum mask value to consider the vertex valid to extract a face from the original mesh",
0.0f,
1.0f);
RNA_def_boolean(ot->srna,
"add_boundary_loop",
true,
"Add Boundary Loop",
"Add an extra edge loop to better preserve the shape when applying a "
"subdivision surface modifier");
RNA_def_int(ot->srna,
"smooth_iterations",
4,
0,
INT_MAX,
"Smooth Iterations",
"Smooth iterations applied to the extracted mesh",
0,
20);
RNA_def_boolean(ot->srna,
"apply_shrinkwrap",
true,
"Project to Sculpt",
"Project the extracted mesh into the original sculpt");
RNA_def_boolean(ot->srna,
"add_solidify",
true,
"Extract as Solid",
"Extract the mask as a solid object with a solidify modifier");
}
static void slice_paint_mask(BMesh *bm, bool invert, bool fill_holes, float mask_threshold)
{
BMVert *v;
BMFace *f;
BMIter iter;
BMIter face_iter;
/* Delete all masked faces */
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
BLI_assert(cd_vert_mask_offset != -1);
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
bool keep_face = true;
BM_ITER_ELEM (v, &face_iter, f, BM_VERTS_OF_FACE) {
const float mask = BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset);
if (mask < mask_threshold) {
keep_face = false;
break;
}
}
if (invert) {
keep_face = !keep_face;
}
BM_elem_flag_set(f, BM_ELEM_TAG, keep_face);
}
BM_mesh_delete_hflag_context(bm, BM_ELEM_TAG, DEL_FACES);
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BM_mesh_elem_hflag_enable_all(bm, BM_EDGE, BM_ELEM_TAG, false);
if (fill_holes) {
BM_mesh_edgenet(bm, false, true);
BM_mesh_normals_update(bm);
BMO_op_callf(bm,
(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"triangulate faces=%hf quad_method=%i ngon_method=%i",
BM_ELEM_TAG,
0,
0);
BM_mesh_elem_hflag_enable_all(bm, BM_FACE, BM_ELEM_TAG, false);
BMO_op_callf(bm,
(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"recalc_face_normals faces=%hf",
BM_ELEM_TAG);
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
}
}
static int paint_mask_slice_exec(bContext *C, wmOperator *op)
{
struct Main *bmain = CTX_data_main(C);
Object *ob = CTX_data_active_object(C);
View3D *v3d = CTX_wm_view3d(C);
BKE_sculpt_mask_layers_ensure(ob, NULL);
Mesh *mesh = ob->data;
Mesh *new_mesh = BKE_mesh_copy(bmain, mesh);
if (ob->mode == OB_MODE_SCULPT) {
ED_sculpt_undo_geometry_begin(ob, "mask slice");
/* TODO: The ideal functionality would be to preserve the current face sets and add a new one
* for the new triangles, but this data-layer needs to be rebuild in order to make sculpt mode
* not crash when modifying the geometry. */
CustomData_free_layers(&mesh->pdata, CD_SCULPT_FACE_SETS, mesh->totpoly);
}
BMesh *bm;
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(new_mesh);
bm = BM_mesh_create(&allocsize,
&((struct BMeshCreateParams){
.use_toolflags = true,
}));
BM_mesh_bm_from_me(bm,
new_mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
}));
slice_paint_mask(
bm, false, RNA_boolean_get(op->ptr, "fill_holes"), RNA_float_get(op->ptr, "mask_threshold"));
BKE_id_free(bmain, new_mesh);
new_mesh = BKE_mesh_from_bmesh_nomain(bm,
(&(struct BMeshToMeshParams){
.calc_object_remap = false,
}),
mesh);
BM_mesh_free(bm);
if (RNA_boolean_get(op->ptr, "new_object")) {
ushort local_view_bits = 0;
if (v3d && v3d->localvd) {
local_view_bits = v3d->local_view_uuid;
}
Object *new_ob = ED_object_add_type(
C, OB_MESH, NULL, ob->loc, ob->rot, false, local_view_bits);
Mesh *new_ob_mesh = BKE_mesh_copy(bmain, mesh);
const BMAllocTemplate allocsize_new_ob = BMALLOC_TEMPLATE_FROM_ME(new_ob_mesh);
bm = BM_mesh_create(&allocsize_new_ob,
&((struct BMeshCreateParams){
.use_toolflags = true,
}));
BM_mesh_bm_from_me(bm,
new_ob_mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
}));
slice_paint_mask(bm,
true,
RNA_boolean_get(op->ptr, "fill_holes"),
RNA_float_get(op->ptr, "mask_threshold"));
BKE_id_free(bmain, new_ob_mesh);
new_ob_mesh = BKE_mesh_from_bmesh_nomain(bm,
(&(struct BMeshToMeshParams){
.calc_object_remap = false,
}),
mesh);
BM_mesh_free(bm);
BKE_mesh_nomain_to_mesh(new_ob_mesh, new_ob->data, new_ob, &CD_MASK_MESH, true);
BKE_mesh_calc_normals(new_ob->data);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, new_ob);
BKE_mesh_batch_cache_dirty_tag(new_ob->data, BKE_MESH_BATCH_DIRTY_ALL);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&new_ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, new_ob->data);
}
BKE_mesh_nomain_to_mesh(new_mesh, ob->data, ob, &CD_MASK_MESH, true);
BKE_mesh_calc_normals(ob->data);
if (ob->mode == OB_MODE_SCULPT) {
ED_sculpt_undo_geometry_end(ob);
SculptSession *ss = ob->sculpt;
/* Rebuild a new valid Face Set layer for the object. */
ss->face_sets = CustomData_add_layer(
&mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, mesh->totpoly);
for (int i = 0; i < mesh->totpoly; i++) {
ss->face_sets[i] = 1;
}
}
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
return OPERATOR_FINISHED;
}
void MESH_OT_paint_mask_slice(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Mask Slice";
ot->description = "Slices the paint mask from the mesh";
ot->idname = "MESH_OT_paint_mask_slice";
/* api callbacks */
ot->poll = paint_mask_extract_poll;
ot->exec = paint_mask_slice_exec;
ot->flag = OPTYPE_REGISTER;
RNA_def_float(
ot->srna,
"mask_threshold",
0.5f,
0.0f,
1.0f,
"Threshold",
"Minimum mask value to consider the vertex valid to extract a face from the original mesh",
0.0f,
1.0f);
prop = RNA_def_boolean(
ot->srna, "fill_holes", true, "Fill Holes", "Fill holes after slicing the mask");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna,
"new_object",
true,
"Slice to New Object",
"Create a new object from the sliced mask");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}