40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* GPU vertex attribute binding
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*/
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#ifndef __GPU_ATTR_BINDING_PRIVATE_H__
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#define __GPU_ATTR_BINDING_PRIVATE_H__
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#include "GPU_shader_interface.h"
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#include "GPU_vertex_format.h"
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void AttrBinding_clear(GPUAttrBinding *binding);
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void get_attr_locations(const GPUVertFormat *format,
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GPUAttrBinding *binding,
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const GPUShaderInterface *shaderface);
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uint read_attr_location(const GPUAttrBinding *binding, uint a_idx);
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#endif /* __GPU_ATTR_BINDING_PRIVATE_H__ */
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