Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#ifndef __GPU_DRAW_H__
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#define __GPU_DRAW_H__
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#include "BLI_utildefines.h"
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#include "DNA_object_enums.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct FluidModifierData;
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struct ImBuf;
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struct Image;
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struct ImageUser;
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struct Main;
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/* OpenGL drawing functions related to shading. */
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/* Mipmap settings
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* - these will free textures on changes */
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void GPU_set_mipmap(struct Main *bmain, bool mipmap);
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bool GPU_get_mipmap(void);
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void GPU_set_linear_mipmap(bool linear);
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bool GPU_get_linear_mipmap(void);
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void GPU_paint_set_mipmap(struct Main *bmain, bool mipmap);
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/* Anisotropic filtering settings
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* - these will free textures on changes */
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void GPU_set_anisotropic(float value);
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float GPU_get_anisotropic(void);
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/* Image updates and free
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* - these deal with images bound as opengl textures */
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void GPU_paint_update_image(
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struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
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void GPU_create_gl_tex(unsigned int *bind,
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unsigned int *rect,
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float *frect,
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int rectw,
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int recth,
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int textarget,
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bool mipmap,
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bool half_float,
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bool use_srgb,
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struct Image *ima);
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void GPU_create_gl_tex_compressed(unsigned int *bind,
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int textarget,
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struct Image *ima,
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struct ImBuf *ibuf);
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bool GPU_upload_dxt_texture(struct ImBuf *ibuf, bool use_srgb);
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void GPU_free_image(struct Image *ima);
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void GPU_free_images(struct Main *bmain);
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void GPU_free_images_anim(struct Main *bmain);
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void GPU_free_images_old(struct Main *bmain);
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/* gpu_draw_smoke.c */
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void GPU_free_smoke(struct FluidModifierData *fmd);
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void GPU_free_smoke_velocity(struct FluidModifierData *fmd);
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void GPU_create_smoke(struct FluidModifierData *fmd, int highres);
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void GPU_create_smoke_coba_field(struct FluidModifierData *fmd);
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void GPU_create_smoke_velocity(struct FluidModifierData *fmd);
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/* Delayed free of OpenGL buffers by main thread */
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void GPU_free_unused_buffers(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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